Difference between revisions of "Zen (Aberrant 2.0)"

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===Health===
 
===Health===
 
Mega-Stamina eliminates ? points of wound penalty<br>
 
Mega-Stamina eliminates ? points of wound penalty<br>
• [ ]x8 Bruised: -0<br>
+
• [ ]x5 Bruised: -0<br>
• [ ]x5 Hurt: -1<br>
+
• [ ]x2 Hurt: -1<br>
 
• [ ]x2 Injured: -2<br>
 
• [ ]x2 Injured: -2<br>
 
• [ ]x1 Crippled: -4<br>
 
• [ ]x1 Crippled: -4<br>
Line 43: Line 43:
 
:Subterfuge 2
 
:Subterfuge 2
 
'''Appearance:''' 2<br>
 
'''Appearance:''' 2<br>
:Style 4
+
:Style 3
  
 
===Mental(7)===
 
===Mental(7)===
Line 54: Line 54:
 
:Engineering (Computer) 5
 
:Engineering (Computer) 5
 
:Science (Quantum Theory) 5
 
:Science (Quantum Theory) 5
:Linguistics (English, French) 1
+
:Linguistics (English, French, Japanese) 2
 
'''Perception:''' 2<br>
 
'''Perception:''' 2<br>
  
Line 69: Line 69:
  
 
'''Mega Manipulation [2]'''
 
'''Mega Manipulation [2]'''
:''The Voice:'' The Nova may affect any one person within 20 meters who can hear them without any significant impedement, and force them to take any command which can be performed in a single movement. Even a net single success on a Manipulation roll allows it to work, but The Voice may be resisted by an opposed Wits roll. The character can also spend Willpower at a 1:1 rate to negate successes.
+
:''The Voice:'' Spend 1 Quantum to make a Sway roll via Manipulation + Relevant Social Ability, creating Intimate Sway, which has a difficulty of (Opponent's Wits). The victim may roll Willpower to resist. The timeframe of this action is 1 combat turn, but this can only be applied to one target and only may apply once per scene. Sway generated by The Voice cannot have its duration extended at all.  
:''Trickster:'' Whenever the Nova attempts to fool, trick or deceive another character, they receive 3 automatic successes on any roll necessary to the task. The character must spend a Quantum to activate it and the effects last for the duration of the situation the Nova is seeking to turn to his advantage.
+
:''Trickster:'' +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.  
'''Mega Wits [2]'''
+
'''Mega Wits [2]'''<br>
 
'''Mega Intelligence [2]'''
 
'''Mega Intelligence [2]'''
 
:''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
 
:''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
:''Mental Prodigy (Engineering)'': Whenever the Nova works with electronics or mechanical devices, the player may make an Intelligence roll. For each success he achieves, he may roll on extra die when making Engineering or related rolls.
+
:''Mental Prodigy (Engineering)'':(Mega-Intelligence) dice to any roll made related to the field in question.
:''Mental Prodigy (Tactical)'': Whenever the Nova is concerned with a problem or situation concerning tactics, strategy or warfare, the player may make an intelligence roll. For each success he achieves, he may roll on extra die when making Engineering or related rolls. He also permanently gains + 3 Initiative
+
:''Mental Prodigy (Tactical)'': (Mega-Intelligence) dice to any roll made related to the field in question.
  
 
'''Cyberkinesis [4]'''
 
'''Cyberkinesis [4]'''
:Range: ; Area: ; Duration: ; Effect:Controls computers and machines. ; Multiple Actions: Yes
+
:Range: ; Area: ; Duration: ; Effect: Controls computers and machines. ; Multiple Actions: Yes
 
:''Control'': (Manipulation + Cyberkinesis)
 
:''Control'': (Manipulation + Cyberkinesis)
 
::Control machines, including purely mechanical ones.
 
::Control machines, including purely mechanical ones.
Line 88: Line 88:
 
::Cause devices to jam or seize up.
 
::Cause devices to jam or seize up.
  
'''Psychic Shield [3]'''
+
'''Psychic Shield [2]'''
 
:Range: Self; Area: N/A; Duration: Permanent; Effect: Provides two extra successes per dot to resist mental powers. ; Multiple Actions: N/A
 
:Range: Self; Area: N/A; Duration: Permanent; Effect: Provides two extra successes per dot to resist mental powers. ; Multiple Actions: N/A
::Adds 2 successes to resist mental control, and 2 soak to resist mental attacks. Does not resist emotional control or manipulation.
+
::Adds 2 successes to resist mental control, and 2 successes on the resistance roll against mental attacks. Does not resist emotional control or manipulation.
  
