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=History Paths=
==Initial==
:'''Terraformable World'''
:: '''Get To Work'''
:'''Limited Precursors'''
:'''Limited Drones'''
:'''Posthuman Observation Posts'''
:'''Backwater'''
:'''Longshot'''
==Longshot==
:'''Inner Rim'''
:'''New Freedoms'''
:'''Pod People'''
:'''Idealists'''
:'''Ragged'''
:'''Fleeing Transgenes'''
==History==
:'''Quiet'''
:'''Juche'''
:'''Magnate'''
==War==
:'''Managed Society'''
:'''Science of War'''
==Present Day==
:'''Future Government (TG)'''
:'''Hippies Under The Bed'''
:'''Chaos:''' Toaster Hit Singularity
==Totals==
'''Final Stats'''
:SP: 87
:SP Limit: 25
:Population: 640 (Base bonus: 320)
:Trangene: 170
:Morale: 11 (-1 caste system = 10)
:Wealth: 650 + 416
:PIP: 1070 + 576
:CIP: 650 + 576
:Fabbers: 100
:Delta Dust: 390
:Theta Dust: 0
:Military: 30000
:Doctrines: 40
:Logistics: 50
:Global Tech Level: 16
:Applications: 300
:Stockpiles: 0
:Debt: 0
'''SP Expenditures'''
:Additional Limit: 0
:Wealth: 0
:PIP: 2
:CIP: 20
:Dust: 5
:Theta: 0
:Pop: 20
:Mil: 0
:Tech Indices: 0
:Apps: 20
:Transgene: 20
:Doctrine: 0
:Logistics: 0
=Transgenics=
More transgenics, unlike other worlds, are extremely specialized for their roles. Each caste has a limited segment of roles it is intended to work in, and cross-caste movement is essentially nonexistent due to both societal cues and practical reasons.
==Workers==
'''Laborers''' (25%)
: Physical + 1 (6), Hard Workers + 3 (12) = 18 x 2 = 36 pts total
: Having stripped the then-new Atlas-series genome of its accelerated reaction speeds and fast-twitch reactions in favor of extensive fatigue resistance, laborers are poor soldiers but are the best blue-collar workers of any transgenic upgrade in the sphere due to their fatigue resistance and conditioning.
'''Technicians''' (25%)
: Reactions + 1 (7), High Precision + 3 (12) = 19 x 2 = 38 pts total
: The technician caste is modified for precision of movement, attention to detail that borders on obsessive compulsive disorder, and a level of precision of thought that is nearly savantlike, although their actual ability to comprehend concepts is merely baseline.
==Administrators==
'''Directors''' (10%)
: Intellect + 2 (15), Improved Rationality (wealth bonus boost) + 2 (7) = 22 pts
: An upgrade of the Mentis, the Directors have had their neurology drastically rewired to dampen emotional responses and reduce irrationality, making them extremely good planners and financiers beyond any other in the Sphere.
'''Orators''' (10%)
: Socialization + 2 (13), Ingroup Socialization + 2 (7) = 20 pts
: Ishtar upgrades with the improved physical fitness stripped out in favor of specialized pheromones and empathic responses specifically intended to improve their ability to lead and convince the citizens of More.
==Combatants==
'''Protectors''' (25%)
: Physical + 2 (13), Reactions + 2 (15), Intellect + 1 (7), Tough + 2 (7) = 42 x 2 = 84 pts
: Protectors are used for More law enforcement (as rigid as the caste system and indoctrination is, crime still very occasionally happens, especially in the baseline enclaves) and in its military force. An overhaul of the Atlas-series upgrade with further increased redundancies, improved reaction times, and superior intelligence, their imposing forms were a common sight in the Magnate Wars.
==Miscellaneous==
'''Control (Baselines)''' (5%)
: For testing of new transgenic concepts, More has a few enclaves of isolated baselines left alone from greater society, who are used as a control for various sociopolitical experiments.

