Talk:Peelsaga: Difference between revisions
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Eyes: Amethyst<br> | Eyes: Amethyst<br> | ||
Feet: Robot Hover-Stilettos<br> | Feet: Robot Hover-Stilettos<br> | ||
Snuggly: 68% (Nadia, I need to be cleaned) | |||
History: Uruk Station was discovered in a system long-thought lost by stellar phenomena, by a single bounty hunter pursuing her prey. Far out on the fringes, the station was found adrift the system's asteroid belt, abandoned and moderately damages. The computers worked, but told little but the station's name and some smatterings of research notes regarding weapons development and an attempt at a Netsphere download. It appeared that most of the data had been wiped; there were signs of asteroid collisions and fighting. After a thorough search, she finally found something; a stasis pod, still active on its own power, in a laboratory. Her presence opened the chamber, revealing a woman lying in repose; and in a flurry of activity, she awoke. Her eyes glowed, and she fixed on on the bounty-hunter. "Establishing Imprint" was all she said, and the circuit-like veins through her neck and shoulders streamed with light, before dying down. | History: Uruk Station was discovered in a system long-thought lost by stellar phenomena, by a single bounty hunter pursuing her prey. Far out on the fringes, the station was found adrift the system's asteroid belt, abandoned and moderately damages. The computers worked, but told little but the station's name and some smatterings of research notes regarding weapons development and an attempt at a Netsphere download. It appeared that most of the data had been wiped; there were signs of asteroid collisions and fighting. After a thorough search, she finally found something; a stasis pod, still active on its own power, in a laboratory. Her presence opened the chamber, revealing a woman lying in repose; and in a flurry of activity, she awoke. Her eyes glowed, and she fixed on on the bounty-hunter. "Establishing Imprint" was all she said, and the circuit-like veins through her neck and shoulders streamed with light, before dying down. | ||
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She is tight-lipped about her origins; she says the station suffered disaster, but claims to have been in stasis through most of it. She simply doesn't talk about her life before being found. | She is tight-lipped about her origins; she says the station suffered disaster, but claims to have been in stasis through most of it. She simply doesn't talk about her life before being found. | ||
Appearance: Stella is a tall, lithe woman of outstanding grace, with long, blond hair and amethyst eyes. Her armour appears to be a black-and-amethyst skin-tight bodysuit with interlocked plates on the arms and legs, with glowing lines of light shining along the geometric joints. This is, in fact, an exoskeleton. She has segmented digits, and her feet are robotic stilleto heels, with hover capabilities. Her shoulders have several amethyst spheres embedded in the plates. Her weapons fold out of her limbs, which open to rearrange into various devices or interlock ports. | |||
====Cool Stuff==== | ====Cool Stuff==== | ||
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Auction-house Rock: STE-1A is worth a ton on the Black Market. Or to the Federation military. Or to that rich guy with the robot-fetish. Somebody might know this. | Auction-house Rock: STE-1A is worth a ton on the Black Market. Or to the Federation military. Or to that rich guy with the robot-fetish. Somebody might know this. | ||
Messed-up Programming: She's got a tsundere bounty hunter locked as her Master. This leads to all sorts of problems. There might be other crap in there that triggers when certain situations arise (due to her lost secret origin v.1.3) | Messed-up Programming: She's got a tsundere bounty hunter locked as her Master. This basically means that she cannot allow her master to die, either from inaction or the actions of others, and she cannot leave her master for long without seeking him/her out (unless following an order). She can disobey orders at her own discretion, with no penalty, though following orders gives her leeway as to time away from the master. This leads to all sorts of problems. There might be other crap in there that triggers when certain situations arise (due to her lost secret origin v.1.3) | ||
===Mal Girl=== | ===Mal Girl=== | ||
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'''Lame Stuff''' <br> | '''Lame Stuff''' <br> | ||
Moody Loner | Moody Loner Kuundere <br> | ||
===Finn Zeventy=== | ===Finn Zeventy=== | ||
Player: Shrike | Player: Shrike | ||
:Spaceship | |||
