Zen (Aberrant 2.0): Difference between revisions
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:Brawl 1 | :Brawl 1 | ||
'''Dexterity:''' 4 (Coordinated)<br> | '''Dexterity:''' 4 (Coordinated)<br> | ||
:Firearms | :Firearms 4 (+2 Pistols) | ||
:Drive 3 | :Drive 3 | ||
:Athletics 5 | :Athletics 5 | ||
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:Subterfuge 2 | :Subterfuge 2 | ||
'''Appearance:''' 2<br> | '''Appearance:''' 2<br> | ||
:Style | :Style 4 | ||
===Mental(7)=== | ===Mental(7)=== |
Latest revision as of 17:02, 15 January 2011
Vital Statistics
CODENAME: Zen
Alias: Stephen DuPont
Player: Exhack
Allegiance: Utopian Peacekeeping Force
Concept: Aging Utopian Futurist, also The Dude
Eruption: Excitement
Nature Architect/Perfectionist
Virtue: Regain WP when your character takes a concrete step towards realizing his greater goal.
Vice: Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.
Quantum: 1+3
- Quantum Pool: 60
Willpower: 9
Health
• [ ]x5 Bruised: -0
• [ ]x2 Hurt: -1
• [ ]x2 Injured: -2
• [ ]x1 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead
Attributes/Abilities/Megas
Physical (3)
Strength: 2
- Brawl 1
Dexterity: 4 (Coordinated)
- Firearms 4 (+2 Pistols)
- Drive 3
- Athletics 5
Stamina: 2
- Endurance 3
- Resistance 3
Social(5)
Charisma: 3
- Etiquette 2
- Instruction 3
- Command 1
Manipulation: 5 (Cunning)
- Subterfuge 2
Appearance: 2
- Style 4
Mental(7)
Wits: 5 (Ingenious)
- Rapport 4
- Tactics 5 (Cyberwarfare +1)
Intelligence: 5 (Rational)
- Computer 5
- Academics (Philosophy) 4
- Engineering (Computer) 5
- Science (Quantum Theory) 5
- Linguistics (English, French, Japanese) 2
Perception: 2
Backgrounds
Node 5
Contacts: 3
Influence: 3
Cipher: 4
Allies: 1
Eufiber: 1
Resources: 5
Quantum
Mega Manipulation [1]
- Trickster: +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
Mega Wits [3]
- Multitasking: Multitasking reduces multiple action penalties by (Mega-Wits). Multitasking is a permanent Enhancement which is always on and costs no Quantum points.
Mega Intelligence [3]
- Taint Resistance: The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
- Mental Prodigy (Tactics): +(Mega-Intelligence) dice to any roll made related to the field in question.
- Mental Prodigy (Engineering): +(Mega-Intelligence) dice to any roll made related to the field in question.
Cyberkinesis [4]
- Range: (Quantum + Cyberkinesis) x 10 Meters; Area: Special; Duration: Special; Effect: Controls computers and machines. ; Multiple Actions: Yes
- Control: (Manipulation + Cyberkinesis)
- Control machines, including purely mechanical ones.
- Fool: (Manipulation + Cyberkinesis)
- Trick security, surveillance and communications devices.
- Reprogram (Intelligence + Cyberkinesis)
- Forcibly alter the software or firmware of computerized devices.
- Overload (Wits + Cyberkinesis)
- Cause devices to jam or seize up.
Combat
Attacks
- Punch (Attack: d5 Damage: d2B)
Defense
Soak (Aggravated/Lethal/Bashing): 2A/7L/9B
- w/+2L/4B (Stamina)
- w/+2A/4L/4B/ (Quantum Natural Soak)
- w/1L/1B (Eufiber)
Character
Taint
Permanent Points: 3 (3 +[3 -3])
Temporary Points: 0
Aberrations:
Body Modifications
Bonus Points
Background: Eufiber (1), Allies (1), Cipher (3)
Willpower (6)
Abilities: Engineering (Computer) (4)
Nova Points
Abilities (5): Athletics, Physics, Drive, Tactics, Rapport, Style, Linguistics, Firearms, Academics
Attributes (4): Dexterity, Intelligence, Wits, Manipulation
Backgrounds (2): Resources, Node
Mega Attribute (14): Wits [3], Intelligence [3], Manipulation [1]
Tainted Quantum [3] (6)
Enhancements (2)
Cyberkinesis [4] (12)