'''Gadget [5]'''
+
'''Gadget: Kon-paku Disc (Razor Disc) [5]'''
 +
:''Quantum'' 2
 +
:''Attributes'' Strength 5 (Mega 1), Dexterity 5 (Mega 1), Stamina 4, Intelligence 1, Wits 1, Perception 4
 +
:''Abilities'' Athletics 4, Brawl 4, Might 4, Awareness 4
 +
:''Claw'' 2 (Aggravated, Armor Piercing)
 +
::Damage: d9L+[5L]+2A (-2 Soak)
 +
:''Armor'' 2 (Soak [2], Impervious)
 +
::Soak: 1A/14L/14B
  
 
==Combat==
 
==Combat==
  
 
===Attacks===
 
===Attacks===
: Punch (Attack: d0   Damage: d+[0])
+
:Punch (Attack: d5   Damage: d2B)
: Disc Throw (Attack: d0   Damage: d0+[0])
+
:Disc Throw (Attack: d12   Damage: d9L+[5] +2A Piercing)
  
 
===Defense===
 
===Defense===
Soak (Aggravated/Lethal/Bashing): 0A/0L/0B<br>
+
Soak (Aggravated/Lethal/Bashing): 2A/7L/9B<br>
: w/+0L/0B (Stamina) 0L/0B
+
:w/+2L/4B (Stamina)
: w/2A/+4L/4B/ (Quantum Natural Soak) 0L/0B (Stacks with Stamina/M-Stamina Soak)
+
:w/+2A/4L/4B/ (Quantum Natural Soak)
 
+
:w/1L/1B (Eufiber)
  
 
==Character==
 
==Character==
  
 
===Taint===
 
===Taint===
Permanent Points: 3<br>
+
Permanent Points: 1 (3 -2)<br>
 
Temporary Points: 0<br>
 
Temporary Points: 0<br>
  
Line 122: Line 129:
  
 
===Nova Points===
 
===Nova Points===
Abilities (4): Athletics, Physics (Quantum Theory), Drive, Tactics, Rapport, Style<br>
+
Abilities (4): Athletics, Physics (Quantum Theory), Drive, Tactics, Rapport, Style, Linguistics<br>
 
Attributes (3): Dexterity, Intelligence, Wits, Manipulation<br>
 
Attributes (3): Dexterity, Intelligence, Wits, Manipulation<br>
Backgrounds (3): Gadget, Node<br>
+
Backgrounds (4): Gadget [5], Node<br>
 
Mega Attribute (12): Wits [2], Intelligence [2], Manipulation [2]<br>
 
Mega Attribute (12): Wits [2], Intelligence [2], Manipulation [2]<br>
 
Quantum [3] (15)<br>
 
Quantum [3] (15)<br>
 
Enhancements (5)<br>
 
Enhancements (5)<br>
 
Cyberkinesis [4] (12)<br>
 
Cyberkinesis [4] (12)<br>
Psychic Shield [3] (3)<br>
+
Psychic Shield [2] (2)<br>
 +
 
 +
=== Gadget NP ===
 +
Quantum [2] (10)<br>
 +
Attributes (10): Strength [5], Stamina [4], Dexterity [5], Intelligence [1], Wits [1], Perception [4]<br>
 +
Abilities (4): Athletics [4], Brawl [4], Might [4], Awareness [4]<br>
 +
Mega Attributes (4): Strength [1], Dexterity [1]<br>
 +
Flight [2] (4)<br>
 +
Blade [2] (2)<br>
 +
:Aggravated (2)
 +
:Armor Piercing (2)
 +
Armor [2] (2)<br>
 +
:Impervious (2)
 +
:Soak [2] (2)
  
 
==Experience==
 
==Experience==

Revision as of 13:01, 15 January 2011

Vital Statistics

CODENAME: Zen
Alias: Stephen DuPont
Player: Exhack
Allegiance: Team Yesterday
Concept: Aging Utopian Futurist, also The Dude
Eruption: Excitement
Nature Architect/Perfectionist
Virtue: Regain WP when your character takes a concrete step towards realizing his greater goal.
Vice: Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.
Quantum: 1+3

  • Quantum Pool: 10 + [(Quantum + Node) * 5]

Willpower: 9

Health

Mega-Stamina eliminates ? points of wound penalty
• [ ]x5 Bruised: -0
• [ ]x2 Hurt: -1
• [ ]x2 Injured: -2
• [ ]x1 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead

