Talk:Avicenna Fresnel: Difference between revisions

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MJ12 Commando (talk | contribs)
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Line 17: Line 17:
:: Brawl 1
:: Brawl 1
Dexterity 5 (Swift)
Dexterity 5 (Swift)
: Mega-Dexterity 1 (Fast Tasks)
: Mega-Dexterity 2 (Fast Tasks)
:: Drive 1
:: Drive 1
:: Martial Arts 1
:: Martial Arts 1
Line 30: Line 30:
:: Awareness 3
:: Awareness 3
: Intelligence 5 (Brilliant)
: Intelligence 5 (Brilliant)
:: Mega-Intelligence 4 (Discerning Mind, Scientific Prodigy)
:: Mega-Intelligence 4 (Discerning Mind, Scientific Prodigy, Taint Resistance)
:: Science 5
:: Science 5
::: Quantum Devices +3
::: Quantum Devices + 2
:: Computers 3
:: Computers 3
:: Engineering 2
:: Engineering 2
Line 38: Line 38:
:: Linguistics 2 (English, French, Chinese)
:: Linguistics 2 (English, French, Chinese)
: Wits 4 (Fast Thinker)
: Wits 4 (Fast Thinker)
:: Mega-Wits 1 (Multitasking)
:: Mega-Wits 2 (Multitasking)
:: Biz 1
:: Biz 1


Line 69: Line 69:
:-2 BP for 2 background dots
:-2 BP for 2 background dots
:+2 BP for Aberration: Energy Emissions (small objects around her are repulsed or occasionally attracted)
:+2 BP for Aberration: Energy Emissions (small objects around her are repulsed or occasionally attracted)
:+1 BP for Aberration: Glow (spacetime ripples)
:+1 BP for Aberration: Anima Banner (accretion-disk!)
:+1 BP for Aberration: Anima Banner (accretion-disk!)
:+1 BP for Debt (1 pt Flaw)
:+2 BP for Debt (1 pt Flaw)
:: Sometimes when you get in too deep, you need someone to pull you out.
:: Sometimes when you get in too deep, you need someone to pull you out.


Line 94: Line 93:
=Depletables=
=Depletables=
Quantum 5
Quantum 5
: Taint 3
: Taint 3 (6 XP body modifications, 1 aberration pt)
: Temporary Taint 0/10
: Temporary Taint 0/10
: Quantum Pool 30/30
: Quantum Pool 45/45
Willpower 4
Willpower 7
: Temporary Willpower 4
: Temporary Willpower 7


=Quantum Powers=
=Quantum Powers=
Spatial Manipulation
'''Spatial Manipulation''' (Armor Piercing, each net success reduces soak against power by 2)
: Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
: Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
: Ripple Shield (8d + 1 pool to deflect ranged attacks with. Every success on the roll becomes +4B/4L soak vs. ranged, every 2 successes on roll becomes 1 success on redirection.
: Ripple Shield (Specialized [Ranged Attacks] Deflection + Soak)
: Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
:: +5 difficulty to be hit by any ranged attack, +10B/10L/0A power soak against ranged attacks
: Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost
: Spatial Shockwave-Accuracy 13d + 2 (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 20B + [10], 3Q Cost
: Warp (Roll 10d + 5 for distance, 10d for accuracy)
: Spatial Lance (Point Spatial Shockwave)-Accuracy 11d + 2, Range 150m, Damage 20L + [10], 3Q Cost/action
: Warp (Roll 10d + 5 for distance, 11d for accuracy)
:: Max. teleport distance of ''at least'' 20,000 km, x10 for every additional success on the 10d rolled.
:: Max. teleport distance of ''at least'' 20,000 km, x10 for every additional success on the 10d rolled.
: Spatial Compression (3,000 km/h strategic movement, x30 to tactical movement)
: Spatial Compression (3,000 km/h strategic movement, x30 to tactical movement)
Mega-Attribute Enhancements
 
