Difference between revisions of "Quasar"

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'''Eufiber:''' 5 (p142)<br>  
 
'''Eufiber:''' 5 (p142)<br>  
 
'''Dormancy:''' 5 (p143) <br>  
 
'''Dormancy:''' 5 (p143) <br>  
'''Node:''' 5 (p143) <br>  
+
'''Node:''' 5 (p143) 20/Turn <br>  
 
'''Resources:''' 1 (Linked to....) <br>  
 
'''Resources:''' 1 (Linked to....) <br>  
 
'''Enemy:''' 1 <br>  
 
'''Enemy:''' 1 <br>  

Revision as of 22:55, 1 March 2011

Vital Statistics

CODENAME: Quasar
Alias: Freja Zoe Galbraith
Player: Rex290/Andronicus
Allegiance: Daedalus League
Concept: I am Become Light Illuminator of Worlds.
Eruption: Fell into a nuclear reactor
Nature Bravo.
Virtue: (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.
Vice: Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing.
Quantum: 5 (5 x -0, 5L/5B)

Quantum Pool: 60/50
Willpower: 8/8

Quasar

Quantum: 5 (5 x -0, 5L/5B)
Quantum Pool: 30/1

Willpower: 7/8

Supernova

Quantum: 5 (5 x -0, 5L/5B)
Quantum Pool: 30/11

Willpower: 8/8

Health

Mega-Stamina eliminates ? points of wound penalty
• [5b]x16 Bruised:--0
• [ ]x11 Hurt: --1
• [ ]x9 Injured: --2
• [ ]x10 Crippled: --4
• [ ]x1 Incapacitated
• [ ]Dead

Supernova
• [ ]x16 Bruised:--0
• [ ]x11 Hurt: --1
• [ ]x9 Injured: --2
• [ ]x10 Crippled: --4
• [ ]x1 Incapacitated
• [ ]Dead

Attributes/Abilities

Physical (7)

Strength: 5 (Athletic)

Might: 5
Brawl: 5
Melee: 2

Dexterity: 9 (Fast)

Athletics: 4
Pilot: 2
Firearms: 1
Stealth: 3
Microgravity Ops: 2

Stamina: 5 (Resilient)

Endurance: 3
Resistance: 3

Social(5)

Charisma:2
Manipulation: 2

Subterfuge: 3

Appearance: 7 (My eyes are up here)

Intimidation: 5 (Obey or Die +2)
Style: 5 (Seduction +1)

Mental(3)

Wits: 4 (Fast)
Intelligence: 2

Medicine: 0
Engineering: 4 (Spacesuit Maintenance +1)
Linguistics: 2 (English, Russian, Persian)
Science: 1 (Astronomy)

Perception: 2

Awareness: 3

Backgrounds

7+5
Attunement: 1 (p141)
Eufiber: 5 (p142)
Dormancy: 5 (p143)
Node: 5 (p143) 20/Turn
Resources: 1 (Linked to....)
Enemy: 1
Enemy: 5 (Aeon Society)
Cipher:4 (free)

Quantum

Mega-Stamina 3

Adaptability.
Resiliency x 2
+6B/6L Stackable soak. 3 x -0, 3 x -1, 3 x -2, 3 x -4 HL.

Mega-Str 2

Quantum Leap. Each success on a Jump roll allows the Nova to leap up to two kilometers horizontally or half a kilometer vertically, times her number of dots in Mega-Strength.

Mega-Int 2

Taint Resistant. When the Nova gains a mental aberration subtract the Nova's M-Intel level from the character's taint to determine the level of the aberration. As well subtract the M-Intel level from Taint from the Node.

Strong and Weak Nuclear Control ***** (Blast, Sphere, Shield, Propel) Q-3

Nuclear Blasts ROF: 20
Attack: d14 + Damage: Bashing [15] levels + [20] dice [Action]
Attack: d14 + Damage: Lethal [10] levels + [20] dice [Action]
Armor Piercing. Reduce enemy soak by 2 and gain +1 damage per threshold success, up to 5.
Nuclear Volatile Expansion
Sphere Radius 100 meters, [10] + 20 Bashing, [10] + 15 Lethal.
Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll
Nuclear Solid State Dynamics
Shield (Ablation) 21 HL [Maintenance] [Regenerates 5HL on her Next Turn]
Propel 70 meters/action, 200 KH out of combat. [Maintenance]

Warp * (w/Supercharge) Q-3

Quantum+Warp (d6) + 5 Auto sux from Quantum

Nuclear Templating (Clone) *

Spend 1 Quantum to make 1 clone (up to Quantum+Clone) each has the same attributes, abilities, powers, clothes and equipment as the original but lack Clone.

