Avicenna Fresnel: Difference between revisions
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=Characteristics= | =Characteristics= | ||
[[Image:Avitoken.png|thumb|Maptools Token]] | |||
Name: Avicenna Fresnel<br> | Name: Avicenna Fresnel<br> | ||
Concept: Physicist-in-training turned into a physics experiment<br> | Concept: Physicist-in-training turned into a physics experiment<br> | ||
Power Paradigm: Spatial metric-warping bullshit. It's all physics right?<br> | Power Paradigm: Spatial metric-warping bullshit. It's all physics right?<br> | ||
Nature: | Nature: Paragon | ||
Movement: Running at 17m/round, Sprinting at 35m/round | Movement: Running at 17m/round, Sprinting at 35m/round | ||
Line 13: | Line 14: | ||
:: Might 1 | :: Might 1 | ||
Dexterity 5 (Swift) | Dexterity 5 (Swift) | ||
: Mega-Dexterity 1 (Fast Tasks) | |||
:: Drive 1 | :: Drive 1 | ||
:: Martial Arts 1 | :: Martial Arts 1 | ||
Line 25: | Line 27: | ||
:: Awareness 3 | :: Awareness 3 | ||
: Intelligence 5 (Brilliant) | : Intelligence 5 (Brilliant) | ||
:: Mega-Intelligence | :: Mega-Intelligence 4 (Discerning Mind, Scientific Prodigy) | ||
:: Science 3 | :: Science 3 | ||
::: Quantum Devices +3 | ::: Quantum Devices +3 | ||
:: Computers 3 | :: Computers 3 | ||
:: Engineering | :: Engineering 2 | ||
:: Linguistics | ::: Battlesuits +1 | ||
:: Linguistics 2 (English, French, Chinese) | |||
: Wits 3 | : Wits 3 | ||
:: Mega-Wits 1 (Multitasking) | |||
:: Biz 1 | :: Biz 1 | ||
Line 39: | Line 43: | ||
: Manipulation 1 | : Manipulation 1 | ||
: Appearance 4 (Elegant) | : Appearance 4 (Elegant) | ||
: Mega-Appearance 1 ( | : Mega-Appearance 1 (Almost Live) | ||
:: Style 3+ | :: Style 3+1 | ||
=Backgrounds= | =Backgrounds= | ||
Line 53: | Line 57: | ||
:: How sinister. | :: How sinister. | ||
: Eufiber 3 | : Eufiber 3 | ||
: Influence 2 (Scientific Community) | |||
=Bonus Points= | =Bonus Points= | ||
Line 82: | Line 87: | ||
: Taint 3 | : Taint 3 | ||
: Temporary Taint 0/10 | : Temporary Taint 0/10 | ||
: Quantum Pool | : Quantum Pool 30/30 | ||
Willpower 4 | Willpower 4 | ||
: Temporary Willpower 4 | : Temporary Willpower 4 | ||
Line 89: | Line 94: | ||
Spatial Manipulation | Spatial Manipulation | ||
: Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1) | : Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1) | ||
: Ripple Shield (8d pool to deflect ranged attacks with. Every success on the roll becomes +4B/4L soak vs. ranged, every 2 successes on roll becomes 1 success on redirection. | : Ripple Shield (8d + 1 pool to deflect ranged attacks with. Every success on the roll becomes +4B/4L soak vs. ranged, every 2 successes on roll becomes 1 success on redirection. | ||
: Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost | : Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost | ||
: Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost | : Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost | ||
Line 97: | Line 102: | ||
Mega-Attribute Enhancements | Mega-Attribute Enhancements | ||
: Adaptability: Survive any environment with no problems (always on, no cost). | : Adaptability: Survive any environment with no problems (always on, no cost). | ||
: Discerning Mind: + | : Discerning Mind: +6d to willpower rolls to resist mental influence (always on, no cost). | ||
: Scientific Prodigy: 5d + 3 pool for science rolls, successes add dice to any Science roll. | |||
: Multitasking: 1Q to activate per turn, 3d pool, success means halved multiple action penalties for that turn. | |||
=Equipment= | |||
Quantum Armor (base 2B/1L soak) | |||
: Total Benefits: 11B/10L soak, Adaptability, Mega-Strength 2, Double jump height and can run up any surface | |||
: Powers | |||
:: Mega-Strength 2 +[10] to might/damage rolls | |||
