Difference between revisions of "Cheonsanju"

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==Fluff==
 
To this day, there is still a debate amongst the people of Cheonsanju about the reasons they were sent to the planet. Some believe that it was intentional; it was posthuman intention for them to arrive on this world, a hellworld despite all it's natural wealth. Others believe it was in error that they were sent, the fallibility of the posthuman actions being brought up. And still others believe it was another sort of mistake, mechanical rather then biological, that deposited the colonists to this remote and deadly landscape. The presence of posthuman ruins on the planet has only furthered these arguments. It is a subject of common debate amongst the intellectuals of Cheonsanju, though the common man has little care for the why or even the how of their arrival. The business of survival is far more pressing on their minds.
 
To this day, there is still a debate amongst the people of Cheonsanju about the reasons they were sent to the planet. Some believe that it was intentional; it was posthuman intention for them to arrive on this world, a hellworld despite all it's natural wealth. Others believe it was in error that they were sent, the fallibility of the posthuman actions being brought up. And still others believe it was another sort of mistake, mechanical rather then biological, that deposited the colonists to this remote and deadly landscape. The presence of posthuman ruins on the planet has only furthered these arguments. It is a subject of common debate amongst the intellectuals of Cheonsanju, though the common man has little care for the why or even the how of their arrival. The business of survival is far more pressing on their minds.
  
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Magoseong was the first colony to be built, and remains the center of the society and culture even now. It has changed hands many time in Cheonsanju's violent history.  
 
Magoseong was the first colony to be built, and remains the center of the society and culture even now. It has changed hands many time in Cheonsanju's violent history.  
  
The colonists discovered early that they were not able to breath the atmosphere of the planet, long poisoned by the many volcanic eruptions, nor where they able to eat any of the food or animals that populated the planet's hotspots. Having developed in the toxic atmosphere, they were perfectly suited for it, but this made them equally toxic to the colonists. It took generations of geneboosting therapies before the colonists could begin truly utilizing the rich soil and natural bounty of the planet, and even to this day they must wear a rebreather when walking around the planet's surface, or even maskless for short periods, but also removed their ability to breath the atmosphere of native Earth and those similar to it. The permanent twilight led to adaptations of the eyes as well, allowing the colonists to see better in the low-light conditions, but requiring the use of dampening goggles when in bright lights. This has had a large effect on their culture; people wear their masks almost constantly, removing a large portion of body language, as well as invalidating traditional views of handsomeness and beauty.
+
The colonists discovered early that they were not able to breath the atmosphere of the planet, long poisoned by the many volcanic eruptions, nor where they able to eat any of the food or animals that populated the planet's hotspots. Having developed in the toxic atmosphere, they were perfectly suited for it, but this made them equally toxic to the colonists. It took generations of geneboosting therapies before the colonists could begin truly utilizing the rich soil and natural bounty of the planet, and even to this day they must wear a rebreather and body suit when walking around the planet's surface, or even maskless for short periods, but also removed their ability to breath the atmosphere of native Earth and those similar to it. The permanent twilight led to adaptations of the eyes as well, allowing the colonists to see better in the low-light conditions, but requiring the use of dampening goggles when in bright lights. This has had a large effect on their culture; people wear their masks and body suits almost constantly, removing a large portion of body language, as well as invalidating traditional views of handsomeness and beauty. A greater emphasis has thus been placed on a combination of skill, deeds, material wealth, and by extension, pedigree.
  
The planet has gone through several cycles of conflict: resource wars early in it's cycle before the colonists adapted to the planet;  
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The planet has gone through several cycles of conflict: resource wars early in it's cycle before the colonists adapted to the planet; combat with the massive population of feral drones; narco-warfare to control the sites and data of the posthuman data cores discovered; political fighting after the breakdown.
  
 +
==Crunch==
 +
===Exploration Era===
 +
Exp-1) World Type: Hell World (Go to Exp-3)
 +
Exp-3) Hell World: Tough It Out (+ Morale, Balls, + 2,500 infantry, + logistics)
 +
Exp-6) Precursor Relics: Extensive (+ 250 dust, - 50 PIP)
 +
Exp-7) Feral Drones: Extensive (+ 2500 fleet, + 100 Fabers)
 +
Exp-8) Posthuman Footsteps: Data Core (+ 150 applications, +1 Global Tech Level)
 +
Exp-9) Location: Strategic (+ 2,500 military)
  
