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Quantum Armor Mark II Ideas
Rebuilding.


Assuming M-Int 4 in all cases, for an average of ~9/10 successes per day. Should try to finish all armors in one month or so. Mark I armors may be dissected for this. Numbers may have to be adjusted up or down dependent on if Scarlet can be press-ganged into helping or not.
=Characteristics=
[[Image:Avitoken.png|thumb|Maptools Token]]
Name: Avicenna Fresnel<br>
Concept: Physicist-in-training turned into a physics experiment<br>
Power Paradigm: Spatial metric-warping bullshit. It's all physics right?<br>
Nature: Paragon


Quantum 5 and M-Int 4 mean any powers Avi does not possess can be raised to 4, and any M-Atts can be raised to 3. She can raise powers and M-Atts she possesses to 4+.
Movement: Running at 17m/round, Sprinting at 35m/round
: 510m & 1050 m/rd with spatial compression


=Basic Armor Attributes=
=Attributes=
:Base Item: Armored T-Shirt (1B/0L soak after gadget penalties)
==Physical==
:20 Total Successes per base armor design. 120 to equip entire team, plus modifications.
Strength 3
:Total Soak: 1B/1L (M-Sta), 9B/9L (Armor), 1B/0L (base) = 11B/10L
:: Might 1
:: Brawl 1
Dexterity 5 (Swift)
: Mega-Dexterity 2 (Fast Tasks)
:: Drive 1
:: Martial Arts 1
:: Athletics 5
Stamina 4 (Untiring)
: Mega-Stamina 2 (Adaptability)
:: Endurance 3
:: Resistance 3


==Powers==
==Mental==
:'''Armor 3''' (6 successes)
: Perception 5 (Observant)
:'''Mega-Appearance 2''' (2 successes)
:: Awareness 3
::Appearance Alteration [better concealment of armor!] (2 successes)
: Intelligence 5 (Brilliant)
:'''Mega-Stamina 1''' (1 success)
:: Mega-Intelligence 4 (Discerning Mind, Scientific Prodigy, Taint Resistance)
::'''Adaptability''' (1 success)
:: Science 5
::: Quantum Devices + 2
:: Computers 3
:: Engineering 2
::: Battlesuits +1
:: Linguistics 2 (English, French, Chinese)
: Wits 4 (Fast Thinker)
:: Mega-Wits 2 (Multitasking)
:: Biz 1


==Quantum==
==Social==
:Quantum 1 (2 successes)
: Charisma 4 (Charming)
:: Etiquette 3
: Manipulation 1
: Appearance 5 (Elegant)
: Mega-Appearance 1 (Almost Live)
:: Style 3+1


==Additional Durability==
=Backgrounds=
+1 Health Level (1 success)
: Node 4
+5 operation months (16 month duration default)
: Resources 5
:: Singlehandedly revolutionizing the space launch industry tends to do that.
: Allies 2 ([[Daniel Evaristo]])
:: Always good to have a buddy in this world.
: Contacts 1 (Sinister Conspiracy)
:: Silly X-Com. Don't they know that all spells are coincidental in the Deep Umbra?
: Gadget 1 (Conspiracy Shades)
:: How sinister.
: Eufiber 3
: Influence 2 (Scientific Community)


=Avi=
=Bonus Points=
Needs: Melee survivability, an efficient method to do bashing/lethal damage.
15 + 6 (21) BP
:-8 BP for WP 7
:-8 BP for 2 attribute dots
:-2 BP for 1 ability dot
:-2 BP for 2 background dots
:+2 BP for Aberration: Energy Emissions (small objects around her are repulsed or occasionally attracted)
:+1 BP for Aberration: Anima Banner (accretion-disk!)
:+2 BP for Debt (1 pt Flaw)
:: Sometimes when you get in too deep, you need someone to pull you out.


