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===History Paths===
===History Paths===
Initial Colonization Mission Type
:Longshot (+ Fabers)


Initial Colony Population
====Totals====
:Dominantly Transgene (++ transgene)
'''Final Stats'''
 
:SP: 30
Destination World
:SP Limit: 25
:Resource Rich World
:Population: 330 Base bonus: 165
:Relic Dust (+100 Dust)
:Trangene: 78
 
:Morale: 6
History of the Colony, Volume 1
:Wealth: 460 + 198
:Artifact Find (+100 dust)
:PIP: 250 + 165
:Active Machinery (+300 theta, -200 dust)
:CIP: 600 + 198
 
:Fabbers: 300
History of the Colony, Volume II
:Delta Dust: 50
:Artifact Find (+100 dust)
:Theta Dust: 1300
:Active Machinery (+300 theta, -200 dust)
:Military: 27500
 
:Doctrines: 70
The Breakdown
:Logistics: 40
:Broken-down (+100 PIP)
:Global Tech Level: 20
:Theta Hub (+200 theta, +100 wealth, -100 dust)
:Applications: 1400
 
:Stockpiles: 0
The Zodiac Organization
:Debt: -1
:Independence!
 
Indie World Politics
'''SP Expenditures'''
:Get Sirius (+1 hangarize, + Power tech, + morale, + doctrines, + ZOCU relations, -1 Shipbuilding, - debt, - Treaty of Sirius)
:Additional Limit: 0
 
:Wealth:
Indie World Economics
:PIP: 0
:Transhuman Resources (+ transgene, +100 wealth, +100 CIP, + tech)
:CIP: 0
 
:Dust: 0
Indie World Military
:Theta: 0
:Hypertech Bullshit (+250 theta, + Theta tech, ++ tech, - 50 dust)
:Pop: 5
 
:Mil: 0
The Business of Government
:Tech Indices: 0
:Multiparty Democracy (+ Morale, + Tech, +100 CIP)
:Apps: 0
 
:Transgene:
Chaotic Event
:Doctrine: 25
:Kinderfaber Surprise! (+ drexlers, - fabers)
:Logistics: 0
 
Starting Tech
:++ Technology (common), +5 Shipbuilding, Cruiser Construction
::+2 Hangarize, + Technology (common)
 
Totals
:+++ Transgene
:++ Morale
:500 + 100 PIP
:500 + 200 CIP
:500 + 200 Wealth
:+ Doctrines
:0 + 1050 Theta
:+ Drexlers
:+++++ +++ Techs
:++ Specific Techs
:- debt
:Treaty of Sirius
:+4 Shipbuilding
:+3 Hangarize


===Technology Indices===
===Technology Indices===

Latest revision as of 21:58, 14 May 2011

SIYAN
Independent
System Info
World Name: Erebus
Surface Gravity: 8.87 m/s2
Climate: Arctic desert
Atmosphere: Oxy-Nitro; 65 kPA
Other Bodies:
Demographics
Population: 30 Million (+150 bonus)
Population Breakdown: >90% Transgene
Domestic Support:
Capital: Kismet
Infrastructure
Wealth: 700 + 150
PIP: 600 + 150
CIP: 700 + 150
Omega Dust: 1050
Logistics:
Military: 22,500


National Overview

As Of January 2194

Genre: Gateway To The Rim

Head of State: ?

Head of Government: ?

Government: Democracy

Political Alignment: Independent

Traits: Ubermensch, Medium Shipyards, Aerospace Industry, Mecha Factories, Hangerize, Compuphile, High Technology, Active Terraforming, Environmental Trainwreck, Helium Disconnect, Treaty of Sirius

History

SIYAN (conventionally written in all caps) is the nation of Erebus, a cold world being brought out of an 'icebox Earth' environmental scenario by local terraforming efforts. Originally settled by Pacific Rim transgenes, mostly from North America, the locals eventually uncovered some machinery that had not been completely shut down after the Posthumans' first wave of terraforming. This was a timely boon, and during the Breakdown SIYAN became one of the few worlds that could produce Theta drives. As the Pac-Am arm opened up again, SIYAN entered the war as a ZOCU co-belligerent, though it never officially joined the organization like a number of other breakaway colonies. It did however coordinate both military operations and technical developments. SIYAN has maintained a small yet worryingly effective military in the postwar, one that sits squarely on the primary Pac-Am route to the rim.

History Paths

Totals

Final Stats

SP: 30
SP Limit: 25
Population: 330 Base bonus: 165
Trangene: 78
Morale: 6
Wealth: 460 + 198
PIP: 250 + 165
CIP: 600 + 198
Fabbers: 300
Delta Dust: 50
Theta Dust: 1300
Military: 27500
Doctrines: 70
Logistics: 40
Global Tech Level: 20
Applications: 1400
Stockpiles: 0
Debt: -1


SP Expenditures

Additional Limit: 0
Wealth:
PIP: 0
CIP: 0
Dust: 0
Theta: 0
Pop: 5
Mil: 0
Tech Indices: 0
Apps: 0
Transgene:
Doctrine: 25
Logistics: 0

Technology Indices

Global Tech Level: 18

Shipbuilding 15
Mecha Tech 24
Stealth: 20
Power Systems: 25
Transgenics: 25
AI: 25
Hangarize 48
Basic Theotech: 33
Advanced Theotech: 1000

Transgenics

Omoikane-plus Upgrade

+2 Enhanced Intelligence, +1 Enhanced Reactions, +1 Enhanced Socialization, +1 Improved Teamwork, +1 Attractive
100% Population (x4)
80 transgene points spent