Attributes/Abilities/Megas

Physical (3)

Strength: 2

Brawl 2

Dexterity: 4

Martial Arts 2
Drive 3
Athletics 5 (Thrown +2)

Stamina: 2

Endurance 3
Resistance 3

Social(5)

Charisma: 3

Etiquette 2
Instruction 3
Command 1

Manipulation: 5

Subterfuge 2

Appearance: 2

Style 3

Mental(7)

Wits: 5

Rapport 4
Tactics 5 (Cyberwarfare +1)

Intelligence: 5

Computer 5
Academics (Philosophy) 2
Engineering (Computer) 5
Science (Quantum Theory) 5
Linguistics (English, French, Japanese) 2

Perception: 2

Backgrounds

Node 5
Contacts: 3
Influence: 3
Cipher: 4
Allies: 1
Eufiber: 1
Gadget: 5

Quantum

Mega Manipulation [2]

The Voice: Spend 1 Quantum to make a Sway roll via Manipulation + Relevant Social Ability, creating Intimate Sway, which has a difficulty of (Opponent's Wits). The victim may roll Willpower to resist. The timeframe of this action is 1 combat turn, but this can only be applied to one target and only may apply once per scene. Sway generated by The Voice cannot have its duration extended at all.
Trickster: +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.

Mega Wits [2]
Mega Intelligence [2]

Taint Resistance: The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
Mental Prodigy (Engineering):(Mega-Intelligence) dice to any roll made related to the field in question.
Mental Prodigy (Tactical): (Mega-Intelligence) dice to any roll made related to the field in question.

Cyberkinesis [4]

Range: ; Area: ; Duration: ; Effect: Controls computers and machines. ; Multiple Actions: Yes
Control: (Manipulation + Cyberkinesis)
Control machines, including purely mechanical ones.
Fool: (Manipulation + Cyberkinesis)
Trick security, surveillance and communications devices.
Reprogram (Intelligence + Cyberkinesis)
Forcibly alter the software or firmware of computerized devices.
Overload (Wits + Cyberkinesis)
Cause devices to jam or seize up.

Psychic Shield [2]

Range: Self; Area: N/A; Duration: Permanent; Effect: Provides two extra successes per dot to resist mental powers. ; Multiple Actions: N/A
Adds 2 successes to resist mental control, and 2 successes on the resistance roll against mental attacks. Does not resist emotional control or manipulation.

Gadget: Kon-paku Disc (Razor Disc) [5]

Quantum 2
Attributes Strength 5 (Mega 1), Dexterity 5 (Mega 1), Stamina 4, Intelligence 1, Wits 1, Perception 4
Abilities Athletics 4, Brawl 4, Might 4, Awareness 4
Claw 2 (Aggravated, Armor Piercing)
Damage: d9L+[5L]+2A (-2 Soak)
Armor 2 (Soak [2], Impervious)
Soak: 1A/14L/14B

Combat

Attacks

Punch (Attack: d5 Damage: d2B)
Disc Throw (Attack: d12 Damage: d9L+[5] +2A Piercing)

Defense

Soak (Aggravated/Lethal/Bashing): 2A/7L/9B

w/+2L/4B (Stamina)
w/+2A/4L/4B/ (Quantum Natural Soak)
w/1L/1B (Eufiber)

Character

Taint

Permanent Points: 1 (3 -2)
Temporary Points: 0

Aberrations:

Body Modifications

Bonus Points

Background: Eufiber (1), Allies (1), Cipher (3)
Willpower (6)
Abilities: Engineering (Computer) (4)

Nova Points

Abilities (4): Athletics, Physics (Quantum Theory), Drive, Tactics, Rapport, Style, Linguistics
Attributes (3): Dexterity, Intelligence, Wits, Manipulation
Backgrounds (4): Gadget [5], Node
Mega Attribute (12): Wits [2], Intelligence [2], Manipulation [2]
Quantum [3] (15)
Enhancements (5)
Cyberkinesis [4] (12)
Psychic Shield [2] (2)

Gadget NP

Quantum [2] (10)
Attributes (10): Strength [5], Stamina [4], Dexterity [5], Intelligence [1], Wits [1], Perception [4]
Abilities (4): Athletics [4], Brawl [4], Might [4], Awareness [4]
Mega Attributes (4): Strength [1], Dexterity [1]
Flight [2] (4)
Blade [2] (2)

Aggravated (2)
Armor Piercing (2)

Armor [2] (2)

Impervious (2)
Soak [2] (2)

Experience