==Additional Powers==
=Nova Points=
17 extra successes
45 + 6 [51] NP (2 Taint)
:'''Mega-Dexterity 1''' (2 successes)
:-20 NP for Quantum 5 (1 Taint)
:'''Mega-Strength 2''' (4 successes)
:-15 NP for Spatial Manipulation 5
:'''Quantum Bolt 4''' (8 successes)
:-6 NP for Mega-Intelligence 3
::Extra: Reduced Quantum Cost (3 successes)
:-5 NP for 10 attribute dots
:-1 NP for 4 ability dots
:-1 NP for 5 background dots


==Additional Quantum==
==Nova Powers==
6 extra successes
Spatial Manipulation 5
:'''Quantum 3''' (4 successes)
: Spatial Shockwave (Aeon Pulse!)
: Ripple Shield (+16B/16L soak against all ranged attacks)
: Quantum Tunnel (Warp)
:: Weakness: Incapable of being used in combat time
: Spatial Compression (Hypermovement)
: Askew


==Effect Level==
=Depletables=
6 extra successes
Quantum 5
:3 Quantum Effect Level (3 successes)
: Taint 3 (6 XP body modifications, 1 aberration pt)
:4 Power Effect Level (4 successes)
: Temporary Taint 0/10
: Quantum Pool 45/45
Willpower 7
: Temporary Willpower 7


=Emilio=
=Quantum Powers=
Needs: Protection, firepower.
'''Spatial Manipulation''' (Armor Piercing, each net success reduces soak against power by 2)
: Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
: Ripple Shield (Specialized [Ranged Attacks] Deflection + Soak)
:: +5 difficulty to be hit by any ranged attack, +10B/10L/0A power soak against ranged attacks
: Spatial Shockwave-Accuracy 13d + 2 (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 20B + [10], 3Q Cost
: Spatial Lance (Point Spatial Shockwave)-Accuracy 11d + 2, Range 150m, Damage 20L + [10], 3Q Cost/action
: Warp (Roll 10d + 5 for distance, 11d for accuracy)
:: Max. teleport distance of ''at least'' 20,000 km, x10 for every additional success on the 10d rolled.
: Spatial Compression (3,000 km/h strategic movement, x30 to tactical movement)


==Additional Powers==
'''Mega-Attribute Enhancements'''
16 extra successes
:'''Mega-Appearance 4''' (2 successes)
:'''Mega-Dexterity 1''' (2 successes)
:'''Mega-Strength 1''' (2 successes)
:'''Quantum Bolt 3''' (6 successes)
::4 free uses/scene (4 successes)


==Additional Quantum==
: Accuracy: +1 accuracy to all Nova powers, +2 to first turn aiming bonuses
4 extra successes
: Adaptability: Survive any environment with no problems (always on, no cost), +(Mega-Stamina) dice to resist toxins or diseases that the Nova is not immune to.
:Quantum 3 (4 successes)
: Discerning Mind: +6d to willpower rolls to resist mental influence (always on, no cost).
: Scientific Prodigy: +4d for science rolls, successes add dice to any Science roll.
: Multitasking: -2 to multiple action penalties.


==Effect Level==
'''Body Modifications'''
6 extra successes
: Lateral Line (can sense nervous systems of nearby living things via Per + Awareness): 4 XP
:3 Quantum Effect Level (3 successes)
: Extra Health Levels (2 x -2, 2 x -4): 2 XP
:3 Power Effect Level (3 successes)


=Glory=
=Equipment=
Needs: Protection, Melee Damage Enhancement. Combat speed.
Quantum Armor (base 2B/1L soak)
: Total Benefits: 11B/10L soak, Adaptability, Mega-Strength 2, Double jump height and can run up any surface
: Powers
:: Mega-Strength 2 +[10] to might/damage rolls
:: Mega-Stamina 1 (+1B/1L, Adaptability)
:: Armor 3 (+9B/9L soak)
:: Adhesive Grip x 2
:: Improved Jump x 1
:: Quantum 1


==Additional Powers==
=Combat=
Total 7 extra successes
==Attacks==
:'''Claws 1''' (2 successes)
Powers
:'''Armor 4''' (2 successes)
: Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
:'''Mega-Wits 1''' (1 success)
: Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
:'''Multitasking''' (1 success)
: Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost
:'''Hypermovement 1''' (1 success)
Physical Attacks (not included: +5 damage from hypermovement)
: Strike-Accuracy 6d, Damage 5B (5B [5] with armor)
: Kick-Accuracy 6d-1, Damage 7B (7B [5] with armor)


