Natasha Schwarzenberg: Difference between revisions

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=Vital Statistics=
=Vital Statistics=
'''CODENAME:'''  <br>
'''CODENAME:'''  THUNDERETTE <br>
'''Alias:'''  <br>
'''Alias:''' Natasha Schwarzenberg <br>
'''Player:''' Rex290/Andronicus<br>
'''Player:''' Rex290/Andronicus<br>
'''Allegiance:''' Team Yesterday<br>
'''Allegiance:''' Team Yesterday<br>
'''Concept:''' <br>
'''Concept:''' Elemental Lightning <br>
'''Eruption''': Accidental. <br>
'''Eruption''': Accidental. <br>
'''Nature''' Hotshot <br>
'''Nature''' Hotshot <br>
'''Virtue:''' Reain WP when you survive a dangerous situation you deliberately entered. <br>
'''Virtue:''' Regain WP when you survive a dangerous situation you deliberately entered. <br>
'''Vice:'''  Spend WP to resist induldging in an obvious foolhardy venture. Regain WP for taking the "hard way" when doing so has no benefits and great danger. <br>
'''Vice:'''  Spend WP to resist induldging in an obvious foolhardy venture. Regain WP for taking the "hard way" when doing so has no benefits and great danger. <br>
'''Quantum:''' 1+3 (4 x -0) <br>
'''Quantum:''' 1+3 (4 x -0) <br>
* Quantum Pool: 10 + [(Quantum + Node) * 5]
* Quantum Pool: 45/30
'''Willpower:''' 3 <br>
'''Willpower:''' 8 (5)<br>


===Health===
===Health===
Mega-Stamina eliminates ? points of wound penalty<br>
Mega-Stamina eliminates ? points of wound penalty<br>
• [ ]x8 Bruised: -0<br>
• [ -7L ]x11 Bruised: -0<br>
• [ ]x5 Hurt: -1<br>
• [ ]x9 Hurt: -0<br>
• [ ]x2 Injured: -2<br>
• [ ]x3 Injured: -0<br>
• [ ]x1 Crippled: -4<br>
• [ ]x6 Crippled: -1<br>
• [ ]x1 Incapacitated<br>
• [ ]x1 Incapacitated<br>
• [ ]Dead<br>
• [ ]Dead<br>
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==Attributes/Abilities/Megas==
==Attributes/Abilities/Megas==
===Physical (7)===
===Physical (7)===
'''Strength:''' 2<br>
'''Strength:''' 2+1<br>
: '''Brawl:''' 3 (Death-Blows)
: '''Brawl:''' 3 (Death-Blows)
: '''Might:''' 3
: '''Might:''' 3
'''Dexterity:''' 4 (Steady) <br>
'''Dexterity:''' 4+1 (Steady) <br>
: '''Athletics:''' 2
: '''Athletics:''' 2
: '''Drive:''' 1
: '''Drive:''' 1
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===Social(3)===
===Social(3)===
'''Charisma:''' 1 <br>
'''Charisma:''' 1+1 <br>
'''Manipulation:''' 1 <br>
'''Manipulation:''' 1+1 <br>
: '''Streetwise:''' 1
: '''Streetwise:''' 1
: '''Subterfuge:''' 2
'''Appearance:''' 4+4 (Well-Built)<br>
'''Appearance:''' 4 <br>
: '''Intimidation:''' 5 (Obey or Die)
: '''Intimidation:''' 3 (Obey or Die)
: '''Style:''' 2


===Mental(5)===
===Mental(5)===
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7pts (PG 139)<br>
7pts (PG 139)<br>
'''Eufiber:''' 5 (p142)<br>  
'''Eufiber:''' 5 (p142)<br>  
'''Node:''' 2+1 (p143)<br>  
'''Node:''' 3 (p143)<br>
'''Dormancy:''' 5 <br>  


==Quantum ==
==Quantum ==
'''Mega-Appearance 1''' <br>
'''Mega-Stamina 3''' <br>
'''Mega-Stamina 2''' <br>
: Regeneration: A Nova with Regeneration heals (Mega-Stamina + 1) levels of bashing or lethal damage per hour and heals half that many levels of aggravated damage each day. Regeneration allows a Nova to regrow missing limbs or organs in (30/Mega-Stamina) days.
: Regeneration: A Nova with Regeneration heals (Mega-Stamina + 1) levels of bashing or lethal damage per hour and heals half that many levels of aggravated damage each day. Regeneration allows a Nova to regrow missing limbs or organs in (30/Mega-Stamina) days.
'''Mega-Dexerity 2''' <br>
: +3B/3L Stackable soak. 3 x -0, 3 x -1, 3 x -4 HL.
'''Mega-Dexterity 1''' <br>
: Rapid Strike. Adds [Mega-Dex] dice to any melee damage roll.
: Rapid Strike. Adds [Mega-Dex] dice to any melee damage roll.


