Zen (Aberrant 2.0): Difference between revisions
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'''Alias:''' Stephen DuPont<br> | '''Alias:''' Stephen DuPont<br> | ||
'''Player:''' Exhack<br> | '''Player:''' Exhack<br> | ||
'''Allegiance:''' | '''Allegiance:''' Utopian Peacekeeping Force<br> | ||
'''Concept:''' Aging Utopian Futurist, ''also'' The Dude<br> | '''Concept:''' Aging Utopian Futurist, ''also'' The Dude<br> | ||
'''Eruption''': Excitement<br> | '''Eruption''': Excitement<br> | ||
Line 10: | Line 10: | ||
'''Vice:''' Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all. <br> | '''Vice:''' Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all. <br> | ||
'''Quantum:''' 1+3 <br> | '''Quantum:''' 1+3 <br> | ||
* Quantum Pool: | * Quantum Pool: 60 | ||
'''Willpower:''' 9<br> | '''Willpower:''' 9<br> | ||
===Health=== | ===Health=== | ||
• [ ]x5 Bruised: -0<br> | • [ ]x5 Bruised: -0<br> | ||
• [ ]x2 Hurt: -1<br> | • [ ]x2 Hurt: -1<br> | ||
Line 26: | Line 25: | ||
===Physical (3)=== | ===Physical (3)=== | ||
'''Strength:''' 2<br> | '''Strength:''' 2<br> | ||
:Brawl | :Brawl 1 | ||
'''Dexterity:''' 4<br> | '''Dexterity:''' 4 (Coordinated)<br> | ||
: | :Firearms 4 (+2 Pistols) | ||
:Drive 3 | :Drive 3 | ||
:Athletics 5 | :Athletics 5 | ||
'''Stamina:''' 2<br> | '''Stamina:''' 2<br> | ||
:Endurance 3 | :Endurance 3 | ||
Line 40: | Line 39: | ||
:Instruction 3 | :Instruction 3 | ||
:Command 1 | :Command 1 | ||
'''Manipulation:''' 5<br> | '''Manipulation:''' 5 (Cunning)<br> | ||
:Subterfuge 2 | :Subterfuge 2 | ||
'''Appearance:''' 2<br> | '''Appearance:''' 2<br> | ||
:Style | :Style 4 | ||
===Mental(7)=== | ===Mental(7)=== | ||
'''Wits:''' 5<br> | '''Wits:''' 5 (Ingenious)<br> | ||
:Rapport 4 | :Rapport 4 | ||
:Tactics 5 (Cyberwarfare +1) | :Tactics 5 (Cyberwarfare +1) | ||
'''Intelligence:''' 5<br> | '''Intelligence:''' 5 (Rational)<br> | ||
:Computer 5 | :Computer 5 | ||
:Academics (Philosophy) | :Academics (Philosophy) 4 | ||
:Engineering (Computer) 5 | :Engineering (Computer) 5 | ||
:Science (Quantum Theory) 5 | :Science (Quantum Theory) 5 | ||
Line 64: | Line 63: | ||
'''Allies:''' 1 <br> | '''Allies:''' 1 <br> | ||
'''Eufiber:''' 1 <br> | '''Eufiber:''' 1 <br> | ||
''' | '''Resources:''' 5<br> | ||
==Quantum == | ==Quantum == | ||
'''Mega Manipulation [1]''' | |||
'''Mega Manipulation [ | :''Trickster:'' +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. | ||
'''Mega Wits [3]''' | |||
:''Trickster:'' +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. | :''Multitasking:'' Multitasking reduces multiple action penalties by (Mega-Wits). Multitasking is a permanent Enhancement which is always on and costs no Quantum points. | ||
'''Mega Wits [ | '''Mega Intelligence [3]''' | ||
'''Mega Intelligence [ | |||
:''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background. | :''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background. | ||
:''Mental Prodigy ( | :''Mental Prodigy (Tactics):'' +(Mega-Intelligence) dice to any roll made related to the field in question. | ||
:''Mental Prodigy ( | :''Mental Prodigy (Engineering):'' +(Mega-Intelligence) dice to any roll made related to the field in question. | ||
'''Cyberkinesis [4]''' | '''Cyberkinesis [4]''' | ||
:Range: ; Area: ; Duration: ; Effect: Controls computers and machines. ; Multiple Actions: Yes | :Range: (Quantum + Cyberkinesis) x 10 Meters; Area: Special; Duration: Special; Effect: Controls computers and machines. ; Multiple Actions: Yes | ||
:''Control'': (Manipulation + Cyberkinesis) | :''Control'': (Manipulation + Cyberkinesis) | ||
::Control machines, including purely mechanical ones. | ::Control machines, including purely mechanical ones. | ||
Line 87: | Line 85: | ||
:''Overload'' (Wits + Cyberkinesis) | :''Overload'' (Wits + Cyberkinesis) | ||
::Cause devices to jam or seize up. | ::Cause devices to jam or seize up. | ||
==Combat== | ==Combat== | ||
===Attacks=== | ===Attacks=== | ||
:Punch (Attack: d5 | :Punch (Attack: d5 Damage: d2B) | ||