:Social stats above 1 | |||
:Firewalls | |||
===Althea Hendrickson=== | |||
Player: Ent(FBH was bugging me again!)<br> | |||
Concept: Action Information Broker/Spy for hire<br> | |||
Height: 2 meters<br> | |||
Hair: Purplish-Blue<br> | |||
Eyes: Light Turquoise <br> | |||
Cool Stuff:<br> | |||
Information gathering skills - The bread and butter. Covers a variety of techniques of data collection, range from old fashioned espionage to significant abilities in Netsphere workarounds. <br> | |||
Sam Fisher skills stuff - The wet work. When the chips are down, Althea is often her own backup. While Perhaps not quite as good as a pure fighter in terms of killing power, Althea can still hang with the best of them. Otherwise, not surprisingly given her normal line of work she usually prefers more discreet methods, which factors into her fighting style as well.<br> | |||
Combat and Surveillance gear - The stuff. A large and disparate suite of gear to assist in the accomplishment of her above two duties. Bugs and jammers, guns and body armor, that sort of thing. The spread mostly leans towards the former with just enough of the latter to go guns blazing if needed, with most of it relatively generic and easy to acquire past some of the more sensitive spy implements.<br> | |||
<br> | |||
=== | ===Arawn Faeris=== | ||
Player: Duneczan | Player: Duneczan | ||
<br>Well-meaning swordsman | <br>Well-meaning swordsman | ||
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<br>Medic! (field surgeon ftw) | <br>Medic! (field surgeon ftw) | ||
<br>Deep Thinker | <br>Deep Thinker | ||
==Agent John Howser== | |||
Player: Silence<br> | |||
<br> | |||
Vacating agent of the Union.<br> | |||
<br> | |||
'''Cool Stuff'''<br> | |||
Spy Gear and skills:<br> | |||
Excellent shot: <br> | |||
Estrogen Bait:<br> | |||
Connections to authorities: <br> | |||
<br> | |||
Bad Stuff:<br> | |||
Is a sucker for a pretty woman. <br> | |||
== Suggestions == | == Suggestions == |
Latest revision as of 16:23, 27 September 2010
Characters
STE-1A
Concept: Combat Gynoid/Tactical Analyist/Bitch
Height: 6 feet
Build: Rider
Hair: Blond
Eyes: Amethyst
Feet: Robot Hover-Stilettos
Snuggly: 68% (Nadia, I need to be cleaned)
History: Uruk Station was discovered in a system long-thought lost by stellar phenomena, by a single bounty hunter pursuing her prey. Far out on the fringes, the station was found adrift the system's asteroid belt, abandoned and moderately damages. The computers worked, but told little but the station's name and some smatterings of research notes regarding weapons development and an attempt at a Netsphere download. It appeared that most of the data had been wiped; there were signs of asteroid collisions and fighting. After a thorough search, she finally found something; a stasis pod, still active on its own power, in a laboratory. Her presence opened the chamber, revealing a woman lying in repose; and in a flurry of activity, she awoke. Her eyes glowed, and she fixed on on the bounty-hunter. "Establishing Imprint" was all she said, and the circuit-like veins through her neck and shoulders streamed with light, before dying down.
Here next word was even more terse.
"....fuck."
Description: STE-1A ("Stella" if you wish") is currently the bounty hunter's assistant and critic. Unable to stop her imprinting protocol upon activation, she is compelled to follow and help her unwelcome master. She was designed as a combat unit and analyst, and serves that function aboard the hunter's ship.
Stella has several internal weapons systems, and evidence from the station suggests that she has a Netsphere artifact integrated into her body as well. She refuses requests to scan her.
She is tight-lipped about her origins; she says the station suffered disaster, but claims to have been in stasis through most of it. She simply doesn't talk about her life before being found.
Appearance: Stella is a tall, lithe woman of outstanding grace, with long, blond hair and amethyst eyes. Her armour appears to be a black-and-amethyst skin-tight bodysuit with interlocked plates on the arms and legs, with glowing lines of light shining along the geometric joints. This is, in fact, an exoskeleton. She has segmented digits, and her feet are robotic stilleto heels, with hover capabilities. Her shoulders have several amethyst spheres embedded in the plates. Her weapons fold out of her limbs, which open to rearrange into various devices or interlock ports.
Cool Stuff
Combat Gynoid - STE-1A isn't human - she's a military-grade machine built in a lab. Her heart is metal, her brain is digital, and her feet are insensible. She kicks ass with those feet. Also has some other gynoid systems like hoverfeet and interfaces.