Latest revision as of 05:03, 15 May 2011

More
System Info
World Name:
Map ID:
Surface Gravity: 9.6 m/s2
Climate: ~85% terracompatible
Atmosphere: Oxygen/Nitrogen, 104 KPa

Population: 

64.0 million
Population Breakdown: 95% transgenic
Capital: ???
Type of Power: Magnate Continuum
Infrastructure
Domestic Support: Est: 99+% approval ratings
Wealth: 650 + 416 (1066)
CIP: 650 + 576 (1226)
PIP: 1120 + 576 (1696)

Delta Dust:

290 Delta Dust
Logistics 50

History Paths

Initial

Terraformable World
Get To Work
Limited Precursors
Limited Drones
Posthuman Observation Posts
Backwater
Longshot

Longshot

Inner Rim
New Freedoms
Pod People
Idealists
Ragged
Fleeing Transgenes

History

Quiet
Juche
Magnate

War

Managed Society
Science of War

Present Day

Future Government (TG)
Hippies Under The Bed
Chaos: Toaster Hit Singularity

Totals

Final Stats

SP: 87
SP Limit: 25
Population: 640 (Base bonus: 320)
Trangene: 170
Morale: 11 (-1 caste system = 10)
Wealth: 650 + 416
PIP: 1070 + 576
CIP: 650 + 576
Fabbers: 100
Delta Dust: 390
Theta Dust: 0
Military: 30000
Doctrines: 40
Logistics: 50
Global Tech Level: 16
Applications: 300
Stockpiles: 0
Debt: 0


SP Expenditures

Additional Limit: 0
Wealth: 0
PIP: 2
CIP: 20
Dust: 5
Theta: 0
Pop: 20
Mil: 0
Tech Indices: 0
Apps: 20
Transgene: 20
Doctrine: 0
Logistics: 0

Transgenics

More transgenics, unlike other worlds, are extremely specialized for their roles. Each caste has a limited segment of roles it is intended to work in, and cross-caste movement is essentially nonexistent due to both societal cues and practical reasons.

Workers

Laborers (25%)

Physical + 1 (6), Hard Workers + 3 (12) = 18 x 2 = 36 pts total
Having stripped the then-new Atlas-series genome of its accelerated reaction speeds and fast-twitch reactions in favor of extensive fatigue resistance, laborers are poor soldiers but are the best blue-collar workers of any transgenic upgrade in the sphere due to their fatigue resistance and conditioning.

Technicians (25%)

Reactions + 1 (7), High Precision + 3 (12) = 19 x 2 = 38 pts total
The technician caste is modified for precision of movement, attention to detail that borders on obsessive compulsive disorder, and a level of precision of thought that is nearly savantlike, although their actual ability to comprehend concepts is merely baseline.

Administrators

Directors (10%)

Intellect + 2 (15), Improved Rationality (wealth bonus boost) + 2 (7) = 22 pts
An upgrade of the Mentis, the Directors have had their neurology drastically rewired to dampen emotional responses and reduce irrationality, making them extremely good planners and financiers beyond any other in the Sphere.

Orators (10%)

Socialization + 2 (13), Ingroup Socialization + 2 (7) = 20 pts
Ishtar upgrades with the improved physical fitness stripped out in favor of specialized pheromones and empathic responses specifically intended to improve their ability to lead and convince the citizens of More.

Combatants

Protectors (25%)

Physical + 2 (13), Reactions + 2 (15), Intellect + 1 (7), Tough + 2 (7) = 42 x 2 = 84 pts
Protectors are used for More law enforcement (as rigid as the caste system and indoctrination is, crime still very occasionally happens, especially in the baseline enclaves) and in its military force. An overhaul of the Atlas-series upgrade with further increased redundancies, improved reaction times, and superior intelligence, their imposing forms were a common sight in the Magnate Wars.

Miscellaneous

Control (Baselines) (5%)

For testing of new transgenic concepts, More has a few enclaves of isolated baselines left alone from greater society, who are used as a control for various sociopolitical experiments.