: Adaptability: Survive any environment with no problems (always on, no cost).
'''Mega-Attribute Enhancements'''
 
: Accuracy: +1 accuracy to all Nova powers, +2 to first turn aiming bonuses
: Adaptability: Survive any environment with no problems (always on, no cost), +(Mega-Stamina) dice to resist toxins or diseases that the Nova is not immune to.
: Discerning Mind: +6d to willpower rolls to resist mental influence (always on, no cost).
: Discerning Mind: +6d to willpower rolls to resist mental influence (always on, no cost).
: Scientific Prodigy: 5d + 3 pool for science rolls, successes add dice to any Science roll.
: Scientific Prodigy: +4d for science rolls, successes add dice to any Science roll.
: Multitasking: 1Q to activate per turn, 3d pool, success means halved multiple action penalties for that turn.
: Multitasking: -2 to multiple action penalties.
 
'''Body Modifications'''
: Lateral Line (can sense nervous systems of nearby living things via Per + Awareness): 4 XP
: Extra Health Levels (2 x -2, 2 x -4): 2 XP


=Equipment=
=Equipment=
Line 125: Line 132:
:: Improved Jump x 1
:: Improved Jump x 1
:: Quantum 1
:: Quantum 1
Quantum Channeling Tattoo
: Quantum 5
: Mega-Dexterity 1
: Mega-Appearance 2
: Spatial Lance 5 (Integrated spatial manipulation subsystems)
: Warp 1
: 15 Quantum Points available (for use of Spatial Lance or Warp)
: 12 month lifespan (requires maintenance every 12 months)


=Combat=
=Combat=
Line 146: Line 144:


==Defenses==
==Defenses==
Soak: 4B/2L + 2B/1L + 10B/9L = 16B/12L
Soak: 20B/19L/2A
: Ripple Shield adds +4B/4L soak v. ranged per success, deflects ranged attacks with pool of 8d + 1, every 2 successes becomes 1 success for deflection
: Natural Soak: 5B/5L/2A (Quantum), 6B/4L (M-Sta) = 5B/5L/2A + 3B/2L = 8B/7L/2A
: Power: 10B/10L/0A (versus ranged only), 9B/9L/0A (from devices) = 9B/9L/0A + 5B/5L/0A (v. ranged) = 9B/9L/0A (14B/14L/0A against ranged)
: Armor: 3B/3L/0A (Eufiber)


Health Levels
Health Levels (subtract 2 from all wound penalties)
: -0 (Bruised) x 2
: -0 x 8 (+5 from Quantum, +2 from M-Sta)
: -0 (Hurt) x 1
: -1 x 4 (+2 from M-Sta)
: -0 (Injured) x 1
: -2 x 6 (+2 from M-Sta, +2 from body mods)
: -0 (Wounded) x 1
: -4 x 5 (+2 from M-Sta, +2 from body mods)
: -1 (Maimed) x 1
: -2 (Crippled) x 1
: Incapacitated x 1
: Incapacitated x 1
: Dead
: Dead


Willpower 4
Willpower 7
: Willpower 11 versus persuasion/psychic attack.
: 14 points of Casual Sway required to create Intimate Sway
: Wits/M-Wits adds 3d + 1 versus persuasion.
: +4d to any roll to resist Sway
Quantum + Node 7
 
Quantum + Node 9


=XP=
=XP=
71 XP
76 XP
:66 XP spent of 76
:76 XP spent of 76
::-11 XP for Mega-Stamina 2 (Adaptability)
::-11 XP for Mega-Stamina 2 (Adaptability)
::-15 XP for Mega-Intelligence 4 (Discerning Mind)
::-15 XP for Mega-Intelligence 4 (Discerning Mind)
Line 175: Line 174:
::-2 XP for Linguistics 2
::-2 XP for Linguistics 2
::-11 XP for Mega-Dexterity 2 (Fast Tasks)
::-11 XP for Mega-Dexterity 2 (Fast Tasks)
::-5 XP for M-Dex Enhancements (Accuracy)


==Things To Buy==
==Things To Buy==

Latest revision as of 22:07, 30 December 2010

Rebuilding.

