Difference between revisions of "Natasha Schwarzenberg"

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=Vital Statistics=
 
=Vital Statistics=
'''CODENAME:'''  <br>
+
'''CODENAME:'''  THUNDERETTE <br>
'''Alias:'''  <br>
+
'''Alias:''' Natasha Schwarzenberg <br>
 
'''Player:''' Rex290/Andronicus<br>
 
'''Player:''' Rex290/Andronicus<br>
 
'''Allegiance:''' Team Yesterday<br>
 
'''Allegiance:''' Team Yesterday<br>
'''Concept:''' <br>
+
'''Concept:''' Elemental Lightning <br>
 
'''Eruption''': Accidental. <br>
 
'''Eruption''': Accidental. <br>
 
'''Nature''' Hotshot <br>
 
'''Nature''' Hotshot <br>
'''Virtue:''' Reain WP when you survive a dangerous situation you deliberately entered. <br>
+
'''Virtue:''' Regain WP when you survive a dangerous situation you deliberately entered. <br>
 
'''Vice:'''  Spend WP to resist induldging in an obvious foolhardy venture. Regain WP for taking the "hard way" when doing so has no benefits and great danger. <br>
 
'''Vice:'''  Spend WP to resist induldging in an obvious foolhardy venture. Regain WP for taking the "hard way" when doing so has no benefits and great danger. <br>
 
'''Quantum:''' 1+3 (4 x -0) <br>
 
'''Quantum:''' 1+3 (4 x -0) <br>
* Quantum Pool: 10 + [(Quantum + Node) * 5]
+
* Quantum Pool: 45/30
'''Willpower:''' 3 <br>
+
'''Willpower:''' 8 (5)<br>
  
 
===Health===
 
===Health===
 
Mega-Stamina eliminates ? points of wound penalty<br>
 
Mega-Stamina eliminates ? points of wound penalty<br>
• [ ]x8 Bruised: -0<br>
+
• [ -7L ]x11 Bruised: -0<br>
• [ ]x5 Hurt: -1<br>
+
• [ ]x9 Hurt: -0<br>
• [ ]x2 Injured: -2<br>
+
• [ ]x3 Injured: -0<br>
• [ ]x1 Crippled: -4<br>
+
• [ ]x6 Crippled: -1<br>
 
• [ ]x1 Incapacitated<br>
 
• [ ]x1 Incapacitated<br>
 
• [ ]Dead<br>
 
• [ ]Dead<br>
Line 24: Line 24:
 
==Attributes/Abilities/Megas==
 
==Attributes/Abilities/Megas==
 
===Physical (7)===
 
===Physical (7)===
'''Strength:''' 2<br>
+
'''Strength:''' 2+1<br>
 
: '''Brawl:''' 3 (Death-Blows)
 
: '''Brawl:''' 3 (Death-Blows)
 
: '''Might:''' 3
 
: '''Might:''' 3
'''Dexterity:''' 4 (Steady) <br>
+
'''Dexterity:''' 4+1 (Steady) <br>
 
: '''Athletics:''' 2
 
: '''Athletics:''' 2
 
: '''Drive:''' 1
 
: '''Drive:''' 1
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===Social(3)===
 
===Social(3)===
'''Charisma:''' 1 <br>
+
'''Charisma:''' 1+1 <br>
'''Manipulation:''' 1 <br>
+
'''Manipulation:''' 1+1 <br>
 
: '''Streetwise:''' 1
 
: '''Streetwise:''' 1
: '''Subterfuge:''' 2
+
'''Appearance:''' 4+4 (Well-Built)<br>
'''Appearance:''' 4 <br>
+
: '''Intimidation:''' 5 (Obey or Die)
: '''Intimidation:''' 3 (Obey or Die)
+
: '''Style:''' 2
  
 
===Mental(5)===
 
===Mental(5)===
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7pts (PG 139)<br>
 
7pts (PG 139)<br>
 
'''Eufiber:''' 5 (p142)<br>  
 
'''Eufiber:''' 5 (p142)<br>  
'''Node:''' 2+1 (p143)<br>  
+
'''Node:''' 3 (p143)<br>
 +
'''Dormancy:''' 5 <br>  
  
 
==Quantum ==
 
==Quantum ==
'''Mega-Appearance 1''' <br>
+
'''Mega-Stamina 3''' <br>
'''Mega-Stamina 2''' <br>
 
 
: Regeneration: A Nova with Regeneration heals (Mega-Stamina + 1) levels of bashing or lethal damage per hour and heals half that many levels of aggravated damage each day. Regeneration allows a Nova to regrow missing limbs or organs in (30/Mega-Stamina) days.
 
: Regeneration: A Nova with Regeneration heals (Mega-Stamina + 1) levels of bashing or lethal damage per hour and heals half that many levels of aggravated damage each day. Regeneration allows a Nova to regrow missing limbs or organs in (30/Mega-Stamina) days.
'''Mega-Dexerity 2''' <br>
+
: +3B/3L Stackable soak. 3 x -0, 3 x -1, 3 x -4 HL.
 +
'''Mega-Dexterity 1''' <br>
 
: Rapid Strike. Adds [Mega-Dex] dice to any melee damage roll.
 
