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===League Aerospace===
===League Aerospace===


'''LF/A-01 ''Mughal'' Aerospace Fighter '''


[[File:Lv-7-fighter.jpg|thumb|''Mughal'']]
<br>
<br>
<br>
<br>
 
===League Mecha===
 
 
===League Mobile Arms===
 
[[File:Artemis_LMA.jpg|thumb| ''Artemis'' Mobile Armour]]
'''LF/MA-03 Artemis (2x Mobile Armour)'''


:Speed: 10
:Agility: 6
:Evasion: 6.5
:Armor: 13
:Hits: 8
<b>Weapons:</b>
:4x Anti-Ship Missile Launchers (-20 Spaces)
:2x Cluster Missile Launchers (-10 Spaces, ROF3)
<b>External Carriage:</b>
:1x Tank Railgun (-12 External Carriage, -4 Power, ROF4)
<b>Power & Propulsion: </b>
:4x Fusion Reactors (-5 Spaces, +16 Power)
:6x Fusion Thrusters (-6 Spaces, -6 Power, +6 Speed, +3 Agility, +3 Evasion)
:3x Verniers (-3 Spaces, -3 Power, +3 Agility, +1.5 Evasion)
<b>Defenses:</b>
:3x Vulcan Point Defence (-6 Spaces)
:6x Armour (-6 Spaces, +6 Armour, -2 Agility)
<b>Verdeschlagen</b> (0x Mobile Armour)
:Speed: 10
:Agility: 9.33
:Evasion: 8
:Armour: 12
:Hits: 8
<b>Internal Components</b>
:6x Fusion Thrusters (-6 spaces, -6 power, +6 speed, +3 agility, +3 evasion)
:6x Fusion Verniers (-6 Spaces, -6 power, +6 agility, +3 evasion)
:3x Fusion Reactors (-3 Spaces, +12 Power)
:5x Armour (-5 spaces, +5 armour, -1.66 Agility)
<b>Fixed Armament</b>
:1x Large Naval Rifle (-20 spaces)
<b>External Equipment</b>
:4x Anti-Missile Gatling (-8 Spaces, ROF 4)
===League Ships===
'''Minkowski Hyper Awesomeboat'''<br>
'''Stats'''
'''Stats'''
:Speed: 12
:Mobility: 2
:Agility: 10
:Armor:  18
:Evasion: 7
:Evasion:  0
:Armor: 0
:Structure:  19
:Hits: 4
:Hits:  128
:Component Space: 1/8
 
:Excess Power: 0/4
Fixed Equipment
:External Carriage: 0/8
:Scattering Field (+4 AP Protection)
:1 Plasma Cannon
:2 Dual-Purpose Cannons
:6 Flak Cannons
:5 Heavy Antiship Missiles
:4 Strike Missile Launchers
:3 Cluster Missile Launchers
:1 Vulcan Point Defense
 
 
 
 
 
<b>Vanguard II</b> (2x Cruiser)
[[File:Vanguard_II.jpg|thumb|''Vanguard II'']]
 
:Mobility: 4
:Evasion: 3
:Armour: 16
:Hits: 44
:Structure: 8
:Space: 119/120
:Power: 73/75
 
<b>Internal Components</b>
:4x Fusion Thrusters (-32 spaces, -64 power, +4 mobility, +2 evasion)
:2x Jump Drives (-2 spaces, -8 power)
:6x Belted Armour (-24 Spaces, +12 Armour, +3 Structure, +24 Hits)
:5x Fusion Reactors (-5 spaces, +75 Power)
 
<b>Armament</b>
:1x Vulcan Point Defence (-4 Spaces)
:2x Flak Battery (-2 Spaces)
:2x Anti-Ship Missile Launchers (-10 Spaces)
:2x Large Naval Rifle (-40 spaces)
 
 
 
<b>Rook II</b> (2x Cruiser)
[[File:Rook_II.jpg|thumb|''Rook II'']]
 
:Mobility: 2
:Evasion: 1
:Armour: 20
:Hits: 48
:Space: 119/120
:Power: 72/75
 
<b>Internal Components</b>
:2x Fusion Thrusters (-16 spaces, -32 power, +2 mobility, +1 evasion)
:2x Jump Drives (-2 spaces, -8 power)
:7x Belted Armour (-28 Spaces, +14 Armour, +3.5 Structure, +28 Hits)
:1x Scattering Field (-4 Spaces, -32 Power, +4 Armour, -1 Evasion, -1 Sensors/ECM, +4 AP)
:5x Fusion Reactors (-5 spaces, +75 Power)
 
<b>Armament</b>
:4x Vulcan Point Defence (-8 Spaces)
:3x Flak Cannons (-6 Spaces)
:2x Anti-Ship Missile Launchers (-10 Spaces)
:2x Large Naval Rifle (-40 spaces)
 
 
<b>Adonis IV Light Carrier</b> (2x Cruiser)
[[File:Adonis_IV.jpg|thumb|''Adonis IV Light Carrier'']]
 
:Mobility: 1
:Evasion: 1.5
:Armor: 21.5
:Structure: 8.5
:Hits: 34
:Space: 120/120


Internal Components:
<b>Hangar Space</b>
:1 Fusion Reactors (1 space, +4 Power)
:60x Hangar (-60 Spaces)
:2 Fusion Thrusters (2 space, -2 power, +2 speed, +1 Agility, + 1 Evasion)
:2 Fusion Vernier (2 space, -2 power, +2 Agility, + 1 evasion)


