Norseman temporal character: Difference between revisions
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<b>Name:</b> Sigrun de Winter<br> | |||
<b>Player:</b> Norseman<br> | |||
<b>Nature:</b> Architect (Purpose / Obsession; Lasting value) <br> | |||
<b>Demeanour:</b> Visionary (Imaginative / Pride; Convince others of vision)<br> | |||
<b>Essence:</b> Primordeal<br> | |||
<b>Tradition:</b> Verbena<br> | |||
<b>Mentor:</b> Karolina von Pforzheim<br> | |||
<br> | |||
<b>Arete:</b> 5<br> | |||
<b>Willpower:</b> 10 / 10<br> | |||
<b>Quintessence:</b> 5 / 5<br> | |||
<b>Paradox:</b> 0<br> | |||
<b>Experience:</b> 2 XP left (86 XP spent)<br> | |||
<b>Health</b><br> | |||
:[ ]: Bruised, -0<br> | |||
:[ ]: Hurt, -1<br> | |||
:[ ]: Injured, -1<br> | |||
:[ ]: Wounded, -2<br> | |||
:[ ]: Maimed, -3<br> | |||
:[ ]: Crippled, -4<br> | |||
:[ ]: Incapacitated<br> | |||
=Attributes= | |||
:'''Physical (3)''' | |||
::'''Strength:''' 2 | |||
::'''Dexterity:''' 4 (Nimble Hands) | |||
::'''Stamina:''' 2 | |||
:'''Social (7)''' | |||
::'''Charisma:''' 4 (Inspiring) | |||
::'''Manipulation:''' 4 (Persuasive) | |||
::'''Appearance:''' 5 (Wild) | |||
:'''Mental (5)''' | |||
::'''Perception:''' 3 | |||
::'''Intelligence:''' 5 (Creative) | |||
::'''Wits:''' 3 | |||
=Abilities= | |||
:<u>Talents(13)</u> | |||
::<b>Alertness:</b> 1<br> | |||
::<b>Athletics:</b> 1<br> | |||
::<b>Awareness:</b> 1<br> | |||
::<b>Brawl:</b> 1<br> | |||
::<b>Dodge:</b> 1<br> | |||
::<b>Expression:</b> 3<br> | |||
::<b>Intuition:</b> 1<br> | |||
::<b>Intimidation:</b> 2<br> | |||
::<b>Subterfuge:</b> 3<br> | |||
:<u>Skills (9)</u> | |||
::<b>Drive:</b> 1<br> | |||
::<b>Etiquette:</b> 3<br> | |||
::<b>Firearms:</b> 1<br> | |||
::<b>Leadership:</b> 3<br> | |||
::<b>Stealth:</b> 1<br> | |||
:<u>Knowledges (7)</u> | |||
::<b>Computer:</b> 1<br> | |||
::<b>Enigmas:</b> 3<br> | |||
::<b>Law:</b> 2<br> | |||
::<b>Linguistics:</b> 2 (English; German, Old Norse)<br> | |||
::<b>Lore (Hidden Places):</b> 3<br> | |||
::<b>Medicine:</b> 3<br> | |||
::<b>Occult:</b> 3<br> | |||
=Spheres= | |||
'''Life:''' 3<br> | |||
'''Correspondence):''' 0<br> | |||
'''Forces:''' 0<br> | |||
'''Entropy:''' 3<br> | |||
'''Spirits:''' 0<br> | |||
'''Matter:''' 0<br> | |||
'''Mind:''' 2<br> | |||
'''Time:''' 0<br> | |||
'''Prime:''' 0<br> | |||
=Background, Merits and Flaws= | |||
:<u>Backgrounds</u> | |||
::<b>Avatar:</b> 5<br> | |||
::<b>Influence:</b> 3<br> | |||
::<b>Mentor:</b> 5<br> | |||
::<b>Resources:</b> 3<br> | |||
:<u>Flaws</u> | |||
::<b>Addiction (Cigarettes):</b> 1<br> | |||
::<b>Intolerance (Anti-Culturalists):</b> 1<br> | |||
::<b>Masochism:</b> 2<br> | |||
::<b>Nightmares:</b> 1<br> | |||
::<b>Strangeness:</b> 1<br> | |||
::<b>Infamous Mentor:</b> 1<br> | |||
=Paradigm= | |||
Kinship and blood ties together the visible and invisible worlds, thus the power of magic is the power of blood. By calling upon the old gods of your bloodline and the ghosts of your ancestors you can work great marvels. Yet the bloodlines must be kept clean, the behest of your ancestors must be carried on. Moreover each people is intrinsically linked to the land on which they dwell, indeed the land itself is sacred. In order to destroy magic the Technocracy seeks to deny this simple, but ancient truth. | |||
=Foci= | |||
Music, runes, blood from your own kinship line, and pagan symbols. | |||
=Lessons Learned= | |||
=Equipment= | |||
==Magical== | |||
==Mundane== | |||
=Physical Description= | |||
Tall, blonde and wild looking, like a Sarmatian warrior woman. Berehynia also benefits from having all the right curves and a haughty, yet intriguing look to her cold blue eyes. There are multiple tattoos on her arms and back, which emphasise her general rebel look. Generally prefers wearing jeans and black leather jackets, with tight t-shirts underneath, but has gone into all kinds of neo-pagan and goth wear. | |||
=History= | |||
