Zen (Aberrant 2.0): Difference between revisions

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'''Alias:'''  Stephen DuPont<br>
'''Alias:'''  Stephen DuPont<br>
'''Player:''' Exhack<br>
'''Player:''' Exhack<br>
'''Allegiance:''' Team Yesterday<br>
'''Allegiance:''' Utopian Peacekeeping Force<br>
'''Concept:''' Aging Utopian Futurist, ''also'' The Dude<br>
'''Concept:''' Aging Utopian Futurist, ''also'' The Dude<br>
'''Eruption''': Excitement<br>
'''Eruption''': Excitement<br>
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'''Vice:''' Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.  <br>
'''Vice:''' Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.  <br>
'''Quantum:''' 1+3 <br>
'''Quantum:''' 1+3 <br>
* Quantum Pool: 10 + [(Quantum + Node) * 5]
* Quantum Pool: 60
'''Willpower:''' 9<br>
'''Willpower:''' 9<br>


===Health===
===Health===
Mega-Stamina eliminates ? points of wound penalty<br>
• [ ]x5 Bruised: -0<br>
• [ ]x5 Bruised: -0<br>
• [ ]x2 Hurt: -1<br>
• [ ]x2 Hurt: -1<br>
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===Physical (3)===
===Physical (3)===
'''Strength:''' 2<br>
'''Strength:''' 2<br>
:Brawl 2
:Brawl 1
'''Dexterity:''' 4<br>
'''Dexterity:''' 4 (Coordinated)<br>
:Martial Arts 2
:Firearms 4 (+2 Pistols)
:Drive 3
:Drive 3
:Athletics 5 (Thrown +2)
:Athletics 5
'''Stamina:''' 2<br>
'''Stamina:''' 2<br>
:Endurance 3
:Endurance 3
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:Instruction 3
:Instruction 3
:Command 1
:Command 1
'''Manipulation:''' 5<br>
'''Manipulation:''' 5 (Cunning)<br>
:Subterfuge 2
:Subterfuge 2
'''Appearance:''' 2<br>
'''Appearance:''' 2<br>
:Style 3
:Style 4


===Mental(7)===
===Mental(7)===
'''Wits:''' 5<br>
'''Wits:''' 5 (Ingenious)<br>
:Rapport 4
:Rapport 4
:Tactics 5 (Cyberwarfare +1)
:Tactics 5 (Cyberwarfare +1)
'''Intelligence:''' 5<br>
'''Intelligence:''' 5 (Rational)<br>
:Computer 5
:Computer 5
:Academics (Philosophy) 2
:Academics (Philosophy) 4
:Engineering (Computer) 5
:Engineering (Computer) 5
:Science (Quantum Theory) 5
:Science (Quantum Theory) 5
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'''Allies:''' 1 <br>
'''Allies:''' 1 <br>
'''Eufiber:''' 1 <br>
'''Eufiber:''' 1 <br>
'''Gadget:''' 5<br>
'''Resources:''' 5<br>


==Quantum ==
==Quantum ==
 
'''Mega Manipulation [1]'''
'''Mega Manipulation [2]'''
:''Trickster:'' +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
:''The Voice:'' Spend 1 Quantum to make a Sway roll via Manipulation + Relevant Social Ability, creating Intimate Sway, which has a difficulty of (Opponent's Wits). The victim may roll Willpower to resist. The timeframe of this action is 1 combat turn, but this can only be applied to one target and only may apply once per scene. Sway generated by The Voice cannot have its duration extended at all.
'''Mega Wits [3]'''
:''Trickster:'' +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.  
:''Multitasking:'' Multitasking reduces multiple action penalties by (Mega-Wits). Multitasking is a permanent Enhancement which is always on and costs no Quantum points.
'''Mega Wits [2]'''<br>
'''Mega Intelligence [3]'''
'''Mega Intelligence [2]'''
:''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
:''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
:''Mental Prodigy (Engineering)'':(Mega-Intelligence) dice to any roll made related to the field in question.
:''Mental Prodigy (Tactics):'' +(Mega-Intelligence) dice to any roll made related to the field in question.
:''Mental Prodigy (Tactical)'': (Mega-Intelligence) dice to any roll made related to the field in question.
:''Mental Prodigy (Engineering):'' +(Mega-Intelligence) dice to any roll made related to the field in question.