: Rapid Strike. Adds [Mega-Dex] dice to any melee damage roll.
  
'''Flight *''': (Page ?) (Dex+Flight) <br>
+
'''Forcefield ****''': (Page ?) ( ) <br>
: (Quantum + Flight) * 32 meters a round, or roughly (Quantum + Flight) * 40 km/h.
+
: Temporary External Health Levels (19/9) which regeneration at 4 levels/turn.
 
 
'''Forcefield ***''': (Page ?) ( ) <br>
 
: Temporary External Health Levels (Quantum + Stamina + [2xForcefield]) which regeneration at [power rating] levels/turn.
 
 
: Extra: Permanent. Costs quantum to reactivate if knocked down in combat.
 
: Extra: Permanent. Costs quantum to reactivate if knocked down in combat.
  
'''Quantum Bolt ***: (Page 204) <br>
+
'''Electrical Control''' **** (-12) (Blast, Sphere, Storm, Propel) <br>
: Bashing [Quantum x 3] levels + [Quantom Bolt x 5] dice
+
: Bashing [Quantum x 3] levels + [Power Rating x 4] dice
: Lethal [Quantum x 3] levels + [Quantom Bolt x 4] dice
+
: Lethal [Quantum x 2] levels + [Quantom Bolt x 4] dice
 +
: Sphere Radius 80 meters, [8] + 16 Bashing, [8] + 12 Lethal.
 +
: Storm 7L damage and reduces enemy dice pools by 4 if they fail an opposed roll.
 +
: Propel 28 meters/action, 160 KH out of combat.
  
 
==Combat==
 
==Combat==
  
 
===Attacks===
 
===Attacks===
: Punch (Attack: d0   Damage: d+[0])
+
: Punch (Attack: d6   Damage: d6+[0])
 
: Inflight (Attack: d0  Damage: d0+[0])
 
: Inflight (Attack: d0  Damage: d0+[0])
  
 
===Defense===
 
===Defense===
Soak (Aggravated/Lethal/Bashing): 0A/0L/0B<br>
+
Natural Soak (quantum/stamina/m-stamina) 2A/6L/11B <br>
: w/+0L/0B (Stamina) 0L/0B
+
Armoured Soak (Eufiber) 5B/5L <br>
: w/2A/+4L/4B/ (Quantum Natural Soak) 0L/0B (Stacks with Stamina/M-Stamina Soak)
 
 
 
  
 
==Character==
 
==Character==
  
 
===Taint===
 
===Taint===
Permanent Points: 3 <br>
+
Permanent Points: 4 <br>
 
Temporary Points: <br>
 
Temporary Points: <br>
  
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===Body Modifications===
 
===Body Modifications===
16XP.
 
 
Physiology <br>
 
Physiology <br>
• Redundant Organs x 3 (-6XP) 3 x -0, 3 x -1 HL.
+
• Redundant Organs x 4 (-8XP) 3 x -0, 3 x -1, 1 x -2, 2 x -4 HL. <br>
Reinforced Skin (-4XP) 1B/1L stackable armor soak.
+
Dispersed Organs (-4XP) SHOGGOTH INSIDES.<br>
Hyperdense Skeleton (-6XP) +2 damage to unarmed attacks, +2B/1L soak.
+
Electroshock (-6XP) For 1WP per action she shocks 1 person in contact with her causing 7b damage which can be soaked normally, and if the attack deals any unsoaked dice of damage it inflicts an artificial -2 wound penalty to the character in question for the next round due to pain and involuntary muscle spasms. If used in conjunction with a melee attack, the damage is soaked separately. Both Mega-Strength and Mega-Stamina apply to this calculation, each adding 1 level of bashing damage rather than 2 dice or 5 levels (in the case of M-Str).<br>
 +
• Electric Quills x 2 (-8XP) Unarmed attacks deal Lethal. When she chooses more then casual touches deal 4L damage.<br>
 +
• Inhuman Appearance (-6XP) <br>
  
 
===Bonus Points===
 
===Bonus Points===
 
15. <br>
 
15. <br>
 
Background (Node) x 1 (-1) <br>
 
Background (Node) x 1 (-1) <br>
2 x Willpower (-4).<br>
+
5 x Willpower (-10).<br>
 +
2 x Abilities (Intimidate) (-4). <br>
  
 
===Nova Points===
 
===Nova Points===
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3 x Tainted Quantum (-6).<br>
 
3 x Tainted Quantum (-6).<br>
 
16XP of Body Mods (-2).<br>
 
16XP of Body Mods (-2).<br>
Mega Stamina 2 (-4).<br>
+
16XP of Body Mods (-2).<br>
Mega App 1 (-2).<br>
+
Mega Stamina 3 (-6).<br>
Mega Dex 2 (-4).<br>
+
Mega Dex 1 (-2).<br>
Quantum Bolt *** (-6).<br>
+
Forcefield **** (-8).<br>
Forcefield *** (-6).<br>
+
Electrical Control **** (-12) (Blast, Sphere, Storm, Propel) <br>
Flight * (-2).<br>
 