    360 Population
+
===Colonization Era===
    600 Wealth
+
Col-1) Axis Of Colonization: Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)
    700 PIP  
+
Col-6) Leaving on a wormhole ship . . .: Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
    800 CIP
+
Col-6B) Prides and Prejudices: Headcount Increase Exercise (+ 60 Pop)
    100 Fabers
+
Col-6C) Idealism, Meet Reality: Never Gelled (+ 100 PIP, +200 Wealth, + 120 Population, + 7,500 Infantry, - morale)
    150 Delta Dust and +
+
Col-6D) Colonial Demographics: Separatists (+2,500 military)
    32,500 Military
+
Col-6E) Backing: Military Government Sponsored (+ 2,500 military)
    5,000 Stockpiles
+
Col-6F) Colonists: Outer Haven (+2,500 military)
    50 SP
 
    Logisitics ++
 
    Doctrines +++
 
    Morale +
 
    Security ++
 
    Balls +
 
    Debt -
 
    +Missile Application, +8 Shipbuilding Application, +Capital Construction, +Cybernetics Application, ++Ground Application
 
  
 +
Col-7A) Local Affairs: Warfare! (+2,500 military, go to Col-7C)
 +
Col-7C) Warfare!: Feral Drone Attack (+ 5,000 military +100 xenotech applications requires limited or more drone activity)
  
A1) Initial Colonization Mission Type: Longshot Mission (+ 100 Fabers)
+
===Breakdown Era===
 +
Break-5) Longshots, Isolated Again: Strange Discovery (+ 200 Dust, +5 logistics, +10,000 military) * may not have 'none' in Posthumans
  
A2) Initial Colony Population: Dominantly Baseline (+ 60 pop, + logistics, + 2 SP)  
+
===War Era and Aftermath===
 +
War-1) Choose Your Side: We'll Rebuild China (+ 60 Pop, +100 Wealth, +15,000 military, Go to War-4) *Must be Chinese arm
 +
War-4A) Chinese Politics: One Nation, Twenty Systems (+ 60 Pop, + 2,500 Stockpiles, + 200 Wealth)
 +
War-4B) Chinese Economics: Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt)
 +
War-4C) Chinese Military: Fist teams (++ Doctrine, + ground technology, + 100 CIP)
  
A3) Destination World: Hell World (May take the Au Naturel modification: +100 CIP, +15 SP, -250 Dust, SP that can be spent on any option increased by +5, may not spend SP on dust)
+
===Current Era===
 
+
Cur-1) The Business of Government: Junta/Tyranny (+ 5,000 Military, + Logistics, + 2,500 Stockpiles, - 60 Population, - Morale, ++ Security + Secrecy or Dust, + 1 SP)
A5) Hell World: Tough It Out (+ Morale, Balls)
+
Chaotic Event)Development Hell (+ Techlevel, - application)
 
 
B1) History of the Colony, Volume 1: Artifact Find (+ 100 dust, Go to B4)
 
 
 
B4) Artifacts!: Reverse-Engineerable (+ 100 application)
 
 
 
Special) Chaotic Events: Development Hell (+ Techlevel, - application)
 
 
 
C1) History of the Colony, Volume 2: Military Action (+ 2,500 Military, Go to B3)
 
 
 
C3) Military Action!: Narco-Warfare (+ 2,500 military, + doctrines, - 60 pop, + 2 SP)
 
 
 
D1) The Breakdown: The Collapse of the Middle Kingdom (+30 SP, + 60 Population, - 200 Theta, chose an additional Crisis Situation event on table B2, then go to J1)
 
 
 
Special) Crisis Situation!: Sudden Change of Government (+ morale, + 100 PIP, - 100 CIP, + 2 SP)
 
 
 
J1) PPS Politics: One Nation, Twenty Systems (+ 60 Pop, + 2,500 Stockpiles, + 100 Wealth)
 
 
 
J2) PPS Economics: Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt)
 
 
 
J3) PPS Military: Fist teams (++ Doctrine, + ground technology, + 100 CIP)
 
 
 
N1) The Business of Government: Junta/Tyranny (+ 5,000 Military, + Logistics, + 2,500 Stockpiles, - 60 Population, - Morale, ++ Security + Secrecy or Dust, + 1 SP)
 

Revision as of 00:28, 20 July 2010

Fluff

To this day, there is still a debate amongst the people of Cheonsanju about the reasons they were sent to the planet. Some believe that it was intentional; it was posthuman intention for them to arrive on this world, a hellworld despite all it's natural wealth. Others believe it was in error that they were sent, the fallibility of the posthuman actions being brought up. And still others believe it was another sort of mistake, mechanical rather then biological, that deposited the colonists to this remote and deadly landscape. The presence of posthuman ruins on the planet has only furthered these arguments. It is a subject of common debate amongst the intellectuals of Cheonsanju, though the common man has little care for the why or even the how of their arrival. The business of survival is far more pressing on their minds.