===Defense=== | ===Defense=== | ||
Line 116: | Line 100: | ||
===Taint=== | ===Taint=== | ||
Permanent Points: | Permanent Points: 3 (3 +[3 -3])<br> | ||
Temporary Points: 0<br> | Temporary Points: 0<br> | ||
''Aberrations:'' | ''Aberrations:'' | ||
===Body Modifications=== | ===Body Modifications=== | ||
Line 129: | Line 113: | ||
===Nova Points=== | ===Nova Points=== | ||
Abilities ( | Abilities (5): Athletics, Physics, Drive, Tactics, Rapport, Style, Linguistics, Firearms, Academics<br> | ||
Attributes ( | Attributes (4): Dexterity, Intelligence, Wits, Manipulation<br> | ||
Backgrounds ( | Backgrounds (2): Resources, Node<br> | ||
Mega Attribute ( | Mega Attribute (14): Wits [3], Intelligence [3], Manipulation [1]<br> | ||
Quantum [3] ( | Tainted Quantum [3] (6)<br> | ||
Enhancements ( | Enhancements (2)<br> | ||
Cyberkinesis [4] (12)<br> | Cyberkinesis [4] (12)<br> | ||
==Experience== | ==Experience== |
Latest revision as of 17:02, 15 January 2011
Vital Statistics
CODENAME: Zen
Alias: Stephen DuPont
Player: Exhack
Allegiance: Utopian Peacekeeping Force
Concept: Aging Utopian Futurist, also The Dude
Eruption: Excitement
Nature Architect/Perfectionist
Virtue: Regain WP when your character takes a concrete step towards realizing his greater goal.
Vice: Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.
Quantum: 1+3
- Quantum Pool: 60
Willpower: 9
Health
• [ ]x5 Bruised: -0
• [ ]x2 Hurt: -1
• [ ]x2 Injured: -2
• [ ]x1 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead
Attributes/Abilities/Megas
Physical (3)
Strength: 2
- Brawl 1
Dexterity: 4 (Coordinated)
- Firearms 4 (+2 Pistols)
- Drive 3
- Athletics 5
Stamina: 2
- Endurance 3
- Resistance 3
Social(5)
Charisma: 3
- Etiquette 2
- Instruction 3
- Command 1
Manipulation: 5 (Cunning)
- Subterfuge 2
Appearance: 2
- Style 4
Mental(7)
Wits: 5 (Ingenious)
- Rapport 4
- Tactics 5 (Cyberwarfare +1)
Intelligence: 5 (Rational)
- Computer 5
- Academics (Philosophy) 4
- Engineering (Computer) 5
- Science (Quantum Theory) 5
- Linguistics (English, French, Japanese) 2
Perception: 2
Backgrounds
Node 5
Contacts: 3
Influence: 3
Cipher: 4
Allies: 1
Eufiber: 1
Resources: 5
Quantum
Mega Manipulation [1]
- Trickster: +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
Mega Wits [3]
- Multitasking: Multitasking reduces multiple action penalties by (Mega-Wits). Multitasking is a permanent Enhancement which is always on and costs no Quantum points.
Mega Intelligence [3]
- Taint Resistance: The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
- Mental Prodigy (Tactics): +(Mega-Intelligence) dice to any roll made related to the field in question.
- Mental Prodigy (Engineering): +(Mega-Intelligence) dice to any roll made related to the field in question.
Cyberkinesis [4]
- Range: (Quantum + Cyberkinesis) x 10 Meters; Area: Special; Duration: Special; Effect: Controls computers and machines. ; Multiple Actions: Yes
- Control: (Manipulation + Cyberkinesis)
- Control machines, including purely mechanical ones.
- Fool: (Manipulation + Cyberkinesis)
- Trick security, surveillance and communications devices.
- Reprogram (Intelligence + Cyberkinesis)
- Forcibly alter the software or firmware of computerized devices.
- Overload (Wits + Cyberkinesis)
- Cause devices to jam or seize up.
Combat
Attacks
- Punch (Attack: d5 Damage: d2B)
Defense
Soak (Aggravated/Lethal/Bashing): 2A/7L/9B
- w/+2L/4B (Stamina)
- w/+2A/4L/4B/ (Quantum Natural Soak)
- w/1L/1B (Eufiber)
Character
Taint
Permanent Points: 3 (3 +[3 -3])
Temporary Points: 0
Aberrations:
Body Modifications
Bonus Points
Background: Eufiber (1), Allies (1), Cipher (3)
Willpower (6)
Abilities: Engineering (Computer) (4)
Nova Points
Abilities (5): Athletics, Physics, Drive, Tactics, Rapport, Style, Linguistics, Firearms, Academics
Attributes (4): Dexterity, Intelligence, Wits, Manipulation
Backgrounds (2): Resources, Node
Mega Attribute (14): Wits [3], Intelligence [3], Manipulation [1]
Tainted Quantum [3] (6)
Enhancements (2)
Cyberkinesis [4] (12)