INTACT Mobile Weapon Recognition Guide: Difference between revisions

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====Class III====
====Class III====
'''CMF-7 Kitsune'''
'''CMF-7 Kitsune'''
:'''Primary Operator:'''  League of Outer Stars
:'''Primary Operator:'''  League of Outer Stars (Union)
:'''Role''':  Field Command
:'''Role''':  Field Command
:'''Agility:'''  4
:'''Agility:'''  4
Line 212: Line 212:
::*Head Gatlings
::*Head Gatlings
::*1 Beam Saber
::*1 Beam Saber
:'''Special'''
::*Neural Link
::*Transient Flux Drive
::*Command Core
'''MS-03S ''Kyrisser'' Fleet Type''' [http://fancruft.com/swikitest/images/f/f1/Space_Type.jpg]
:'''Primary Operator:'''  League of Outer Stars (Republic)
:'''Role''':  Mass Production Space-Use Mobile Suit
:'''Agility:'''  3
:'''Speed:'''  3
:'''Strength:'''  6
:'''Output:'''  4
::'''Battery:'''  12
:'''Electronics:'''  2
:'''Stealth:'''  2
:'''Armor:'''  3
::'''Shields:'''  0
:'''Durability:'''  3
:'''Carrying:'''  6
:'''Fixed Armament'''
::*Head Gatlings
::*1 Alpha Edge Sword
'''MS-03M2 Kyrisser Multi-Theater Type''' [http://fancruft.com/swikitest/images/b/bf/Taozi.jpg]
:'''Primary Operator:'''  League of Outer Stars (Republic)
:'''Role''':  Prototype Generalist
:'''Agility:'''  4
:'''Speed:'''  4
:'''Strength:'''  6
:'''Output:'''  3
::'''Battery:'''  20
:'''Electronics:'''  3
:'''Stealth:'''  2
:'''Armor:'''  3
::'''Shields:'''  0
:'''Durability:'''  3
:'''Carrying:'''  6
:'''Fixed Armament'''
::*Head Gatlings
::*1 Beam Saber
:'''Special'''
::*Neural Link





Latest revision as of 23:24, 23 April 2011

Overview

In common parlance, the various 'generations' of mobile suits broadly equate to the time period they were released in, though recently the fact that 3rd, 4th and 5th generation craft are all serving together has muddied the waters. In short however, 1st generation are pre-war mobile suits, 2nd generation date from the early war, 3nd generation are from late war or immediate post-war, 4th generation from the past two decades and 5th generation are recently-build limited-production models.

Solar Federation Mobile Weapons

Aircraft

2nd Generation

Idas

Primary Operator: Solar Federation, White Rose Kingdom, Independents
Role: Aerospace Fighter
Agility: 1
Speed: 5
Strength: 2
Output: 1
Battery: 4
Electronics: 2
Stealth: 1
Armor: 2
Shields: 0
Durability: 2
Carrying: 4
Fixed Armament
  • 1 Gatling Array
Special
  • Transatmospheric (Fast)

Mobile Suits

2nd Generation

Hylas

Primary Operator: White Rose Kingdom
Role: Generalist Grunt Suit
Agility: 2
Speed: 2
Strength: 4
Output: 2
Battery: 5
Electronics: 1
Stealth: 1
Armor: 2
Shields: 0
Durability: 2
Carrying: 4
Fixed Armament
  • Head Gatlings
  • 1 Alpha Edge Sword


Hylas Gunner

Primary Operator: White Rose Kingdom
Role: Fire Support Suit
Agility: 2
Speed: 2
Strength: 4
Output: 2
Battery: 8
Electronics: 2
Stealth: 1
Armor: 2
Shields: 0
Durability: 2
Carrying: 3
Fixed Armament
  • Head Gatlings
  • 1 Gunlauncher


3rd Generation

Otrera

Primary Operator: Solar Fleet, Solar Army, White Rose Kingdom
Role: Generalist Grunt Suit [1]
Agility: 3
Speed: 3
Strength: 4
Output: 3
Battery: 8
Electronics: 2
Stealth: 2
Armor: 3
Shields: 0
Durability: 2
Carrying: 6
Fixed Armament
  • Head Gatlings
  • 1 Beam Saber


4th Generation

Medea

Primary Operator: Solar Fleet, INTACT
Role: Aerospace Supremacy suit [2]
Agility: 4
Speed: 4
Strength: 4
Output: 4
Battery: 12
Electronics: 3
Stealth: 2
Armor: 3
Shields: 0
Durability: 2
Carrying: 6
Fixed Armament
  • Head Gatlings
  • 2 Beam Sabers
Special
  • Aleph Matrix


5th Generation

Achilles [3]

Primary Operator: INTACT
Role: Ace Use mobile suit
Agility: 5
Speed: 5
Strength: 4
Output: 5
Battery: 15
Electronics: 3
Stealth: 2
Armor: 3
Shields: 0
Durability: 3
Carrying: 6
Fixed Armament
  • Head Gatlings
  • 2 Beam Sabers
  • INTACT Mk 14 'Fulgorin' Funnel Array
Special
  • Aleph Matrix