Characteristics

Maptools Token

Name: Avicenna Fresnel
Concept: Physicist-in-training turned into a physics experiment
Power Paradigm: Spatial metric-warping bullshit. It's all physics right?
Nature: Paragon

Movement: Running at 17m/round, Sprinting at 35m/round

510m & 1050 m/rd with spatial compression

Attributes

Physical

Strength 3

Might 1
Brawl 1

Dexterity 5 (Swift)

Mega-Dexterity 2 (Fast Tasks)
Drive 1
Martial Arts 1
Athletics 5

Stamina 4 (Untiring)

Mega-Stamina 2 (Adaptability)
Endurance 3
Resistance 3

Mental

Perception 5 (Observant)
Awareness 3
Intelligence 5 (Brilliant)
Mega-Intelligence 4 (Discerning Mind, Scientific Prodigy, Taint Resistance)
Science 5
Quantum Devices + 2
Computers 3
Engineering 2
Battlesuits +1
Linguistics 2 (English, French, Chinese)
Wits 4 (Fast Thinker)
Mega-Wits 2 (Multitasking)
Biz 1

Social

Charisma 4 (Charming)
Etiquette 3
Manipulation 1
Appearance 5 (Elegant)
Mega-Appearance 1 (Almost Live)
Style 3+1

Backgrounds

Node 4
Resources 5
Singlehandedly revolutionizing the space launch industry tends to do that.
Allies 2 (Daniel Evaristo)
Always good to have a buddy in this world.
Contacts 1 (Sinister Conspiracy)
Silly X-Com. Don't they know that all spells are coincidental in the Deep Umbra?
Gadget 1 (Conspiracy Shades)
How sinister.
Eufiber 3
Influence 2 (Scientific Community)

Bonus Points

15 + 6 (21) BP

-8 BP for WP 7
-8 BP for 2 attribute dots
-2 BP for 1 ability dot
-2 BP for 2 background dots
+2 BP for Aberration: Energy Emissions (small objects around her are repulsed or occasionally attracted)
+1 BP for Aberration: Anima Banner (accretion-disk!)
+2 BP for Debt (1 pt Flaw)
Sometimes when you get in too deep, you need someone to pull you out.

Nova Points

45 + 6 [51] NP (2 Taint)

-20 NP for Quantum 5 (1 Taint)
-15 NP for Spatial Manipulation 5
-6 NP for Mega-Intelligence 3
-5 NP for 10 attribute dots
-1 NP for 4 ability dots
-1 NP for 5 background dots

Nova Powers

Spatial Manipulation 5

Spatial Shockwave (Aeon Pulse!)
Ripple Shield (+16B/16L soak against all ranged attacks)
Quantum Tunnel (Warp)
Weakness: Incapable of being used in combat time
Spatial Compression (Hypermovement)
Askew

Depletables

Quantum 5

Taint 3 (6 XP body modifications, 1 aberration pt)
Temporary Taint 0/10
Quantum Pool 45/45

Willpower 7

Temporary Willpower 7

Quantum Powers

Spatial Manipulation (Armor Piercing, each net success reduces soak against power by 2)

Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
Ripple Shield (Specialized [Ranged Attacks] Deflection + Soak)
+5 difficulty to be hit by any ranged attack, +10B/10L/0A power soak against ranged attacks
Spatial Shockwave-Accuracy 13d + 2 (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 20B + [10], 3Q Cost
Spatial Lance (Point Spatial Shockwave)-Accuracy 11d + 2, Range 150m, Damage 20L + [10], 3Q Cost/action
Warp (Roll 10d + 5 for distance, 11d for accuracy)
Max. teleport distance of at least 20,000 km, x10 for every additional success on the 10d rolled.
Spatial Compression (3,000 km/h strategic movement, x30 to tactical movement)

Mega-Attribute Enhancements

Accuracy: +1 accuracy to all Nova powers, +2 to first turn aiming bonuses
Adaptability: Survive any environment with no problems (always on, no cost), +(Mega-Stamina) dice to resist toxins or diseases that the Nova is not immune to.
Discerning Mind: +6d to willpower rolls to resist mental influence (always on, no cost).
Scientific Prodigy: +4d for science rolls, successes add dice to any Science roll.
Multitasking: -2 to multiple action penalties.

