Difference between revisions of "User:Peel"

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*1. The Core colonies lack agency. Most severely they lack it in terms of conflict with ZOCU. A new conflict is something they feel they have to participate in, but they have no control over. As Rex put it, it's a 'weight'. This is less severe in PACT. Suggestion: Take Earth out of the picture in some concrete way.
 
*1. The Core colonies lack agency. Most severely they lack it in terms of conflict with ZOCU. A new conflict is something they feel they have to participate in, but they have no control over. As Rex put it, it's a 'weight'. This is less severe in PACT. Suggestion: Take Earth out of the picture in some concrete way.
 
*2. The Core colonies lack heroism. Our cultural assumptions cast ZOCU as the heroes because we see independence struggles as heroic. The Core needs a plausible heroic narrative. Suggestions: Play on established ''anti''-independence narratives like the US Civil War and European secession, and make ZOCU the aggressor.
 
*2. The Core colonies lack heroism. Our cultural assumptions cast ZOCU as the heroes because we see independence struggles as heroic. The Core needs a plausible heroic narrative. Suggestions: Play on established ''anti''-independence narratives like the US Civil War and European secession, and make ZOCU the aggressor.
*3. The Core factions lack a clear unifying theme. Suggestions below.
+
*3. The Core factions lack a clear unifying theme. Peel ideas below.
  
:'''The European Union:''' Trouble in Paradise
+
====The European Union: Trouble in Paradise====
 
For centuries, the European Project has marched on. Man in hand with man across racial, cultural and linguistic borders, the EU is the shining city on the hill. The ideal of what humanity can be as it transcends the divisions that have hobbled it for all of history. In the space age it continues to uphold this ideal as it goes outwards, spreading and uniting humanity as it goes. But come the end of the Breakdown there is trouble in Paradise. With turmoil on Earth and an ideological challenge in the name of self-determination, but in the defence of genetic tyranny and petty greed, the dream is facing a great test that may yet make it a nightmare. It is up to the colonies at the tip of the European Arm to safeguard that dream of peace, unity and progress by defending it in local space and carrying the torch yet outward.
 
For centuries, the European Project has marched on. Man in hand with man across racial, cultural and linguistic borders, the EU is the shining city on the hill. The ideal of what humanity can be as it transcends the divisions that have hobbled it for all of history. In the space age it continues to uphold this ideal as it goes outwards, spreading and uniting humanity as it goes. But come the end of the Breakdown there is trouble in Paradise. With turmoil on Earth and an ideological challenge in the name of self-determination, but in the defence of genetic tyranny and petty greed, the dream is facing a great test that may yet make it a nightmare. It is up to the colonies at the tip of the European Arm to safeguard that dream of peace, unity and progress by defending it in local space and carrying the torch yet outward.
 
:Then add distinctive unifying unit/technological theme and aesthetic. Maybe a little chrome and zeerust?
 
:Then add distinctive unifying unit/technological theme and aesthetic. Maybe a little chrome and zeerust?

Revision as of 08:52, 26 May 2011

Bloc Themes Thoughts

Results of the discussion:

  • 1. The Core colonies lack agency. Most severely they lack it in terms of conflict with ZOCU. A new conflict is something they feel they have to participate in, but they have no control over. As Rex put it, it's a 'weight'. This is less severe in PACT. Suggestion: Take Earth out of the picture in some concrete way.
  • 2. The Core colonies lack heroism. Our cultural assumptions cast ZOCU as the heroes because we see independence struggles as heroic. The Core needs a plausible heroic narrative. Suggestions: Play on established anti-independence narratives like the US Civil War and European secession, and make ZOCU the aggressor.
  • 3. The Core factions lack a clear unifying theme. Peel ideas below.

The European Union: Trouble in Paradise

For centuries, the European Project has marched on. Man in hand with man across racial, cultural and linguistic borders, the EU is the shining city on the hill. The ideal of what humanity can be as it transcends the divisions that have hobbled it for all of history. In the space age it continues to uphold this ideal as it goes outwards, spreading and uniting humanity as it goes. But come the end of the Breakdown there is trouble in Paradise. With turmoil on Earth and an ideological challenge in the name of self-determination, but in the defence of genetic tyranny and petty greed, the dream is facing a great test that may yet make it a nightmare. It is up to the colonies at the tip of the European Arm to safeguard that dream of peace, unity and progress by defending it in local space and carrying the torch yet outward.