Sigrun was born in 1985 and brought up in a Germanic neo-pagan family, with some strong views on cultural and kinship bonds. Suffice it to say that her group was listed as dangerous by many alphabet soup agencies. The real reason was partly that it was closely connected to the Verbena and the Technocracy were aware of this, but after the fallout from Waco and other similar events they felt the need for a lower profile. Though she didn't know it her mentor had carefully moulded her since before she was born, even selecting what soul she should be born with. Throughout her childhood she was formed magically to create an instrument to spread the word of the gods and their people. | |||
Unfortunately Sigrun's teacher Karolina von Pforzheim was often misunderstood by other Verbena, who thought that some of Karolina's teachings were perilously close to those that had drawn so many Verbena into the maelstrom. Things were not improved when Karolina took Sigrun on a trip of Germany and Iceland, seeking out certain sites and certain old masters who should perhaps best be forgotten. Sometimes Sigrun thought that Karolina was far too willing to make bargains with people best left forgotten. There was a horizon realm where Sigrun had to pay the price for the knowledge Karolina wanted. Sigrun came out changed, afterwards she has trouble remembering what happened there, except in her nightmares. | |||
Once her apprenticeship was over she began looking for the best way to carry out her duties. With her good looks and charm, not to mention magic, she found that fame through a musical career was at least doable. Thus she started the goth-pagan band Winterbreath, which has been remarkably popular, but also quite controversial due to its neo-pagan message. | |||
=Starting Build= | |||
Avatar 5 – 5 Background<br> | |||
Influence 3 – 2 Background 1 BP<br> | |||
Library 5 – 5BP<br> | |||
Resources 3 – 3BP<br> | |||
Will 10 – 5 BP<br> | |||
Arete 3 – 8BP<br> | |||
=Background, Merits and Flaws= | |||
:<u>Backgrounds</u> | |||
::<b>Avatar:</b> 5<br> | |||
::<b>Influence:</b> 3<br> | |||
::<b>Library:</b> 5<br> | |||
::<b>Resources:</b> 3<br> | |||
:<u>Flaws</u> | |||
::<b>Addiction (Cigarettes):</b> 1<br> | |||
::<b>Nightmares:</b> 1<br> | |||
::<b>Probationary Member:</b> 3<br> | |||
::<b>Strangeness:</b> 1<br> | |||
::<b>Infamous Mentor:</b> 1<br> | |||
=XP= | |||
Starting - 88 XP | |||
=XP Expenditure= | |||
4 XP – Strength to 2<br> | |||
4 XP – Stamina to 2<br> | |||
24 XP – Charisma to 4<br> | |||
12 XP – Perception to 3<br> | |||
8 XP – Wits to 3<br> | |||
18 XP – Mind to 2<br> | |||
2 XP – Intimidation to 2<br> | |||
3 XP – Enigmas to 3<br> | |||
1 XP – Law to 2<br> | |||
1 XP – Linguistics to 2<br> | |||
3 XP – Lore (Vampires) to 3<br> | |||
3 XP – Medicine to 3<br> | |||
3 XP – Occult to 3<br> | |||
[[Category:Mage_PCS]] |
Latest revision as of 17:11, 23 January 2011
Name: Sigrun de Winter
Player: Norseman
Nature: Architect (Purpose / Obsession; Lasting value)
Demeanour: Visionary (Imaginative / Pride; Convince others of vision)
Essence: Primordeal
Tradition: Verbena
Mentor: Karolina von Pforzheim
Arete: 5
Willpower: 10 / 10
Quintessence: 5 / 5
Paradox: 0
Experience: 2 XP left (86 XP spent)
Health
- [ ]: Bruised, -0
- [ ]: Hurt, -1
- [ ]: Injured, -1
- [ ]: Wounded, -2
- [ ]: Maimed, -3
- [ ]: Crippled, -4
- [ ]: Incapacitated
Attributes
- Physical (3)
- Strength: 2
- Dexterity: 4 (Nimble Hands)
- Stamina: 2
- Social (7)
- Charisma: 4 (Inspiring)
- Manipulation: 4 (Persuasive)
- Appearance: 5 (Wild)
- Mental (5)
- Perception: 3
- Intelligence: 5 (Creative)
- Wits: 3
Abilities
- Talents(13)
- Alertness: 1
- Athletics: 1
- Awareness: 1
- Brawl: 1
- Dodge: 1
- Expression: 3
- Intuition: 1
- Intimidation: 2
- Subterfuge: 3
- Alertness: 1
- Skills (9)
- Drive: 1
- Etiquette: 3
- Firearms: 1
- Leadership: 3
- Stealth: 1
- Drive: 1
- Knowledges (7)
- Computer: 1
- Enigmas: 3
- Law: 2
- Linguistics: 2 (English; German, Old Norse)
- Lore (Hidden Places): 3