'''Flight *''': (Page ?) (Dex+Flight) <br>
'''Forcefield ****''': (Page ?) ( ) <br>
: (Quantum + Flight) * 32 meters a round, or roughly (Quantum + Flight) * 40 km/h.
: Temporary External Health Levels (19/9) which regeneration at 4 levels/turn.
 
'''Forcefield ***''': (Page ?) ( ) <br>
: Temporary External Health Levels (Quantum + Stamina + [2xForcefield]) which regeneration at [power rating] levels/turn.
: Extra: Permanent. Costs quantum to reactivate if knocked down in combat.
: Extra: Permanent. Costs quantum to reactivate if knocked down in combat.


'''Quantum Bolt ***: (Page 204) <br>
'''Electrical Control''' **** (-12) (Blast, Sphere, Storm, Propel) <br>
: Bashing [Quantum x 3] levels + [Quantom Bolt x 5] dice
: Bashing [Quantum x 3] levels + [Power Rating x 4] dice
: Lethal [Quantum x 3] levels + [Quantom Bolt x 4] dice
: Lethal [Quantum x 2] levels + [Quantom Bolt x 4] dice
: Sphere Radius 80 meters, [8] + 16 Bashing, [8] + 12 Lethal.
: Storm 7L damage and reduces enemy dice pools by 4 if they fail an opposed roll.
: Propel 28 meters/action, 160 KH out of combat.


==Combat==
==Combat==


===Attacks===
===Attacks===
: Punch (Attack: d0   Damage: d+[0])
: Punch (Attack: d6   Damage: d6+[0])
: Inflight (Attack: d0  Damage: d0+[0])
: Inflight (Attack: d0  Damage: d0+[0])


===Defense===
===Defense===
Soak (Aggravated/Lethal/Bashing): 0A/0L/0B<br>
Natural Soak (quantum/stamina/m-stamina) 2A/6L/11B <br>
: w/+0L/0B (Stamina) 0L/0B
Armoured Soak (Eufiber) 5B/5L <br>
: w/2A/+4L/4B/ (Quantum Natural Soak) 0L/0B (Stacks with Stamina/M-Stamina Soak)
 


==Character==
==Character==


===Taint===
===Taint===
Permanent Points: 3 <br>
Permanent Points: 4 <br>
Temporary Points: <br>
Temporary Points: <br>


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===Body Modifications===
===Body Modifications===
16XP.
Physiology <br>
Physiology <br>
• Redundant Organs x 3 (-6XP) 3 x -0, 3 x -1 HL.
• Redundant Organs x 4 (-8XP) 3 x -0, 3 x -1, 1 x -2, 2 x -4 HL. <br>
Reinforced Skin (-4XP) 1B/1L stackable armor soak.
Dispersed Organs (-4XP) SHOGGOTH INSIDES.<br>
Hyperdense Skeleton (-6XP) +2 damage to unarmed attacks, +2B/1L soak.
Electroshock (-6XP) For 1WP per action she shocks 1 person in contact with her causing 7b damage which can be soaked normally, and if the attack deals any unsoaked dice of damage it inflicts an artificial -2 wound penalty to the character in question for the next round due to pain and involuntary muscle spasms. If used in conjunction with a melee attack, the damage is soaked separately. Both Mega-Strength and Mega-Stamina apply to this calculation, each adding 1 level of bashing damage rather than 2 dice or 5 levels (in the case of M-Str).<br>
• Electric Quills x 2 (-8XP) Unarmed attacks deal Lethal. When she chooses more then casual touches deal 4L damage.<br>
• Inhuman Appearance (-6XP) <br>


===Bonus Points===
===Bonus Points===
15. <br>
15. <br>
Background (Node) x 1 (-1) <br>
Background (Node) x 1 (-1) <br>
2 x Willpower (-4).<br>
5 x Willpower (-10).<br>
2 x Abilities (Intimidate) (-4). <br>


===Nova Points===
===Nova Points===
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3 x Tainted Quantum (-6).<br>
3 x Tainted Quantum (-6).<br>
16XP of Body Mods (-2).<br>
16XP of Body Mods (-2).<br>
Mega Stamina 2 (-4).<br>
16XP of Body Mods (-2).<br>
Mega App 1 (-2).<br>
Mega Stamina 3 (-6).<br>
Mega Dex 2 (-4).<br>
Mega Dex 1 (-2).<br>
Quantum Bolt *** (-6).<br>
Forcefield **** (-8).<br>
Forcefield *** (-6).<br>
Electrical Control **** (-12) (Blast, Sphere, Storm, Propel) <br>
Flight * (-2).<br>
Forcefield, Increased Duration (-2).<br>
Forcefield, Increased Duration (-2).<br>
8 Attribute Dots (-4). <br>
5 Backgrounds (-1). <br>


