Daniel Evaristo: Difference between revisions

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Concept: Hardcore Ex-Marine<br>
Concept: Hardcore Ex-Marine<br>


==Attributes==
=Attributes=
==Physical==
==Physical==
Strength 4 (Mighty)
: Strength 5 (Mighty)
:: Might 3
:: Mega-Strength 2 (Pack Mule)
Dexterity 4 (Fast)
:: Might 5
:: Athletics 3
: Dexterity 5 (Fast)
:: Firearms 4
:: Mega-Dexterity 3 (Rapid Strike)
:: Martial Arts 3
:: Athletics 5
: Stamina 4 (Hardy)
:: Drive 2
::: Military Vehicles + 1
:: Firearms 5
::: Heavy Weapons + 1
:: Melee 2
:: Martial Arts 5
:: Stealth 5
: Stamina 5 (Hardy)
:: Mega-Stamina 2 (Adaptability, Regeneration)
:: Endurance 3
:: Endurance 3
:: Resistance 3
:: Resistance 3


==Mental==
==Mental==
: Perception 3
: Perception 5 (Prescient)
:: Awareness 3
:: Mega-Perception 1 (Electromagnetic Vision)
: Intelligence 2
:: Awareness 5
:: Survival 1
: Intelligence 3
:: Linguistics 1 (English, Arabic)
:: Mega-Intelligence 1 (Tactical Prodigy)
: Wits 3
:: Survival 5
:: Linguistics 3 (English, Arabic, Spanish)
: Wits 5 (Calm under Fire)
:: Mega-Wits 1 (Quickness)
:: Tactics 5
::: Small Unit + 1


==Social==
==Social==
: Charisma 3
: Charisma 4 (Commanding)
:: Mega-Charisma 1 (Commanding Presence)
:: Etiquette 2
:: Etiquette 2
: Manipulation 2
:: Command 3
::: Commanding Special Forces + 1
: Manipulation 3
:: Streetwise 3
:: Streetwise 3
: Appearance 4 (Ripped)
: Appearance 4 (Ripped)
:: Style 3
:: Intimidation 3
:: Style 1


=Backgrounds=
=Backgrounds=
: Resources 3
: Resources 3
: Cipher 4
:: Being ex black ops is a wonderful thing to be.
: Contacts (Ex-Military) 2
: Contacts (Ex-Military) 2
: Influence (Ex-Military) 2
: Influence (Ex-Military) 2
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:"Costume Fetish": Uncomfortable when not armed.
:"Costume Fetish": Uncomfortable when not armed.
:Eufiber Rejection: Cannot wear Eufiber
:Eufiber Rejection: Cannot wear Eufiber
:Minority (Homosexual): Self-Explanatory
:Minority (Hispanic): Self-Explanatory
:Dependent: His favorite niece.
:Dependent: His favorite niece.


=Nova Points=
==Powers==
 
:Luck 5 (once per scene, 5 successes to any defensive roll or ability/background use out of combat OR +5d to attack accuracy or damage)
 
:Psychic Shield 2 (-4 successes for opposing psychic powers)
=Powers=
:Armor 1 (+3B/3L soak)
 
:Body Modification: Extra Health Levels (2x Extra Maimed HLs)


=Depletables=
=Depletables=
Quantum 1
Quantum 2
: Quantum Pool 22
: Quantum Pool 24
Willpower 6
Willpower 6
: Temporary Willpower 6
: Temporary Willpower 6


=Powers=
=Attacks=
 
: Strike: Accuracy 6d, Damage 7B [10]
: Kick: Accuracy 6d (+1 difficulty), Damage 9B [10]
: Heavy Pistol: Accuracy 10d [3], Damage 5L, RoF 3, Magazine 7+1, Range 50m
: BFG: Accuracy 10d [3], Damage 15L [12], RoF 18, Magazine 500 (20 bursts), Range 200m


=Health and Defense=
=Health and Defense=
Soak: 6B/3L (Kevlar Vest, 2B/3L)
Soak: 6B/3L Stamina + 2B/1L Mega-Stamina + 3B/3L Armor = 11B/7L total
: Typically wearing at least a Kevlar Vest (2B/3L, -1 Penalty) for 13B/10L soak, wears military Body Armor (4B/4L, -1 penalty) in combat zones for 15B/11L.


Health Levels
Health Levels
: -0 (Bruised) x 1
: -0 (Bruised) x 3
: -0 (Hurt) x 1
: -0 (Hurt) x 1
: -0 (Injured) x 1
: -0 (Injured) x 1
: -0 (Wounded) x 1
: -0 (Wounded) x 1
: -0 (Maimed) x 1
: -1 (Maimed) x 3
: -1 (Crippled) x 1
: -2 (Crippled) x 1
: Incapacitated x 1
: Incapacitated x 1
: Dead  
: Dead
 
=Character Building=
==NP==
30
: 4 NP for 12 attribute points
: 5 NP for 26 ability points + 4 Specialties
: 3 NP for Mega-Strength 1
: 3 NP for Mega-Dexterity 1
: 3 NP for Mega-Stamina 1
: 3 NP for Mega-Intelligence 1
: 3 NP for Mega-Wits 1
: 5 NP for Luck 5
: 1 NP for Psychic Shield 1


