New Devonport: Difference between revisions
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! style="text-align: left" | Wealth: | ! style="text-align: left" | Wealth: 725 | ||
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! style="text-align: left" | CIP: | ! style="text-align: left" | CIP: 1075 | ||
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==Stats== | ==Stats== | ||
*Terraformable World | |||
*Get To Work (+ 90 pop, +150 PIP) | |||
*Limited (+ 150 dust, + 5 SP) | |||
*Limited (+ 30 population, +50 Wealth, +100 PIP) | |||
*Data Core (+ 150 applications, +1 Global Tech Level) | |||
*Hub (+ 60 Population) | |||
*EU Arm (+5,000 military, + 100 CIP, + 100 PIP, + 100 Dust, go to Col-3) | |||
*Second Stage (+ 120 Population, + 200 PIP, + 100 CIP, + 100 Wealth, + 1 logistics) | |||
*Headcount Increase Exercise (+ 60 Pop) | |||
*Regulated Market (+ 200 PIP, + 250 CIP, + 200 Wealth, + 90 Population, - 100 dust) | |||
*Beyond The Aquila Rift (+ 7,500 fleet, +1 Logistics, - 100 Wealth) | |||
*Warfare! (+2,500 military, go to Col-7C) | |||
*Training Ground (++ doctrines, + 1 logistics ) | |||
*Stability! (no modifiers) | |||
*Road Repairs (+1 logistics, - 100 Wealth, Go to Break-3B) | |||
*Reconstruction (+ 200 CIP, + 200 applications, + 5 logistics, +5,000 military) | |||
*The EU Includes Us (+ 200 PIP, +200 Wealth, +10,000 military, +5 morale, EU Tech Paradigm, Go to War-3) *Must be EU arm | |||
*To Go Boldly (+ 100 CIP, + 100 Theta, +50 Wealth) | |||
*Center for Research (+ 4 Global Techlevel, + 100 application, + 100 CIP, - 100 PIP) | |||
*New Golden Age (+ Naval Technology, + Naval Doctrine, ++ Warships, + 1 logistics, - Ground Forces) | |||
*Multiparty Democracy (+1 Morale, + 100 application (common), + 100 Wealth) | |||
[[Category:Sphere 2 EU Arm]] | [[Category:Sphere 2 EU Arm]] |
Latest revision as of 20:08, 16 May 2011
Republic of New Devonport | |||||||||||||||||||||||||||
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System Info | |||||||||||||||||||||||||||
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History
System
http://www.eldacur.com/~brons/NerdCorner/StarGen/ZET-Tuc-291.html
Government and Military
Government Structure
Head of State
Steward's Council
New Devonport Senate
Military Structure
Subordinate Units
New Devonport Federal Army
Subordinate Units/Organization
Economy, Industry
Stats
- Terraformable World
- Get To Work (+ 90 pop, +150 PIP)
- Limited (+ 150 dust, + 5 SP)
- Limited (+ 30 population, +50 Wealth, +100 PIP)
- Data Core (+ 150 applications, +1 Global Tech Level)
- Hub (+ 60 Population)
- EU Arm (+5,000 military, + 100 CIP, + 100 PIP, + 100 Dust, go to Col-3)
- Second Stage (+ 120 Population, + 200 PIP, + 100 CIP, + 100 Wealth, + 1 logistics)
- Headcount Increase Exercise (+ 60 Pop)
- Regulated Market (+ 200 PIP, + 250 CIP, + 200 Wealth, + 90 Population, - 100 dust)
- Beyond The Aquila Rift (+ 7,500 fleet, +1 Logistics, - 100 Wealth)
- Warfare! (+2,500 military, go to Col-7C)
- Training Ground (++ doctrines, + 1 logistics )
- Stability! (no modifiers)
- Road Repairs (+1 logistics, - 100 Wealth, Go to Break-3B)
- Reconstruction (+ 200 CIP, + 200 applications, + 5 logistics, +5,000 military)
- The EU Includes Us (+ 200 PIP, +200 Wealth, +10,000 military, +5 morale, EU Tech Paradigm, Go to War-3) *Must be EU arm
- To Go Boldly (+ 100 CIP, + 100 Theta, +50 Wealth)
- Center for Research (+ 4 Global Techlevel, + 100 application, + 100 CIP, - 100 PIP)
- New Golden Age (+ Naval Technology, + Naval Doctrine, ++ Warships, + 1 logistics, - Ground Forces)
- Multiparty Democracy (+1 Morale, + 100 application (common), + 100 Wealth)