Fixed Equipment:
<b>Internal Components</b>
:1 Anti-Missile Gatling (2 spaces)
:1x Fusion Thruster (-8 Spaces, -16 power, +1 mobility, +0.5 evasion)
:3x Jump Drive (-0.75 Spaces, -12 Power)
:1x Scattering Field (-4 Spaces, -32 power, -1 sensors/ECM, +4 armour, +4 AP protection)
:7x Laminate Armour (-28 Spaces, +17.5 Armour, +3.5 Structure, +14 Hits)
:4x Fusion Reactors (-4 Space, +60 power)


Standard Loadout(Standard):
<b>Defensive Armament</b>
:2 Cluster Missiles (4 Spaces, 0 power, 6 shots)
:2x Charge Launcher (-6 spaces)
:2 Anti-Air Missiles( 4 spaces, 0 power, 2 shots)
:2x Flak Cannon (-4 spaces)
:2x Vulcan Point Defence (-4 Spaces)




'''LF/A-02 ''Turkic'' Aerospace Fighter '''


[[File:Vf-x-10-fighter.jpg|thumb|''Turkic'']]


'''Stats'''
:Speed: 14
:Agility: 13
:Evasion: 9
:Armor: 0
:Hits: 4
:Component Space: 0/12
:Excess Power: 0/8
:External Carriage: 10/10
Frame Expansion 1


Internal Components:
== Craft Weapons ==
:2 Fusion Reactors (2 space, +8 Power
Note that all stats below are, ultimately, provisionary.  I can't say for sure that they're properly balanced and aren't over/underpowered, so they might change over time.
:4 Fusion Thrusters (4 space, -4 power, +4 speed, +2 Agility, + 2 Evasion)
 
:4 Verniers (4 space, -4 power, +4 Agility, +2 Evasion)
====Melee Weapons====
'''Alpha Edge (sword)'''
:Spaces:  2
:Power: 0
:Parry:  +5
:Accuracy +4, penetration +4, Strength +0, Parry +5, Brutish
 
'''Alpha Edge (pole)'''
:Spaces:  4
:Power:  0
:Accuracy +6, penetration +5, Strength +1, Parry +7, Brutish
 
'''Alpha Edge (Axe)'''
:Spaces:  2
:Power:  0
:Accuracy +3, penetration +5, Strength +0, Parry 6, Brutish
 
'''Alpha Edge (Knife)'''
:Spaces:  1
:Power:  0
:Accuracy +4, penetration +2, Strength +0, Parry 2, Brutish


Fixed Equipment:
'''Plasma Knives'''
:1 Anti-Missile Gatling (2 spaces)
:Spaces:  1
:Power: 2
:Accuracy +8, penetration -2, Strength +0, Parry +7, Cleave


Standard Loadout:
'''Plasma Lance'''
:2 Cluster Missiles (4 Spaces, 0 power, 6 shots)
:Spaces: 1
:3 Anti-Air Missiles(6 spaces, 0 power, 3 shots)
:Power:  2
:Accuracy +5, penetration +0, Strength +3, Parry +5, Cleave


====Ranged Weapons====
'''Anti-Missile Gatling'''
:2 Space


'''LF/AS-03 ''Saladin'' Strike/Superiority Fighter '''
'''Mecha-SMG'''
:Spaces:  5
:Power:  0
:Range 4, accuracy +8, penetration +0, Strength -2


[[File:Vf-x-11-fighter.jpg|thumb|''Saladin'']]
'''Autogun'''
:Spaces:  8
:Power:  0
:Range 6, accuracy +6, penetration +1, Strength +0


'''Stats'''
'''Heavy Gun'''
:Speed: 16
:Spaces: 10
:Agility: 16
:Power: 0
:Evasion: 12
:Range 10, accuracy +3, penetration +3, Strength +2
:Armor: 0
:Hits: 4
:Component Space: 1/16
:Excess Power: 0/12
:External Carriage: 12/12
Frame Expansion 2


Internal Components:
'''Automatic Railgun'''
:3 Fusion Reactors (3 space, +12 Power)
:Spaces:  8
:6 Fusion Thrusters (6 space, -6 power, +6 speed, +3 Agility, + 3 Evasion)
:Power:  2
:6 Verniers (6 space, -6 power, +6 Agility, +4 Evasion)
:Range 8, accuracy +6, penetration +2, Strength +0


Standard Loadout:
'''Heavy Railgun'''
:2 External Fusion Reactor(4 spaces, +8 Power)
:Spaces: 10
:1 Plasma Gun (6 spaces, -8 Power)
:Power:  3
:1 Anti-Air Missile (2 spaces, 0 power)
:Range 12, accuracy +3, penetration +5, Strength +2


Anti-Air Loadout:
'''Tank Railgun'''
:6 Anti-Air Missiles(12 spaces, 0 power, 6 shots)
:Spaces:  12
:Power:  4
:Range 16, accuracy +0, penetration +8, Strength +2, AP +3


Strike Loadout:
'''Coilgun'''
:6 Strike Missiles (12 spaces, 0 power, 6 shots)
:Spaces: 5
:Power:  5
:Range 6, accuracy +8, penetration +0, Strength -2


Air Support Loadout:
'''Heavy Coilgun'''
:6 Cluster Missiles (12 spaces, 0 power, 12 shots)
:Spaces:  8
:Power: 10
:Range 16, accuracy +0, penetration +6, Strength +0, AP +4


'''Shotcannon'''
:Spaces:  5
:Power:  2
:Range 4, accuracy +0, penetration +0, Strength -3, Burst Bonus +9


'''Bazooka'''
:Spaces:  8
:Power:  0
:Range 4, accuracy -2, penetration +8, Strength +6, Damage 3, 3 Shots, ROF 3


