Kiril V. 24b: Difference between revisions

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''Unstoppable Killing Machine''<br>
''Unstoppable Killing Machine''<br>
MJ12 played the Kiril HITMark. To his heroic final sacrifice.


=Identity=
=Identity=
Line 20: Line 21:
:Dexterity 4+1 (5)
:Dexterity 4+1 (5)
:: Quality: Swift
:: Quality: Swift
:Stamina 3+1 (5)
:Stamina 3+3 (6)
:: Quality: Indestructable
:: Quality: Indestructable


Line 63: Line 64:


=Backgrounds=
=Backgrounds=
Backgrounds (7+5)<br>
Backgrounds (7+6)<br>
Enhancements 5 (+3 paradox, 2 Flaws)
Enhancements 6 (+4 paradox, 2 Flaws, 18 points)
: Exomuscle (+3 paradox, +2/1/2 Str/Dex/Sta, +6 -0 HLs, 2d armor, 1d CM) [6]
: Exomuscle (+3 paradox, +2/1/2 Str/Dex/Sta, +6 -0 HLs, 2d armor, 1d CM) [6]
: Biomesh Armor (+1d armor)
: Structural Enhancement (+1 Stamina) [2]
: Lv. 3 Primium CM (3d CM) [6]
: Lv. 4 Primium CM (4d CM) [8]
Devices 5 (10 pts)
Devices 5 (10 pts)
: Implant Plasma Cannon (8 pts)
: Implant Plasma Cannon (8 pts)
Line 85: Line 86:
=Things to Track=
=Things to Track=
Willpower: 9<br>
Willpower: 9<br>
Temporary Willpower: 9<br>
Temporary Willpower: 7<br>
Health Levels: -0 x 7, -1 x 2, -2 x 2, -5 x 1, Incapacitated<br>
Health Levels: -0 x 7, -1 x 2, -2 x 2, -5 x 1, Incapacitated<br>
: Damage: 9 HLs lethal (at -1)
: Rather Dead too


Quintessence: 0/0<br>
Quintessence: 0/0<br>
Paradox: 6 Permanent<br>
Paradox: 7 Permanent<br>
Genetic Flaws: Pale, Unusual Diet ("iron rich")
Genetic Flaws: Pale, Unusual Diet ("iron rich")


Line 96: Line 99:
: Willpower 9 (-4)
: Willpower 9 (-4)
: Combat Veteran Merit (-3)
: Combat Veteran Merit (-3)
: 10 Background Dots (-10)
: 6 Background Dots (-6)
: Acute Senses Merit (-3)
: Acute Senses Merit (-1)
: Energy Weapons 4 (-2)
: Energy Weapons 4 (-2)
: Firearms 4 (-2)
: Firearms 4 (-2)
: Awareness 2 (-4)
: Awareness 2 (-4)
: Iron Will Merit (-3)
: Iron Will Merit (-3)
: Legendary Stamina (-5)
: Ambidextrous Merit (-1)


==Merits==
==Merits==
: Combat Veteran (roll 2d for initiative, take higher)
: Combat Veteran (roll 2d for initiative, take higher)
:: The Variant 24 is preprogrammed with a subjective 25 years of combat experience.
:: The Variant 24 is preprogrammed with a subjective 25 years of combat experience.
: Acute Senses (-2 difficulty on all sensory rolls)
: Acute Senses (-2 difficulty on all sight rolls)
:: Sensory Enhancement brings all senses to superhuman levels.
:: An ocular subprocessor improves the Variant 24's sight-based acquisition performance compared to the standard Mark V model by significant amounts.
: Iron Will (+3d versus mental influence, 1wp to shake off mind control)
: Iron Will (+3d versus mental influence, 1wp to shake off mind control)
:: Advanced cognitive partitioning improves the Variant 24's resistance to deceptive or subversive RD effects.
:: Advanced cognitive partitioning improves the Variant 24's resistance to deceptive or subversive RD effects.
: Legendary Stamina (Stamina may be raised to 6, special ability: may soak lethal with stamina at diff 6, agg at diff 8)
:: Improvements in redundant backup systems and toughened myomer reinforce the structure of the Variant 24 significantly.
: Ambidextrous (No Off Hand)
:: It's actually easier to program them without a favored hand, you know. Silly western Iterators and human emulation.


==Flaws==
==Flaws==
Line 124: Line 133:
:Alien Appearance (+2 fp)
:Alien Appearance (+2 fp)
:: The Variant 24 Prototype uses solid-state ocular sensors. As of current design, these sensors cannot be disguised as human eyes. However, the use of dark sunglasses has proven effective at disguising this flaw. Furthermore, the design's skin no longer tans.
:: The Variant 24 Prototype uses solid-state ocular sensors. As of current design, these sensors cannot be disguised as human eyes. However, the use of dark sunglasses has proven effective at disguising this flaw. Furthermore, the design's skin no longer tans.
Genetic Flaws
:Unusual Appearance
:: Variant 24's artificial skin has currently come out a great shade of albino and has refused all melanin treatments.
:Unusual Diet
:: Due to the need to feed the micro-tokamak and the unusual body composition, the Var. 24 model requires significant amounts of metallic foodstuffs as well as elemental carbon in its diet. Care and feeding requirements are given. Under no circumstances is the Variant 24 to be left unsupervised near a jewelry store.


==Equipment==
==Equipment==
10 million dollars of implants.
10 million dollars of implants.


Naked Soak: 4d (and 5d stamina)<br>
Naked Soak: 2d (+6d stamina, 8d total)<br>
Innate Countermagic: 5d
Innate Countermagic: 5d


=Paradigm=
=Paradigm=
Fuck Magic. That's for pussies.
Fuck Magic. That's for pussies.

