Difference between revisions of "Zen (Aberrant 2.0)"

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'''Alias:'''  Stephen DuPont<br>
 
'''Alias:'''  Stephen DuPont<br>
 
'''Player:''' Exhack<br>
 
'''Player:''' Exhack<br>
'''Allegiance:''' Team Yesterday<br>
+
'''Allegiance:''' Utopian Peacekeeping Force<br>
 
'''Concept:''' Aging Utopian Futurist, ''also'' The Dude<br>
 
'''Concept:''' Aging Utopian Futurist, ''also'' The Dude<br>
 
'''Eruption''': Excitement<br>
 
'''Eruption''': Excitement<br>
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'''Vice:''' Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.  <br>
 
'''Vice:''' Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.  <br>
 
'''Quantum:''' 1+3 <br>
 
'''Quantum:''' 1+3 <br>
* Quantum Pool: 10 + [(Quantum + Node) * 5]
+
* Quantum Pool: 60
 
'''Willpower:''' 9<br>
 
'''Willpower:''' 9<br>
  
 
===Health===
 
===Health===
Mega-Stamina eliminates ? points of wound penalty<br>
 
 
• [ ]x5 Bruised: -0<br>
 
• [ ]x5 Bruised: -0<br>
 
• [ ]x2 Hurt: -1<br>
 
• [ ]x2 Hurt: -1<br>
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===Physical (3)===
 
===Physical (3)===
 
'''Strength:''' 2<br>
 
'''Strength:''' 2<br>
:Brawl 2
+
:Brawl 1
'''Dexterity:''' 4<br>
+
'''Dexterity:''' 4 (Coordinated)<br>
:Martial Arts 2
+
:Firearms 4 (+2 Pistols)
 
:Drive 3
 
:Drive 3
:Athletics 5 (Thrown +2)
+
:Athletics 5
 
'''Stamina:''' 2<br>
 
'''Stamina:''' 2<br>
 
:Endurance 3
 
:Endurance 3
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:Instruction 3
 
:Instruction 3
 
:Command 1
 
:Command 1
'''Manipulation:''' 5<br>
+
'''Manipulation:''' 5 (Cunning)<br>
 
:Subterfuge 2
 
:Subterfuge 2
 
'''Appearance:''' 2<br>
 
'''Appearance:''' 2<br>
:Style 3
+
:Style 4
  
 
===Mental(7)===
 
===Mental(7)===
'''Wits:''' 5<br>
+
'''Wits:''' 5 (Ingenious)<br>
 
:Rapport 4
 
:Rapport 4
 
:Tactics 5 (Cyberwarfare +1)
 
:Tactics 5 (Cyberwarfare +1)
'''Intelligence:''' 5<br>
+
'''Intelligence:''' 5 (Rational)<br>
 
:Computer 5
 
:Computer 5
:Academics (Philosophy) 2
+
:Academics (Philosophy) 4
 
:Engineering (Computer) 5
 
:Engineering (Computer) 5
 
:Science (Quantum Theory) 5
 
:Science (Quantum Theory) 5
Line 68: Line 67:
 
==Quantum ==
 
==Quantum ==
 
'''Mega Manipulation [1]'''
 
'''Mega Manipulation [1]'''
'''Mega Wits [1]'''<br>
+
:''Trickster:'' +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
'''Mega Intelligence [2]'''
+
'''Mega Wits [3]'''
 +
:''Multitasking:'' Multitasking reduces multiple action penalties by (Mega-Wits). Multitasking is a permanent Enhancement which is always on and costs no Quantum points.
 +
'''Mega Intelligence [3]'''
 
:''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
 
:''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
 +
:''Mental Prodigy (Tactics):'' +(Mega-Intelligence) dice to any roll made related to the field in question.
 +
:''Mental Prodigy (Engineering):'' +(Mega-Intelligence) dice to any roll made related to the field in question.
  
 
'''Cyberkinesis [4]'''
 
'''Cyberkinesis [4]'''
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:''Overload'' (Wits + Cyberkinesis)
 
:''Overload'' (Wits + Cyberkinesis)
 
::Cause devices to jam or seize up.
 
::Cause devices to jam or seize up.
 
'''Psychic Shield [2]'''
 
:Range: Self; Area: N/A; Duration: Permanent; Effect: Provides two extra successes per dot to resist mental powers. ; Multiple Actions: N/A
 
::Adds 2 successes to resist mental control, and 2 successes on the resistance roll against mental attacks. Does not resist emotional control or manipulation.
 
