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== Maiden of the White Wolves ==
== Maiden of the White Wolves ==
'''Caste:''' Eclipse<br>
'''Caste:''' Night<br>
'''Motivation:''' To protect the pure wildernesses of Creation from Wyld taint and the encroachment of human settlement.<br>
'''Motivation:''' To protect the pure wildernesses of Creation from Wyld taint and the encroachment of human settlement.<br>
'''Anima Banner:''' A red and white wolf mask with a billowing fleece cape.<br>
'''Description:''' A woman with fair, slightly peach-color skin and mousy brown hair with a wild and rough-cut style, who wears a short sleeveless tunic made from tattered blue cloth, with a loose vest and cape made of fleece and boar hides. Her dark blue eyes appear to be wary and studious of her environment, and her face, wrists and ankles bear distinctive deep red markings common among some wilder tribes in the North.<br>
'''Description:''' A woman with fair, slightly peach-color skin and mousy brown hair with a wild and rough-cut style, who wears a short sleeveless tunic made from tattered blue cloth, with a loose vest and cape made of fleece and boar hides. Her dark blue eyes appear to be wary and studious of her environment, and her face, wrists and ankles bear distinctive deep red markings common among some wilder tribes in the North.<br>
'''Personality:''' A young girl who is both wary and mistrustful, but full of an unbridled compassion and curiosity, Maiden of the White Wolves is the sort of person who spends much of her time on the very fringes of society. Though she openly hates the Dynast and Lookshy warriors who hunt the great forest spirits for sport, as well as the Wyld-tainted barbarians who plunder and burn all before them, she does have a small soft spot for the mortals she observed from the cover of the wilds growing up. Although her manner is a little harsh, she is soft-spoken and strong-willed.<br>
'''Personality:''' A young girl who is both wary and mistrustful, but full of an unbridled compassion and curiosity, Maiden of the White Wolves is the sort of person who spends much of her time on the very fringes of society. Though she openly hates the Shogunate warriors who hunt the great forest spirits for sport, as well as the Wyld-tainted barbarians who plunder and burn all before them, she does have a small soft spot for the mortals she observed from the cover of the wilds growing up. Although her manner is a little harsh, she is soft-spoken and strong-willed.<br>
'''Background:''' Maiden of the White Wolves earned her sobriquet and name from the villagers of the Northern villages who would see her and her kin wandering along the treeline on misty mornings and foggy nights. A child of barbarian and Realm heritage, she was abandoned by her mother to the forests and adopted by the local forest deity, a God-blooded mother-wolf of some power.
'''Background:''' Maiden of the White Wolves earned her sobriquet and name from the villagers of the Northern villages who would see her and her kin wandering along the treeline on misty mornings and foggy nights. A child of barbarian and Shogunate heritage, she was abandoned by her mother to the forests and adopted by the local forest deity, a mother wolf who had just given birth to her own God-blooded pups.


She spent much of her childhood frolicking with her adoptive parent's childer, only occasionally wandering into human settlements while posing as a beggar. Her life was without incident, only occasionally running into barbarian raiders or poachers hoping to slay her kin. In all cases, she always got by on the legends of the 'ghostly wolf-maiden' and managed to scare or defeat her attackers. As she travelled, she found herself meeting other lesser deities of the North and found solace in their presence and purpose in their protection from poachers. As the masked Maiden of the White Wolves, she acted as a benevolent spirit who protected lost travelers, but also put misfortune on hunters and murderous wyldmen.
She spent much of her childhood frolicking with her adoptive parent's childer, only occasionally wandering into human settlements while posing as a beggar. Her life was without incident, only occasionally running into barbarian raiders or poachers hoping to slay her kin. In all cases, she always got by on the legends of the 'ghostly wolf-maiden' and managed to scare or defeat her attackers. As she traveled, she found herself meeting other lesser deities of the North and found solace in their presence and purpose in their protection from poachers. As the masked Maiden of the White Wolves, she acted as a benevolent spirit who protected lost travelers, but also put misfortune on hunters and murderous wyldmen.


