Difference between revisions of "Zen (Aberrant 2.0)"

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===Health===
 
===Health===
Mega-Stamina eliminates ? points of wound penalty<br>
 
 
• [ ]x5 Bruised: -0<br>
 
• [ ]x5 Bruised: -0<br>
 
• [ ]x2 Hurt: -1<br>
 
• [ ]x2 Hurt: -1<br>
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:Brawl 1
 
:Brawl 1
 
'''Dexterity:''' 4 (Coordinated)<br>
 
'''Dexterity:''' 4 (Coordinated)<br>
:Firearms 5 (+2 Pistols)
+
:Firearms 4 (+2 Pistols)
 
:Drive 3
 
:Drive 3
 
:Athletics 5
 
:Athletics 5
Line 43: Line 42:
 
:Subterfuge 2
 
:Subterfuge 2
 
'''Appearance:''' 2<br>
 
'''Appearance:''' 2<br>
:Style 3
+
:Style 4
  
 
===Mental(7)===
 
===Mental(7)===
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==Quantum ==
 
==Quantum ==
'''Mega Manipulation [1]'''<br>
+
'''Mega Manipulation [1]'''
'''Mega Wits [3]'''<br>
+
:''Trickster:'' +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
 +
'''Mega Wits [3]'''
 +
:''Multitasking:'' Multitasking reduces multiple action penalties by (Mega-Wits). Multitasking is a permanent Enhancement which is always on and costs no Quantum points.
 
'''Mega Intelligence [3]'''
 
'''Mega Intelligence [3]'''
 
:''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
 
:''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
 +
:''Mental Prodigy (Tactics):'' +(Mega-Intelligence) dice to any roll made related to the field in question.
 +
:''Mental Prodigy (Engineering):'' +(Mega-Intelligence) dice to any roll made related to the field in question.
  
 
'''Cyberkinesis [4]'''
 
'''Cyberkinesis [4]'''

Latest revision as of 17:02, 15 January 2011

Vital Statistics

CODENAME: Zen
Alias: Stephen DuPont
Player: Exhack
Allegiance: Utopian Peacekeeping Force
Concept: Aging Utopian Futurist, also The Dude
Eruption: Excitement
Nature Architect/Perfectionist
Virtue: Regain WP when your character takes a concrete step towards realizing his greater goal.
Vice: Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.
Quantum: 1+3

  • Quantum Pool: 60

Willpower: 9

Health

• [ ]x5 Bruised: -0
• [ ]x2 Hurt: -1
• [ ]x2 Injured: -2
• [ ]x1 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead

Attributes/Abilities/Megas

Physical (3)

Strength: 2

Brawl 1

Dexterity: 4 (Coordinated)

Firearms 4 (+2 Pistols)
Drive 3
Athletics 5

Stamina: 2

Endurance 3
Resistance 3

Social(5)

Charisma: 3

Etiquette 2
Instruction 3
Command 1

Manipulation: 5 (Cunning)

Subterfuge 2

Appearance: 2

Style 4

Mental(7)

Wits: 5 (Ingenious)

Rapport 4
Tactics 5 (Cyberwarfare +1)

Intelligence: 5 (Rational)

Computer 5
Academics (Philosophy) 4
Engineering (Computer) 5
Science (Quantum Theory) 5
Linguistics (English, French, Japanese) 2

Perception: 2

Backgrounds

Node 5
Contacts: 3
Influence: 3
Cipher: 4
Allies: 1
Eufiber: 1
Resources: 5

Quantum

Mega Manipulation [1]

Trickster: +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.

Mega Wits [3]

Multitasking: Multitasking reduces multiple action penalties by (Mega-Wits). Multitasking is a permanent Enhancement which is always on and costs no Quantum points.

Mega Intelligence [3]

Taint Resistance: The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
Mental Prodigy (Tactics): +(Mega-Intelligence) dice to any roll made related to the field in question.
Mental Prodigy (Engineering): +(Mega-Intelligence) dice to any roll made related to the field in question.

Cyberkinesis [4]

Range: (Quantum + Cyberkinesis) x 10 Meters; Area: Special; Duration: Special; Effect: Controls computers and machines. ; Multiple Actions: Yes
Control: (Manipulation + Cyberkinesis)
Control machines, including purely mechanical ones.
Fool: (Manipulation + Cyberkinesis)
Trick security, surveillance and communications devices.
Reprogram (Intelligence + Cyberkinesis)
Forcibly alter the software or firmware of computerized devices.
Overload (Wits + Cyberkinesis)
Cause devices to jam or seize up.

Combat

Attacks

Punch (Attack: d5 Damage: d2B)

Defense

Soak (Aggravated/Lethal/Bashing): 2A/7L/9B

w/+2L/4B (Stamina)
w/+2A/4L/4B/ (Quantum Natural Soak)
w/1L/1B (Eufiber)

Character

Taint

Permanent Points: 3 (3 +[3 -3])
Temporary Points: 0

Aberrations:

Body Modifications

Bonus Points

Background: Eufiber (1), Allies (1), Cipher (3)
Willpower (6)
Abilities: Engineering (Computer) (4)

Nova Points

Abilities (5): Athletics, Physics, Drive, Tactics, Rapport, Style, Linguistics, Firearms, Academics
Attributes (4): Dexterity, Intelligence, Wits, Manipulation
Backgrounds (2): Resources, Node
Mega Attribute (14): Wits [3], Intelligence [3], Manipulation [1]
Tainted Quantum [3] (6)
Enhancements (2)
Cyberkinesis [4] (12)

Experience