Then add distinctive unifying unit/technological theme and aesthetic. Maybe a little chrome and zeerust?
FBH suggestions: Specialist Battleships, Landdreadnaughts, Anime engineering coolness, Power armour with plumes.
BM suggestions: Super MMI/AI interfaces, Linked battlefleets

Civilisations & Leaders

  • Traits: Aggressive, Charismatic, Expansive, Financial, Imperialistic, Industrious, Organised, Philosophical, Protective, Spiritual

EU

  • Unique Unit: Drake (replaces Battleship)
  • Unique Building:
  • New Silesia: Imperialistic, ?
  • New Somerset: ?, ?
  • Outremonde: Organised, ?

PACT

  • Unique Unit: Inch (replaces Centimetre)
  • Unique Building:
  • Corregidor: Expansive, Financial
  • Daedalus: ?, ?
  • Oceania: Financial, Australian
  • Sao Galvao: Financial, Industrious

China & Friends

  • Unique Unit: Titan (replaces Superbattleship)
  • Unique Building: Immigration Bureau (replaces Courthouse)
  • Some Dudes: Awesome, Owns
  • Cooler Than: Magnificent, Resplendent
  • You Losers: Totally, Sweet

Russia & Friends

ZOCU

  • Unique Unit: Sarissa (replaces Combat Frame)
  • Unique Building: Theta Factory (replaces Dust Factory)
  • Hampshire: Financial, ?
  • Haraway: Aggressive, Charismatic, Expansive, Financial, (Anti-)Imperialistic, Industrious, Organised, Philosophical, Protective, Spiritual
  • Ithaca: ?, ?
  • Kanon: Aggressive, Philosophical
  • New Mercia: Protective, Industrious

League

  • Unique Unit: Two Battleships (replaces Battleship)
  • Unique Building: Armoury (replaces Factory)
  • Minkowski: Organised, Spiritual
  • Sarreva: Aggressive, Protective
  • Vimelan: Charismatic, ?

Magnates

  • Unique Unit: Series VII Bioroid (replaces Supersoldiers)
  • Unique Building: Mind-Control Tower (replaces Broadcast Tower)
  • Delten: Industrious, Philosophical
  • Dogma: Expansive, Organised
  • Hyperborea: Charismatic, Organised
  • Rebirth: Aggressive, Spiritual

Solar System Generator

Note: If you roll up a garden or terraformable world, roll again unless you have a particularly good reason why it wasn't colonised.

  • A conventional solar system has 2d6 bodies (including your planet)
  • Planets: rocky planets may be asteroid belts
1-3: rocky
4-6: gaseous
  • Mass: gaseous planets add 4 to the die roll
1: Sublunar (Asteroid belt, 0.0005)
2: 0.01 Earths (the Moon, 0.0123)
3: 0.1 (Mars, 0.107)
4: 1 (Venus, 0.815)
5: 5 (5 Earths)
6: 10 (Uranus, 15)
7: 50
8: 100 (Saturn (Saturn, 94)
9: 500 Earths (Jupiter, 318)
10: Superjovian (HAT-P-2b, >2500)
  • Composition (gaseous):
1-3: Hydrogen/Helium (Jupiter, Saturn)
4-5: Methane/Ammonia (Uranus, Neptune)
6: Hydrogen/Water
  • Atmosphere (rocky):
1-3: Carbon Dioxide (Mars, Venus)
4: Nitrogen/Oxygen (Earth)
5: Methane/Ammonia (Titan)
6: Hydrogen/Helium (Mercury)
  • Atmospheric density (rocky):
1: None/trace
2: Very low
3: Low (Mars)
4: Moderate (Earth)
5: High (Venus)
6: Extreme (Titan)
  • Temperature: planets with thinner atmospheres have greater temperature variation
2-4: Deep Frozen (Pluto, <100K)
5-6: Frozen (equator dozens of degrees below freezing point)
7: Icebox (Mars)
8: Temperate (Earth)
9: Hothouse (Terranova)
10: Severe (water boils on the equator)
11-12: Extreme (Venus)
  • Wackiness?
1-5: No
6: Yes
  • Wackiness!
1: Tidally locked
2: Tidally locked
3: Fossils
4: Xenolife
5: Commercially inviable precursor dust
6: Posthuman structure (or possibly Velan ruin)


Snail (final statblock)

Race: Classic (+1 universal)
Occupation: I-tech (+1 education)
Traits: Obsessed (research) [+3], Dark Past [+5], Obscure Knowledge (AI programming, xenopsychology, esoteric computing, mindstate engineering) [4]
Stats:
Physical 1 [0]
Smarts 11 [55]
Education 6 [10] specialise Systems Theory 4 [10]
Integrity 4 [6]
Perception 2 [1]
Charisma 4 [6]

Skills:
Conditioning [0]
Intrusion 2 [3]
Technology 2 [3] specialise Computers 5 [15]
Cacophony Tech 1