'''Cyberkinesis [4]'''
'''Cyberkinesis [4]'''
:Range: ; Area: ; Duration: ; Effect: Controls computers and machines. ; Multiple Actions: Yes
:Range: (Quantum + Cyberkinesis) x 10 Meters; Area: Special; Duration: Special; Effect: Controls computers and machines. ; Multiple Actions: Yes
:''Control'': (Manipulation + Cyberkinesis)
:''Control'': (Manipulation + Cyberkinesis)
::Control machines, including purely mechanical ones.
::Control machines, including purely mechanical ones.
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:''Overload'' (Wits + Cyberkinesis)
:''Overload'' (Wits + Cyberkinesis)
::Cause devices to jam or seize up.
::Cause devices to jam or seize up.
'''Psychic Shield [2]'''
:Range: Self; Area: N/A; Duration: Permanent; Effect: Provides two extra successes per dot to resist mental powers. ; Multiple Actions: N/A
::Adds 2 successes to resist mental control, and 2 successes on the resistance roll against mental attacks. Does not resist emotional control or manipulation.
'''Gadget: Kon-paku Disc (Razor Disc) [5]'''
:''Quantum'' 2
:''Attributes'' Strength 5 (Mega 1), Dexterity 5 (Mega 1), Stamina 4, Intelligence 1, Wits 1, Perception 4
:''Abilities'' Athletics 4, Brawl 4, Might 4, Awareness 4
:''Claw'' 2 (Aggravated, Armor Piercing)
::Damage: d9L+[5L]+2A (-2 Soak)
:''Armor'' 2 (Soak [2], Impervious)
::Soak: 1A/14L/14B


==Combat==
==Combat==


===Attacks===
===Attacks===
:Punch (Attack: d5   Damage: d2B)
:Punch (Attack: d5 Damage: d2B)
:Disc Throw (Attack: d12  Damage: d9L+[5] +2A Piercing)


===Defense===
===Defense===
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===Taint===
===Taint===
Permanent Points: 1 (3 -2)<br>
Permanent Points: 3 (3 +[3 -3])<br>
Temporary Points: 0<br>
Temporary Points: 0<br>


''Aberrations:'' <br>
''Aberrations:''


===Body Modifications===
===Body Modifications===
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===Nova Points===
===Nova Points===
Abilities (4): Athletics, Physics (Quantum Theory), Drive, Tactics, Rapport, Style, Linguistics<br>
Abilities (5): Athletics, Physics, Drive, Tactics, Rapport, Style, Linguistics, Firearms, Academics<br>
Attributes (3): Dexterity, Intelligence, Wits, Manipulation<br>
Attributes (4): Dexterity, Intelligence, Wits, Manipulation<br>
Backgrounds (4): Gadget [5], Node<br>
Backgrounds (2): Resources, Node<br>
Mega Attribute (12): Wits [2], Intelligence [2], Manipulation [2]<br>
Mega Attribute (14): Wits [3], Intelligence [3], Manipulation [1]<br>
Quantum [3] (15)<br>
Tainted Quantum [3] (6)<br>
Enhancements (5)<br>
Enhancements (2)<br>
Cyberkinesis [4] (12)<br>
Cyberkinesis [4] (12)<br>
Psychic Shield [2] (2)<br>
=== Gadget NP ===
Quantum [2] (10)<br>
Attributes (10): Strength [5], Stamina [4], Dexterity [5], Intelligence [1], Wits [1], Perception [4]<br>
Abilities (4): Athletics [4], Brawl [4], Might [4], Awareness [4]<br>
Mega Attributes (4): Strength [1], Dexterity [1]<br>
Flight [2] (4)<br>
Blade [2] (2)<br>
:Aggravated (2)
:Armor Piercing (2)
Armor [2] (2)<br>
:Impervious (2)
:Soak [2] (2)