:: Mega-Stamina 1 (+1B/1L, Adaptability) | |||
:: Armor 3 (+9B/9L soak) | |||
:: Adhesive Grip x 2 | |||
:: Improved Jump x 1 | |||
:: Quantum 1 | |||
Quantum Channeling Tattoo | |||
: Quantum 5 | |||
: Mega-Dexterity 1 | |||
: Mega-Appearance 2 | |||
: Spatial Lance 5 (Integrated spatial manipulation subsystems) | |||
: Warp 1 | |||
: 15 Quantum Points available (for use of Spatial Lance or Warp) | |||
: 12 month lifespan (requires maintenance every 12 months) | |||
=Combat= | =Combat= | ||
Line 106: | Line 133: | ||
: Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost | : Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost | ||
Physical Attacks (not included: +5 damage from hypermovement) | Physical Attacks (not included: +5 damage from hypermovement) | ||
: Strike-Accuracy 6d, Damage 5B | : Strike-Accuracy 6d, Damage 5B (5B [5] with armor) | ||
: Kick-Accuracy 6d-1, Damage 7B | : Kick-Accuracy 6d-1, Damage 7B (7B [5] with armor) | ||
==Defenses== | ==Defenses== | ||
Soak: 4B/2L + 2B/1L + | Soak: 4B/2L + 2B/1L + 10B/9L = 16B/12L | ||
: Ripple Shield adds +4B/4L soak v. ranged per success, deflects ranged attacks with pool of 8d, every 2 successes becomes 1 success for deflection | : Ripple Shield adds +4B/4L soak v. ranged per success, deflects ranged attacks with pool of 8d + 1, every 2 successes becomes 1 success for deflection | ||
Health Levels | Health Levels | ||
Line 124: | Line 151: | ||
Willpower 4 | Willpower 4 | ||
: Willpower | : Willpower 11 versus persuasion/psychic attack. | ||
: Wits/M-Wits adds 3d + 1 versus persuasion. | |||
Quantum + Node 7 | Quantum + Node 7 | ||
=XP= | =XP= | ||
71 XP | |||
: | :76 XP spent of 76 | ||
::-3 XP for Willpower 4 | ::-3 XP for Willpower 4 | ||
::-11 XP for Mega-Stamina 2 (Adaptability) | ::-11 XP for Mega-Stamina 2 (Adaptability) | ||
::- | ::-36 XP for Mega-Intelligence 4 (Discerning Mind) | ||
::-5 XP for Scientific Prodigy | ::-5 XP for Scientific Prodigy | ||
::- | ::-2 XP for Specialties | ||
::-6 XP for Mega-Appearance 1 (Perfect Style) | ::-6 XP for Mega-Appearance 1 (Perfect Style) | ||
::-6 XP for Mega-Wits 1 (Multitasking) | |||
::-1 XP for Linguistics 2 | |||
::-6 XP for Mega-Dexterity 1 (Fast Tasks) | |||
==Things To Buy== | ==Things To Buy== | ||
:Mega-Stamina 3 (10 XP) | :Mega-Stamina 3 (10 XP) | ||
:: Enhancements: Regeneration, Hardbody (10 XP) | :: Enhancements: Regeneration, Hardbody (10 XP) | ||
:Mega-Dexterity 3 (6 + 5 + 10 [21] XP) | :Mega-Dexterity 3 (6 + 5 + 10 [21] XP) | ||
:: Enhancements: Enhanced Movement, Avian (5 XP) | :: Enhancements: Enhanced Movement, Avian (5 XP) | ||
:Mega-Wits 1 (0 XP) | |||
:: Enhancements: Mind Over Matter (5 XP) | |||
:Mega-Wits 1 ( | |||
:: Enhancements: | |||
:Mega-Charisma 1 (6 XP) | :Mega-Charisma 1 (6 XP) | ||
:: Enhancements: Soothe | :: Enhancements: Soothe | ||
Line 154: | Line 181: | ||
:Armor (Impervious) 1 (9 XP) | :Armor (Impervious) 1 (9 XP) | ||
Total for desired stuff: | Total for desired stuff: 77 XP | ||
==Lessons Learned== | ==Lessons Learned== | ||
Line 163: | Line 190: | ||
* There are many problems a relative pittance of money can solve. | * There are many problems a relative pittance of money can solve. | ||
* You need to take care of your teammates. | * You need to take care of your teammates. | ||
* I have an important role in the team even with everyone else around. | |||
* Baselines are relatively harmless, deal with them less harshly. | |||
* There are those who do not wish to accept your help, for they do not understand. Show them why their logic is flawed. |
Latest revision as of 02:51, 8 October 2010
Characteristics

Name: Avicenna Fresnel
Concept: Physicist-in-training turned into a physics experiment
Power Paradigm: Spatial metric-warping bullshit. It's all physics right?