When the rumors were of enough note to rouse the interest of the local garrison captains, who went out in a hunting party to hunt down her mother and kin. She found herself alternating between fighting and fleeing from them for many days, staying ahead by a hair's breadth and escaping every ambush from the back of her mother. When finally cornered, she charged forward and engaged them in battle, taking many sword and spear wounds and struggling, before a swing shattered the mask she had donned for many years, revealing her face and the glowing sigil of the Crowned Sun.
When the rumors were of enough note to rouse the interest of the local garrison captains, who went out in a hunting party to hunt down her mother and kin. She found herself alternating between fighting and fleeing from them for many days, staying ahead by a hair's breadth and escaping every ambush from the back of her mother. When finally cornered, she charged forward and engaged them in battle, taking many sword and spear wounds and struggling, before a swing shattered the mask she had donned for many years, revealing her face and the glowing sigil of the Hidden Sun.


With her Exaltation came greater purpose, and she soon left the woods and snowy passes for distant lands. It is said that that the captain who faced her agreed to never hunt the forest Gods again under great penalty, but now faced a greater duty: to hunt the Maiden herself.
With her Exaltation came greater purpose, and she soon left the woods and snowy passes for distant lands. It is said that that the captain who faced her agreed to never hunt the forest Gods of his own will, but now faced a greater duty: to hunt the Maiden herself.


=== Basic Info ===
=== Basic Info ===
'''Essence:''' 2
'''Essence:''' ●●●●
:'''Personal:'''
:'''Personal:''' 22m (8m Committed)
:'''Peripheral:'''
:'''Peripheral:''' 47m
:'''Essence Recovery:'''
:'''Essence Recovery:''' 11m/15m/19m
'''Willpower:''' ●●●●● ●●●●●<br>
'''Willpower:''' ●●●●● ●●●●●<br>
'''Health:'''
'''Health:''' 0/1/1/2/2/4/Incapacitated


=== Combat ===
=== Combat ===
'''Soak:'''
'''Soak:''' 3B/1L (8B/6L w/ Discreet Essence Armor)
:'''Hardness:'''
:'''Hardness:''' 2B/2L


'''Punch:''' <br>
'''Small Essence Cannon:''' - (Speed 4, Acc +1, Dam 15B Piercing, Rate 1, Range 75, Cost 3/0)
'''Kick:''' <br>
:Targets struck make a Reflexive [(Dexterity or Stamina) + Athletics] roll at difficulty 3 (5 for targets smaller than a human, 1 for horse-sized ones). Failure means target is blasted back 3 yards and is knocked prone.


=== Virtues ===
=== Virtues ===


'''Compassion:'''  ●●●●●<br>
'''Compassion:'''  ●●<br>
'''Conviction:''' ●●<br>
'''Conviction:''' ●●●●<br>
'''Temperance:''' ●●<br>
'''Temperance:''' <br>
'''Valor:''' ●●<br>
'''Valor:''' ●●<br>


'''Intimacies'''
'''Intimacies''' (5 Unassigned)
* Mother of the White North (Adoptive Parent, Revere)
* Firstborn of the North (Adoptive Sibling, Deep Friendship)
* Great Bane of Small Rabbits, White Fang of Winter (Hangers-On, Guide)
* The Northern Wilds (Favorite Place, Protect/Cherish)
* Small Concussive Essence Cannon (Favorite Keepsake, Covet)
* Snow (Favorite Weather, Enjoy)
* Forest Deities and Little Gods of Nature (Fighting to Protect)
 
'''Virtue Flaw'''
:''Conviction'' - Heart of Flint
:Duration: One full day
:Limit Break Condition: The character is frustrated by the intemperate or childish nature of the world around him.