'''League LF/A-A01 Icarus Strike Fighter'''
'''Giant Bazooka'''
[[File:LAF-Icarus.jpg|thumb|''Icarus'']]
:Spaces:  12
:Power:  0
:Range 4, accuracy -5, penetration +12, Strength +12, Damage 6, 2 Shots, ROF 2


:Speed: 16
'''Plasma Gun'''
:Agility: 15
:Spaces: 6
:Evasion: 10.5
:Power: 8
:Armour: 0
:Range 4, accuracy -1, penetration +2, Strength +4, AP Bonus +8, Ship Damage 2
:Hits: 4


:16/16 Space (2x Expansions)
'''Dual Plasma Gun'''
:14/14 External Carriage
:Spaces:  10
:19/20 Power
:Power:  14
:Range 4, accuracy -1, penetration +2, Strength +4, AP Bonus +8, ROF 2, Ship Damage 2
:Fixed weapon
:-1 Evasion


<b>Internal Compnents:</b>
'''Cluster Missiles'''
:Spaces:  2
:Range 8, accuracy +10, penetration +2, Strength +0, Guided +8, 3 Shots


:6x Fusion Thrusters (-6 Spaces, -6 Power, +6 Speed, +3 Evasion, +3 Agility)
'''Anti-Air Missile'''
:5x Verniers (-5 Spaces, -5 Power, +5 Agility, +2.5 Evasion)
:Spaces:  2
:5x Fusion Reactors (-5 Spaces, +20 Power)
:Range 25, accuracy +10, penetration +3, Strength +0, Guided +13, 1 Shot


<b>External Carriage</b>
'''Strike Missile'''
:Spaces:  2
:Range 25, accuracy +7, penetration +7, Strength +5, Guided +5, 1 Shot


:1x Plasma Gun (-6 External Carriage, -8 Power)
'''Assault Missile'''
:4x Anti-Air Missiles (-4 External Carriage, 1 shot each)
:Spaces:  2
:2x Cluster Missiles (-2 External Carriage, 3 shots each, ROF 3)
:Range 25, accuracy -1, penetration +10, Strength +10, Guided +5, 1 Shot, 2 damage


<br>
'''Mecha Grenades'''
<br>
:Spaces:  1
<br>
:Range 2, accuracy Thrown, penetration +1, Strength +0, Thrown, 3 Shots
<br>


===League Mecha===
USASF Mk 16 Remote Drones
:
::Range 12, accuracy +15, penetration +0, Strength +0, '''No Range Penalty''', '''Remote'''
::Space: 4
::Power: 5


'''OMF-04-L ''Peltast-L'' Mobile Suit'''<br>
Transbaal Type-Four Semiautonomous Attack Drone
'''Stats'''
:
:Speed: 7
::Range 12, accuracy +16, penetration +2, Strength +0, '''No Range Penalty''', '''Remote'''
:Agility:  8
::Space: 4
:Evasion:  6
::Power: 5
:Armor:  9
:Hits: 4
:Excess Power: 5
:External Carriage: 12(12) Spaces


ACLS Wardens
:
::Range 4, accuracy +20, penetration +2, Strength +0, '''No Range Penalty''', '''Remote'''
::Space: 3
::Power: 4


Standard loadout:
'Shiranui' Assault Funnels
:
:
::Range 12, accuracy +14, penetration +3, Strength +2, '''No Range Penalty''', '''Remote''', AP +3
::Space: 6
::Power: 8
====Components====
IOW, everything that's not a weapon.  All Components take up double the amount of space if they're fitted externally in External Carriage.
Thrusters
:Fusion thrusters provide linear speed and a small boost to Evasion.
::+1 Speed, +0.5 Agility, +0.5 Evasion
::Space: 1
::Power: 1
Verniers
:Verniers increase Agility and also provide a small increase to Evasion.
::+1 Agility, +0.5 Evasion
::Space: 1
::Power: 1
Microjump Unit
:In-system FTL
::Space: 1
::Power: 1
Fission Reactor
:Space: 1
:Power Output: 2
Fusion Reactor
:Space: 1
:Power Output: 4
Armor
:Provides . . . Armor.  Also decreases agility somewhat, due to the intrinsic mass of all that heavy plating.
::+1 Armor, -0.33 Agility
::Space:  1
Scattering Field
:Bubble-field system.
::+3 Armor, -1 Evasion (non-stacking), -1 Sensors, +3 AP Protection
::Space: 1
::Power: 8


'''LMS-01 ''Feyadeen1'' Combat MS '''


[[File:FedayeenG.jpg|thumb|''Feyadeen'']]
== Ship Weapons ==


'''Stats'''
====Point Defence====
:Speed: 11
'''Vulcan Point Defence'''
:Agility: 10.33
:Spaces: 2
:Evasion: 9.5
:Power: 0
:Armor: 10
:Hits: 4
:Component Space: 0/16
:Excess Power:  10
:External Carriage: 12/14
Frame Expansion x1


Internal Components:
====Electrochemical Weapons====
:6 Fusion Reactors (6 Space, +24 power)
'''Flak Cannon'''
:8 Thrusters (8 Space, -8 Power, +8 Speed, +4 Agility, +4 Evasion)
:Spaces: 2
:2 Verniers (2 Space, -2 power, +2 Agility, +1 Evasion)
:Power: 0
:Range 12, accuracy +5, penetration +0, Strength +0, Burst Bonus +6


'''Small Naval Rifle'''
:Spaces: 5
:Power: 0
:Range 12, accuracy -1, penetration +7, Strength +7, Damage 2