  
 
==Combat==
 
==Combat==
  
 
===Attacks===
 
===Attacks===
:Punch (Attack: d5   Damage: d2B)
+
:Punch (Attack: d5 Damage: d2B)
  
 
===Defense===
 
===Defense===
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===Taint===
 
===Taint===
Permanent Points: 1 (3 -2)<br>
+
Permanent Points: 3 (3 +[3 -3])<br>
 
Temporary Points: 0<br>
 
Temporary Points: 0<br>
  
''Aberrations:'' <br>
+
''Aberrations:''
  
 
===Body Modifications===
 
===Body Modifications===
Line 114: Line 113:
  
 
===Nova Points===
 
===Nova Points===
Abilities (4): Athletics, Physics (Quantum Theory), Drive, Tactics, Rapport, Style, Linguistics<br>
+
Abilities (5): Athletics, Physics, Drive, Tactics, Rapport, Style, Linguistics, Firearms, Academics<br>
Attributes (3): Dexterity, Intelligence, Wits, Manipulation<br>
+
Attributes (4): Dexterity, Intelligence, Wits, Manipulation<br>
 
Backgrounds (2): Resources, Node<br>
 
Backgrounds (2): Resources, Node<br>
Mega Attribute (8): Wits [1], Intelligence [2], Manipulation [1]<br>
+
Mega Attribute (14): Wits [3], Intelligence [3], Manipulation [1]<br>
Quantum [3] (15)<br>
+
Tainted Quantum [3] (6)<br>
Enhancements (1)<br>
+
Enhancements (2)<br>
 
Cyberkinesis [4] (12)<br>
 
Cyberkinesis [4] (12)<br>
  
 
==Experience==
 
==Experience==

Latest revision as of 17:02, 15 January 2011

Vital Statistics

CODENAME: Zen
Alias: Stephen DuPont
Player: Exhack
Allegiance: Utopian Peacekeeping Force
Concept: Aging Utopian Futurist, also The Dude
Eruption: Excitement
Nature Architect/Perfectionist
Virtue: Regain WP when your character takes a concrete step towards realizing his greater goal.
Vice: Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.
Quantum: 1+3

  • Quantum Pool: 60

Willpower: 9

Health

• [ ]x5 Bruised: -0
• [ ]x2 Hurt: -1
• [ ]x2 Injured: -2
• [ ]x1 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead

Attributes/Abilities/Megas

Physical (3)

Strength: 2

Brawl 1

Dexterity: 4 (Coordinated)

Firearms 4 (+2 Pistols)
Drive 3
Athletics 5

Stamina: 2

Endurance 3
Resistance 3

Social(5)

Charisma: 3

Etiquette 2
Instruction 3
Command 1

Manipulation: 5 (Cunning)

Subterfuge 2

Appearance: 2

Style 4

Mental(7)

Wits: 5 (Ingenious)

Rapport 4
Tactics 5 (Cyberwarfare +1)

Intelligence: 5 (Rational)

Computer 5
Academics (Philosophy) 4
Engineering (Computer) 5
Science (Quantum Theory) 5
Linguistics (English, French, Japanese) 2

Perception: 2

Backgrounds

Node 5
Contacts: 3
Influence: 3
Cipher: 4
Allies: 1
Eufiber: 1
Resources: 5

Quantum

Mega Manipulation [1]

Trickster: +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.

Mega Wits [3]

Multitasking: Multitasking reduces multiple action penalties by (Mega-Wits). Multitasking is a permanent Enhancement which is always on and costs no Quantum points.

Mega Intelligence [3]

Taint Resistance: The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
Mental Prodigy (Tactics): +(Mega-Intelligence) dice to any roll made related to the field in question.
Mental Prodigy (Engineering): +(Mega-Intelligence) dice to any roll made related to the field in question.

Cyberkinesis [4]

Range: (Quantum + Cyberkinesis) x 10 Meters; Area: Special; Duration: Special; Effect: Controls computers and machines. ; Multiple Actions: Yes
Control: (Manipulation + Cyberkinesis)
Control machines, including purely mechanical ones.
Fool: (Manipulation + Cyberkinesis)
Trick security, surveillance and communications devices.
Reprogram (Intelligence + Cyberkinesis)
Forcibly alter the software or firmware of computerized devices.
Overload (Wits + Cyberkinesis)
Cause devices to jam or seize up.

Combat

Attacks

Punch (Attack: d5 Damage: d2B)

Defense

Soak (Aggravated/Lethal/Bashing): 2A/7L/9B

w/+2L/4B (Stamina)
w/+2A/4L/4B/ (Quantum Natural Soak)
w/1L/1B (Eufiber)

Character

Taint

Permanent Points: 3 (3 +[3 -3])
Temporary Points: 0

Aberrations:

Body Modifications

Bonus Points

Background: Eufiber (1), Allies (1), Cipher (3)
Willpower (6)
Abilities: Engineering (Computer) (4)

Nova Points

Abilities (5): Athletics, Physics, Drive, Tactics, Rapport, Style, Linguistics, Firearms, Academics
Attributes (4): Dexterity, Intelligence, Wits, Manipulation
Backgrounds (2): Resources, Node
Mega Attribute (14): Wits [3], Intelligence [3], Manipulation [1]
Tainted Quantum [3] (6)
Enhancements (2)
Cyberkinesis [4] (12)

Experience