==Experience==
==Experience==

Latest revision as of 22:50, 16 January 2011

Vital Statistics

CODENAME: THUNDERETTE
Alias: Natasha Schwarzenberg
Player: Rex290/Andronicus
Allegiance: Team Yesterday
Concept: Elemental Lightning
Eruption: Accidental.
Nature Hotshot
Virtue: Regain WP when you survive a dangerous situation you deliberately entered.
Vice: Spend WP to resist induldging in an obvious foolhardy venture. Regain WP for taking the "hard way" when doing so has no benefits and great danger.
Quantum: 1+3 (4 x -0)

  • Quantum Pool: 45/30

Willpower: 8 (5)

Health

Mega-Stamina eliminates ? points of wound penalty
• [ -7L ]x11 Bruised: -0
• [ ]x9 Hurt: -0
• [ ]x3 Injured: -0
• [ ]x6 Crippled: -1
• [ ]x1 Incapacitated
• [ ]Dead

Attributes/Abilities/Megas

Physical (7)

Strength: 2+1

Brawl: 3 (Death-Blows)
Might: 3

Dexterity: 4+1 (Steady)

Athletics: 2
Drive: 1
Stealth:1

Stamina: 4 (Resilient)

Endurance: 3
Resistance: 3

Social(3)

Charisma: 1+1
Manipulation: 1+1

Streetwise: 1

Appearance: 4+4 (Well-Built)

Intimidation: 5 (Obey or Die)
Style: 2

Mental(5)

Wits: 3
Intelligence: 2

Medicine: 2

Perception: 3

Awareness: 3

Backgrounds

7pts (PG 139)
Eufiber: 5 (p142)
Node: 3 (p143)
Dormancy: 5

Quantum

Mega-Stamina 3

Regeneration: A Nova with Regeneration heals (Mega-Stamina + 1) levels of bashing or lethal damage per hour and heals half that many levels of aggravated damage each day. Regeneration allows a Nova to regrow missing limbs or organs in (30/Mega-Stamina) days.
+3B/3L Stackable soak. 3 x -0, 3 x -1, 3 x -4 HL.

Mega-Dexterity 1

Rapid Strike. Adds [Mega-Dex] dice to any melee damage roll.

Forcefield ****: (Page ?) ( )

Temporary External Health Levels (19/9) which regeneration at 4 levels/turn.
Extra: Permanent. Costs quantum to reactivate if knocked down in combat.

Electrical Control **** (-12) (Blast, Sphere, Storm, Propel)

Bashing [Quantum x 3] levels + [Power Rating x 4] dice
Lethal [Quantum x 2] levels + [Quantom Bolt x 4] dice
Sphere Radius 80 meters, [8] + 16 Bashing, [8] + 12 Lethal.
Storm 7L damage and reduces enemy dice pools by 4 if they fail an opposed roll.
Propel 28 meters/action, 160 KH out of combat.

Combat

Attacks

Punch (Attack: d6 Damage: d6+[0])
Inflight (Attack: d0 Damage: d0+[0])

Defense

Natural Soak (quantum/stamina/m-stamina) 2A/6L/11B
Armoured Soak (Eufiber) 5B/5L

Character

Taint

Permanent Points: 4
Temporary Points:

Aberrations:

Body Modifications

Physiology
• Redundant Organs x 4 (-8XP) 3 x -0, 3 x -1, 1 x -2, 2 x -4 HL.
• Dispersed Organs (-4XP) SHOGGOTH INSIDES.
• Electroshock (-6XP) For 1WP per action she shocks 1 person in contact with her causing 7b damage which can be soaked normally, and if the attack deals any unsoaked dice of damage it inflicts an artificial -2 wound penalty to the character in question for the next round due to pain and involuntary muscle spasms. If used in conjunction with a melee attack, the damage is soaked separately. Both Mega-Strength and Mega-Stamina apply to this calculation, each adding 1 level of bashing damage rather than 2 dice or 5 levels (in the case of M-Str).
• Electric Quills x 2 (-8XP) Unarmed attacks deal Lethal. When she chooses more then casual touches deal 4L damage.
• Inhuman Appearance (-6XP)

Bonus Points

15.
Background (Node) x 1 (-1)
5 x Willpower (-10).
2 x Abilities (Intimidate) (-4).

Nova Points

45.
3 x Tainted Quantum (-6).
16XP of Body Mods (-2).
16XP of Body Mods (-2).
Mega Stamina 3 (-6).
Mega Dex 1 (-2).
Forcefield **** (-8).
Electrical Control **** (-12) (Blast, Sphere, Storm, Propel)
Forcefield, Increased Duration (-2).
8 Attribute Dots (-4).
5 Backgrounds (-1).

Experience