Fixed Equipment:
'''Medium Naval Rifle'''
:Flash Field (+.5 Evasion, + 2 Armor, + 2 AP Protection, 2 spaces)
:Spaces: 10
:Power: 0
:Range 20, accuracy -1, penetration +10, Strength +10, Damage 3, Burst -2


External Equipment:
'''Large Naval Rifle'''
:1 Fusion Reactor(2 Space, 4 Power)
:Spaces: 20
:2 Armor (2 space, -.66 Agility)
:Power: 0
:Range 26, accuracy -1, penetration +15, Strength +15, Damage 4, Burst -4


Standard Loadout:
====Railguns====
'''DP Cannon'''
:Spaces: 4
:Power: 2
:Range 16, accuracy +2, penetration +3, Strength +3, Burst Bonus +3


'''Small Railcannon'''
:Spaces: 5
:Power: 4
:Range 16, accuracy -1, penetration +7, Strength +7, Damage 2


'''LMS-02 ''Feyadeen-2'' Multirole MS '''
'''Medium Railcannon'''
:Spaces: 10
:Power: 8
:Range 24, accuracy -1, penetration +10, Strength +10, Damage 3, Burst -2


[[File:Fedayeen1.jpg|thumb|''Feyadeen 2'' Space Model]]
'''Large Railcannon'''
:Spaces: 20
:Power: 16
:Range 32, accuracy -2, penetration +15, Strength +15, Damage 4, Burst -2


'''Stats(Space Model)'''
'''Linear Cannon'''
:Speed: 10
:Spaces: 5
:Agility: 12.5
:Power: 10
:Evasion: 9
:Range 40, accuracy +0, penetration +6, Strength +6, AP Bonus +8
:Armor: 12
:Hits: 4
:Component Space: -
:Excess Power: 6
:External Carriage: 14 (16 Spaces)
Frame Expansion x2


Internal Components:
'''Siege Railcannon'''
:6 Fusion Reactors (+24 Power)
:Spaces: 50
:5 Fusion Thrusters (+5 Speed, +2.5 Agility, +2.5 Evasion)
:Power: 20
:4 Fusion Verniers (+4 Agility, +2 Evasion)
:Range 60, accuracy -10, penetration +?, Strength +?, Damage:d10+10, Warm-up:1, Cool-down:1
:4 Armor (+4 Armor)
: Flash Field (+.5 Evasion, + 2 Armor, + 2 AP Protection)


External Components:
: 1 Fusion Vernier (2 spaces,+1 Agility, +0.5 evasion)


====Special Energy Weapons====


Standard Loadout:
'''Plasma Cannon'''
:Spaces: 5
:Power: 10
:Range 8, accuracy -3, penetration +8, Strength +12, AP Bonus +10, Damage 4


====Missiles====
'''Cluster Missile Launcher'''
:Spaces: 5
:Range 8, accuracy +10, penetration +2, Strength +0, Guided +8, ROF 3


[[File:FedayeenGround.jpg|thumb|''Feyadeen 2'' Ground Model]]
'''Anti-Air Missile Launcher'''
[[File:Fedayeen_Urban.jpg|thumb|''Feyadeen'' Plasma Model]]
:Spaces: 5
:Range 25, accuracy +10, penetration +3, Strength +0, Guided +13


'''Stats(Ground Model)'''
'''Strike Missile Launcher'''
:Speed: 9
:Spaces: 5
:Agility: 11
:Range 25, accuracy +7, penetration +7, Strength +5, Guided +5
:Evasion: 7
:Armor: 15
:Hits: 4
:Component Space: 2
:Excess Power: 4
:External Carriage: 14 (16 Spaces)
Frame Expansion x2


Internal Components:
'''Anti-Ship Missile Launcher'''
:5 Fusion Reactors (+20 Power)
:Spaces: 5
:4 Fusion Thrusters (+4 Speed, +2 Agility, +2 Evasion)
:Range 80, accuracy -2, penetration +12, Strength +12, Guided +5, Damage 4
:3 Fusion Verniers (+3 Agility, +1.5 Evasion)
:6 Armor (+6 Armor)
:Scattering Field-(1 Evasion, +3 Armor, +3 AP Protection)


External Components:
'''Heavy Anti-Ship Missile Launcher'''
: 1 Fusion Vernier (+1 Agility, +0.5 evasion)
:Spaces: 10
:Range 80, accuracy -5, penetration +15, Strength +15, Guided +5, Damage 8


Fixed Equipment:
'''Leap Missile Launcher'''
:Spaces: 5
:Range SPECIAL, accuracy -2, penetration +12, Strength +12, Guided +5, Damage 4


Standard Loadout:
====Remotes====
'''USASF Mk 16 Remote Drones'''
:Spaces: 5
:Range 12, accuracy +18, penetration +0, Strength +0, Remote, ROF 2


'''Transbaal Type-Four Funnels'''
:Spaces: 5
:Range 12, accuracy +16, penetration +2, Strength +0, Remote, ROF 2


'''ACLS Wardens'''
:Spaces: 5
:Range 4, accuracy +20, penetration +2, Strength +0, Remote, ROF 3


<br>
====Variants====
<br>
'''Burst-Modal Variant Fire'''
:Spaces:  0
:Increases cost
:For Railguns
:Range x0.67, accuracy +0, penetration -3, Strength -3, Burst Bonus +5


===League Mobile Arms===
'''Alpha Capacitor'''
:Spaces:  0
:Increases cost
:Provides +1 Shot w/ +1 ROF, rechargeable