Latest revision as of 20:53, 5 November 2010

Unstoppable Killing Machine
MJ12 played the Kiril HITMark. To his heroic final sacrifice.

Identity

"I'll be back."

Kirl V. 24b
Nature: Machine
Demeanor: Martyr
Convention: Iteration X
Avatar Essence: Fuck your Avatars, I've got a plasma gun

Welcome to Iteration X Research Projects Annex. You have accessed the Hyper Intelligent Technologies Mark V Upgrade page, Upgrade Variant 24. This upgrade focuses on enhancing unit mobility, mental agility, and overall combat survivability for a high-threat Reality Deviant battlefield. Read more on the upgrade improvements below.

Attributes

Attributes (7/5/3)-Physical/Mental/Social

Physical

Strength 3+2 (5)
Quality: Brutal
Dexterity 4+1 (5)
Quality: Swift
Stamina 3+3 (6)
Quality: Indestructable

Mental

Perception 3
Intelligence 2
Wits 3

Social

Charisma 1
Manipulation 1
Appearance 4
Quality: Sculpted

Abilities

Abilities (13/9/5)

Skills

Skills (13)

Demolitions 2
Drive 1
Firearms 4
Machine Guns
Energy Weapons 4
Plasma Weapons
Stealth 2
Technology 2

Talents

Talents (9)

Alertness 3
Awareness 2
Dodge 3
Intimidation 3

Knowledges

Knowledges (5)

Linguistics 1 (English, Russian)
Computers 3
Investigation 1

Backgrounds

Backgrounds (7+6)
Enhancements 6 (+4 paradox, 2 Flaws, 18 points)

Exomuscle (+3 paradox, +2/1/2 Str/Dex/Sta, +6 -0 HLs, 2d armor, 1d CM) [6]
Structural Enhancement (+1 Stamina) [2]
Lv. 4 Primium CM (4d CM) [8]

Devices 5 (10 pts)

Implant Plasma Cannon (8 pts)
Arete 6, Rate 1, Range 300
Extrasensory Access (2 pts)
Extradimensional Anomalies (DSci)

Cloaking 2

The Variant 24b upgrade installs subliminal mental effectors, reducing its detection chance when attempting to proceed with subtlety.

Magick

Shooting People In The Head 10

Enlightenment: None
Firepower: Lots
Countermagic: 5d

Things to Track

Willpower: 9
Temporary Willpower: 7
Health Levels: -0 x 7, -1 x 2, -2 x 2, -5 x 1, Incapacitated

Damage: 9 HLs lethal (at -1)
Rather Dead too

Quintessence: 0/0
Paradox: 7 Permanent
Genetic Flaws: Pale, Unusual Diet ("iron rich")

Miscellaneous

Freebie Points Spent/Available 29/29

Willpower 9 (-4)
Combat Veteran Merit (-3)
6 Background Dots (-6)
Acute Senses Merit (-1)
Energy Weapons 4 (-2)
Firearms 4 (-2)
Awareness 2 (-4)
Iron Will Merit (-3)
Legendary Stamina (-5)
Ambidextrous Merit (-1)

Merits

Combat Veteran (roll 2d for initiative, take higher)
The Variant 24 is preprogrammed with a subjective 25 years of combat experience.
Acute Senses (-2 difficulty on all sight rolls)
An ocular subprocessor improves the Variant 24's sight-based acquisition performance compared to the standard Mark V model by significant amounts.
Iron Will (+3d versus mental influence, 1wp to shake off mind control)
Advanced cognitive partitioning improves the Variant 24's resistance to deceptive or subversive RD effects.
Legendary Stamina (Stamina may be raised to 6, special ability: may soak lethal with stamina at diff 6, agg at diff 8)
Improvements in redundant backup systems and toughened myomer reinforce the structure of the Variant 24 significantly.
Ambidextrous (No Off Hand)
It's actually easier to program them without a favored hand, you know. Silly western Iterators and human emulation.

Flaws

HITMark Mandated Flaws (+7 fp)

Soulless
Short Life
Subject to Paradox

Extra Flaws

Dissolve (+3 fp)
The Variant 24 prototype replaces the safe microfusion cells in the original Mark V with a higher-power output mini-tokamak, which is also used to run its plasma weapons system. Although heavily shielded with 10cm of primium armor reinforced by nanotube laminate, critical damage to this system will cause a localized meltdown, slagging the Variant 24 and anything within its immediate (~15cm) vicinity. Consider a heavily damaged Variant 24 to be a fire hazard.
Rose-Colored Mirrorshades (+2 fp)
The Technocracy is Mother. The Technocracy is Father.
Alien Appearance (+2 fp)
The Variant 24 Prototype uses solid-state ocular sensors. As of current design, these sensors cannot be disguised as human eyes. However, the use of dark sunglasses has proven effective at disguising this flaw. Furthermore, the design's skin no longer tans.

Genetic Flaws

Unusual Appearance
Variant 24's artificial skin has currently come out a great shade of albino and has refused all melanin treatments.
Unusual Diet
Due to the need to feed the micro-tokamak and the unusual body composition, the Var. 24 model requires significant amounts of metallic foodstuffs as well as elemental carbon in its diet. Care and feeding requirements are given. Under no circumstances is the Variant 24 to be left unsupervised near a jewelry store.

Equipment

10 million dollars of implants.

Naked Soak: 2d (+6d stamina, 8d total)
Innate Countermagic: 5d

Paradigm

Fuck Magic. That's for pussies.