=== Attributes ===
=== Attributes ===


'''Strength''' ●●●<br>
'''Strength''' ●●●●<br>
'''Dexterity''' ●●●●●<br>
'''Dexterity''' ●●●●<br>
'''Stamina''' ●●●<br>
'''Stamina''' ●●●<br>


'''Charisma''' ●●●●<br>
'''Charisma''' ●●<br>
'''Manipulation''' ●<br>
'''Manipulation''' ●<br>
'''Appearance''' ●●●●<br>
'''Appearance''' ●●●●(● ●●)<br>


'''Perception''' ●●●<br>
'''Perception''' ●●●<br>
'''Intelligence''' ●●<br>
'''Intelligence''' ●●●<br>
'''Wits''' ●●<br>
'''Wits''' ●●●<br>


=== Abilities ===
=== Abilities ===


'''Melee''' ●●●<br>
'''Dawn'''
* Spears +1
* '''Martial Arts''' ●●●
* Two Weapons +1
* '''Archery''' ●●●●● (Essence Weapons +2)


Integrity ●<br>
'''Zenith'''
'''Performance''' ●<br>
* '''Survival''' ●●●●


Lore ●<br>
'''Twilight'''
'''Medicine''' ●●●<br>
* '''Lore''' ●●●●


'''Dodge''' ●●●<br>
'''Night'''
Athletics ●●<br>
* '''Athletics''' ●●●●●
Awareness ●<br>
* '''Awareness''' ●●●●● (Tracking +1, Seeing in Poor Light +1)
'''Stealth''' ●●●<br>
* '''Dodge''' ●●●●●
* '''Larceny''' ●●●●●
* '''Stealth''' ●●●●●


'''Bureaucracy''' <br>
'''Eclipse'''
'''Linguistics''' ●●●<br>
* Linguistics
'''Ride''' ●●●●<br>
* '''Ride''' ●●●
* Wolves +1
'''Sail''' ●●<br>
'''Socialize''' ●●●<br>
* Discern Motivation +1


=== Charms ===
=== Charms ===
====Archery====
''Second Archery Excellency'' - Essence Triumphant <br>
''There is No Wind'' - (Cost: 3m or 5m; Type: Supplemental; Keywords: Combo-OK; Duration: Instant) Exalted Pg 187
:Nullifies all penalties, except wound and multiple action penalties, applying to a single Archery-based attack. At Essence 3, 2m may be spent to increase range to maximum visible range.
''Trance of Unhesitating Speed'' - (Cost: 2m or 4m per attack; Mins: Archery 3, Essence 2; Type: Extra Action; Keywords: Combo-OK, Obvious; Duration: Instant) Exalted Pg 187
:Spend 2m for up to (Essence +1) ranged flurry attacks. Exotic ranged weapons cost 4m per attack.
''Arrow Storm Technique'' - (Cost: 8m, 1wp; Type: Supplemental; Keywords: Combo-Basic, Obvious; Duration: Instant) Exalted Pg 187
:Apply an attack to multiple human-sized targets or a large target (Essence x3) times.
''Essence Arrow Attack'' - (Cost: 2m; Type: Supplemental Keywords: Combo- OK, Obvious; Duration: Instant) Exalted Pg. 188
:Adds Essence rating to damage. Optional effects bellow.
::Fire Arrow Attack: Lights Flammables.
::Dazzling Flare: Aggravated Damage to Creatures of Darkness; Projectile's light seen for (Essence x 10) miles.
::Righteous Judgement Arrow: 1m extra for 4 dice of additional damage; Anima banner is incorporated into projectile visuals.
''Phantom Arrow Technique'' - (Cost: — (1m per attack); Type: Permanent; Keywords: Obvious) Exalted Pg. 189
:Shapes 1m to any ammunition type.
''Summoning the Loyal Bow'' - (Cost: 1m; Type: Simple (Speed 3); Keywords: Combo-OK; Duration: Indefinite) Exalted Pg. 189
:Sends ranged weapon into Elsewhere. Can be called back as miscellaneous action.
==== Dodge ====
''Shadow over Water'' - (Cost: 1m; Type: Reflexive (Step 2); Keywords: Combo-OK; Duration: Instant) Exalted Pg 277
:Removes penalties to Dodge DV. Dodge DV is still 0 versus undodgeable attacks.
''Seven Shadow Evasion: Conviction Flaw'' - (Cost: 3m; Type: Reflexive (Step 2); Keywords: Combo-OK, Obvious; Duration: Instant) Exalted Pg 277
:Dodge the undodgeable. Row row, fight the powah.
==== Athletics ====
''Graceful Crane Stance'' - (Cost: 3m; Mins: Athletics 1, Essence 2; Type: Reflexive, Keywords: Combo-OK, Duration: One scene) Exalted Pg 222
:Balance very, very well on very very impossible surfaces.
''Monkey Leap Technique'' - (Cost: 3m; Type: Reflexive; Keywords: Combo-OK; Duration: One scene) Exalted Pg 223
:Double jumping distance.
''Soaring Crane Leap'' - (Cost: 2m; Type: Reflexive; Keywords: Combo-OK; Duration: Until next action) Exalted Pg 223
:Jump as a move action. Jump distance increased fivefold. Does not stack with Monkey Leap.