Body Modifications

Lateral Line (can sense nervous systems of nearby living things via Per + Awareness): 4 XP
Extra Health Levels (2 x -2, 2 x -4): 2 XP

Equipment

Quantum Armor (base 2B/1L soak)

Total Benefits: 11B/10L soak, Adaptability, Mega-Strength 2, Double jump height and can run up any surface
Powers
Mega-Strength 2 +[10] to might/damage rolls
Mega-Stamina 1 (+1B/1L, Adaptability)
Armor 3 (+9B/9L soak)
Adhesive Grip x 2
Improved Jump x 1
Quantum 1

Combat

Attacks

Powers

Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost

Physical Attacks (not included: +5 damage from hypermovement)

Strike-Accuracy 6d, Damage 5B (5B [5] with armor)
Kick-Accuracy 6d-1, Damage 7B (7B [5] with armor)

Defenses

Soak: 20B/19L/2A

Natural Soak: 5B/5L/2A (Quantum), 6B/4L (M-Sta) = 5B/5L/2A + 3B/2L = 8B/7L/2A
Power: 10B/10L/0A (versus ranged only), 9B/9L/0A (from devices) = 9B/9L/0A + 5B/5L/0A (v. ranged) = 9B/9L/0A (14B/14L/0A against ranged)
Armor: 3B/3L/0A (Eufiber)

Health Levels (subtract 2 from all wound penalties)

-0 x 8 (+5 from Quantum, +2 from M-Sta)
-1 x 4 (+2 from M-Sta)
-2 x 6 (+2 from M-Sta, +2 from body mods)
-4 x 5 (+2 from M-Sta, +2 from body mods)
Incapacitated x 1
Dead

Willpower 7

14 points of Casual Sway required to create Intimate Sway
+4d to any roll to resist Sway

Quantum + Node 9

XP

76 XP

76 XP spent of 76
-11 XP for Mega-Stamina 2 (Adaptability)
-15 XP for Mega-Intelligence 4 (Discerning Mind)
-10 XP for M-Int Enhancements (Scientific Prodigy, Taint Resistance)
-6 XP for Specialties
-6 XP for Mega-Appearance 1 (Perfect Style)
-11 XP for Mega-Wits 2 (Multitasking)
-2 XP for Linguistics 2
-11 XP for Mega-Dexterity 2 (Fast Tasks)
-5 XP for M-Dex Enhancements (Accuracy)

Things To Buy

Mega-Stamina 3 (10 XP)
Enhancements: Regeneration, Hardbody (10 XP)
Mega-Dexterity 3 (6 + 5 + 10 [21] XP)
Enhancements: Enhanced Movement, Avian (5 XP)
Mega-Wits 1 (0 XP)
Enhancements: Mind Over Matter (5 XP)
Mega-Charisma 1 (6 XP)
Enhancements: Soothe
Mega-Perception 2 (6 + 5 [11] XP)
Enhancements: Quantum Attunement
Armor (Impervious) 1 (9 XP)

Total for desired stuff: 77 XP

Lessons Learned

  • Dealing with shadowy organizations can have great benefits and great prices as well.
  • Sometimes you should shoot to kill.
  • Even a fairly non-combat Nova can do some serious damage with the right powers.
  • Being nice to people often has good results later.
  • There are many problems a relative pittance of money can solve.
  • You need to take care of your teammates.
  • I have an important role in the team even with everyone else around.
  • Baselines are relatively harmless, deal with them less harshly.
  • There are those who do not wish to accept your help, for they do not understand. Show them why their logic is flawed.