 
Forcefield, Increased Duration (-2).<br>
 
Forcefield, Increased Duration (-2).<br>
 +
8 Attribute Dots (-4). <br>
 +
5 Backgrounds (-1). <br>
  
 
==Experience==
 
==Experience==

Latest revision as of 23:50, 16 January 2011

Vital Statistics

CODENAME: THUNDERETTE
Alias: Natasha Schwarzenberg
Player: Rex290/Andronicus
Allegiance: Team Yesterday
Concept: Elemental Lightning
Eruption: Accidental.
Nature Hotshot
Virtue: Regain WP when you survive a dangerous situation you deliberately entered.
Vice: Spend WP to resist induldging in an obvious foolhardy venture. Regain WP for taking the "hard way" when doing so has no benefits and great danger.
Quantum: 1+3 (4 x -0)

  • Quantum Pool: 45/30

Willpower: 8 (5)

Health

Mega-Stamina eliminates ? points of wound penalty
• [ -7L ]x11 Bruised: -0
• [ ]x9 Hurt: -0
• [ ]x3 Injured: -0
• [ ]x6 Crippled: -1
• [ ]x1 Incapacitated
• [ ]Dead

Attributes/Abilities/Megas

Physical (7)

Strength: 2+1

Brawl: 3 (Death-Blows)
Might: 3

Dexterity: 4+1 (Steady)

Athletics: 2
Drive: 1
Stealth:1

Stamina: 4 (Resilient)

Endurance: 3
Resistance: 3

Social(3)

Charisma: 1+1
Manipulation: 1+1

Streetwise: 1

Appearance: 4+4 (Well-Built)

Intimidation: 5 (Obey or Die)
Style: 2

Mental(5)

Wits: 3
Intelligence: 2

Medicine: 2

Perception: 3

Awareness: 3

Backgrounds

7pts (PG 139)
Eufiber: 5 (p142)
Node: 3 (p143)
Dormancy: 5

Quantum

Mega-Stamina 3

Regeneration: A Nova with Regeneration heals (Mega-Stamina + 1) levels of bashing or lethal damage per hour and heals half that many levels of aggravated damage each day. Regeneration allows a Nova to regrow missing limbs or organs in (30/Mega-Stamina) days.
+3B/3L Stackable soak. 3 x -0, 3 x -1, 3 x -4 HL.

Mega-Dexterity 1

Rapid Strike. Adds [Mega-Dex] dice to any melee damage roll.

Forcefield ****: (Page ?) ( )

Temporary External Health Levels (19/9) which regeneration at 4 levels/turn.
Extra: Permanent. Costs quantum to reactivate if knocked down in combat.

Electrical Control **** (-12) (Blast, Sphere, Storm, Propel)

Bashing [Quantum x 3] levels + [Power Rating x 4] dice
Lethal [Quantum x 2] levels + [Quantom Bolt x 4] dice
Sphere Radius 80 meters, [8] + 16 Bashing, [8] + 12 Lethal.
Storm 7L damage and reduces enemy dice pools by 4 if they fail an opposed roll.
Propel 28 meters/action, 160 KH out of combat.

Combat

Attacks

Punch (Attack: d6 Damage: d6+[0])
Inflight (Attack: d0 Damage: d0+[0])

Defense

Natural Soak (quantum/stamina/m-stamina) 2A/6L/11B
Armoured Soak (Eufiber) 5B/5L

Character

Taint

Permanent Points: 4
Temporary Points:

Aberrations:

Body Modifications

Physiology
• Redundant Organs x 4 (-8XP) 3 x -0, 3 x -1, 1 x -2, 2 x -4 HL.
• Dispersed Organs (-4XP) SHOGGOTH INSIDES.
• Electroshock (-6XP) For 1WP per action she shocks 1 person in contact with her causing 7b damage which can be soaked normally, and if the attack deals any unsoaked dice of damage it inflicts an artificial -2 wound penalty to the character in question for the next round due to pain and involuntary muscle spasms. If used in conjunction with a melee attack, the damage is soaked separately. Both Mega-Strength and Mega-Stamina apply to this calculation, each adding 1 level of bashing damage rather than 2 dice or 5 levels (in the case of M-Str).
• Electric Quills x 2 (-8XP) Unarmed attacks deal Lethal. When she chooses more then casual touches deal 4L damage.
• Inhuman Appearance (-6XP)

Bonus Points

15.
Background (Node) x 1 (-1)
5 x Willpower (-10).
2 x Abilities (Intimidate) (-4).

Nova Points

45.
3 x Tainted Quantum (-6).
16XP of Body Mods (-2).
16XP of Body Mods (-2).
Mega Stamina 3 (-6).
Mega Dex 1 (-2).
Forcefield **** (-8).
Electrical Control **** (-12) (Blast, Sphere, Storm, Propel)
Forcefield, Increased Duration (-2).
8 Attribute Dots (-4).
5 Backgrounds (-1).

Experience