=== Backgrounds ===
=== Backgrounds ===


'''Cult''' ●●
'''Allies ''' ●●● <br>
:Small cults in several villages that worship her as a benevolent intermediate between humans and the spirits of the North, and a protector against the Barbarians.
:A trio of Godblooded Direwolves. The strongest of them, Firstborn of the North, is deeply loyal to Maiden, while the other two tagged along to see the world outside the northern forests and might leave if offended.
'''Familiar''' ●●●●●
'''Artifacts''' ●●● <br>
:Firstborn of the North, a White Direwolf
:Small Concussive Essence Cannon (Repair 1, Hearthstone Variant)
:The Maiden's eldest sibling and the smartest and strongest of The White North's children, Firstborn is a massive Direwolf that dwarfs even his kin. He is distinguished by red markings around his eyes and paws that are similar to those of Maiden of the White Wolves.
:Speed 4, Acc +1, Dam 15B Piercing, Rate 1, Range 75, Cost 3/1 (3/0, 2)
'''Followers''' ●●
:Targets struck make a Reflexive [(Dexterity or Stamina) + Athletics] roll at difficulty 3 (5 for targets smaller than a human, 1 for horse-sized ones). Failure means target is blasted back 3 yards and is knocked prone.
:A group of ten white Direwolves.
'''Manse''' ●● (No Benefits) <br>
'''Resources''' ●●
:Jewel of the Lawgiver's Authority (Powers Concussive Essence Cannon)
:Alms from her cult that allow her to feed her family wherever they travel.
'''Manse''' ●●●●● (10m per Hour) <br>
'''Manse''' (Monkey Stone) ●●
:Gem of Inhuman Beauty: +4 App, Max 7
:Reduces the Difficulty of all Athletics rolls involving jumping, climbing and balance by -2. Doubles climbing speed and jumping distance.
'''Artifact'''
'''Manse''' (Stone of Healing)
:Orichalcum Hearthstone Amulet (1m per Hour)
:+3 Dice to all Medicine Rolls
'''Artifact''' ●●
'''Mentor''' ●●
:Discreet Essence Armor (Repair 2)  
:''The White North: Lesser Forest Diety''
:Soak: 5B/5L; Hardness: 2B/2L; Mobility: -0; Fatigue: 0; Attune: 5; Tags -
:A white Godblooded Direwolf of great strength and wisdom who raised the Maiden. She is helpful to her children and adoptive daughter, but often finds herself calling on her daughter to resolve disputes among the other Northern Spirits.
:Spend 3m to activate for 1 scene. Night Caste can pay 6m to hide the Essence field.
'''Artifact''' (The Maiden's Golden Talon) ●●●
 
:An Orichalcum dagger and staff pairing that can combine into a powerful Direlance.  
==== Merits ====
:A set said to have belonged to a Solar envoy who disliked having a single weapon at any moment, Maiden of the White Wolves discovered the weapon pair while scouting through the ruins of a once-great Solar fortress near the ruined roads. Individually, both weapons are the equivalent of a Short Daiklave and Goremaul with a hearthstone setting apiece, and can be combined into a Direlance.
 