[[File:Artemis_LMA.jpg|thumb| ''Artemis'' Mobile Armour]]
== Ship Components ==
'''Artemis (2x Mobile Armour)'''
====Propulsion====
'''Fusion Thrusters'''
:Spaces: 2 x Engineering Coefficient
:Power: 4 x Engineering Coefficient
:+1 Mobility, +0.5 Evasion


'''Jump Drive'''
:Spaces: 0.25 x Engineering Coefficient
:Power: 1 x Engineering Coefficient


:Speed: 10
====Power====
:Agility: 6
'''Fission Reactor'''
:Evasion: 6.5
:Spaces: 1
:Armor: 13
:Power Output: 8
:Hits: 8  


'''Fusion Reactor'''
:Spaces: 1
:Power Output: 15


<b>Weapons:</b>
====Armour====
'''Belted Armor'''
:Spaces: 1 x Hull Coefficient
:Armor +2, Structure +0.5, Hits +1 x Hull Coefficient


:4x Anti-Ship Missile Launchers (-20 Spaces)
'''Depleted Uranium Armor'''
:2x Cluster Missile Launchers (-10 Spaces, ROF3)
:Spaces: 1 x Hull Coefficient
:Armor +2, Structure +1, Hits +1.5 x Hull Coefficient, -0.33 Mobility


<b>External Carriage:</b>
'''Belted Iridium Armor'''
:Spaces: 1 x Hull Coefficient
:Armor +2.33, Structure +1, Hits +2 x Hull Coefficient, -0.33 Mobility


:1x Tank Railgun (-12 External Carriage, -4 Power, ROF4)
'''Double-Bonded Lunar Titanium Armor'''
:Spaces: 1 x Hull Coefficient
:Armor +2.25, Structure +1.5, Hits +2 x Hull Coefficient


<b>Power & Propulsion: </b>
'''Laminate Armor'''
:Spaces: 1 x Hull Coefficient
:Armor +2.5, Structure +0.5, Hits +0.5 x Hull Coefficient


:4x Fusion Reactors (-5 Spaces, +16 Power)
'''Anti-Beam Laminate'''
:6x Fusion Thrusters (-6 Spaces, -6 Power, +6 Speed, +3 Agility, +3 Evasion)
:Spaces: 1 x Hull Coefficient
:3x Verniers (-3 Spaces, -3 Power, +3 Agility, +1.5 Evasion)
:Armor +2, Structure +0.5, Hits +0.5 x Hull Coefficient, +0.5 AP (energy) Protection


<b>Defenses:</b>
'''Polarized Laminate'''
:Spaces: 1 x Hull Coefficient
:Power: 2 x Hull Coefficient
:Armor +2.5, Structure +0.5, Hits +0.5 x Hull Coefficient, +0.5 AP (energy) Protection


:3x Vulcan Point Defence (-6 Spaces)
'''Bistate Polarized Laminate'''
:6x Armour (-6 Spaces, +6 Armour, -2 Agility)
:Spaces: 1 x Hull Coefficient
:Power: 2 x Hull Coefficient
:Armor +2.5, Structure +0.75, Hits +1 x Hull Coefficient, +0.5 AP (energy) Protection


===League Ships===
'''Phase Shift Laminate'''
'''Minkowski Hyper Awesomeboat'''<br>
:Spaces: 1 x Hull Coefficient
'''Stats'''
:Power: 2 x Hull Coefficient
:Mobility: 2
:Armor +2.5, Structure +0.5, Hits +0.5 x Hull Coefficient, +0.5 AP (kinetic) Protection
:Armor:  18
:Evasion:  0
:Structure:  19
:Hits:  128


Fixed Equipment
'''Trans-Phase Laminate'''
:Scattering Field (+4 AP Protection)
:Spaces: 1 x Hull Coefficient
:1 Plasma Cannon
:Power: 1 x Hull Coefficient
:2 Dual-Purpose Cannons
:Armor +2.5, Structure +0.75, Hits +1 x Hull Coefficient, +0.5 AP (kinetic) Protection
:6 Flak Cannons
:5 Heavy Antiship Missiles
:4 Strike Missile Launchers
:3 Cluster Missile Launchers
:1 Vulcan Point Defense


===League Weapons===
'''Variable Phase Polarization Laminate'''
'''Plasma Gun'''
:Spaces: 1 x Hull Coefficient
:Spaces: 5
:Power: 1 x Hull Coefficient
:Power: 5
:Armor +2.75, Structure +1, Hits +1 x Hull Coefficient, +0.5 AP Protection
:Range 4, accuracy -1, penetration +4, Strength +4, AP Bonus +8


'''Dual Plasma Gun'''
'''Structural Reinforcement'''
:Spaces: 8
:Spaces: 2 x Hull Coefficient
:Power:  8
:Structure +3, Hits +2 x Hull Coefficient
:Range 6, accuracy -1, penetration +4, Strength +4, AP Bonus +8, ROF 2


'''Plasma Cannon''' (warship scale)
====Shields====
:Range 8, accuracy -3, penetration +8, Strength +12, AP Bonus +10, ROF 2, Damage 3
'''Scattering Field'''
:Spaces: 1 x Hull Coefficient
:Power: 8 x Hull Coefficient
:Armor +4, Evasion -1, -1 Sensors/ECM, +4 AP Protection


'''Alpha Edge (Axe)'''
====Miscellaneous====
:Spaces: 2
'''Passive Stealth'''
:Power:  0
:Spaces: 3 x Hull Coefficient
:Accuracy +3, penetration +5, Strength +0, Parry 6, Brutish