Nature: Paragon
Movement: Running at 17m/round, Sprinting at 35m/round
- 510m & 1050 m/rd with spatial compression
Attributes
Physical
Strength 3
- Might 1
Dexterity 5 (Swift)
- Mega-Dexterity 1 (Fast Tasks)
- Drive 1
- Martial Arts 1
- Athletics 3
Stamina 4 (Untiring)
- Mega-Stamina 2 (Adaptability)
- Endurance 3
- Resistance 3
Mental
- Perception 5 (Observant)
- Awareness 3
- Intelligence 5 (Brilliant)
- Mega-Intelligence 4 (Discerning Mind, Scientific Prodigy)
- Science 3
- Quantum Devices +3
- Computers 3
- Engineering 2
- Battlesuits +1
- Linguistics 2 (English, French, Chinese)
- Wits 3
- Mega-Wits 1 (Multitasking)
- Biz 1
Social
- Charisma 3
- Etiquette 3
- Manipulation 1
- Appearance 4 (Elegant)
- Mega-Appearance 1 (Almost Live)
- Style 3+1
Backgrounds
- Node 2
- Resources 5
- Singlehandedly revolutionizing the space launch industry tends to do that.
- Allies 2 (Daniel Evaristo)
- Always good to have a buddy in this world.
- Contacts 1 (Sinister Conspiracy)
- Silly X-Com. Don't they know that all spells are coincidental in the Deep Umbra?
- Gadget 1 (Conspiracy Shades)
- How sinister.
- Eufiber 3
- Influence 2 (Scientific Community)
Bonus Points
- -21 BP for Quantum 4
- +2 BP for Aberration: Energy Emissions (small objects around her are repulsed or occasionally attracted)
- +1 BP for Aberration: Glow (spacetime ripples)
- +1 BP for Aberration: Anima Banner (accretion-disk!)
- +2 BP for Debt (2 pt Flaw)
- Sometimes when you get in too deep, you need someone to pull you out.
Nova Points
30 + 4 NP (2 Taint)
- -5 NP for Quantum 5 (1 Taint)
- -25 NP for Spatial Manipulation 5
- -3 NP for 9 attribute dots
- -1 NP for 5 background dots
Nova Powers
Spatial Manipulation 5
- Spatial Shockwave (Aeon Pulse!)
- Ripple Shield (+16B/16L soak against all ranged attacks)
- Quantum Tunnel (Warp)
- Weakness: Incapable of being used in combat time
- Spatial Compression (Hypermovement)
- Askew
Depletables
Quantum 5
- Taint 3
- Temporary Taint 0/10
- Quantum Pool 30/30
Willpower 4
- Temporary Willpower 4
Quantum Powers
Spatial Manipulation
- Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
- Ripple Shield (8d + 1 pool to deflect ranged attacks with. Every success on the roll becomes +4B/4L soak vs. ranged, every 2 successes on roll becomes 1 success on redirection.
- Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
- Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost
- Warp (Roll 10d + 5 for distance, 10d for accuracy)
- Max. teleport distance of at least 20,000 km, x10 for every additional success on the 10d rolled.
- Spatial Compression (3,000 km/h strategic movement, x30 to tactical movement)
Mega-Attribute Enhancements
- Adaptability: Survive any environment with no problems (always on, no cost).
- Discerning Mind: +6d to willpower rolls to resist mental influence (always on, no cost).
- Scientific Prodigy: 5d + 3 pool for science rolls, successes add dice to any Science roll.
- Multitasking: 1Q to activate per turn, 3d pool, success means halved multiple action penalties for that turn.
Equipment
Quantum Armor (base 2B/1L soak)
- Total Benefits: 11B/10L soak, Adaptability, Mega-Strength 2, Double jump height and can run up any surface
- Powers
- Mega-Strength 2 +[10] to might/damage rolls
- Mega-Stamina 1 (+1B/1L, Adaptability)
- Armor 3 (+9B/9L soak)
- Adhesive Grip x 2
- Improved Jump x 1
- Quantum 1
Quantum Channeling Tattoo
- Quantum 5
- Mega-Dexterity 1
- Mega-Appearance 2
- Spatial Lance 5 (Integrated spatial manipulation subsystems)
- Warp 1
- 15 Quantum Points available (for use of Spatial Lance or Warp)
- 12 month lifespan (requires maintenance every 12 months)
Combat
Attacks
Powers
- Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
- Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
- Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost
Physical Attacks (not included: +5 damage from hypermovement)
- Strike-Accuracy 6d, Damage 5B (5B [5] with armor)
- Kick-Accuracy 6d-1, Damage 7B (7B [5] with armor)
Defenses
Soak: 4B/2L + 2B/1L + 10B/9L = 16B/12L
- Ripple Shield adds +4B/4L soak v. ranged per success, deflects ranged attacks with pool of 8d + 1, every 2 successes becomes 1 success for deflection
Health Levels
- -0 (Bruised) x 2
- -0 (Hurt) x 1
- -0 (Injured) x 1
- -0 (Wounded) x 1
- -1 (Maimed) x 1
- -2 (Crippled) x 1
- Incapacitated x 1
- Dead
Willpower 4
- Willpower 11 versus persuasion/psychic attack.
- Wits/M-Wits adds 3d + 1 versus persuasion.
Quantum + Node 7
XP
71 XP
- 76 XP spent of 76
- -3 XP for Willpower 4
- -11 XP for Mega-Stamina 2 (Adaptability)
- -36 XP for Mega-Intelligence 4 (Discerning Mind)
- -5 XP for Scientific Prodigy
- -2 XP for Specialties
- -6 XP for Mega-Appearance 1 (Perfect Style)
- -6 XP for Mega-Wits 1 (Multitasking)
- -1 XP for Linguistics 2
- -6 XP for Mega-Dexterity 1 (Fast Tasks)
Things To Buy
- Mega-Stamina 3 (10 XP)
- Enhancements: Regeneration, Hardbody (10 XP)
- Mega-Dexterity 3 (6 + 5 + 10 [21] XP)
- Enhancements: Enhanced Movement, Avian (5 XP)
- Mega-Wits 1 (0 XP)
- Enhancements: Mind Over Matter (5 XP)
- Mega-Charisma 1 (6 XP)
- Enhancements: Soothe
- Mega-Perception 2 (6 + 5 [11] XP)
- Enhancements: Quantum Attunement
- Armor (Impervious) 1 (9 XP)
Total for desired stuff: 77 XP
Lessons Learned
- Dealing with shadowy organizations can have great benefits and great prices as well.
- Sometimes you should shoot to kill.
- Even a fairly non-combat Nova can do some serious damage with the right powers.
- Being nice to people often has good results later.
- There are many problems a relative pittance of money can solve.
- You need to take care of your teammates.
- I have an important role in the team even with everyone else around.
- Baselines are relatively harmless, deal with them less harshly.
- There are those who do not wish to accept your help, for they do not understand. Show them why their logic is flawed.