Zen (Aberrant 2.0): Difference between revisions

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== Zen ==
=Vital Statistics=
'''CODENAME:''' Zen<br>
'''Alias:'''  Stephen DuPont<br>
'''Player:''' Exhack<br>
'''Allegiance:''' Utopian Peacekeeping Force<br>
'''Concept:''' Aging Utopian Futurist, ''also'' The Dude<br>
'''Eruption''': Excitement<br>
'''Nature''' Architect/Perfectionist<br>
'''Virtue:''' Regain WP when your character takes a concrete step towards realizing his greater goal.  <br>
'''Vice:''' Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.  <br>
'''Quantum:''' 1+3 <br>
* Quantum Pool: 60
'''Willpower:''' 9<br>


'''Real Name:'''
===Health===
:'''Concept:''' ''The Dude'' is Neon Jedi Hacker Batman
• [ ]x5 Bruised: -0<br>
:'''Demeanor:''' Jester - Doesn't take anything ''too'' seriously.
• [ ]x2 Hurt: -1<br>
:'''Nature:'''
• [ ]x2 Injured: -2<br>
::Paragon (Virtue) - Lives by high principles and feels an obligation to the world.
• [ ]x1 Crippled: -4<br>
::Perfectionist (Vice) - A player who only ''responds'' to threats and never plots his moves is always going to lose!
• [ ]x1 Incapacitated<br>
:'''History'''
• [ ]Dead<br>


==== Combat ====
==Attributes/Abilities/Megas==
:Health -0/-1 x 2 /-2 x 2/-4/Incapacitated
:Quantum ●●●●
::Quantum Pool
:Willpower ●●●●● ●●●●●
:Taint 0


==== Backgrounds ====
===Physical (3)===
:Backing (University of Michigan) ●●●
'''Strength:''' 2<br>
:Contacts ●
:Brawl 1
:Eufiber ●●
'''Dexterity:''' 4 (Coordinated)<br>
:Resources ●●●
:Firearms 4 (+2 Pistols)
:Node ●●
:Drive 3
:Gadget ●●●●●
:Athletics 5
'''Stamina:''' 2<br>
:Endurance 3
:Resistance 3


=== Attributes ===
===Social(5)===
'''Charisma:''' 3<br>
:Etiquette 2
:Instruction 3
:Command 1
'''Manipulation:''' 5 (Cunning)<br>
:Subterfuge 2
'''Appearance:''' 2<br>
:Style 4


==== Physical ====
===Mental(7)===
:Strength ●●
'''Wits:''' 5 (Ingenious)<br>
:Dexterity ●●●
:Rapport 4
:Stamina ●●●
:Tactics 5 (Cyberwarfare +1)
==== Social ====
'''Intelligence:''' 5 (Rational)<br>
:Appearance ●●
:Computer 5
:Charisma ●●
:Academics (Philosophy) 4
:Manipulation ●●
:Engineering (Computer) 5
==== Mental ====
:Science (Quantum Theory) 5
:Perception ●●
:Linguistics (English, French, Japanese) 2
:Intelligence ●●●●●
'''Perception:''' 2<br>
:Wits ●●●●●


=== Abilities ===
==Backgrounds==
'''Node''' 5 <br>
'''Contacts:''' 3 <br>
'''Influence:''' 3 <br>
'''Cipher:''' 4 <br>
'''Allies:''' 1 <br>
'''Eufiber:''' 1 <br>
'''Resources:''' 5<br>


==== Strength ====
==Quantum ==
:Brawl
'''Mega Manipulation [1]'''
:Melee
:''Trickster:'' +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
:Might
'''Mega Wits [3]'''
==== Dexterity ====
:''Multitasking:'' Multitasking reduces multiple action penalties by (Mega-Wits). Multitasking is a permanent Enhancement which is always on and costs no Quantum points.
:Athletics ●●●● (+2 Thrown)
'''Mega Intelligence [3]'''
:Drive ●●
:''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
:Firearms
:''Mental Prodigy (Tactics):'' +(Mega-Intelligence) dice to any roll made related to the field in question.
:Heavy Weapons
:''Mental Prodigy (Engineering):'' +(Mega-Intelligence) dice to any roll made related to the field in question.
:Legerdemain
:Martial Arts ●●
:Pilot
:Stealth
==== Stamina ====
:Endurance ●●●
:Resistance ●●●
==== Perception ====
:Awareness ●
:Investigation ●●●
:Gunnery
==== Intelligence ====
:Academics ●●●
:Bureaucracy
:Computer ●●●●●
:Engineering ●●●●● (Computer +1)
:Intrusion ●●
:Linguistics (English, German)
:Medicine
:Science ●●●●● (Quantum Theory +1)
:Survival
==== Wits ====
:Art
:Biz
:Rapport ●●
:Tactics ●●● (Strategy Games +1)
==== Appearance ====
:Intimidation
:Style ●●
==== Manipulation ====
:Interrogation
:Streetwise
:Subterfuge
==== Charisma ====
:Command
:Etiquette ●
:Perform
:Instruction ●●


=== Powers ===
'''Cyberkinesis [4]'''
:Range: (Quantum + Cyberkinesis) x 10 Meters; Area: Special; Duration: Special; Effect: Controls computers and machines. ; Multiple Actions: Yes
:''Control'': (Manipulation + Cyberkinesis)
::Control machines, including purely mechanical ones.
:''Fool'': (Manipulation + Cyberkinesis)
::Trick security, surveillance and communications devices.
:''Reprogram'' (Intelligence + Cyberkinesis)
::Forcibly alter the software or firmware of computerized devices.
:''Overload'' (Wits + Cyberkinesis)
::Cause devices to jam or seize up.