==Quantum==
==Defenses==
No additional.
Soak: 20B/19L/2A
: Natural Soak: 5B/5L/2A (Quantum), 6B/4L (M-Sta) = 5B/5L/2A + 3B/2L = 8B/7L/2A
: Power: 10B/10L/0A (versus ranged only), 9B/9L/0A (from devices) = 9B/9L/0A + 5B/5L/0A (v. ranged) = 9B/9L/0A (14B/14L/0A against ranged)
: Armor: 3B/3L/0A (Eufiber)


=Kim=
Health Levels (subtract 2 from all wound penalties)
Needs: No idea, so let's wing it.
: -0 x 8 (+5 from Quantum, +2 from M-Sta)
: -1 x 4 (+2 from M-Sta)
: -2 x 6 (+2 from M-Sta, +2 from body mods)
: -4 x 5 (+2 from M-Sta, +2 from body mods)
: Incapacitated x 1
: Dead


==Additional Powers==
Willpower 7
4 extra successes
: 14 points of Casual Sway required to create Intimate Sway
:'''Hypermovement (Flight) 2''' (2 successes)
: +4d to any roll to resist Sway
:'''Mega-Wits 1''' (1 success)
:'''Multitasking''' (1 success)


=Megan=
Quantum + Node 9
Needs: Melee damage potential. Is a shapeshifter. (Please get Quantum Bolt, it'll make things so much easier)


==Critical Powers==
=XP=
10 extra successes
76 XP
:'''Mega-Strength 3''' (6 successes)
:76 XP spent of 76
:'''Mega-Dexterity 1''' (2 successes)
::-11 XP for Mega-Stamina 2 (Adaptability)
:'''Shapeshift 1''' (shapeshifts with user) (2 successes)
::-15 XP for Mega-Intelligence 4 (Discerning Mind)
::-10 XP for M-Int Enhancements (Scientific Prodigy, Taint Resistance)
::-6 XP for Specialties
::-6 XP for Mega-Appearance 1 (Perfect Style)
::-11 XP for Mega-Wits 2 (Multitasking)
::-2 XP for Linguistics 2
::-11 XP for Mega-Dexterity 2 (Fast Tasks)
::-5 XP for M-Dex Enhancements (Accuracy)


==Quantum==
==Things To Buy==
6 extra successes
:Mega-Stamina 3 (10 XP)
:Minimum Quantum 4 (6 successes)
:: Enhancements: Regeneration, Hardbody (10 XP)
:Mega-Dexterity 3 (6 + 5 + 10 [21] XP)
:: Enhancements: Enhanced Movement, Avian (5 XP)
:Mega-Wits 1 (0 XP)
:: Enhancements: Mind Over Matter (5 XP)
:Mega-Charisma 1 (6 XP)
:: Enhancements: Soothe
:Mega-Perception 2 (6 + 5 [11] XP)
:: Enhancements: Quantum Attunement
:Armor (Impervious) 1 (9 XP)


=Samantha=
Total for desired stuff: 77 XP
Needs: Nothing. Armor 5 means that these gadgets can't help her much at this point.


=Scarlet=
==Lessons Learned==
Needs: Offensive Ability. Good choice for backup warper.
* Dealing with shadowy organizations can have great benefits and great prices as well.
 
* Sometimes you should shoot to kill.
==Critical Powers==
* Even a fairly non-combat Nova can do some serious damage with the right powers.
11 extra successes
* Being nice to people often has good results later.
:'''Mega-Strength 2''' (4 successes)
* There are many problems a relative pittance of money can solve.
:'''Warp 1''' (1 success)
* You need to take care of your teammates.
:'''Quantum Bolt 3''' (6 successes)
* I have an important role in the team even with everyone else around.
 