'''Alpha Edge (Knife)'''
'''Charge Launcher'''
:Spaces: 1
:Spaces: 1 + 0.5 x Hull Coefficient
:Power0
::Smoke Charge+3 Evasion, -5 Sensors, +1 Stealth
:Accuracy +4, penetration +2, Strength +0, Parry 2, Brutish
::Anti-Beam Charge:  +5 Armor (energy only), -3 Sensors, -2 Stealth


'''Smoothbore Cannon'''
====Utility====
:Spaces: 10
'''Hangar'''
:Power:  0
:Spaces: 1
:Range 8, accuracy +5, penetration +4, Strength +0
::A typical mobile suit takes 4 spaces


'''Automatic Rifle'''
'''External Latch'''
:Spaces: 8
:Spaces: 2
:Power:  0
:For every 50% of Hull Coefficient, required space doubles
:Range 6, accuracy +3, penetration +4, Strength +0


'''Submachine Gun'''
:Spaces:  4
:Power:  0
:Range 3, accuracy +1, penetration +2, Strength +0


'''30mm Cannon'''
:Spaces:  3
:Power:  0
:Range 4, accuracy +0, penetration +2, Strength +0


'''Mecha Grenades'''
See also [[Weapons_of_the_Magnate_War#The_Expanse_League|Weapons of the Magnate War]]
:Spaces:  1
:Range 2, accuracy Thrown, penetration +1, Strength +0, Thrown, 3 Shots

Latest revision as of 12:29, 9 June 2010

League Aerospace





League Mecha

League Mobile Arms

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Artemis Mobile Armour

LF/MA-03 Artemis (2x Mobile Armour)

Speed: 10
Agility: 6
Evasion: 6.5
Armor: 13
Hits: 8


Weapons:

4x Anti-Ship Missile Launchers (-20 Spaces)
2x Cluster Missile Launchers (-10 Spaces, ROF3)

External Carriage:

1x Tank Railgun (-12 External Carriage, -4 Power, ROF4)

Power & Propulsion:

4x Fusion Reactors (-5 Spaces, +16 Power)
6x Fusion Thrusters (-6 Spaces, -6 Power, +6 Speed, +3 Agility, +3 Evasion)
3x Verniers (-3 Spaces, -3 Power, +3 Agility, +1.5 Evasion)

Defenses:

3x Vulcan Point Defence (-6 Spaces)
6x Armour (-6 Spaces, +6 Armour, -2 Agility)


Verdeschlagen (0x Mobile Armour)

Speed: 10
Agility: 9.33
Evasion: 8
Armour: 12
Hits: 8

Internal Components

6x Fusion Thrusters (-6 spaces, -6 power, +6 speed, +3 agility, +3 evasion)
6x Fusion Verniers (-6 Spaces, -6 power, +6 agility, +3 evasion)
3x Fusion Reactors (-3 Spaces, +12 Power)
5x Armour (-5 spaces, +5 armour, -1.66 Agility)

Fixed Armament

1x Large Naval Rifle (-20 spaces)

External Equipment

4x Anti-Missile Gatling (-8 Spaces, ROF 4)

League Ships

Minkowski Hyper Awesomeboat
Stats

Mobility: 2
Armor: 18
Evasion: 0
Structure: 19
Hits: 128

Fixed Equipment

Scattering Field (+4 AP Protection)
1 Plasma Cannon
2 Dual-Purpose Cannons
6 Flak Cannons
5 Heavy Antiship Missiles
4 Strike Missile Launchers
3 Cluster Missile Launchers
1 Vulcan Point Defense



Vanguard II (2x Cruiser)

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Vanguard II
Mobility: 4
Evasion: 3
Armour: 16
Hits: 44
Structure: 8
Space: 119/120
Power: 73/75

Internal Components

4x Fusion Thrusters (-32 spaces, -64 power, +4 mobility, +2 evasion)
2x Jump Drives (-2 spaces, -8 power)
6x Belted Armour (-24 Spaces, +12 Armour, +3 Structure, +24 Hits)
5x Fusion Reactors (-5 spaces, +75 Power)

Armament

1x Vulcan Point Defence (-4 Spaces)
2x Flak Battery (-2 Spaces)
2x Anti-Ship Missile Launchers (-10 Spaces)
2x Large Naval Rifle (-40 spaces)


Rook II (2x Cruiser)

Rook II
Mobility: 2
Evasion: 1
Armour: 20
Hits: 48
Space: 119/120
Power: 72/75

Internal Components

2x Fusion Thrusters (-16 spaces, -32 power, +2 mobility, +1 evasion)
2x Jump Drives (-2 spaces, -8 power)
7x Belted Armour (-28 Spaces, +14 Armour, +3.5 Structure, +28 Hits)
1x Scattering Field (-4 Spaces, -32 Power, +4 Armour, -1 Evasion, -1 Sensors/ECM, +4 AP)
5x Fusion Reactors (-5 spaces, +75 Power)

Armament

4x Vulcan Point Defence (-8 Spaces)
3x Flak Cannons (-6 Spaces)
2x Anti-Ship Missile Launchers (-10 Spaces)
2x Large Naval Rifle (-40 spaces)


Adonis IV Light Carrier (2x Cruiser)

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Adonis IV Light Carrier
Mobility: 1
Evasion: 1.5
Armor: 21.5
Structure: 8.5
Hits: 34
Space: 120/120

Hangar Space

60x Hangar (-60 Spaces)

Internal Components

1x Fusion Thruster (-8 Spaces, -16 power, +1 mobility, +0.5 evasion)
3x Jump Drive (-0.75 Spaces, -12 Power)
1x Scattering Field (-4 Spaces, -32 power, -1 sensors/ECM, +4 armour, +4 AP protection)
7x Laminate Armour (-28 Spaces, +17.5 Armour, +3.5 Structure, +14 Hits)
4x Fusion Reactors (-4 Space, +60 power)

Defensive Armament

2x Charge Launcher (-6 spaces)
2x Flak Cannon (-4 spaces)
2x Vulcan Point Defence (-4 Spaces)



Craft Weapons

Note that all stats below are, ultimately, provisionary. I can't say for sure that they're properly balanced and aren't over/underpowered, so they might change over time.