League of Outer Stars Mobile Weapons

Aircraft

Class I

Osprey

Primary Operator: League of Outer Stars, Rim States, Privateers
Role: Aerospace Fighter
Agility: 3
Speed: 4
Strength: 2
Output: 2
Battery: 4
Electronics: 1
Stealth: 1
Armor: 1
Shields: 0
Durability: 2
Carrying: 4
Fixed Armament
  • 1 Compact Autorail
Special
  • Transatmospheric (Fast)

Mobile Suits

Class II

Kestrel Type One

Primary Operator: League of Outer Stars, Rim States, Privateers
Role: Mass Production Generalist
Agility: 3
Speed: 4
Strength: 3
Output: 1
Battery: 16
Electronics: 1
Stealth: 1
Armor: 1
Shields: 0
Durability: 2
Carrying: 3
Fixed Armament
  • 1 Beam Saber
Special
  • AI Controlled (6D Pool)


Kestrel Type Two

Primary Operator: League of Outer Stars
Role: Mass Production Generalist
Agility: 3
Speed: 5
Strength: 3
Output: 1
Battery: 16
Electronics: 1
Stealth: 1
Armor: 2
Shields: 0
Durability: 2
Carrying: 3
Fixed Armament
  • 1 Beam Saber
Special
  • AI Controlled (6D Pool)


Class III

CMF-7 Kitsune

Primary Operator: League of Outer Stars (Union)
Role: Field Command
Agility: 4
Speed: 4
Strength: 4
Output: 3
Battery: 20
Electronics: 3
Stealth: 2
Armor: 2
Shields: 0
Durability: 2
Carrying: 12
Fixed Armament
  • Head Gatlings
  • 1 Beam Saber
Special
  • Neural Link
  • Transient Flux Drive
  • Command Core


MS-03S Kyrisser Fleet Type [4]

Primary Operator: League of Outer Stars (Republic)
Role: Mass Production Space-Use Mobile Suit
Agility: 3
Speed: 3
Strength: 6
Output: 4
Battery: 12
Electronics: 2
Stealth: 2
Armor: 3
Shields: 0
Durability: 3
Carrying: 6
Fixed Armament
  • Head Gatlings
  • 1 Alpha Edge Sword


MS-03M2 Kyrisser Multi-Theater Type [5]

Primary Operator: League of Outer Stars (Republic)
Role: Prototype Generalist
Agility: 4
Speed: 4
Strength: 6
Output: 3
Battery: 20
Electronics: 3
Stealth: 2
Armor: 3
Shields: 0
Durability: 3
Carrying: 6
Fixed Armament
  • Head Gatlings
  • 1 Beam Saber
Special
  • Neural Link


Space Independence Alliance/Neo-Jove

Mobile Suits

2nd Generation

JMS-17 Knightress

Primary Operator: Space Independence Alliance, Neo-Jove
Role: general purpose mobile suit (mid-war)
Agility: 2
Speed: 2
Strength: 4
Output: 2
Battery: 8
Electronics: 1
Stealth: 1
Armor: 2
Shields: 0
Durability: 2
Carrying: 4
Fixed Armament
  • Head Gatlings
  • 1 Beam Saber


3rd Generation

JMS-20 Aleida

Primary Operator: Space Independence Alliance, Neo-Jove
Role: fast attack mobile suit (mid-late-war)
Agility: 3
Speed: 5
Strength: 3
Output: 1
Battery: 12
Electronics: 1
Stealth: 1
Armor: 2
Shields: 0
Durability: 2
Carrying: 3
Fixed Armament
  • Head Gatlings
  • 4 Light Missiles


Hylas/Knightress Stutzer

Primary Operator: Neo-Jove
Role: Customized Generalist
Agility: 3
Speed: 3
Strength: 4
Output: 4
Battery: 10
Electronics: 1
Stealth: 1
Armor: 2
Shields: 0
Durability: 2
Carrying: 3
Fixed Armament
  • Head Gatlings
  • 1 Alpha Edge Pole
  • 1 Electro-Whip
  • 1 Beam Rifle


5th Generation (?)

The Edmund Dantes

Primary Operator: Neo-Jove
Role: Unique Ace Use Mobile Suit
Agility: 5
Speed: 5
Strength: 6
Output: 6
Battery: 20
Electronics: 4
Stealth: 3
Armor: 4
Shields: 1
Durability: 3
Carrying: 8
Fixed Armament
  • Head Gatlings
  • 2 Beam Sabers
Special
  • Flash Field
  • Overbooster

Unaffiliated

Eisheth

Primary Operator: Seraphim
Role: 4th Generation Mobile Suit
Agility: 5
Speed: 4
Strength: 3
Output: 4
Battery: 12
Electronics: 3
Stealth: 3
Armor: 2
Shields: 0
Durability: 2
Carrying: 7
Fixed Armament
  • Head Gatlings
Special
  • Aleph Matrix
  • Transient Flux Drive