Difference between revisions of "Aberrant: Exile (Team Tactics)"

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This is where we write down the ideas we have for how the team should work together in case of a fight. The idea is not to create a step by step tactical manual, but rather to have some idea of how the team should work together as a team, rather than everyone fighting as individuals. E.g. who acts as each others wingmen, who is responsible for what, do we take prisoners, when do we retreat, and how do we preserve each others covert identities.
 
This is where we write down the ideas we have for how the team should work together in case of a fight. The idea is not to create a step by step tactical manual, but rather to have some idea of how the team should work together as a team, rather than everyone fighting as individuals. E.g. who acts as each others wingmen, who is responsible for what, do we take prisoners, when do we retreat, and how do we preserve each others covert identities.
  
=The Icebreaker=
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=Ensign Squad=
The Icebreaker is a specialized Novatech device made for overcoming electronic security systems. It is capable of social-engineering, conventional hacking, and cyberkinesis. Before Alex began modifying it the Icebreaker started its life as a militarized Minicomp.<br>
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These are very common robots jokingly referred to as failbots. Their main strength is numbers, being fairly simple to make means that there are a lot of them. They are also roughly spiderlike in shape, but with eight legs and the front four legs can also double as arms. In battle they used human weapons, primarily coilguns and grenades.
<br>
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Militarized (Steinhardt M1-CC): A hardened and militarized version of your normal minicomp. Mass 2.5 kg, Soak 6B/6L, 5 HLs.
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'''Physical Attributes''': Strength 8, Dexterity 3, Stamina 3<br>
:Storage 10, Speed +1, Failsafe 5d (M), Expansions 4
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: Abilities: Brawl 3, Might 2, Athletics 3, Firearms 3, Heavy Weapons 3, Resistance 3, Endurance 3
::<b> Hacking Kit:</b> A universal interface plug is connected to the expansion port, along with some dedicated interface-spoofing software. This allows the computer to be interfaced with various systems, from card readers to alarm systems.
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'''Mental Attributes''': Perception 3, Intelligence 1, Wits 1<br>
:Custom Agent Software, which is basically a fairly moe maid that looks a lot like Alex, refers to Scarlet as Mistress. Has a slight tendency towards fanservice.
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: Abilities: Awareness 3, Tactics 3 (Grey Box +3)
:: Performance 5 (4+1), Programs: Business 1, Intent 1, Linguistics 2, Mathematics 3, Research 1
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'''Social Attributes''': None
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: Health Levels: -0 x 2/-1 x 3/-2 x 2/-4 x 1/Incapacitated
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: Soak: 8B/8L/0A:
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Attacks:  
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::'''Light Coilgun (ClinTech M-60):''' Accuracy +1, Dmg 9L [5], Range 600, Rate 50/10, Magazine 100, Burst (5), AP (2), Mass 15, Min Str. 3
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=Alex's Custom VAS=
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A custom design VAS made to look somewhat like the Big Daddies from the wildly successful Bioshock franchise. It comes complete with a large drill and a machinegun. <br>
 
<br>
 
<br>
After Alex began modifying it however he added the following items:
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The current stats of the suit looks something like this:
:Quantum 4
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:'''Vacuum Assault Suit''': Soak 12B/9L [hardened 8B/7L], Strength + 3 / Dexterity + 1/Perception + 1, +4 -0 HLs, Mass 55
:Intelligence 5 (Analytic)
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::Ablative Coating: Negates the first two levels of post-soak damage from the first attack that successfully penetrates the armor itself.
:Manipulation 5 (Conniving)
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::Chameleon Polymer: Adds +1 difficulty to spot the user via visual and near-visual (IR/UV) scanning. If an enemy has no other sensory methods, this +1 difficulty also applies to any attacks made against the user.
:Mega-Int 2 (Analyze Weakness; Hacking Prodigy)
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::Sensors: Complete sensor suite built into the helmet.
:Mega-Manipulation 2 (Trickster)
 
:Cyberkinesis 3 (Alter Data; Control; Fool)
 
:Abilities:
 
::Computer 5
 
::Intrusion 5
 
::Subterfuge 2
 
 
<br>
 
<br>
Overall it is a very neat little package and it would have any hacker drooling.
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Added quantum powers are as follows:
 +
:Quantum 1 (5NP)
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:Mega-Strength 2 (Additive) (12NP)
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:Armor 2 (4NP)
  
[[Category: Aberrant 2.0]]
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[[Category: Aberrant: Exile]]

Latest revision as of 18:56, 11 February 2011

Overview

This is where we write down the ideas we have for how the team should work together in case of a fight. The idea is not to create a step by step tactical manual, but rather to have some idea of how the team should work together as a team, rather than everyone fighting as individuals. E.g. who acts as each others wingmen, who is responsible for what, do we take prisoners, when do we retreat, and how do we preserve each others covert identities.

Ensign Squad

These are very common robots jokingly referred to as failbots. Their main strength is numbers, being fairly simple to make means that there are a lot of them. They are also roughly spiderlike in shape, but with eight legs and the front four legs can also double as arms. In battle they used human weapons, primarily coilguns and grenades.

Physical Attributes: Strength 8, Dexterity 3, Stamina 3

Abilities: Brawl 3, Might 2, Athletics 3, Firearms 3, Heavy Weapons 3, Resistance 3, Endurance 3

Mental Attributes: Perception 3, Intelligence 1, Wits 1

Abilities: Awareness 3, Tactics 3 (Grey Box +3)

Social Attributes: None

Health Levels: -0 x 2/-1 x 3/-2 x 2/-4 x 1/Incapacitated
Soak: 8B/8L/0A:

Attacks:

Light Coilgun (ClinTech M-60): Accuracy +1, Dmg 9L [5], Range 600, Rate 50/10, Magazine 100, Burst (5), AP (2), Mass 15, Min Str. 3

Alex's Custom VAS

A custom design VAS made to look somewhat like the Big Daddies from the wildly successful Bioshock franchise. It comes complete with a large drill and a machinegun.

The current stats of the suit looks something like this:

Vacuum Assault Suit: Soak 12B/9L [hardened 8B/7L], Strength + 3 / Dexterity + 1/Perception + 1, +4 -0 HLs, Mass 55
Ablative Coating: Negates the first two levels of post-soak damage from the first attack that successfully penetrates the armor itself.
Chameleon Polymer: Adds +1 difficulty to spot the user via visual and near-visual (IR/UV) scanning. If an enemy has no other sensory methods, this +1 difficulty also applies to any attacks made against the user.
Sensors: Complete sensor suite built into the helmet.


Added quantum powers are as follows:

Quantum 1 (5NP)
Mega-Strength 2 (Additive) (12NP)
Armor 2 (4NP)