==Experience==
==Experience==

Latest revision as of 17:02, 15 January 2011

Vital Statistics

CODENAME: Zen
Alias: Stephen DuPont
Player: Exhack
Allegiance: Utopian Peacekeeping Force
Concept: Aging Utopian Futurist, also The Dude
Eruption: Excitement
Nature Architect/Perfectionist
Virtue: Regain WP when your character takes a concrete step towards realizing his greater goal.
Vice: Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.
Quantum: 1+3

  • Quantum Pool: 60

Willpower: 9

Health

• [ ]x5 Bruised: -0
• [ ]x2 Hurt: -1
• [ ]x2 Injured: -2
• [ ]x1 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead

Attributes/Abilities/Megas

Physical (3)

Strength: 2

Brawl 1

Dexterity: 4 (Coordinated)

Firearms 4 (+2 Pistols)
Drive 3
Athletics 5

Stamina: 2

Endurance 3
Resistance 3

Social(5)

Charisma: 3

Etiquette 2
Instruction 3
Command 1

Manipulation: 5 (Cunning)

Subterfuge 2

Appearance: 2

Style 4

Mental(7)

Wits: 5 (Ingenious)

Rapport 4
Tactics 5 (Cyberwarfare +1)

Intelligence: 5 (Rational)

Computer 5
Academics (Philosophy) 4
Engineering (Computer) 5
Science (Quantum Theory) 5
Linguistics (English, French, Japanese) 2

Perception: 2

Backgrounds

Node 5
Contacts: 3
Influence: 3
Cipher: 4
Allies: 1
Eufiber: 1
Resources: 5

Quantum

Mega Manipulation [1]

Trickster: +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.

Mega Wits [3]

Multitasking: Multitasking reduces multiple action penalties by (Mega-Wits). Multitasking is a permanent Enhancement which is always on and costs no Quantum points.

Mega Intelligence [3]

Taint Resistance: The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
Mental Prodigy (Tactics): +(Mega-Intelligence) dice to any roll made related to the field in question.
Mental Prodigy (Engineering): +(Mega-Intelligence) dice to any roll made related to the field in question.

Cyberkinesis [4]

Range: (Quantum + Cyberkinesis) x 10 Meters; Area: Special; Duration: Special; Effect: Controls computers and machines. ; Multiple Actions: Yes
Control: (Manipulation + Cyberkinesis)
Control machines, including purely mechanical ones.
Fool: (Manipulation + Cyberkinesis)
Trick security, surveillance and communications devices.
Reprogram (Intelligence + Cyberkinesis)
Forcibly alter the software or firmware of computerized devices.
Overload (Wits + Cyberkinesis)
Cause devices to jam or seize up.

Combat

Attacks

Punch (Attack: d5 Damage: d2B)

Defense

Soak (Aggravated/Lethal/Bashing): 2A/7L/9B

w/+2L/4B (Stamina)
w/+2A/4L/4B/ (Quantum Natural Soak)
w/1L/1B (Eufiber)

Character

Taint

Permanent Points: 3 (3 +[3 -3])
Temporary Points: 0

Aberrations:

Body Modifications

Bonus Points

Background: Eufiber (1), Allies (1), Cipher (3)
Willpower (6)
Abilities: Engineering (Computer) (4)

Nova Points

Abilities (5): Athletics, Physics, Drive, Tactics, Rapport, Style, Linguistics, Firearms, Academics
Attributes (4): Dexterity, Intelligence, Wits, Manipulation
Backgrounds (2): Resources, Node
Mega Attribute (14): Wits [3], Intelligence [3], Manipulation [1]
Tainted Quantum [3] (6)
Enhancements (2)
Cyberkinesis [4] (12)

Experience