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[[Expanse Game skeleton]]
 
[[Expanse Game skeleton]]
  
 +
==Premise==
 +
Limbo  is a world very much like our own, its many states and nations strove for dominance as states do, and eventually they fought a global war over it. Unlike Earth however, Limbo fought this war with technology equivalent to the 1990s on Earth. Nuclear weapons were used, but proved far to unreliable to serve as a war winner. This led both sides to seek other avenues of research.
  
[b]Military[/b]
+
Magic had a long history on Limbo, but next to modern science its power was relatively weak. Small healings, lighting fires and inaccurate divinations where all the mage's of antiquity could manage. However what the scholars of old could not manage the scientists of the Intercontinental Alliance did with modern understanding of physics. Codenamed the Juno Project, The IA's scientists were able to perfect a ritual which would empower a person with vast magical abilities. The ritual worked only on a few set people: specifically girls between the ages of 15 and 25, with an escalating chance of failure for every year over 20 of a candidates life.
The Alfarni military is divided into three agencies, the AEGIS organization operates primarily inland against monsters and other horrors of Jecht and the Mist Zone. SABRE, the second grouping acts as both a rapid response force against monster incursions and an elite guard for the regime, while finally the Self Defence Force acts as a more conventional army.  At this point the Alfarni military uses only female troops.  
 
  
[b]AEGIS[/b]
+
Called Glories by researchers, these young women possessed the power to fly at speeds three times faster than sound, and destroy cities with a single charged blast. By the time of the Juno Project's culmination, the Intercontinental Alliance was losing ground steadily, its members almost cut off by the naval power of its enemy, the Pan-Farmisian Union. At a stroke the Juno-Project turned the war on its head, as the Glories shattered everything set against them, sinking fleets, burning divisions and conducting strategic attacks on enemy cities deep in the Pan-Farmisian heartland.   
AEGIS is a primary light infantry organization deploying elite units into the jungle to fight Jecht's wildlife on its own terms. It is the smallest of the three arms of the Alfarni armed forces but widely regarded as the best.
 
 
 
AEGIS also controls the Republic's aspects and mass production aspects.
 
 
 
[b]Makeup[/b] (7050 Wealth)
 
[b]AEGIS battalion: 330 Wealth Equivalent[/b] X15 (4950 Wealth)
 
Infantry Battalion
 
Elite
 
Genetic Engineering
 
Materia Gauntlet
 
Gunblades
 
Beast Detachment
 
 
 
[b]AEGIS Mass Production Aspect Company: 210 Wealth Equivalent [/b] X10 (2100 Wealth)
 
Mass Production Aspect Company
 
 
 
[b]SABRE[/b]
 
SABRE are responsible for capital defence and act as the elite republican guard if the need should arise. They are primarily a light air mobile force though they have much more heavy equipment than AEGIS.
 
[b]Makeup [/b]
 
[u] [b]SABRE Air Assault Battle Group[/b] [/u] 1785
 
[b]Infantry Battalion[/b] x2  330 Wealth
 
Elite
 
Genetically Engineered
 
Beast Attachment
 
Power Armour
 
Gauss Blasters
 
 
 
[b]Doll Battalion [/b] 330 Wealth
 
Elite
 
Genetically Engineered
 
Beast Attachment
 
Gauss Blasters
 
Sapient Esper Engine
 
 
 
[b]Helicopter Mobilization[/b] 110 wealth x3 (330)
 
Elite
 
Multirole
 
 
 
[b]Gunship Squadron [/b] 165 Wealth  x2
 
Elite
 
Stealth Matrix
 
Gauss Blaster Cannon
 
 
 
[b]Artillery Battalion [/b] 125 Wealth
 
Elite
 
Gauss Blaster Cannon
 
 
 
[b]UAV Squadron[/b] 10 Wealth
 
UAV squadron x1
 
 
 
[u] [b]SABRE Armoured Battle Group[/b] [/u]
 