:''Omnidexterity'' - Can use all limbs equally, and use feet as hands without any penalties. - 3 BP <br>
 
==== Flaws ====
 
:''Climate Sensitivity'' - Areas of industry and pollution. +2 BP
:''Moderate Oath'' - Do not eat the meat of dogs or wolves. +2 BP (Allies ●●)
:''Enemy: Durai Kosa'' - Terrestrial Fire Aspect Exalt, and his warband. +2 BP
:''Obligation: Life Debt'' - To Mother of the White North, her adoptive parent and a lesser forest deity. +4 BP
:''Code of Honor'' - Cannot betray or lie to intimacies. +1 BP
 
=== Character Advancement ===
 
==== BP ====
 
:Total Spent: 26
:Merits and Flaws: +8 BP
:Abilities: 19 BP
:Willpower: 5 BP
:Backgrounds: 1 BP
:Charm Upgrade, Essence Arrow Attack: All Styles: 1 BP
 
==== XP ====
 
:Spent: 97 XP
:Unspent: 15 XP


=== XP ===
:Essence 3-4: 56 XP
:Backgrounds: 24 XP
:Monkey Leap Technique: 8 XP
:Soaring Crane Technique: 8 XP
:Linguistics 1: 3 XP


Spent: 0 XP <br>
==== Wishlist ====
Unspent: 100 XP <br>
:Fuel Bolt Launcher, Wonders of the Lost Age Pg 76: Artifact 2
:Inexhaustible Bolts of Solar Fire: 8 XP
:Second Dodge Excellency: 8 XP
:Flow Like Blood: 8 XP
:Flawless Pickpocketing Technique: 8 XP
:Stealing from Plain Sight Spirit: 8 XP
:Lock Opening Touch: 8 XP
:Door Evading Technique: 8 XP
:Easily Overlooked Presence Method: 8 XP
:Invisible Statue Spirit: 8 XP

Latest revision as of 23:04, 23 October 2010

Maiden of the White Wolves

Caste: Night
Motivation: To protect the pure wildernesses of Creation from Wyld taint and the encroachment of human settlement.
Anima Banner: A red and white wolf mask with a billowing fleece cape.
Description: A woman with fair, slightly peach-color skin and mousy brown hair with a wild and rough-cut style, who wears a short sleeveless tunic made from tattered blue cloth, with a loose vest and cape made of fleece and boar hides. Her dark blue eyes appear to be wary and studious of her environment, and her face, wrists and ankles bear distinctive deep red markings common among some wilder tribes in the North.
Personality: A young girl who is both wary and mistrustful, but full of an unbridled compassion and curiosity, Maiden of the White Wolves is the sort of person who spends much of her time on the very fringes of society. Though she openly hates the Shogunate warriors who hunt the great forest spirits for sport, as well as the Wyld-tainted barbarians who plunder and burn all before them, she does have a small soft spot for the mortals she observed from the cover of the wilds growing up. Although her manner is a little harsh, she is soft-spoken and strong-willed.
Background: Maiden of the White Wolves earned her sobriquet and name from the villagers of the Northern villages who would see her and her kin wandering along the treeline on misty mornings and foggy nights. A child of barbarian and Shogunate heritage, she was abandoned by her mother to the forests and adopted by the local forest deity, a mother wolf who had just given birth to her own God-blooded pups.

She spent much of her childhood frolicking with her adoptive parent's childer, only occasionally wandering into human settlements while posing as a beggar. Her life was without incident, only occasionally running into barbarian raiders or poachers hoping to slay her kin. In all cases, she always got by on the legends of the 'ghostly wolf-maiden' and managed to scare or defeat her attackers. As she traveled, she found herself meeting other lesser deities of the North and found solace in their presence and purpose in their protection from poachers. As the masked Maiden of the White Wolves, she acted as a benevolent spirit who protected lost travelers, but also put misfortune on hunters and murderous wyldmen.

When the rumors were of enough note to rouse the interest of the local garrison captains, who went out in a hunting party to hunt down her mother and kin. She found herself alternating between fighting and fleeing from them for many days, staying ahead by a hair's breadth and escaping every ambush from the back of her mother. When finally cornered, she charged forward and engaged them in battle, taking many sword and spear wounds and struggling, before a swing shattered the mask she had donned for many years, revealing her face and the glowing sigil of the Hidden Sun.

With her Exaltation came greater purpose, and she soon left the woods and snowy passes for distant lands. It is said that that the captain who faced her agreed to never hunt the forest Gods of his own will, but now faced a greater duty: to hunt the Maiden herself.