=XP=
=XP=
20
72
: -6 XP for Strength 4
: -8 XP for Quantum 2
: -4 XP for Charisma 3
: -6 XP for Willpower 7
: -2 XP for Etiquette 2
: -7 XP for Willpower 8
: -2 XP for Command 2
: -5 XP for Mega-Strength 2
: -2 XP for Charisma 2
: -15 XP for Mega-Dexterity 3
: -2 XP for Manipulation 2
: -5 XP for Mega-Stamina 2
: -6 XP for Armor 1
: -4 XP for Cipher 2
: -6 XP for Mega-Charisma 1
: -2 XP for Psychic Shield 2
: -2 XP for Body Modification: Extra Health Levels
: -5 XP for Enhancement: Regeneration
: -2 XP for Drive 2

Latest revision as of 14:43, 8 August 2010

Characteristics

Name: Daniel Evaristo
Concept: Hardcore Ex-Marine

Attributes

Physical

Strength 5 (Mighty)
Mega-Strength 2 (Pack Mule)
Might 5
Dexterity 5 (Fast)
Mega-Dexterity 3 (Rapid Strike)
Athletics 5
Drive 2
Military Vehicles + 1
Firearms 5
Heavy Weapons + 1
Melee 2
Martial Arts 5
Stealth 5
Stamina 5 (Hardy)
Mega-Stamina 2 (Adaptability, Regeneration)
Endurance 3
Resistance 3

Mental

Perception 5 (Prescient)
Mega-Perception 1 (Electromagnetic Vision)
Awareness 5
Intelligence 3
Mega-Intelligence 1 (Tactical Prodigy)
Survival 5
Linguistics 3 (English, Arabic, Spanish)
Wits 5 (Calm under Fire)
Mega-Wits 1 (Quickness)
Tactics 5
Small Unit + 1

Social

Charisma 4 (Commanding)
Mega-Charisma 1 (Commanding Presence)
Etiquette 2
Command 3
Commanding Special Forces + 1
Manipulation 3
Streetwise 3
Appearance 4 (Ripped)
Intimidation 3
Style 1

Backgrounds

Resources 3
Cipher 4
Being ex black ops is a wonderful thing to be.
Contacts (Ex-Military) 2
Influence (Ex-Military) 2

Bonus Points

15 BP

-6 BP for Willpower 6
-5 BP for Dexterity 4
-2 BP for Firearms 4
-4 BP for Huge Size
-3 BP for Merit: Combat Veteran
-2 BP for Merit: Devotion
+1 BP for Minority (Homosexual)
+1 BP for "Costume Fetish"
+2 BP for Eufiber Rejection
+4 BP for Dependent

Merits

Huge Size: +1 Stamina for soaking damage, +1 -0 HL.
Combat Veteran: Roll 2d for initiative, always use higher dice.
Devotion (to some important friendly group): +3 difficulty to sway from object of devotion.

Flaws

"Costume Fetish": Uncomfortable when not armed.
Eufiber Rejection: Cannot wear Eufiber
Minority (Hispanic): Self-Explanatory
Dependent: His favorite niece.

Powers

Luck 5 (once per scene, 5 successes to any defensive roll or ability/background use out of combat OR +5d to attack accuracy or damage)
Psychic Shield 2 (-4 successes for opposing psychic powers)
Armor 1 (+3B/3L soak)
Body Modification: Extra Health Levels (2x Extra Maimed HLs)

Depletables

Quantum 2

Quantum Pool 24

Willpower 6

Temporary Willpower 6

Attacks

Strike: Accuracy 6d, Damage 7B [10]
Kick: Accuracy 6d (+1 difficulty), Damage 9B [10]
Heavy Pistol: Accuracy 10d [3], Damage 5L, RoF 3, Magazine 7+1, Range 50m
BFG: Accuracy 10d [3], Damage 15L [12], RoF 18, Magazine 500 (20 bursts), Range 200m

Health and Defense

Soak: 6B/3L Stamina + 2B/1L Mega-Stamina + 3B/3L Armor = 11B/7L total

Typically wearing at least a Kevlar Vest (2B/3L, -1 Penalty) for 13B/10L soak, wears military Body Armor (4B/4L, -1 penalty) in combat zones for 15B/11L.

Health Levels

-0 (Bruised) x 3
-0 (Hurt) x 1
-0 (Injured) x 1
-0 (Wounded) x 1
-1 (Maimed) x 3
-2 (Crippled) x 1
Incapacitated x 1
Dead

Character Building

NP

30

4 NP for 12 attribute points
5 NP for 26 ability points + 4 Specialties
3 NP for Mega-Strength 1
3 NP for Mega-Dexterity 1
3 NP for Mega-Stamina 1
3 NP for Mega-Intelligence 1
3 NP for Mega-Wits 1
5 NP for Luck 5
1 NP for Psychic Shield 1

XP

72

-8 XP for Quantum 2
-6 XP for Willpower 7
-7 XP for Willpower 8
-5 XP for Mega-Strength 2
-15 XP for Mega-Dexterity 3
-5 XP for Mega-Stamina 2
-6 XP for Armor 1
-4 XP for Cipher 2
-6 XP for Mega-Charisma 1
-2 XP for Psychic Shield 2
-2 XP for Body Modification: Extra Health Levels
-5 XP for Enhancement: Regeneration
-2 XP for Drive 2