Difference between revisions of "Quasar"

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'''Quantum:''' 1+4 (5 x -0, 5L/5B) <br>
 
'''Quantum:''' 1+4 (5 x -0, 5L/5B) <br>
 
* Quantum Pool: 50/41
 
* Quantum Pool: 50/41
 +
* Quantum Pool (Quasar): 21/21
 +
* Quantum Pool (SuperNova): 20/20
 
'''Willpower:''' 7/8 <br>
 
'''Willpower:''' 7/8 <br>
  

Revision as of 20:03, 4 February 2011

Vital Statistics

CODENAME: Quasar
Alias: Freja Zoe Galbraith
Player: Rex290/Andronicus
Allegiance: Daedalus League
Concept: I am Become Light Illuminator of Worlds.
Eruption: Fell into a nuclear reactor
Nature Bravo.
Virtue: (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.
Vice: Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing.
Quantum: 1+4 (5 x -0, 5L/5B)

  • Quantum Pool: 50/41
  • Quantum Pool (Quasar): 21/21
  • Quantum Pool (SuperNova): 20/20

Willpower: 7/8

Health

Mega-Stamina eliminates ? points of wound penalty
• [ L ]x16 Bruised:--0
• [ ]x11 Hurt: --1
• [ ]x9 Injured: --2
• [ ]x10 Crippled: --4
• [ ]x1 Incapacitated
• [ ]Dead

Attributes/Abilities

Physical (7)

Strength: 5 (Athletic)

Might: 5
Brawl: 5
Melee: 2

Dexterity: 9 (Fast)

Athletics: 4
Pilot: 2
Firearms: 1
Stealth: 3
Microgravity Ops: 2

Stamina: 5 (Resilient)

Endurance: 3
Resistance: 3

Social(5)

Charisma:2
Manipulation: 2

Subterfuge: 3

Appearance: 7 (My eyes are up here)

Intimidation: 5 (Obey or Die +2)
Style: 5 (Seduction +1)

Mental(3)

Wits: 4 (Fast)
Intelligence: 2

Medicine: 0
Engineering: 2 (Spacesuit Maintenance +1)
Linguistics: 2 (English, Russian, Persian)

Perception: 2

Awareness: 3

Backgrounds

7+5
Eufiber: 5 (p142)
Dormancy: 5 (p143)
Node: 3 (p143)
Resources: 1 (Linked to....)
Enemy: 1
Cipher:4 (free)

Quantum

Mega-Stamina 3

Adaptability.
Resiliency.
+6B/6L Stackable soak. 3 x -0, 3 x -1, 3 x -2, 3 x -4 HL.

Mega-Str 2

Quantum Leap. Each success on a Jump roll allows the Nova to leap up to two kilometers horizontally or half a kilometer vertically, times her number of dots in Mega-Strength.

Mega-Int 1

Taint Resistant.

Nuclear Control ***** (Blast, Sphere, Shield, Propel) Q-3

Nuclear Blasts ROF: 20
Attack: d14 + Damage: Bashing [15] levels + [20] dice [Instant]
Attack: d14 + Damage: Lethal [10] levels + [20] dice [Instant]
??
Sphere Radius 100 meters, [10] + 20 Bashing, [10] + 15 Lethal. [Instant]
Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll
Shield (Ablation) 0/14 HL [Maintenance] [Regenerates 5HL on her Next Turn]
Propel 70 meters/action, 200 KH out of combat. [Maintenance]

Warp * (w/Supercharge) Q-2

Quantum+Warp (d6) + 5 Auto sux from Quantum

Nuclear Templating (Clone) * d6

Each sux equals one clone, costing 1 Quantum per clone. The clone has the exact attributes, abilities, powers, clothes and equipment and so fourth. Clones lose one die from all traits for each clone created. The clone(s) has half their creators Quantum Pool.

Intangibility ** [Maintenance]

Level I. +1 Dodge May ooze or seep through cracks and other tiny openings at the rate of one centimeter per turn.
Level II. She takes half physical damage and deals half physical damage. +2 dice to dodge. 1m/turn.

Combat

Dodge: 13 +1 (Level I) +2 (Level II)
Initiative: 14+d1
Willpower: 8/8
Quantum Pool: 50/50
Quantum a Turn: 12 Points

Movement

Sprinting: Dex x 3 (+ 20 Meters)

Attacks

Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions

Defense

Natural Soak (quantum5/stamina5/m-stamina6) 2A/13L/16B
Armoured Soak 6B/5L

Eufiber 5B/5L
Tough Skin +1B stackable armoured soak

Character

Taint

Permanent Points: 4
Temporary Points: 1

Transhuman Ascendence: Appearance

Aberrations (1pts):
• Aberrant Eyes

Body Modifications

Physiology
• Redundant Organs x 4 (-16XP) 6 x -0, 6 x -1, 2 x -2, 4 x -4 HL.
• Redundant Organs x 1 (-2XP) 0 x -0, 0 x -1, 1 x -2, 2 x -4 HL.

Quantum-Taint Sideffects (8XP)
• Inhuman Dex. (-6XP)
• Tough Skin (-2XP) +1B stackable armoured soak

Merits and Flaws

Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist.

Bonus Points

15+1.
6 x Backgrounds (-6).
5 x Willpower (-10).

Nova Points

52.
4 x Tainted Quantum (-8).
16XP of Body Mods (-2).
Mega-Stamina 3 (-6) w/Resiliency (-1)
Mega-Str 2 (-4).
Mega-Int 1 (-2) (Taint Resistant).
Nuclear Control ***** (-15) (Blast, Sphere, Shield, Propel, Storm).
Warp w/Supercharge * (-5).
14 Attribute Dots (-7).
12 Ability Dots (-2).

Experience

Robots (5XP)
Session 1 (9 XP)
Session 2 (8 XP)

Nuclear Templating (-9XP)
Density Control 1 (-6XP) 2 (-5XP)
Body Mod (-2XP)

Experience Plans?

Intangibility

Density Control 1 (-6XP) linked to Invisibility 1 (-6XP) by a 2-point Activation Delay (P143 PG), Reduce dice pool for Invisibility by 1, and a 2-pt Dependency (Invisibility must be active to use Density Control). 5 points of weaknesses exchanged to turn density control to a Level 1 power. Density Control to 2 (1XP), 3 (4XP), 4 (6XP).
Level 4. Completely intangible to physical attacks, takes half damage from energy attacks and suffers only half normal effects from energy fields. +3 dice to dodge.
Invisibility. Wits+Invisibility-1+[5] vs energy perception.