Difference between revisions of "Quasar"

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'''Quantum:''' 1+4 (5 x -0, 5L/5B) <br>
 
'''Quantum:''' 1+4 (5 x -0, 5L/5B) <br>
 
* Quantum Pool: 50/44
 
* Quantum Pool: 50/44
'''Willpower:''' 7/8 <br>
+
'''Willpower:''' 0/8 <br>
  
 
===Health===
 
===Health===
 
Mega-Stamina eliminates ? points of wound penalty<br>
 
Mega-Stamina eliminates ? points of wound penalty<br>
• [ 9 ]x16 Bruised: -0<br>
+
• [ ]x16 Bruised: -0<br>
 
• [ ]x11 Hurt: --1<br>
 
• [ ]x11 Hurt: --1<br>
 
• [ ]x8 Injured: -2<br>
 
• [ ]x8 Injured: -2<br>
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'''Nuclear Control''' ***** (Blast, Sphere, Shield, Propel) Q-3 <br>
 
'''Nuclear Control''' ***** (Blast, Sphere, Shield, Propel) Q-3 <br>
: ''Nuclear Blasts''
+
: ''Nuclear Blasts'' ROF: 20
:: Bashing [15] levels + [20] dice [Instant]
+
:: Attack: d14 + Damage: Bashing [15] levels + [20] dice [Instant]
:: Lethal [10] levels + [20] dice [Instant]
+
:: Attack: d14 + Damage: Lethal [10] levels + [20] dice [Instant]
 +
: ''??''
 
: Sphere Radius 100 meters, [10] + 20 Bashing, [10] + 15 Lethal. [Instant]
 
: Sphere Radius 100 meters, [10] + 20 Bashing, [10] + 15 Lethal. [Instant]
 
: Storm d9L and reduce enemy dice pools by 5  if they fail a opposed roll  
 
: Storm d9L and reduce enemy dice pools by 5  if they fail a opposed roll  
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'''Warp''' * (w/Supercharge) Q-2 <br>
 
'''Warp''' * (w/Supercharge) Q-2 <br>
 
: Quantum+Warp (d6) + 5 Auto sux from Quantum
 
: Quantum+Warp (d6) + 5 Auto sux from Quantum
 +
  
 
==Combat==
 
==Combat==
 +
 +
===Movement===
 +
:Sprinting: Dex x 3  (+ 20 Meters)
  
 
===Attacks===
 
===Attacks===
: Punch (Attack: d6  Damage: d6+[0])
+
:Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
 +
:Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
 +
:Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
 +
:Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
 +
:Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions
  
 
===Defense===
 
===Defense===
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Session 1 (9 XP) <br>
 
Session 1 (9 XP) <br>
 
Session 2 (8 XP) <br>
 
Session 2 (8 XP) <br>
 +
 +
===Experience Plans?===
 +
''Intangibility'' <br>
 +
:Density Control 1 (-6XP)  linked to Invisibility 1 (-6XP) by a 2-point Activation Delay (P143 PG), Reduce dice pool for Invisibility by 1, and a 2-pt Dependency (Invisibility must be active to use Density Control). 5 points of weaknesses exchanged to turn density control to a Level 1 power. Density Control to 2 (1XP), 3 (4XP), 4 (6XP).
 +
  
 
[[Category:Rexism]]
 
[[Category:Rexism]]

Revision as of 03:10, 3 February 2011

Vital Statistics

CODENAME: Quasar
Alias: Freja Champbell
Player: Rex290/Andronicus
Allegiance: Daedalus League
Concept: I am Become Light Illuminator of Worlds.
Eruption: Fell into a nuclear reactor
Nature Bravo.
Virtue: (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.
Vice: Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing.
Quantum: 1+4 (5 x -0, 5L/5B)

  • Quantum Pool: 50/44

Willpower: 0/8

Health

Mega-Stamina eliminates ? points of wound penalty
• [ ]x16 Bruised: -0
• [ ]x11 Hurt: --1
• [ ]x8 Injured: -2
• [ ]x8 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead

Attributes/Abilities

Physical (7)

