Technocrat Cara: Difference between revisions
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'''Arete:''' 5<br> | '''Arete:''' 5<br> | ||
'''Willpower:''' 5<br> | '''Willpower:''' 5<br> | ||
'''Quint:''' 0/4 | '''Quint:''' 0/4 <br> | ||
'''Initiative:''' 0 <br> | '''Initiative:''' 0 <br> | ||
'''Paradox:''' 0 <br> | '''Paradox:''' 0 <br> | ||
'''Health''': | '''Health''': | ||
:Bruised (-0) [ ] | :Bruised (-0) [ ] | ||
:Hurt (-1) [ ] | :Hurt (-1) [ ] | ||
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:'''Physical''' | :'''Physical''' | ||
::'''Strength:''' 2 | ::'''Strength:''' 2 | ||
::'''Dexterity:''' | ::'''Dexterity:''' 6 (Smooth) | ||
::'''Stamina:''' 4 (Tenacity) | ::'''Stamina:''' 4 (Tenacity) | ||
:'''Social''' | :'''Social''' | ||
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'''Genius:''' 4 <br> | '''Genius:''' 4 <br> | ||
'''Rank:''' 2 (FBI) <br> | '''Rank:''' 2 (FBI) <br> | ||
''' | '''Cloaking:''' 2<br> | ||
'''Resources:''' | '''Resources:'''1 <br> | ||
'''Gene-engineered:''' *** [6] p182 <br> | '''Gene-engineered:''' *** [6] p182 <br> | ||
===Enhancement=== | ===Enhancement=== | ||
+3 Attri, 3 paradox or genetic flaws. | +3 Attri, 3 paradox or genetic flaws. | ||
+1 Appearance, + | +1 Appearance, +2 Dex | ||
'''Genetic Flaws''' <br> | '''Genetic Flaws''' <br> | ||
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'''Prime:''' 1<br> | '''Prime:''' 1<br> | ||
=== | ===Devices and Equipment=== | ||
:Noethung (Sword of Mars)(Foci for Ars Mentis) Dam: Str[2]+3 (Arete 2; 10/10 Quintessence) | :Noethung (Sword of Mars)(Foci for Ars Mentis) Dam: Str[2]+3 (Arete 2; 10/10 Quintessence) | ||
::Noethung is a powerful rune sword inscribed with enochian runes inlaid with silver along its blade with Cara's true name inscribed within, in a manner befitting such a relic. | ::Noethung is a powerful rune sword inscribed with enochian runes inlaid with silver along its blade with Cara's true name inscribed within, in a manner befitting such a relic. | ||
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:Concealable Body Armor: 2d armor/-0 penalty/concealable. | :Concealable Body Armor: 2d armor/-0 penalty/concealable. | ||
==Character== | ==Character== | ||
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===Merits and Flaws=== | ===Merits and Flaws=== | ||
'''Iron Will''' (-3)+3 dice against mind control powers, or spend 1 WP to automatically defeam mind control effects <br> | '''Iron Will''' (-3)+3 dice against mind control powers, or spend 1 WP to automatically defeam mind control effects <br> | ||
'''Construct''' (+2)<br> | '''Construct''' (+2)<br> | ||
===Biography=== | ===Biography=== | ||
==Experience== | ==Experience== | ||
202XP - Total. 63XP open. <br> | 202XP - Total. 63XP open. <br> | ||
:Manipulation to 2 (4XP) | |||
:Subterfuge 2 to 3 (4XP) | |||
:Fire Arms to 4 (6XP) | |||
:Intimidation 3 to 4 (6XP) | |||
:Strength 2 to 3 (8XP) 35 XP Open. | |||
==Life Lessons== | ==Life Lessons== | ||
[[Category:Rexism]] | [[Category:Rexism]] |
Latest revision as of 14:08, 5 November 2010
Vital Statistics