Weapons Array - STE-1A has a neat array of internal weapons, from blades and claws to arm-mounted guns that fold out. Most notable of these are a six-pack of powered robotic tentacles, which also mount or hold guns and clawed fingers.
Blur-speed - She's here. Then she's there. Then she's on top of you and the sword in in your eye.
Super-Netsphere Access - has Bullshitium hacking ability regarding Netsphere stuff and some regular computers.
SL Transfer Unit - For the big guns.
Lame Stuff
Auction-house Rock: STE-1A is worth a ton on the Black Market. Or to the Federation military. Or to that rich guy with the robot-fetish. Somebody might know this.
Messed-up Programming: She's got a tsundere bounty hunter locked as her Master. This basically means that she cannot allow her master to die, either from inaction or the actions of others, and she cannot leave her master for long without seeking him/her out (unless following an order). She can disobey orders at her own discretion, with no penalty, though following orders gives her leeway as to time away from the master. This leads to all sorts of problems. There might be other crap in there that triggers when certain situations arise (due to her lost secret origin v.1.3)
Mal Girl
The girl with the mech?!
Nadia Gray
Player: FBH
Badass Special Ops Bounty Hunter
Height:2 Meters Tall
Hair: Black
Build: Ent
Bio: Nadia is a famous bounty hunter, a woman of few words and a jerk
Cool Stuff
Awesome Lone Wolf Bounty Hunter Skills
Prototype Power Armour
SL Transfer Unit
Knows far more than she's telling
Lame Stuff
Moody Loner Kuundere
Finn Zeventy
Player: Shrike
- Spaceship
- Social stats above 1
- Firewalls
Althea Hendrickson
Player: Ent(FBH was bugging me again!)
Concept: Action Information Broker/Spy for hire
Height: 2 meters
Hair: Purplish-Blue
Eyes: Light Turquoise
Cool Stuff:
Information gathering skills - The bread and butter. Covers a variety of techniques of data collection, range from old fashioned espionage to significant abilities in Netsphere workarounds.
Sam Fisher skills stuff - The wet work. When the chips are down, Althea is often her own backup. While Perhaps not quite as good as a pure fighter in terms of killing power, Althea can still hang with the best of them. Otherwise, not surprisingly given her normal line of work she usually prefers more discreet methods, which factors into her fighting style as well.
Combat and Surveillance gear - The stuff. A large and disparate suite of gear to assist in the accomplishment of her above two duties. Bugs and jammers, guns and body armor, that sort of thing. The spread mostly leans towards the former with just enough of the latter to go guns blazing if needed, with most of it relatively generic and easy to acquire past some of the more sensitive spy implements.
Arawn Faeris
Player: Duneczan
Well-meaning swordsman
Height: 6'3"
Hair: Black
Eyes: Blue
Bio: Soldier. Scholar. Carries a sword and grins weirdly.
Cool Stuff
Sword Badassery
Medic! (field surgeon ftw)
Deep Thinker
Agent John Howser
Player: Silence
Vacating agent of the Union.
Cool Stuff
Spy Gear and skills:
Excellent shot:
Estrogen Bait:
Connections to authorities:
Bad Stuff:
Is a sucker for a pretty woman.
Suggestions
- Cybernetics in the equipment section. This is pertinent to my character (as robotic implants), but may also be cool for other people as well. It might be good to specify which augmentations are considered 'exhuman', and which are not, just for the sake of fluff. --Bossmuff 19:58, 21 September 2010 (UTC)
Peelsaga Lite Character Creation
Fuck this noise.
You are a dude. Or a chick. You are assumed to have some armour cloth casuals or a personal forcefield, a pistol, some cash, and basic competencies and possessions. Beyond this you may define three cool things your character owns/can do. If you want more than three cool things you must define a lame thing for each cool thing. You may only have two lame things before you enter the Allen Zone and become unplayable.
If you want to do something, roll a d10. 1 is lousy, 2-5 is bad, 6-9 is good, 10 is great. Just what that means depends on your skills and the situation.
If you fuck up you may use a save state and reroll. You may do this up to three times before the people watching the LP catch wind and stop.
Characters should be independent or beholden to one of the PCs, but also capable of working in a group.
NB: Mecha, power armour, combat gynoids and so on still aren't allowed to have sensible feet without spending on it.