Difference between revisions of "Talk:Second Sphere History Paths"
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*Emerging Exhuman Help [+2 transgenics] | *Emerging Exhuman Help [+2 transgenics] | ||
*Cut a Deal [+2 transgenics] | *Cut a Deal [+2 transgenics] | ||
+ | ====UN/Longshot Colonisation==== | ||
+ | *Control Them [+2 transgenics] | ||
+ | *New Freedoms [+2 transgenics] | ||
+ | *Liberal Market Capitalism [+2 civilian] | ||
+ | *Regulated Market [+2 civilian] | ||
+ | *People Power [+2 civilian] | ||
+ | *Primarily Primary Industry [+2 mass production] | ||
+ | *Warring Economy [+2 mass production] | ||
+ | *Never Gelled [+2 ground] | ||
+ | *ARROWs Formation [+5 basic theotech] | ||
+ | *Pod People [+2 mass production] | ||
+ | *Posthuman Guidance [+100 advanced theotech] | ||
+ | *Civilian Government Backed [+2 civilian] | ||
+ | *Military Government Backed [+2 any weapon] | ||
+ | *Fleeing Transgenes [+2 transgenics] | ||
+ | ====Local Affairs==== | ||
+ | *Currency Crash [+2 mass production] | ||
+ | *Full Scale War [+2 any weapon] | ||
+ | *Feral Drone Attack [+5 xenotech] | ||
+ | *Posthuman Involvement [+5 basic theotech] | ||
+ | *A Plague On Both Your Houses [+2 transgenics] | ||
+ | ====The Breakdown==== |
Revision as of 12:15, 23 July 2010
Tech Index Bonuses
Design Concepts
- History should inform present focuses
- Slapping bonus SP on non-TI paths is grossly inelegant
- Slapping a TI on every path is too many bonuses
- Solution: Let people choose X of their Y TI bonuses
Path Structure
Exploration:
- World choice
- Precursor presence
- Velan presence
- Posthuman presence
Colonisation:
- Region
- Transhuman stance
- Economic development
- Special event (or colonial makeup)
- Local affairs
Breakdown:
- Economic upsets
- Circumstance
- Effect
- [for longshots] Isolated event
War:
- Unchanged
Current:
- Future Government
Chaos:
Proposed Bonuses
Exploration Era
- Adapt [+2 transgenics]
- Limited Drones [+5 xenotech]
- Extensive Drones [+5 xenotech] x2
- Data Core [+5 basic theotech]
- Industrial Spacetime and Magic [+100 advanced theotech]
PACT Colonisation
- New Freedoms [+2 transgenics]
- Liberal Market Capitalism [+2 civilian]
- Primarily Primary Industry [+2 mass production]
- Warring Economy [+2 mass production]
- Research Lab [+2 to Aerospace, Electronics, Particles or Shields]
- Lingering Posthuman Help [+5 basic theotech]
- Drone Deconstructors [+5 xenotech]
- Any Excuse For An Upgrade [+2 transgenics]
EU Colonisation
- New Freedoms [+2 transgenics]
- Liberal Market Capitalism [+2 civilian]
- Primarily Primary Industry [+2 mass production]
- Warring Economy [+2 mass production]
- Regulated Market [+2 civilian]
- Lingering Posthuman Help [+5 basic theotech]
- Heart of Darkness [+5 basic theotech]
China Colonisation
- Control Them [+2 transgenics]
- New Freedoms [+2 transgenics]
- Liberal Market Capitalism [+2 civilian]
- Primarily Primary Industry [+2 mass production]
- People Power [+2 civilian]
- Warring Economy [+2 mass production]
- Regulated Market [+2 civilian]
- Emerging Exhuman Help [+2 transgenics]
- Cut a Deal [+2 transgenics]
UN/Longshot Colonisation
- Control Them [+2 transgenics]
- New Freedoms [+2 transgenics]
- Liberal Market Capitalism [+2 civilian]
- Regulated Market [+2 civilian]
- People Power [+2 civilian]
- Primarily Primary Industry [+2 mass production]
- Warring Economy [+2 mass production]
- Never Gelled [+2 ground]
- ARROWs Formation [+5 basic theotech]
- Pod People [+2 mass production]
- Posthuman Guidance [+100 advanced theotech]
- Civilian Government Backed [+2 civilian]
- Military Government Backed [+2 any weapon]
- Fleeing Transgenes [+2 transgenics]
Local Affairs
- Currency Crash [+2 mass production]
- Full Scale War [+2 any weapon]
- Feral Drone Attack [+5 xenotech]
- Posthuman Involvement [+5 basic theotech]
- A Plague On Both Your Houses [+2 transgenics]