Melee Weapons

Alpha Edge (sword)

Spaces: 2
Power: 0
Parry: +5
Accuracy +4, penetration +4, Strength +0, Parry +5, Brutish

Alpha Edge (pole)

Spaces: 4
Power: 0
Accuracy +6, penetration +5, Strength +1, Parry +7, Brutish

Alpha Edge (Axe)

Spaces: 2
Power: 0
Accuracy +3, penetration +5, Strength +0, Parry 6, Brutish

Alpha Edge (Knife)

Spaces: 1
Power: 0
Accuracy +4, penetration +2, Strength +0, Parry 2, Brutish

Plasma Knives

Spaces: 1
Power: 2
Accuracy +8, penetration -2, Strength +0, Parry +7, Cleave

Plasma Lance

Spaces: 1
Power: 2
Accuracy +5, penetration +0, Strength +3, Parry +5, Cleave

Ranged Weapons

Anti-Missile Gatling

2 Space

Mecha-SMG

Spaces: 5
Power: 0
Range 4, accuracy +8, penetration +0, Strength -2

Autogun

Spaces: 8
Power: 0
Range 6, accuracy +6, penetration +1, Strength +0

Heavy Gun

Spaces: 10
Power: 0
Range 10, accuracy +3, penetration +3, Strength +2

Automatic Railgun

Spaces: 8
Power: 2
Range 8, accuracy +6, penetration +2, Strength +0

Heavy Railgun

Spaces: 10
Power: 3
Range 12, accuracy +3, penetration +5, Strength +2

Tank Railgun

Spaces: 12
Power: 4
Range 16, accuracy +0, penetration +8, Strength +2, AP +3

Coilgun

Spaces: 5
Power: 5
Range 6, accuracy +8, penetration +0, Strength -2

Heavy Coilgun

Spaces: 8
Power: 10
Range 16, accuracy +0, penetration +6, Strength +0, AP +4

Shotcannon

Spaces: 5
Power: 2
Range 4, accuracy +0, penetration +0, Strength -3, Burst Bonus +9

Bazooka

Spaces: 8
Power: 0
Range 4, accuracy -2, penetration +8, Strength +6, Damage 3, 3 Shots, ROF 3

Giant Bazooka

Spaces: 12
Power: 0
Range 4, accuracy -5, penetration +12, Strength +12, Damage 6, 2 Shots, ROF 2

Plasma Gun

Spaces: 6
Power: 8
Range 4, accuracy -1, penetration +2, Strength +4, AP Bonus +8, Ship Damage 2

Dual Plasma Gun

Spaces: 10
Power: 14
Range 4, accuracy -1, penetration +2, Strength +4, AP Bonus +8, ROF 2, Ship Damage 2
Fixed weapon
-1 Evasion

Cluster Missiles

Spaces: 2
Range 8, accuracy +10, penetration +2, Strength +0, Guided +8, 3 Shots

Anti-Air Missile

Spaces: 2
Range 25, accuracy +10, penetration +3, Strength +0, Guided +13, 1 Shot

Strike Missile

Spaces: 2
Range 25, accuracy +7, penetration +7, Strength +5, Guided +5, 1 Shot

Assault Missile

Spaces: 2
Range 25, accuracy -1, penetration +10, Strength +10, Guided +5, 1 Shot, 2 damage

Mecha Grenades

Spaces: 1
Range 2, accuracy Thrown, penetration +1, Strength +0, Thrown, 3 Shots

USASF Mk 16 Remote Drones

Range 12, accuracy +15, penetration +0, Strength +0, No Range Penalty, Remote
Space: 4
Power: 5

Transbaal Type-Four Semiautonomous Attack Drone

Range 12, accuracy +16, penetration +2, Strength +0, No Range Penalty, Remote
Space: 4
Power: 5

ACLS Wardens

Range 4, accuracy +20, penetration +2, Strength +0, No Range Penalty, Remote
Space: 3
Power: 4

'Shiranui' Assault Funnels

Range 12, accuracy +14, penetration +3, Strength +2, No Range Penalty, Remote, AP +3
Space: 6
Power: 8

Components

IOW, everything that's not a weapon. All Components take up double the amount of space if they're fitted externally in External Carriage.