Cheonsanju is a tidally locked planet in orbit around a Class M star that the colonists named Haennim. The planet itself is easily labeled as a icebox hellworld; despite it's mineral wealth and rich soil, it is wracked with storms and volcanic activity that have created an atmosphere mostly toxic to humans. The tidally locked nature of the planet means that only select sections of the planet are accessible for humans, mostly locked into the warm clusters of mantle plumes that dot the twilight belt of the planet. The planet was untouched by the precursors, developing it's own unique ecology. The mantle plumes on the night side of the planet are hotspots of growth as well, abet with life adapted for life completely in the dark, while the day side is covered mostly in warm global sea where the storms that wrack the planet gain steam.

Magoseong was the first colony to be built, and remains the center of the society and culture even now. It has changed hands many time in Cheonsanju's violent history.

The colonists discovered early that they were not able to breath the atmosphere of the planet, long poisoned by the many volcanic eruptions, nor where they able to eat any of the food or animals that populated the planet's hotspots. Having developed in the toxic atmosphere, they were perfectly suited for it, but this made them equally toxic to the colonists. It took generations of geneboosting therapies before the colonists could begin truly utilizing the rich soil and natural bounty of the planet, and even to this day they must wear a rebreather and body suit when walking around the planet's surface, or even maskless for short periods, but also removed their ability to breath the atmosphere of native Earth and those similar to it. The permanent twilight led to adaptations of the eyes as well, allowing the colonists to see better in the low-light conditions, but requiring the use of dampening goggles when in bright lights. This has had a large effect on their culture; people wear their masks and body suits almost constantly, removing a large portion of body language, as well as invalidating traditional views of handsomeness and beauty. A greater emphasis has thus been placed on a combination of skill, deeds, material wealth, and by extension, pedigree.

The planet has gone through several cycles of conflict: resource wars early in it's cycle before the colonists adapted to the planet; combat with the massive population of feral drones; narco-warfare to control the sites and data of the posthuman data cores discovered; political fighting after the breakdown.

Crunch

Exploration Era

Exp-1) World Type: Hell World (Go to Exp-3) Exp-3) Hell World: Tough It Out (+ Morale, Balls, + 2,500 infantry, + logistics) Exp-6) Precursor Relics: Extensive (+ 250 dust, - 50 PIP) Exp-7) Feral Drones: Extensive (+ 2500 fleet, + 100 Fabers) Exp-8) Posthuman Footsteps: Data Core (+ 150 applications, +1 Global Tech Level) Exp-9) Location: Strategic (+ 2,500 military)

Colonization Era

Col-1) Axis Of Colonization: Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6) Col-6) Leaving on a wormhole ship . . .: Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene) Col-6B) Prides and Prejudices: Headcount Increase Exercise (+ 60 Pop) Col-6C) Idealism, Meet Reality: Never Gelled (+ 100 PIP, +200 Wealth, + 120 Population, + 7,500 Infantry, - morale) Col-6D) Colonial Demographics: Separatists (+2,500 military) Col-6E) Backing: Military Government Sponsored (+ 2,500 military) Col-6F) Colonists: Outer Haven (+2,500 military)

Col-7A) Local Affairs: Warfare! (+2,500 military, go to Col-7C) Col-7C) Warfare!: Feral Drone Attack (+ 5,000 military +100 xenotech applications requires limited or more drone activity)

Breakdown Era

Break-5) Longshots, Isolated Again: Strange Discovery (+ 200 Dust, +5 logistics, +10,000 military) * may not have 'none' in Posthumans

War Era and Aftermath

War-1) Choose Your Side: We'll Rebuild China (+ 60 Pop, +100 Wealth, +15,000 military, Go to War-4) *Must be Chinese arm War-4A) Chinese Politics: One Nation, Twenty Systems (+ 60 Pop, + 2,500 Stockpiles, + 200 Wealth) War-4B) Chinese Economics: Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt) War-4C) Chinese Military: Fist teams (++ Doctrine, + ground technology, + 100 CIP)

Current Era

Cur-1) The Business of Government: Junta/Tyranny (+ 5,000 Military, + Logistics, + 2,500 Stockpiles, - 60 Population, - Morale, ++ Security + Secrecy or Dust, + 1 SP) Chaotic Event)Development Hell (+ Techlevel, - application)