Difference between revisions of "LOE Rebuild of Shipping"

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===Stealth Systems===
 
===Stealth Systems===
 
====Milieu 3====
 
====Milieu 3====
+5 Stealth Hull Design<br>
+
+5 Basic Stealth Hull Design<br>
(+30% to evasion rolls, -20% MDP rounded down)<br>
+
(+30% to evasion rolls, 30% MDP rounded down, reduces available armor and weapon slots by 30%)<br>
 
F117 or B2-like anti-sensor coating and design.
 
F117 or B2-like anti-sensor coating and design.
  
 
====Milieu 4====
 
====Milieu 4====
 +
+4 Intermediate Stealth Hull Design<br>
 +
(+30% to evasion rolls, -20% MDP rounded down, reduces available armor and weapon slots by 20%)<br>
 +
F117 or B2-like anti-sensor coating and design taken to a higher level with advanced composites and "smart" materials.<br>
 +
 
+2 ECM Stealth Field Generator<br>
 
+2 ECM Stealth Field Generator<br>
 
(+10% to evasion rolls)<br>
 
(+10% to evasion rolls)<br>
Line 149: Line 153:
  
 
====Milieu 5====
 
====Milieu 5====
 +
+3 Advanced Stealth Hull Design<br>
 +
(+30% to evasion rolls, -10% MDP rounded down, reduces available armor and weapon slots by 10%)<br>
 +
F117 or B2-like anti-sensor coating and design taken to the illogical extreme with nanomaterials and forcefields capable of absorbing or changing entirely the sensor return of a searching vessel.
 +
 
+1 Cloaking Device<br>
 
+1 Cloaking Device<br>
 
(+10% to evasion rolls)<br>
 
(+10% to evasion rolls)<br>
 
Literal can't-see-me cloaking device. Can be stacked to a limit of +30% evasion.<br>
 
Literal can't-see-me cloaking device. Can be stacked to a limit of +30% evasion.<br>
 
[[LOE Ship Test Rules|Back]]
 
[[LOE Ship Test Rules|Back]]

Revision as of 12:35, 30 January 2009

Shields will generally add to Evasion or Armor. Barrier Shields are ablative MDP that automatically blocks all attacks that penetrate Evasion.


Any ship with more than 50% of its non-Engine slots filled is relatively large for its type and suffers -1 to all Evasion rolls.

New Ships

Patrol Boat

Milieu: TL3
MDP: 1
Move: 4
Weapon Slots: 6
Engine Slots: 16
Option Slots: 3
Weapon/Option limit: 1
Base Evasion: 5+ (1)

Small Warship

Milieu: TL3
MDP: 3
Move: 4
Weapon Slots: 10
Engine Slots: 16
Armour Slots: 6
Option Slots: 6
Weapon/Option limit: 2
Base Evasion: 6+ (1)

Medium Warship

Milieu: TL3
MDP: 5
Move: 4
Weapon Slots: 24
Engine Slots: 16
Armour Slots: 16
Option Slots: 16
Weapon/Option limit: 4
Base Evasion: 8+ (3)

Large Warship

Milieu: TL3
MDP: 10
Move: 4
Weapon Slots: 50
Armour Slots: 40
Engine Slots: 16
Option Slots: 16
Base Evasion: 9+ (5)

Large Carrier

Milieu: TL3
MDP: 7
Move: 4
Weapon Slots: 20
Engine Slots: 16
Armour Slots: 16
Option Slots: 30
Cargo Slots: 30
Weapon/Option limit: 4
Base Evasion: 9+ (5)

Increasing Weapon/Option limit requires the expenditure of Option slots. Specifics TBA.

Weapons

Standardized modifiers

Typical 'anti-ship' weapon base size is 3 at TL3.

Light Weapon

Evasion -2
Armor +1
Range -25%
Size -1

Medium Weapon

No stat modifiers

Heavy Weapon

Evasion -2
Armor -3
Range +25%
Size +3

Superheavy Weapon

Evasion -4
Armor -5
Range +50%
Size +7


TL3

+3 Naval Artillery
Attack: 7+
Range: 12
Tags: Physical, Independent

Armor

There exist three main types of armor:

Impact (Wood, wrought iron, etc)
Ballistic (Face-hardened steel)
Energy (Composites and superconductors)

TL3

+8 Rolled Steel Armor
8+ Armor Save
Stack Bonus: +1 Armor Save

Naval Steel Armor

+1 Double-Hulling

MDP +1 (stack bonus +1)

+1 Asbestos Armor

Armor +1 against Incendiary weapons
HA +1 vs. Incendiary Energy weapons

Shields

Shields with a cost of X multiply it by the Evasion Coefficient.

+2X Deflector Field
Stack Bonus: Evasion +1

+6 Reinforcing Field
Stack Bonus: Armor +1

+2 Barrier Field
Stack Bonus: Shield MDP +1

Options and other stuff

Hangars

+1 TL3 Hangars
4 DP for TL3 planes

+1 TL4 Hangars
3 DP for TL4 planes

+1 TL5 Hangars
2 DP for TL5 planes

Stealth Systems

Milieu 3

+5 Basic Stealth Hull Design
(+30% to evasion rolls, 30% MDP rounded down, reduces available armor and weapon slots by 30%)
F117 or B2-like anti-sensor coating and design.

Milieu 4

+4 Intermediate Stealth Hull Design
(+30% to evasion rolls, -20% MDP rounded down, reduces available armor and weapon slots by 20%)
F117 or B2-like anti-sensor coating and design taken to a higher level with advanced composites and "smart" materials.

+2 ECM Stealth Field Generator
(+10% to evasion rolls)
Jamming device used to provide the equivalent of cloaking beyond visual range by blocking sensor signal returns. Can be stacked to a limit of +30% evasion.

Milieu 5

+3 Advanced Stealth Hull Design
(+30% to evasion rolls, -10% MDP rounded down, reduces available armor and weapon slots by 10%)
F117 or B2-like anti-sensor coating and design taken to the illogical extreme with nanomaterials and forcefields capable of absorbing or changing entirely the sensor return of a searching vessel.

+1 Cloaking Device
(+10% to evasion rolls)
Literal can't-see-me cloaking device. Can be stacked to a limit of +30% evasion.
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