Intangibility *** [Maintenance] Q-2

Level I. +1 Dodge May ooze or seep through cracks and other tiny openings at the rate of one centimeter per turn.
Level II. She takes half physical damage and deals half physical damage. +2 dice to dodge. 1m/turn.
Level III. Completely immune to physical attacks and can walk through walls; energy, psychic attacks and gravity fields and so fourth act as normal Cannot physically attack. +3 dice to dodge.

Quantum Gadgets

JUSTICE OUTFIT

Heavy Leather: Soak 2B/1L, Penalty -0, Bypass +2 (upper body), Destruction 10, half soak against firearms
2 x Armor (4 NP) +6B/6L STARKNIGHT MKI Plate
Quantum 1 (5NP)
6 Point Quantum Battery (2NP)
6 x Redundant Organs (6 x -0, 6 x -1HL), Alternate Sensory Mode (Infrared Glasses >:( ) (2NP)

Combat

Dodge: 13 +1 (Level I) +2 (Level II) +3 (Level III)
Initiative: 14+d1
Willpower: 8/8
Quantum Pool: 50/50
Quantum a Turn: 12 Points

Movement

Sprinting: Dex x 3 (+ 20 Meters)

Attacks

Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions

Defense

Natural Soak (quantum5/stamina10/m-stamina6) 2A/16L/21B
Armoured Soak 6B/5L

Eufiber 5B/5L
Tough Skin +1B stackable armoured soak

Armoured Soak 9B/7L (9B/6L Firearms)

Heavy Leather 2B/1L
Starknight MKI Plate 6B/6L
Tough Skin +1B stackable armoured soak

Character

Taint

Permanent Points: 6 (4 Tainted Quantum, 1 for Quantum 5, 1 Node)
Temporary Points: 1
Social Issues:

Transhuman Ascendence: Appearance, Dexterity, Strength

Taint Resistance:

Aberrations (1pts):

Aberrant Eyes
Anima Banner (active galactic nucleus)
Ichor
Distinctive Looks
Freja-chan/Quasar-sama

Aberrations (2pts):

Energy Emission (Nuclear Lightning Sparks)

Taint 3-5: 1 pt/level Taint 6-8: 2 pts/level

Body Modifications

Physiology
• Redundant Organs x 4 (-16XP) 6 x -0, 6 x -1, 2 x -2, 4 x -4 HL.
• Redundant Organs x 1 (-2XP) 0 x -0, 0 x -1, 1 x -2, 2 x -4 HL.

Quantum-Taint Sideffects (16XP)

Taint 1-4
Inhuman Dex. (-6)
Tough Skin (-2) +1B stackable armoured soak
Taint 5-6 (-8)
Dispersed Organs x 2

Merits and Flaws

Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist.

Bonus Points

15+1.
6 x Backgrounds (-6).
5 x Willpower (-10).

Nova Points

52.
4 x Tainted Quantum (-8).
16XP of Body Mods (-2).
Mega-Stamina 3 (-6) w/Resiliency (-1)
Mega-Str 2 (-4).
Mega-Int 1 (-2) (Taint Resistant).
Nuclear Control ***** (-15) (Blast, Sphere, Shield, Propel, Storm).
Warp w/Supercharge * (-5).
14 Attribute Dots (-7).
12 Ability Dots (-2).

Experience

Robots (5XP)
Session 1 (9 XP)
Session 2 (8 XP)

Nuclear Templating (-9XP)
Density Control 1 (-6XP) 2 (-5XP)
Body Mod (-2XP)

Session 3 (16 XP)

Density Control 3 (-10XP)
Resiliency 2 (-5XP)

Session 4 (5 XP, +4XP from Backgrounds being cashed in)

Mega-Intelligence 1 to 2 (5XP)
Engineering to 3 (2XP) 4 (3XP)

Session 5 Hotel Tentaculat/Lady of Pain (15XP)

AP (-10)

Session 6.5 Netsplitting (4XP)

Lessons

Acting as a raving lunatic HELPS when interacting with the Teragen.

Experience Plans?

Intangibility

Density Control 1 (-6XP) linked to Invisibility 1 (-6XP) by a 2-point Activation Delay (P143 PG), Reduce dice pool for Invisibility by 1, and a 2-pt Dependency (Invisibility must be active to use Density Control). 5 points of weaknesses exchanged to turn density control to a Level 1 power. Density Control to 2 (1XP), 3 (4XP), 4 (6XP).
Level 4. Completely intangible to physical attacks, takes half damage from energy attacks and suffers only half normal effects from energy fields. +3 dice to dodge.
Invisibility. Wits+Invisibility-1+[5] vs energy perception.