[b]Tank Battalions[b]  165 Wealth
 
Elite
 
Gauss Blaster Cannons
 
Levitation Engine
 
 
 
[b]Light Armour Battalion[/b]  150 Wealth
 
Elite
 
Gauss Blaster Cannons
 
Levitation Engine
 
 
 
[u] [b]SABRE mechanized Battle Group [/b] [/u]
 
[b] Infantry Battalions [/b] 330 Wealth
 
Elite
 
Genetically Engineered
 
Beast Attachment
 
Power Armour
 
Gauss Blasters
 
 
 
[b]IFV Mobilization[b] 165 Wealth
 
Elite
 
Gauss Blaster Cannons
 
Levitation Engine
 
 
 
[b]APC Mobilization[b] 150 wealth
 
Elite
 
Gauss Blaster Cannons
 
Levitation Engine
 
 
 
[b]UAV Squadron[/b] 10 wealth
 
UAV Squadron
 
 
 
[u][b]SABRE Air recon squadron [/b][/u]  90 wealth
 
Recon Planes 
 
Elite
 
 
 
[u] [b]SABRE Fighter Squadron[/b] [/u] 110 Wealth
 
Elite
 
Multirole
 
 
 
[u] [b]SABRE Independent Artillery Battalion[/b] [/u] 100 Wealth
 
Elite
 
Gauss Blaster Cannons
 
 
 
[b]SDF[/b]
 
[u] [b] SDF Motor Infantry Division[/b] [/u] (615 Wealth)
 
5 Infantry battalions
 
3 APC battalions
 
2 IFV battalions
 
2 Light Tank Battalions
 
2 Tank Battalions
 
2 Artillery Battalions
 
1 Artillery (SAM) battalion
 
1 Heavy Artillery Battalion
 
4 UAV squadrons
 
 
 
[b] SDF Armoured Division[/b] (595 Wealth)
 
4 Tank Battalions
 
1 Mobile Fortress Battalion
 
2 Infantry Battalions
 
2 IFV Battalions
 
2 Artillery Battalions
 
1 Artillery (SAM) battalion
 
1 heavy artillery battalion 
 
4 UAV squadron 10
 
 
 
[b]SDF airborne Division[/b] (1500 Wealth)
 
8 Infantry Battalions 200
 
4 Light Armour Battalions 120
 
4 Artillery Battalions 120
 
1 Artillery (SAM) battalion 30
 
16 helicopter mobilisations 720
 
6 Gunship Squadrons 270
 
4 UAV squadron 40
 
 
 
[b] SDF Air Mobile Division[/b] (1475 Wealth) 
 
16 infantry battalions 400
 
1 Tank battalion 45
 
4 Light Armour Battalions 200
 
4 Artillery Battalions 120
 
1 Artillery (SAM) battalion 30
 
8 Heavy Air Transport squadrons 400
 
8  Medium Transports squadrons  240
 
4 UAV squadron 40
 
 
 
[b][u] Light Infantry Division[/b][/u]   (505 Wealth)
 
10 infantry battalions 250
 
4 Artillery Battalions 120
 
1 Artillery (SAM) battalion 30
 
5 Truck mobilisations 75
 
3 UAV squadron 40
 
 
 
[u] [b]SDF Fighter Wing [/b] [/u] 285
 
Fighter Squadrons X3
 
Multirole
 
 
 
[u][b]SDF Gunship Wing[/u][/b] 145
 
Gunship Squadrons X3
 
UAV Squadron
 
 
 
[u][b]Airborne Radar group[/b][/u] 45 Wealth
 
Heavy Radar and Control Plane Squadron
 
 
 
[b]Naval Units [/b]
 
 
 
[u][b] Carrier Division  [u][/b]
 
2 Carriers 400
 
2 Destroyers 40
 
2 Cruisers 100
 
2 light radar control aircraft groups 60
 
6 fighter squadrons 270
 
6 Strike fighter squadron 270
 
10 UAV Units 100
 
 
 
