Difference between revisions of "Talk:Transcendence Races and Callings"

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Revision as of 10:32, 6 October 2010

Setting Stuff

Hibernia

Hibernia is a green and misty continent that rests in the center of a chasm in which the oceans of seven oceans flow, tethered by four great bridges of emerald glass. These seven oceans are the pathways by which the seven generations of destined invaders arrive upon it, and the four bridges are the destined sites of four great cycles of heroic bloodshed.

Hibernia is a place currently ruled by the fifth generation of invaders, the Tuatha, who preside over the faeirie princedoms of the Fair Folk and the conquered peoples who came before them. It is under siege by the Milesians, the sixth people, torn at from inside by the Unseelie Sidhe, Fairie Kings and Princes who wish vengeance upon the humans and crave the power to ascend to godhood.

Mortals

Tuatha

The peoples of the misty green of Hibernia are well known for their folklore and martial prowess, having conquered it from the Fir Bolg and held unbroken rule of the land for 150 years. They gain +1 Finesse (Melee Weapons) and +1 Charisma (Performance).

Lesser Immortals

Seelie

Seelie are the helpful Fair Folk, who collaborate with the ruling invaders, acting as guides, mentors and a means against which the Tuatha may test their mettle. They gain +2 Magery and Charisma, +1 to Education, and +2 to Education (Teaching). They also receive +1 Respect (Tuatha).

Unseelie are vengeful and malevolent Fair Folk who wish to end the Tuatha dominion over their lands, and often lead warbands of fairie warriors. They get +2 Strength and Charisma, +1 to Finesse and +2 to Charisma (Command). They also receive +1 Respect (Fair Folk).