Difference between revisions of "Talk:Second Sphere History Paths"

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*Emerging Exhuman Help [+2 transgenics]
 
*Emerging Exhuman Help [+2 transgenics]
 
*Cut a Deal [+2 transgenics]
 
*Cut a Deal [+2 transgenics]
 +
====UN/Longshot Colonisation====
 +
*Control Them [+2 transgenics]
 +
*New Freedoms [+2 transgenics]
 +
*Liberal Market Capitalism [+2 civilian]
 +
*Regulated Market [+2 civilian]
 +
*People Power [+2 civilian]
 +
*Primarily Primary Industry [+2 mass production]
 +
*Warring Economy [+2 mass production]
 +
*Never Gelled [+2 ground]
 +
*ARROWs Formation [+5 basic theotech]
 +
*Pod People [+2 mass production]
 +
*Posthuman Guidance [+100 advanced theotech]
 +
*Civilian Government Backed [+2 civilian]
 +
*Military Government Backed [+2 any weapon]
 +
*Fleeing Transgenes [+2 transgenics]
 +
====Local Affairs====
 +
*Currency Crash [+2 mass production]
 +
*Full Scale War [+2 any weapon]
 +
*Feral Drone Attack [+5 xenotech]
 +
*Posthuman Involvement [+5 basic theotech]
 +
*A Plague On Both Your Houses [+2 transgenics]
 +
====The Breakdown====

Revision as of 12:15, 23 July 2010

Tech Index Bonuses

Design Concepts

  • History should inform present focuses
  • Slapping bonus SP on non-TI paths is grossly inelegant
  • Slapping a TI on every path is too many bonuses
  • Solution: Let people choose X of their Y TI bonuses

Path Structure

Exploration:

  • World choice
  • Precursor presence
  • Velan presence
  • Posthuman presence

Colonisation:

  • Region
  • Transhuman stance
  • Economic development
  • Special event (or colonial makeup)
  • Local affairs

Breakdown:

  • Economic upsets
  • Circumstance
  • Effect
  • [for longshots] Isolated event

War:

  • Unchanged

Current:

  • Future Government

Chaos:

Proposed Bonuses

Exploration Era

  • Adapt [+2 transgenics]
  • Limited Drones [+5 xenotech]
  • Extensive Drones [+5 xenotech] x2
  • Data Core [+5 basic theotech]
  • Industrial Spacetime and Magic [+100 advanced theotech]

PACT Colonisation

  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Primarily Primary Industry [+2 mass production]
  • Warring Economy [+2 mass production]
  • Research Lab [+2 to Aerospace, Electronics, Particles or Shields]
  • Lingering Posthuman Help [+5 basic theotech]
  • Drone Deconstructors [+5 xenotech]
  • Any Excuse For An Upgrade [+2 transgenics]

EU Colonisation

  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Primarily Primary Industry [+2 mass production]
  • Warring Economy [+2 mass production]
  • Regulated Market [+2 civilian]
  • Lingering Posthuman Help [+5 basic theotech]
  • Heart of Darkness [+5 basic theotech]

China Colonisation

  • Control Them [+2 transgenics]
  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Primarily Primary Industry [+2 mass production]
  • People Power [+2 civilian]
  • Warring Economy [+2 mass production]
  • Regulated Market [+2 civilian]
  • Emerging Exhuman Help [+2 transgenics]
  • Cut a Deal [+2 transgenics]

UN/Longshot Colonisation

  • Control Them [+2 transgenics]
  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Regulated Market [+2 civilian]
  • People Power [+2 civilian]
  • Primarily Primary Industry [+2 mass production]
  • Warring Economy [+2 mass production]
  • Never Gelled [+2 ground]
  • ARROWs Formation [+5 basic theotech]
  • Pod People [+2 mass production]
  • Posthuman Guidance [+100 advanced theotech]
  • Civilian Government Backed [+2 civilian]
  • Military Government Backed [+2 any weapon]
  • Fleeing Transgenes [+2 transgenics]

Local Affairs

  • Currency Crash [+2 mass production]
  • Full Scale War [+2 any weapon]
  • Feral Drone Attack [+5 xenotech]
  • Posthuman Involvement [+5 basic theotech]
  • A Plague On Both Your Houses [+2 transgenics]

The Breakdown