[u][b] Attack Submarine Flight 240 [/u][/b] 300 Wealth
 
4 Attack Submarines 200 Wealth 4 Materia
 
Light Blaster Cannons
 
2 USV Flight 40 Wealth
 
Environmental Protected
 
 
 
[u][b]Missile Submarine Flight[/u][/b] 200 Wealth
 
2 Missile Submarines
 
2 USV Flight 40 Wealth
 
Environmental protected
 
 
 
[u][b]Independent Cruiser Group [/u][/b] 240 Wealth
 
4 Cruisers
 
4 UAV Units
 
 
 
[u][b]Independent Destroyer Group [/u][/b]  120 Wealth
 
4 Destroyers
 
4 UAV Units
 
 
 
[b]Aspects[/b]
 
 
 
[b] Airships [/b]
 
Though a building program is ongoing the Arilnians currently have no airships.
 
  
 +
Within a single year, the war was over, with the Intercontinental Alliance standing battered but victorious. The question remains however: how will they deal with the post war world... and the divisions that exist between them.
  
 
=Schuman=
 
=Schuman=

Revision as of 14:27, 28 January 2011

Expanse Game skeleton

Premise

Limbo is a world very much like our own, its many states and nations strove for dominance as states do, and eventually they fought a global war over it. Unlike Earth however, Limbo fought this war with technology equivalent to the 1990s on Earth. Nuclear weapons were used, but proved far to unreliable to serve as a war winner. This led both sides to seek other avenues of research.

Magic had a long history on Limbo, but next to modern science its power was relatively weak. Small healings, lighting fires and inaccurate divinations where all the mage's of antiquity could manage. However what the scholars of old could not manage the scientists of the Intercontinental Alliance did with modern understanding of physics. Codenamed the Juno Project, The IA's scientists were able to perfect a ritual which would empower a person with vast magical abilities. The ritual worked only on a few set people: specifically girls between the ages of 15 and 25, with an escalating chance of failure for every year over 20 of a candidates life.

Called Glories by researchers, these young women possessed the power to fly at speeds three times faster than sound, and destroy cities with a single charged blast. By the time of the Juno Project's culmination, the Intercontinental Alliance was losing ground steadily, its members almost cut off by the naval power of its enemy, the Pan-Farmisian Union. At a stroke the Juno-Project turned the war on its head, as the Glories shattered everything set against them, sinking fleets, burning divisions and conducting strategic attacks on enemy cities deep in the Pan-Farmisian heartland.

Within a single year, the war was over, with the Intercontinental Alliance standing battered but victorious. The question remains however: how will they deal with the post war world... and the divisions that exist between them.

Schuman

Genre: Progressive colonial experiment made good

History Paths

A1) Late National (+ Population)
A2) Dominant Baseline (+ Population)
A3) Garden World
A8) Xenomorphs (+ Military)
B1) Crisis Situation! (Raptors and Cavemen!) (+ Stockpiles)
B2) Get Help from Earth (+ logistics)
C1) Crisis Situation! (Raptors and Climate Change!)
C2) Innovate Madly (+ CIP)
D1) Catapulted (+Wealth)
D4) Trade Hub (+ wealth, + PIP)
E1) The EU Includes Us (- theta,)
I1) To Go Boldly (+ tech + military, + CIP, - wealth)
I2) Regulated Economic Market (+ CIP, ++ PIP, + Morale, - Wealth (Regulation))
I3)The Silent Service (+ stealth technology, + CIP, + dust, + ship technology)

++++ CIP
++ Population
+++ PIP
+ Stockpiles
+ Logistics
++ Wealth
+ Military
+tech
+stealth tech
+Dust
+ship technology
+military
+Naval Doctrine
++ Naval Technology
++ Warships
-Theta


PL's suggestions: Garden World makes better propaganda. Gundam Counterattack and Centre for Research better evoke its position as the 'New Europe' that dynamically creates new ideas and developments for the great European project.