- Medicine: 3
- Occult: 3
- Computer: 1
Spheres
Life: 3
Correspondence): 0
Forces: 0
Entropy: 3
Spirits: 0
Matter: 0
Mind: 2
Time: 0
Prime: 0
Background, Merits and Flaws
- Backgrounds
- Avatar: 5
- Influence: 3
- Mentor: 5
- Resources: 3
- Avatar: 5
- Flaws
- Addiction (Cigarettes): 1
- Intolerance (Anti-Culturalists): 1
- Masochism: 2
- Nightmares: 1
- Strangeness: 1
- Infamous Mentor: 1
- Addiction (Cigarettes): 1
Paradigm
Kinship and blood ties together the visible and invisible worlds, thus the power of magic is the power of blood. By calling upon the old gods of your bloodline and the ghosts of your ancestors you can work great marvels. Yet the bloodlines must be kept clean, the behest of your ancestors must be carried on. Moreover each people is intrinsically linked to the land on which they dwell, indeed the land itself is sacred. In order to destroy magic the Technocracy seeks to deny this simple, but ancient truth.
Foci
Music, runes, blood from your own kinship line, and pagan symbols.
Lessons Learned
Equipment
Magical
Mundane
Physical Description
Tall, blonde and wild looking, like a Sarmatian warrior woman. Berehynia also benefits from having all the right curves and a haughty, yet intriguing look to her cold blue eyes. There are multiple tattoos on her arms and back, which emphasise her general rebel look. Generally prefers wearing jeans and black leather jackets, with tight t-shirts underneath, but has gone into all kinds of neo-pagan and goth wear.
History
Sigrun was born in 1985 and brought up in a Germanic neo-pagan family, with some strong views on cultural and kinship bonds. Suffice it to say that her group was listed as dangerous by many alphabet soup agencies. The real reason was partly that it was closely connected to the Verbena and the Technocracy were aware of this, but after the fallout from Waco and other similar events they felt the need for a lower profile. Though she didn't know it her mentor had carefully moulded her since before she was born, even selecting what soul she should be born with. Throughout her childhood she was formed magically to create an instrument to spread the word of the gods and their people.
Unfortunately Sigrun's teacher Karolina von Pforzheim was often misunderstood by other Verbena, who thought that some of Karolina's teachings were perilously close to those that had drawn so many Verbena into the maelstrom. Things were not improved when Karolina took Sigrun on a trip of Germany and Iceland, seeking out certain sites and certain old masters who should perhaps best be forgotten. Sometimes Sigrun thought that Karolina was far too willing to make bargains with people best left forgotten. There was a horizon realm where Sigrun had to pay the price for the knowledge Karolina wanted. Sigrun came out changed, afterwards she has trouble remembering what happened there, except in her nightmares.
Once her apprenticeship was over she began looking for the best way to carry out her duties. With her good looks and charm, not to mention magic, she found that fame through a musical career was at least doable. Thus she started the goth-pagan band Winterbreath, which has been remarkably popular, but also quite controversial due to its neo-pagan message.
Starting Build
Avatar 5 – 5 Background
Influence 3 – 2 Background 1 BP
Library 5 – 5BP
Resources 3 – 3BP
Will 10 – 5 BP
Arete 3 – 8BP
Background, Merits and Flaws
- Backgrounds
- Avatar: 5
- Influence: 3
- Library: 5
- Resources: 3
- Avatar: 5
- Flaws
- Addiction (Cigarettes): 1
- Nightmares: 1
- Probationary Member: 3
- Strangeness: 1
- Infamous Mentor: 1
- Addiction (Cigarettes): 1
XP
Starting - 88 XP
XP Expenditure
4 XP – Strength to 2
4 XP – Stamina to 2
24 XP – Charisma to 4
12 XP – Perception to 3
8 XP – Wits to 3
18 XP – Mind to 2
2 XP – Intimidation to 2
3 XP – Enigmas to 3
1 XP – Law to 2
1 XP – Linguistics to 2
3 XP – Lore (Vampires) to 3
3 XP – Medicine to 3
3 XP – Occult to 3