Difference between revisions of "Aberrant: Exile (Team Tactics)"

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This is where we write down the ideas we have for how the team should work together in case of a fight. The idea is not to create a step by step tactical manual, but rather to have some idea of how the team should work together as a team, rather than everyone fighting as individuals. E.g. who acts as each others wingmen, who is responsible for what, do we take prisoners, when do we retreat, and how do we preserve each others covert identities.
 
This is where we write down the ideas we have for how the team should work together in case of a fight. The idea is not to create a step by step tactical manual, but rather to have some idea of how the team should work together as a team, rather than everyone fighting as individuals. E.g. who acts as each others wingmen, who is responsible for what, do we take prisoners, when do we retreat, and how do we preserve each others covert identities.
  
=The Failbots=
+
=Ensign Squad=
==Ensign Squad==
 
 
These are very common robots jokingly referred to as failbots. Their main strength is numbers, being fairly simple to make means that there are a lot of them. They are also roughly spiderlike in shape, but with eight legs and the front four legs can also double as arms. In battle they used human weapons, primarily coilguns and grenades.
 
These are very common robots jokingly referred to as failbots. Their main strength is numbers, being fairly simple to make means that there are a lot of them. They are also roughly spiderlike in shape, but with eight legs and the front four legs can also double as arms. In battle they used human weapons, primarily coilguns and grenades.
  
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::'''Light Coilgun (ClinTech M-60):''' Accuracy +1, Dmg 9L [5], Range 600, Rate 50/10, Magazine 100, Burst (5), AP (2), Mass 15, Min Str. 3
 
::'''Light Coilgun (ClinTech M-60):''' Accuracy +1, Dmg 9L [5], Range 600, Rate 50/10, Magazine 100, Burst (5), AP (2), Mass 15, Min Str. 3
  
=The Icebreaker=
+
=Alex's Custom VAS=
The Icebreaker is a specialized Novatech device made for overcoming electronic security systems. It is capable of social-engineering, conventional hacking, and cyberkinesis. Before Alex began modifying it the Icebreaker started its life as a militarized Minicomp.<br>
 
  
Militarized (Steinhardt M1-CC): A hardened and militarized version of your normal minicomp. Mass 2.5 kg, Soak 6B/6L, 5 HLs.
+
* '''Vacuum Assault Suit''': Soak 15B/12L [hardened 8B/7L], Strength + 3 / Mega-Strength 2/Dexterity + 1/Perception + 1, +4 -0 HLs, Mass 55
:Storage 10, Speed +1, Failsafe 5d (M), Expansions 4
 
::<b> Hacking Kit:</b> A universal interface plug is connected to the expansion port, along with some dedicated interface-spoofing software. This allows the computer to be interfaced with various systems, from card readers to alarm systems.
 
:Custom Agent Software, which is basically a fairly moe maid that looks a lot like Alex, refers to Scarlet as Mistress. Has a slight tendency towards fanservice.
 
:: Performance 5 (4+1), Programs: Business 1, Intent 1, Linguistics 2, Mathematics 3, Research 1
 
  
After Alex began modifying it however he added the following items:
+
Quantum 1 (5NP), Mega-Strength 2 (Additive) (12NP), Armor 2 (4NP)
:Quantum 4
 
:Intelligence 5 (Analytic)
 
:Manipulation 5 (Conniving)
 
:Mega-Int 2 (Analyze Weakness; Hacking Prodigy)
 
:Mega-Manipulation 2 (Trickster)
 
:Cyberkinesis 3 (Alter Data; Control; Fool)
 
:Abilities:
 
::Computer 5
 
::Intrusion 5
 
::Subterfuge 2
 
<br>
 
Overall it is a very neat little package and it would have any hacker drooling.
 
 
 
=Ninja Suit=
 
The Ninja Suit is basically a stealth suit made to hide the presence of the operative wearing it. In order to avoid Aberscopes it provides both passive performance enhancement and mundane stealth in addition to Nova invisibility.
 
 
 
:Field Suit: Soak 4B/6L, Penalty -0, Mass 9, Destruction 20
 
::<b>Ablative Coating:</b> Negates the first two levels of post-soak damage from the first attack that successfully penetrates the armor itself.
 
::<b>Chameleon Polymer:</b> Adds +1 difficulty to spot the user via visual and near-visual (IR/UV) scanning. If an enemy has no other sensory methods, this +1 difficulty also applies to any attacks made against the user.
 
::<b>Sensor Package:</b> A collection of common sensors to help with detecting standard threats, such as sensors.
 
 
 
It also has the following Novatech enhancements:
 
:Quantum 1
 
:Enhancing Mega-Dexterity 2 (Catfooted)
 
:Invisibility 2
 
:+2 Intrusion
 
Overall something to warm the heart of any would-be terrorist.
 
 
 
= Progressive Knife =
 
The Progressive Knife is a Novatech interpretation of Trinity-era vibroblades, consisting of a series of tiles made of the same fantastic metamaterial that comprises Starlance's bones. Designed to cut through locks and saw through even hardened bulkheads, it generates intense vibrational waves many times more powerful than conventional Hardtech blades.
 
 
 
'''Don't botch.'''
 
 
 
:Vibroknife: Damage Str + 9L [15] (+3 versus Objects), AP(4)
 
::'''Non-Metallic:''' Does not trip metal detectors.
 
::'''Concealable:''' Collapses into a more compact shape when not in use.
 
 
 
It also has the following Novatech enhancements.
 
:Quantum 2 (10)
 
:Mega Strength 3 [Shockwave] (6)
 
:Mega Dexterity 1 [Rapid Strike] (2)
 
:Might 5 (Versus Objects +3) (1)
 
:Enhancing Engineering (Demolition) 5 (Small Scale Obstacles +3) (3)
 
  
 
[[Category: Aberrant: Exile]]
 
[[Category: Aberrant: Exile]]

Revision as of 18:27, 11 February 2011

Overview

This is where we write down the ideas we have for how the team should work together in case of a fight. The idea is not to create a step by step tactical manual, but rather to have some idea of how the team should work together as a team, rather than everyone fighting as individuals. E.g. who acts as each others wingmen, who is responsible for what, do we take prisoners, when do we retreat, and how do we preserve each others covert identities.

Ensign Squad

These are very common robots jokingly referred to as failbots. Their main strength is numbers, being fairly simple to make means that there are a lot of them. They are also roughly spiderlike in shape, but with eight legs and the front four legs can also double as arms. In battle they used human weapons, primarily coilguns and grenades.

Physical Attributes: Strength 8, Dexterity 3, Stamina 3

Abilities: Brawl 3, Might 2, Athletics 3, Firearms 3, Heavy Weapons 3, Resistance 3, Endurance 3

Mental Attributes: Perception 3, Intelligence 1, Wits 1

Abilities: Awareness 3, Tactics 3 (Grey Box +3)

Social Attributes: None

Health Levels: -0 x 2/-1 x 3/-2 x 2/-4 x 1/Incapacitated
Soak: 8B/8L/0A:

Attacks:

Light Coilgun (ClinTech M-60): Accuracy +1, Dmg 9L [5], Range 600, Rate 50/10, Magazine 100, Burst (5), AP (2), Mass 15, Min Str. 3

Alex's Custom VAS

  • Vacuum Assault Suit: Soak 15B/12L [hardened 8B/7L], Strength + 3 / Mega-Strength 2/Dexterity + 1/Perception + 1, +4 -0 HLs, Mass 55

Quantum 1 (5NP), Mega-Strength 2 (Additive) (12NP), Armor 2 (4NP)