* Baselines are relatively harmless, deal with them less harshly.
==Quantum==
* There are those who do not wish to accept your help, for they do not understand. Show them why their logic is flawed.
4 extra successes
:Quantum 3 (4 successes)
 
==Effect Level==
6 extra successes
:'''Quantum Effect Level 3''' (3 successes)
:'''Power Effect Level 3''' (3 successes)

Latest revision as of 22:07, 30 December 2010

Rebuilding.

Characteristics

Maptools Token

Name: Avicenna Fresnel
Concept: Physicist-in-training turned into a physics experiment
Power Paradigm: Spatial metric-warping bullshit. It's all physics right?
Nature: Paragon

Movement: Running at 17m/round, Sprinting at 35m/round

510m & 1050 m/rd with spatial compression

Attributes

Physical

Strength 3

Might 1
Brawl 1

Dexterity 5 (Swift)

Mega-Dexterity 2 (Fast Tasks)
Drive 1
Martial Arts 1
Athletics 5

Stamina 4 (Untiring)

Mega-Stamina 2 (Adaptability)
Endurance 3
Resistance 3

Mental

Perception 5 (Observant)
Awareness 3
Intelligence 5 (Brilliant)
Mega-Intelligence 4 (Discerning Mind, Scientific Prodigy, Taint Resistance)
Science 5
Quantum Devices + 2
Computers 3
Engineering 2
Battlesuits +1
Linguistics 2 (English, French, Chinese)
Wits 4 (Fast Thinker)
Mega-Wits 2 (Multitasking)
Biz 1

Social

Charisma 4 (Charming)
Etiquette 3
Manipulation 1
Appearance 5 (Elegant)
Mega-Appearance 1 (Almost Live)
Style 3+1

Backgrounds

Node 4
Resources 5
Singlehandedly revolutionizing the space launch industry tends to do that.
Allies 2 (Daniel Evaristo)
Always good to have a buddy in this world.
Contacts 1 (Sinister Conspiracy)
Silly X-Com. Don't they know that all spells are coincidental in the Deep Umbra?
Gadget 1 (Conspiracy Shades)
How sinister.
Eufiber 3
Influence 2 (Scientific Community)

Bonus Points

15 + 6 (21) BP

-8 BP for WP 7
-8 BP for 2 attribute dots
-2 BP for 1 ability dot
-2 BP for 2 background dots
+2 BP for Aberration: Energy Emissions (small objects around her are repulsed or occasionally attracted)
+1 BP for Aberration: Anima Banner (accretion-disk!)
+2 BP for Debt (1 pt Flaw)
Sometimes when you get in too deep, you need someone to pull you out.

Nova Points

45 + 6 [51] NP (2 Taint)

-20 NP for Quantum 5 (1 Taint)
-15 NP for Spatial Manipulation 5
-6 NP for Mega-Intelligence 3
-5 NP for 10 attribute dots
-1 NP for 4 ability dots
-1 NP for 5 background dots

Nova Powers

Spatial Manipulation 5

Spatial Shockwave (Aeon Pulse!)
Ripple Shield (+16B/16L soak against all ranged attacks)
Quantum Tunnel (Warp)
Weakness: Incapable of being used in combat time
Spatial Compression (Hypermovement)
Askew

Depletables

Quantum 5

Taint 3 (6 XP body modifications, 1 aberration pt)
Temporary Taint 0/10
Quantum Pool 45/45

Willpower 7

Temporary Willpower 7

Quantum Powers

Spatial Manipulation (Armor Piercing, each net success reduces soak against power by 2)

Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
Ripple Shield (Specialized [Ranged Attacks] Deflection + Soak)
+5 difficulty to be hit by any ranged attack, +10B/10L/0A power soak against ranged attacks
Spatial Shockwave-Accuracy 13d + 2 (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 20B + [10], 3Q Cost
Spatial Lance (Point Spatial Shockwave)-Accuracy 11d + 2, Range 150m, Damage 20L + [10], 3Q Cost/action
Warp (Roll 10d + 5 for distance, 11d for accuracy)
Max. teleport distance of at least 20,000 km, x10 for every additional success on the 10d rolled.
Spatial Compression (3,000 km/h strategic movement, x30 to tactical movement)

Mega-Attribute Enhancements

Accuracy: +1 accuracy to all Nova powers, +2 to first turn aiming bonuses
Adaptability: Survive any environment with no problems (always on, no cost), +(Mega-Stamina) dice to resist toxins or diseases that the Nova is not immune to.
Discerning Mind: +6d to willpower rolls to resist mental influence (always on, no cost).
Scientific Prodigy: +4d for science rolls, successes add dice to any Science roll.
Multitasking: -2 to multiple action penalties.