Name: Jeanne Kunigunde
Player: Andronicus
Convention: New World Order
Methodology: Operative, Grey Man
Avatar: Pattern
Demeanor: Fanatic (Dedication; Stubbornness)
Nature: Survivor (Perseverance; Lack of Trust)
Arete: 5
Willpower: 5
Quint: 0/4
Initiative: 0
Paradox: 0
Health:
- Bruised (-0) [ ]
- Hurt (-1) [ ]
- Injured (-1) [ ]
- Wounded (-2) [ ]
- Mauled (-2) [ ]
- Crippled (-5) [ ]
- Incapacitated [ ]
Movement:
- Regular Speed: 16 yards
- Running Speed: 32 yards
Attributes
- Physical
- Strength: 2
- Dexterity: 6 (Smooth)
- Stamina: 4 (Tenacity)
- Social
- Charisma: 2
- Manipulation: 1
- Appearance: 4
- Mental
- Perception: 4 (Hunter)
- Intelligence: 3
- Wits: 3
Abilities
- Talents (Base 13)
- Alertness: 2
- Athletics: 1
- Awareness: 3
- Brawl: 2
- Dodge: 3
- Intimidation: 3
- Subterfuge: 2
- Skills (Base 9)
- Disguise: 2
- Firearms: 3
- Melee: 3
- Stealth: 2
- Knowledges (5)
- Science: 2 (Psychology)
- Conspiracy Theory: 2
- Linguistics: 2 (Chinese, Russian)
- Law Enforcement: 1
- Investigation: 3
- RD Data: 2 (Vampire)
Backgrounds
15BG converted.
Genius: 4
Rank: 2 (FBI)
Cloaking: 2
Resources:1
Gene-engineered: *** [6] p182
Enhancement
+3 Attri, 3 paradox or genetic flaws. +1 Appearance, +2 Dex
Genetic Flaws
App (Unncanny beauty), HL (Pale), Uncanny Reflexes (Dex)
Enlightened Sciences
Life: 3
Correspondence: 0
Forces: 2
Entropy: 0
Dimensional Science: 1
Matter: 0
Mind: 4 (Specialty Sphere) (Magick Specialty: Mind Control)
Time: 0
Prime: 1
Devices and Equipment
- Noethung (Sword of Mars)(Foci for Ars Mentis) Dam: Str[2]+3 (Arete 2; 10/10 Quintessence)
- Noethung is a powerful rune sword inscribed with enochian runes inlaid with silver along its blade with Cara's true name inscribed within, in a manner befitting such a relic.
- Attack, Parry, Damage @ Difficulty 3.
- Sword Arete 2, @ Difficulty 5, to add Forces damage (Arete+1x2) to a attack. Pool of 10.
- Trade for 3-dot talisman (6 bg pts) THOMAS,10L, 300 range, clip 50, non-concealable?
- Ryomou's Eyepatch (Arete 3; 13/15 Quintessence)
- [Defence]When activating the eyepatch, which does not require lifting it, and spending 1 quint, and it reduces the damage of the next incoming attack. When on and active in defense mode the patch glows with a arcane eye with a Pentagram of Hermes within. Functions as an interrupt; as long as Cara can see the attack she can activate the Eyepatch. [Up to 6 HP of damage soak]
- [Attack]When in attack mode the pentagram turns in revolutions until the lines of the pentagram are a spinning pit of darkness. The attack does half the damage of a normal Ars Essentiae attack (which is: Arete+1x2) but extended (per turn).
- X-5 Pistol. 11 Rounds in the clip. 6L damage, rate ?, range 40.
- Concealable Body Armor: 2d armor/-0 penalty/concealable.
Character
Merits and Flaws
Iron Will (-3)+3 dice against mind control powers, or spend 1 WP to automatically defeam mind control effects
Construct (+2)
Biography
Experience
202XP - Total. 63XP open.
- Manipulation to 2 (4XP)
- Subterfuge 2 to 3 (4XP)
- Fire Arms to 4 (6XP)
- Intimidation 3 to 4 (6XP)
- Strength 2 to 3 (8XP) 35 XP Open.