Basic Info

Essence: ●●●●

Personal: 22m (8m Committed)
Peripheral: 47m
Essence Recovery: 11m/15m/19m

Willpower: ●●●●● ●●●●●
Health: 0/1/1/2/2/4/Incapacitated

Combat

Soak: 3B/1L (8B/6L w/ Discreet Essence Armor)

Hardness: 2B/2L

Small Essence Cannon: - (Speed 4, Acc +1, Dam 15B Piercing, Rate 1, Range 75, Cost 3/0)

Targets struck make a Reflexive [(Dexterity or Stamina) + Athletics] roll at difficulty 3 (5 for targets smaller than a human, 1 for horse-sized ones). Failure means target is blasted back 3 yards and is knocked prone.

Virtues

Compassion: ●●
Conviction: ●●●●
Temperance:
Valor: ●●

Intimacies (5 Unassigned)

  • Mother of the White North (Adoptive Parent, Revere)
  • Firstborn of the North (Adoptive Sibling, Deep Friendship)
  • Great Bane of Small Rabbits, White Fang of Winter (Hangers-On, Guide)
  • The Northern Wilds (Favorite Place, Protect/Cherish)
  • Small Concussive Essence Cannon (Favorite Keepsake, Covet)
  • Snow (Favorite Weather, Enjoy)
  • Forest Deities and Little Gods of Nature (Fighting to Protect)

Virtue Flaw

Conviction - Heart of Flint
Duration: One full day
Limit Break Condition: The character is frustrated by the intemperate or childish nature of the world around him.

Attributes

Strength ●●●●
Dexterity ●●●●
Stamina ●●●

Charisma ●●
Manipulation
Appearance ●●●●(● ●●)

Perception ●●●
Intelligence ●●●
Wits ●●●

Abilities

Dawn

  • Martial Arts ●●●
  • Archery ●●●●● (Essence Weapons +2)

Zenith

  • Survival ●●●●

Twilight

  • Lore ●●●●

Night

  • Athletics ●●●●●
  • Awareness ●●●●● (Tracking +1, Seeing in Poor Light +1)
  • Dodge ●●●●●
  • Larceny ●●●●●
  • Stealth ●●●●●

Eclipse

  • Linguistics ●
  • Ride ●●●

Charms

Archery

Second Archery Excellency - Essence Triumphant
There is No Wind - (Cost: 3m or 5m; Type: Supplemental; Keywords: Combo-OK; Duration: Instant) Exalted Pg 187

Nullifies all penalties, except wound and multiple action penalties, applying to a single Archery-based attack. At Essence 3, 2m may be spent to increase range to maximum visible range.

Trance of Unhesitating Speed - (Cost: 2m or 4m per attack; Mins: Archery 3, Essence 2; Type: Extra Action; Keywords: Combo-OK, Obvious; Duration: Instant) Exalted Pg 187

Spend 2m for up to (Essence +1) ranged flurry attacks. Exotic ranged weapons cost 4m per attack.

Arrow Storm Technique - (Cost: 8m, 1wp; Type: Supplemental; Keywords: Combo-Basic, Obvious; Duration: Instant) Exalted Pg 187

Apply an attack to multiple human-sized targets or a large target (Essence x3) times.

Essence Arrow Attack - (Cost: 2m; Type: Supplemental Keywords: Combo- OK, Obvious; Duration: Instant) Exalted Pg. 188

Adds Essence rating to damage. Optional effects bellow.
Fire Arrow Attack: Lights Flammables.
Dazzling Flare: Aggravated Damage to Creatures of Darkness; Projectile's light seen for (Essence x 10) miles.
Righteous Judgement Arrow: 1m extra for 4 dice of additional damage; Anima banner is incorporated into projectile visuals.

Phantom Arrow Technique - (Cost: — (1m per attack); Type: Permanent; Keywords: Obvious) Exalted Pg. 189

Shapes 1m to any ammunition type.

Summoning the Loyal Bow - (Cost: 1m; Type: Simple (Speed 3); Keywords: Combo-OK; Duration: Indefinite) Exalted Pg. 189

Sends ranged weapon into Elsewhere. Can be called back as miscellaneous action.