Body Modifications

Lateral Line (can sense nervous systems of nearby living things via Per + Awareness): 4 XP
Extra Health Levels (2 x -2, 2 x -4): 2 XP

Equipment

Quantum Armor (base 2B/1L soak)

Total Benefits: 11B/10L soak, Adaptability, Mega-Strength 2, Double jump height and can run up any surface
Powers
Mega-Strength 2 +[10] to might/damage rolls
Mega-Stamina 1 (+1B/1L, Adaptability)
Armor 3 (+9B/9L soak)
Adhesive Grip x 2
Improved Jump x 1
Quantum 1

Combat

Attacks

Powers

Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost

Physical Attacks (not included: +5 damage from hypermovement)

Strike-Accuracy 6d, Damage 5B (5B [5] with armor)
Kick-Accuracy 6d-1, Damage 7B (7B [5] with armor)

Defenses

Soak: 20B/19L/2A

Natural Soak: 5B/5L/2A (Quantum), 6B/4L (M-Sta) = 5B/5L/2A + 3B/2L = 8B/7L/2A
Power: 10B/10L/0A (versus ranged only), 9B/9L/0A (from devices) = 9B/9L/0A + 5B/5L/0A (v. ranged) = 9B/9L/0A (14B/14L/0A against ranged)
Armor: 3B/3L/0A (Eufiber)

Health Levels (subtract 2 from all wound penalties)

-0 x 8 (+5 from Quantum, +2 from M-Sta)
-1 x 4 (+2 from M-Sta)
-2 x 6 (+2 from M-Sta, +2 from body mods)
-4 x 5 (+2 from M-Sta, +2 from body mods)
Incapacitated x 1
Dead

Willpower 7

14 points of Casual Sway required to create Intimate Sway
+4d to any roll to resist Sway

Quantum + Node 9

XP

76 XP

76 XP spent of 76
-11 XP for Mega-Stamina 2 (Adaptability)
-15 XP for Mega-Intelligence 4 (Discerning Mind)
-10 XP for M-Int Enhancements (Scientific Prodigy, Taint Resistance)
-6 XP for Specialties
-6 XP for Mega-Appearance 1 (Perfect Style)
-11 XP for Mega-Wits 2 (Multitasking)
-2 XP for Linguistics 2
-11 XP for Mega-Dexterity 2 (Fast Tasks)
-5 XP for M-Dex Enhancements (Accuracy)

Things To Buy

Mega-Stamina 3 (10 XP)
Enhancements: Regeneration, Hardbody (10 XP)
Mega-Dexterity 3 (6 + 5 + 10 [21] XP)
Enhancements: Enhanced Movement, Avian (5 XP)
Mega-Wits 1 (0 XP)
Enhancements: Mind Over Matter (5 XP)
Mega-Charisma 1 (6 XP)
Enhancements: Soothe
Mega-Perception 2 (6 + 5 [11] XP)
Enhancements: Quantum Attunement
Armor (Impervious) 1 (9 XP)

Total for desired stuff: 77 XP

Lessons Learned

  • Dealing with shadowy organizations can have great benefits and great prices as well.
  • Sometimes you should shoot to kill.
  • Even a fairly non-combat Nova can do some serious damage with the right powers.
  • Being nice to people often has good results later.
  • There are many problems a relative pittance of money can solve.
  • You need to take care of your teammates.
  • I have an important role in the team even with everyone else around.
  • Baselines are relatively harmless, deal with them less harshly.
  • There are those who do not wish to accept your help, for they do not understand. Show them why their logic is flawed.