Natasha Schwarzenberg: Difference between revisions
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'''Vice:''' Spend WP to resist induldging in an obvious foolhardy venture. Regain WP for taking the "hard way" when doing so has no benefits and great danger. <br> | '''Vice:''' Spend WP to resist induldging in an obvious foolhardy venture. Regain WP for taking the "hard way" when doing so has no benefits and great danger. <br> | ||
'''Quantum:''' 1+3 (4 x -0) <br> | '''Quantum:''' 1+3 (4 x -0) <br> | ||
* Quantum Pool: 45/ | * Quantum Pool: 45/30 | ||
'''Willpower:''' | '''Willpower:''' 8 (5)<br> | ||
===Health=== | ===Health=== | ||
Mega-Stamina eliminates ? points of wound penalty<br> | Mega-Stamina eliminates ? points of wound penalty<br> | ||
• [ ]x11 Bruised: -0<br> | • [ -7L ]x11 Bruised: -0<br> | ||
• [ ]x9 Hurt: -0<br> | • [ ]x9 Hurt: -0<br> | ||
• [ ]x3 Injured: -0<br> | • [ ]x3 Injured: -0<br> | ||
Line 64: | Line 64: | ||
'''Forcefield ****''': (Page ?) ( ) <br> | '''Forcefield ****''': (Page ?) ( ) <br> | ||
: Temporary External Health Levels (19) which regeneration at 4 levels/turn. | : Temporary External Health Levels (19/9) which regeneration at 4 levels/turn. | ||
: Extra: Permanent. Costs quantum to reactivate if knocked down in combat. | : Extra: Permanent. Costs quantum to reactivate if knocked down in combat. | ||
Line 87: | Line 87: | ||
===Taint=== | ===Taint=== | ||
Permanent Points: | Permanent Points: 4 <br> | ||
Temporary Points: <br> | Temporary Points: <br> | ||
Latest revision as of 22:50, 16 January 2011
Vital Statistics
CODENAME: THUNDERETTE
Alias: Natasha Schwarzenberg
Player: Rex290/Andronicus
Allegiance: Team Yesterday
Concept: Elemental Lightning
Eruption: Accidental.
Nature Hotshot
Virtue: Regain WP when you survive a dangerous situation you deliberately entered.
Vice: Spend WP to resist induldging in an obvious foolhardy venture. Regain WP for taking the "hard way" when doing so has no benefits and great danger.
Quantum: 1+3 (4 x -0)
- Quantum Pool: 45/30
Willpower: 8 (5)
Health
Mega-Stamina eliminates ? points of wound penalty
• [ -7L ]x11 Bruised: -0
• [ ]x9 Hurt: -0
• [ ]x3 Injured: -0
• [ ]x6 Crippled: -1
• [ ]x1 Incapacitated
• [ ]Dead
Attributes/Abilities/Megas
Physical (7)
Strength: 2+1
- Brawl: 3 (Death-Blows)
- Might: 3
Dexterity: 4+1 (Steady)
- Athletics: 2
- Drive: 1
- Stealth:1
Stamina: 4 (Resilient)
- Endurance: 3
- Resistance: 3
Social(3)
Charisma: 1+1
Manipulation: 1+1
- Streetwise: 1
Appearance: 4+4 (Well-Built)
- Intimidation: 5 (Obey or Die)
- Style: 2
Mental(5)
Wits: 3
Intelligence: 2
- Medicine: 2
Perception: 3
- Awareness: 3
Backgrounds
7pts (PG 139)
Eufiber: 5 (p142)
Node: 3 (p143)
Dormancy: 5
Quantum
Mega-Stamina 3
- Regeneration: A Nova with Regeneration heals (Mega-Stamina + 1) levels of bashing or lethal damage per hour and heals half that many levels of aggravated damage each day. Regeneration allows a Nova to regrow missing limbs or organs in (30/Mega-Stamina) days.
- +3B/3L Stackable soak. 3 x -0, 3 x -1, 3 x -4 HL.
Mega-Dexterity 1
- Rapid Strike. Adds [Mega-Dex] dice to any melee damage roll.
Forcefield ****: (Page ?) ( )
- Temporary External Health Levels (19/9) which regeneration at 4 levels/turn.
- Extra: Permanent. Costs quantum to reactivate if knocked down in combat.
Electrical Control **** (-12) (Blast, Sphere, Storm, Propel)
- Bashing [Quantum x 3] levels + [Power Rating x 4] dice
- Lethal [Quantum x 2] levels + [Quantom Bolt x 4] dice
- Sphere Radius 80 meters, [8] + 16 Bashing, [8] + 12 Lethal.
- Storm 7L damage and reduces enemy dice pools by 4 if they fail an opposed roll.
- Propel 28 meters/action, 160 KH out of combat.
Combat
Attacks
- Punch (Attack: d6 Damage: d6+[0])
- Inflight (Attack: d0 Damage: d0+[0])
Defense
Natural Soak (quantum/stamina/m-stamina) 2A/6L/11B
Armoured Soak (Eufiber) 5B/5L
Character
Taint
Permanent Points: 4
Temporary Points:
Aberrations:
Body Modifications
Physiology
• Redundant Organs x 4 (-8XP) 3 x -0, 3 x -1, 1 x -2, 2 x -4 HL.
• Dispersed Organs (-4XP) SHOGGOTH INSIDES.
• Electroshock (-6XP) For 1WP per action she shocks 1 person in contact with her causing 7b damage which can be soaked normally, and if the attack deals any unsoaked dice of damage it inflicts an artificial -2 wound penalty to the character in question for the next round due to pain and involuntary muscle spasms. If used in conjunction with a melee attack, the damage is soaked separately. Both Mega-Strength and Mega-Stamina apply to this calculation, each adding 1 level of bashing damage rather than 2 dice or 5 levels (in the case of M-Str).
• Electric Quills x 2 (-8XP) Unarmed attacks deal Lethal. When she chooses more then casual touches deal 4L damage.
• Inhuman Appearance (-6XP)
Bonus Points
15.
Background (Node) x 1 (-1)
5 x Willpower (-10).
2 x Abilities (Intimidate) (-4).
Nova Points
45.
3 x Tainted Quantum (-6).
16XP of Body Mods (-2).
16XP of Body Mods (-2).
Mega Stamina 3 (-6).
Mega Dex 1 (-2).
Forcefield **** (-8).
Electrical Control **** (-12) (Blast, Sphere, Storm, Propel)
Forcefield, Increased Duration (-2).
8 Attribute Dots (-4).
5 Backgrounds (-1).