:Mega Intelligence ●
==Combat==
::Analyze Weakness
:Mega Wits ●
::Quickness
:Cyberkinesis ●●
::Control
::Overload
:Matter Control ●
::Destruction
:Matter Creation ●●


=== Inventory ===
===Attacks===
:Punch (Attack: d5 Damage: d2B)


'''Gadget ●●●●● - Zen's Disc'''
===Defense===
Soak (Aggravated/Lethal/Bashing): 2A/7L/9B<br>
:w/+2L/4B (Stamina)
:w/+2A/4L/4B/ (Quantum Natural Soak)
:w/1L/1B (Eufiber)


=== Advancement ===
==Character==


==== BP ====
===Taint===
Permanent Points: 3 (3 +[3 -3])<br>
Temporary Points: 0<br>


:Backgrounds (Resources, Node) 5 BP
''Aberrations:''
:Willpower 7 BP
:Abilities (Physics, Computer) 2 BP


==== NP ====
===Body Modifications===
:Abilities 4 NP
 
:Attributes 1 NP
===Bonus Points===
:Quantum 15 NP
Background: Eufiber (1), Allies (1), Cipher (3)<br>
:Mega Attributes 4 NP
Willpower (6)<br>
:Cyberkinesis 6 NP
Abilities: Engineering (Computer) (4)<br>
:Matter Creation 6 NP
 
:Matter Control 3 NP
===Nova Points===
:Enhancement 2 NP
Abilities (5): Athletics, Physics, Drive, Tactics, Rapport, Style, Linguistics, Firearms, Academics<br>
:Background (Gadget) 2 NP
Attributes (4): Dexterity, Intelligence, Wits, Manipulation<br>
Backgrounds (2): Resources, Node<br>
Mega Attribute (14): Wits [3], Intelligence [3], Manipulation [1]<br>
Tainted Quantum [3] (6)<br>
Enhancements (2)<br>
Cyberkinesis [4] (12)<br>
 
==Experience==

Latest revision as of 17:02, 15 January 2011

Vital Statistics

CODENAME: Zen
Alias: Stephen DuPont
Player: Exhack
Allegiance: Utopian Peacekeeping Force
Concept: Aging Utopian Futurist, also The Dude
Eruption: Excitement
Nature Architect/Perfectionist
Virtue: Regain WP when your character takes a concrete step towards realizing his greater goal.
Vice: Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.
Quantum: 1+3

  • Quantum Pool: 60

Willpower: 9

Health

• [ ]x5 Bruised: -0
• [ ]x2 Hurt: -1
• [ ]x2 Injured: -2
• [ ]x1 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead

Attributes/Abilities/Megas

Physical (3)

Strength: 2

Brawl 1

Dexterity: 4 (Coordinated)

Firearms 4 (+2 Pistols)
Drive 3
Athletics 5

Stamina: 2

Endurance 3
Resistance 3

Social(5)

Charisma: 3

Etiquette 2
Instruction 3
Command 1

Manipulation: 5 (Cunning)

Subterfuge 2

Appearance: 2

Style 4

Mental(7)

Wits: 5 (Ingenious)

Rapport 4
Tactics 5 (Cyberwarfare +1)

Intelligence: 5 (Rational)

Computer 5
Academics (Philosophy) 4
Engineering (Computer) 5
Science (Quantum Theory) 5
Linguistics (English, French, Japanese) 2

Perception: 2

Backgrounds

Node 5
Contacts: 3
Influence: 3
Cipher: 4
Allies: 1
Eufiber: 1
Resources: 5

Quantum

Mega Manipulation [1]

Trickster: +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.

Mega Wits [3]

Multitasking: Multitasking reduces multiple action penalties by (Mega-Wits). Multitasking is a permanent Enhancement which is always on and costs no Quantum points.

Mega Intelligence [3]

Taint Resistance: The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
Mental Prodigy (Tactics): +(Mega-Intelligence) dice to any roll made related to the field in question.
Mental Prodigy (Engineering): +(Mega-Intelligence) dice to any roll made related to the field in question.

Cyberkinesis [4]

Range: (Quantum + Cyberkinesis) x 10 Meters; Area: Special; Duration: Special; Effect: Controls computers and machines. ; Multiple Actions: Yes
Control: (Manipulation + Cyberkinesis)
Control machines, including purely mechanical ones.
Fool: (Manipulation + Cyberkinesis)
Trick security, surveillance and communications devices.
Reprogram (Intelligence + Cyberkinesis)
Forcibly alter the software or firmware of computerized devices.
Overload (Wits + Cyberkinesis)
Cause devices to jam or seize up.

Combat

Attacks

Punch (Attack: d5 Damage: d2B)

Defense

Soak (Aggravated/Lethal/Bashing): 2A/7L/9B

w/+2L/4B (Stamina)
w/+2A/4L/4B/ (Quantum Natural Soak)
w/1L/1B (Eufiber)

Character

Taint

Permanent Points: 3 (3 +[3 -3])
Temporary Points: 0

Aberrations:

Body Modifications

Bonus Points

Background: Eufiber (1), Allies (1), Cipher (3)
Willpower (6)
Abilities: Engineering (Computer) (4)

Nova Points

Abilities (5): Athletics, Physics, Drive, Tactics, Rapport, Style, Linguistics, Firearms, Academics
Attributes (4): Dexterity, Intelligence, Wits, Manipulation
Backgrounds (2): Resources, Node
Mega Attribute (14): Wits [3], Intelligence [3], Manipulation [1]
Tainted Quantum [3] (6)
Enhancements (2)
Cyberkinesis [4] (12)

Experience