Dodge

Shadow over Water - (Cost: 1m; Type: Reflexive (Step 2); Keywords: Combo-OK; Duration: Instant) Exalted Pg 277

Removes penalties to Dodge DV. Dodge DV is still 0 versus undodgeable attacks.

Seven Shadow Evasion: Conviction Flaw - (Cost: 3m; Type: Reflexive (Step 2); Keywords: Combo-OK, Obvious; Duration: Instant) Exalted Pg 277

Dodge the undodgeable. Row row, fight the powah.

Athletics

Graceful Crane Stance - (Cost: 3m; Mins: Athletics 1, Essence 2; Type: Reflexive, Keywords: Combo-OK, Duration: One scene) Exalted Pg 222

Balance very, very well on very very impossible surfaces.

Monkey Leap Technique - (Cost: 3m; Type: Reflexive; Keywords: Combo-OK; Duration: One scene) Exalted Pg 223

Double jumping distance.

Soaring Crane Leap - (Cost: 2m; Type: Reflexive; Keywords: Combo-OK; Duration: Until next action) Exalted Pg 223

Jump as a move action. Jump distance increased fivefold. Does not stack with Monkey Leap.

Backgrounds

Allies ●●●

A trio of Godblooded Direwolves. The strongest of them, Firstborn of the North, is deeply loyal to Maiden, while the other two tagged along to see the world outside the northern forests and might leave if offended.

Artifacts ●●●

Small Concussive Essence Cannon (Repair 1, Hearthstone Variant)
Speed 4, Acc +1, Dam 15B Piercing, Rate 1, Range 75, Cost 3/1 (3/0, 2)
Targets struck make a Reflexive [(Dexterity or Stamina) + Athletics] roll at difficulty 3 (5 for targets smaller than a human, 1 for horse-sized ones). Failure means target is blasted back 3 yards and is knocked prone.

Manse ●● (No Benefits)

Jewel of the Lawgiver's Authority (Powers Concussive Essence Cannon)

Manse ●●●●● (10m per Hour)

Gem of Inhuman Beauty: +4 App, Max 7

Artifact

Orichalcum Hearthstone Amulet (1m per Hour)

Artifact ●●

Discreet Essence Armor (Repair 2)
Soak: 5B/5L; Hardness: 2B/2L; Mobility: -0; Fatigue: 0; Attune: 5; Tags -
Spend 3m to activate for 1 scene. Night Caste can pay 6m to hide the Essence field.

Merits

Omnidexterity - Can use all limbs equally, and use feet as hands without any penalties. - 3 BP

Flaws

Climate Sensitivity - Areas of industry and pollution. +2 BP
Moderate Oath - Do not eat the meat of dogs or wolves. +2 BP (Allies ●●)
Enemy: Durai Kosa - Terrestrial Fire Aspect Exalt, and his warband. +2 BP
Obligation: Life Debt - To Mother of the White North, her adoptive parent and a lesser forest deity. +4 BP
Code of Honor - Cannot betray or lie to intimacies. +1 BP

Character Advancement

BP

Total Spent: 26
Merits and Flaws: +8 BP
Abilities: 19 BP
Willpower: 5 BP
Backgrounds: 1 BP
Charm Upgrade, Essence Arrow Attack: All Styles: 1 BP

XP

Spent: 97 XP
Unspent: 15 XP
Essence 3-4: 56 XP
Backgrounds: 24 XP
Monkey Leap Technique: 8 XP
Soaring Crane Technique: 8 XP
Linguistics 1: 3 XP

Wishlist

Fuel Bolt Launcher, Wonders of the Lost Age Pg 76: Artifact 2
Inexhaustible Bolts of Solar Fire: 8 XP
Second Dodge Excellency: 8 XP
Flow Like Blood: 8 XP
Flawless Pickpocketing Technique: 8 XP
Stealing from Plain Sight Spirit: 8 XP
Lock Opening Touch: 8 XP
Door Evading Technique: 8 XP
Easily Overlooked Presence Method: 8 XP
Invisible Statue Spirit: 8 XP