Strength: 5 (Athletic)

Might: 5
Brawl: 5
Melee: 2

Dexterity: 9 (Fast)

Athletics: 4
Pilot: 2
Firearms: 1
Stealth: 3
Microgravity Ops: 2

Stamina: 5 (Resilient)

Endurance: 3
Resistance: 3

Social(5)

Charisma:2
Manipulation: 2

Subterfuge: 3

Appearance: 7 (My eyes are up here)

Intimidation: 5 (Obey or Die +2)
Style: 5 (Seduction +1)

Mental(3)

Wits: 4 (?)
Intelligence: 2 (Clear-headed )

Medicine: 0
Engineering: 2 (Spacesuit Maintenance +1)
Linguistics: 2 (English, Russian, Persian)

Perception: 2

Awareness: 3

Backgrounds

7+5
Eufiber: 5 (p142)
Dormancy: 5 (p143)
Node: 3 (p143)
Resources: 1 (Linked to....)
Enemy: 1
Cipher:4 (free)

Quantum

Mega-Stamina 3

Adaptability.
Resiliency.
+6B/6L Stackable soak. 3 x -0, 3 x -1, 3 x -2, 3 x -4 HL.

Mega-Str 2

Quantum Leap. Each success on a Jump roll allows the Nova to leap up to two kilometers horizontally or half a kilometer vertically, times her number of dots in Mega-Strength.

Mega-Int 1

Taint Resistant.

Nuclear Control ***** (Blast, Sphere, Shield, Propel) Q-3

Nuclear Blasts ROF: 20
Attack: d14 + Damage: Bashing [15] levels + [20] dice [Instant]
Attack: d14 + Damage: Lethal [10] levels + [20] dice [Instant]
??
Sphere Radius 100 meters, [10] + 20 Bashing, [10] + 15 Lethal. [Instant]
Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll
Shield (Ablation) 14/14 HL [Maintenance] [Regenerates 5HL on her Next Turn]
Propel 70 meters/action, 200 KH out of combat. [Maintenance]

Warp * (w/Supercharge) Q-2

Quantum+Warp (d6) + 5 Auto sux from Quantum


Combat

Movement

Sprinting: Dex x 3 (+ 20 Meters)

Attacks

Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions

Defense

Natural Soak (quantum5/stamina5/m-stamina6) 2A/13L/16B
Armoured Soak 6B/5L

Eufiber 5B/5L
Tough Skin +1B stackable armoured soak

Character

Taint

Permanent Points: 4
Temporary Points: 1

Transhuman Ascendence: Appearance

Aberrations (1pts):
• Aberrant Eyes

Body Modifications

Physiology
• Redundant Organs x 4 (-16XP) 6 x -0, 6 x -1, 2 x -2, 4 x -4 HL.

Quantum-Taint Sideffects (8XP)
• Inhuman Dex. (-6XP)
• Tough Skin (-2XP) +1B stackable armoured soak

Merits and Flaws

Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist.

Bonus Points

15+1.
6 x Backgrounds (-6).
5 x Willpower (-10).

Nova Points

52.
4 x Tainted Quantum (-8).
16XP of Body Mods (-2).
Mega-Stamina 3 (-6) w/Resiliency (-1)
Mega-Str 2 (-4).
Mega-Int 1 (-2) (Taint Resistant).
Nuclear Control ***** (-15) (Blast, Sphere, Shield, Propel, Storm).
Warp w/Supercharge * (-5).
14 Attribute Dots (-7).
12 Ability Dots (-2).

Experience

Psion (2XP) + Robots (5XP)
Session 1 (9 XP)
Session 2 (8 XP)

Experience Plans?

Intangibility

Density Control 1 (-6XP) linked to Invisibility 1 (-6XP) by a 2-point Activation Delay (P143 PG), Reduce dice pool for Invisibility by 1, and a 2-pt Dependency (Invisibility must be active to use Density Control). 5 points of weaknesses exchanged to turn density control to a Level 1 power. Density Control to 2 (1XP), 3 (4XP), 4 (6XP).