Thrusters

Fusion thrusters provide linear speed and a small boost to Evasion.
+1 Speed, +0.5 Agility, +0.5 Evasion
Space: 1
Power: 1

Verniers

Verniers increase Agility and also provide a small increase to Evasion.
+1 Agility, +0.5 Evasion
Space: 1
Power: 1

Microjump Unit

In-system FTL
Space: 1
Power: 1

Fission Reactor

Space: 1
Power Output: 2

Fusion Reactor

Space: 1
Power Output: 4

Armor

Provides . . . Armor. Also decreases agility somewhat, due to the intrinsic mass of all that heavy plating.
+1 Armor, -0.33 Agility
Space: 1

Scattering Field

Bubble-field system.
+3 Armor, -1 Evasion (non-stacking), -1 Sensors, +3 AP Protection
Space: 1
Power: 8


Ship Weapons

Point Defence

Vulcan Point Defence

Spaces: 2
Power: 0

Electrochemical Weapons

Flak Cannon

Spaces: 2
Power: 0
Range 12, accuracy +5, penetration +0, Strength +0, Burst Bonus +6

Small Naval Rifle

Spaces: 5
Power: 0
Range 12, accuracy -1, penetration +7, Strength +7, Damage 2

Medium Naval Rifle

Spaces: 10
Power: 0
Range 20, accuracy -1, penetration +10, Strength +10, Damage 3, Burst -2

Large Naval Rifle

Spaces: 20
Power: 0
Range 26, accuracy -1, penetration +15, Strength +15, Damage 4, Burst -4

Railguns

DP Cannon

Spaces: 4
Power: 2
Range 16, accuracy +2, penetration +3, Strength +3, Burst Bonus +3

Small Railcannon

Spaces: 5
Power: 4
Range 16, accuracy -1, penetration +7, Strength +7, Damage 2

Medium Railcannon

Spaces: 10
Power: 8
Range 24, accuracy -1, penetration +10, Strength +10, Damage 3, Burst -2

Large Railcannon

Spaces: 20
Power: 16
Range 32, accuracy -2, penetration +15, Strength +15, Damage 4, Burst -2

Linear Cannon

Spaces: 5
Power: 10
Range 40, accuracy +0, penetration +6, Strength +6, AP Bonus +8

Siege Railcannon

Spaces: 50
Power: 20
Range 60, accuracy -10, penetration +?, Strength +?, Damage:d10+10, Warm-up:1, Cool-down:1


Special Energy Weapons

Plasma Cannon

Spaces: 5
Power: 10
Range 8, accuracy -3, penetration +8, Strength +12, AP Bonus +10, Damage 4

Missiles

Cluster Missile Launcher

Spaces: 5
Range 8, accuracy +10, penetration +2, Strength +0, Guided +8, ROF 3

Anti-Air Missile Launcher

Spaces: 5
Range 25, accuracy +10, penetration +3, Strength +0, Guided +13

Strike Missile Launcher

Spaces: 5
Range 25, accuracy +7, penetration +7, Strength +5, Guided +5

Anti-Ship Missile Launcher

Spaces: 5
Range 80, accuracy -2, penetration +12, Strength +12, Guided +5, Damage 4

Heavy Anti-Ship Missile Launcher

Spaces: 10
Range 80, accuracy -5, penetration +15, Strength +15, Guided +5, Damage 8

Leap Missile Launcher

Spaces: 5
Range SPECIAL, accuracy -2, penetration +12, Strength +12, Guided +5, Damage 4

Remotes

USASF Mk 16 Remote Drones

Spaces: 5
Range 12, accuracy +18, penetration +0, Strength +0, Remote, ROF 2

Transbaal Type-Four Funnels

Spaces: 5
Range 12, accuracy +16, penetration +2, Strength +0, Remote, ROF 2

ACLS Wardens

Spaces: 5
Range 4, accuracy +20, penetration +2, Strength +0, Remote, ROF 3

Variants

Burst-Modal Variant Fire

Spaces: 0
Increases cost
For Railguns
Range x0.67, accuracy +0, penetration -3, Strength -3, Burst Bonus +5

Alpha Capacitor

Spaces: 0
Increases cost
Provides +1 Shot w/ +1 ROF, rechargeable

Ship Components

Propulsion

Fusion Thrusters

Spaces: 2 x Engineering Coefficient
Power: 4 x Engineering Coefficient
+1 Mobility, +0.5 Evasion

Jump Drive

Spaces: 0.25 x Engineering Coefficient
Power: 1 x Engineering Coefficient

Power

Fission Reactor

Spaces: 1
Power Output: 8

Fusion Reactor

Spaces: 1
Power Output: 15

Armour

Belted Armor

Spaces: 1 x Hull Coefficient
Armor +2, Structure +0.5, Hits +1 x Hull Coefficient

Depleted Uranium Armor

Spaces: 1 x Hull Coefficient
Armor +2, Structure +1, Hits +1.5 x Hull Coefficient, -0.33 Mobility

Belted Iridium Armor

Spaces: 1 x Hull Coefficient
Armor +2.33, Structure +1, Hits +2 x Hull Coefficient, -0.33 Mobility

Double-Bonded Lunar Titanium Armor

Spaces: 1 x Hull Coefficient
Armor +2.25, Structure +1.5, Hits +2 x Hull Coefficient

Laminate Armor

Spaces: 1 x Hull Coefficient
Armor +2.5, Structure +0.5, Hits +0.5 x Hull Coefficient

Anti-Beam Laminate

Spaces: 1 x Hull Coefficient
Armor +2, Structure +0.5, Hits +0.5 x Hull Coefficient, +0.5 AP (energy) Protection

Polarized Laminate

Spaces: 1 x Hull Coefficient
Power: 2 x Hull Coefficient
Armor +2.5, Structure +0.5, Hits +0.5 x Hull Coefficient, +0.5 AP (energy) Protection

Bistate Polarized Laminate

Spaces: 1 x Hull Coefficient
Power: 2 x Hull Coefficient
Armor +2.5, Structure +0.75, Hits +1 x Hull Coefficient, +0.5 AP (energy) Protection

Phase Shift Laminate

Spaces: 1 x Hull Coefficient
Power: 2 x Hull Coefficient
Armor +2.5, Structure +0.5, Hits +0.5 x Hull Coefficient, +0.5 AP (kinetic) Protection

Trans-Phase Laminate

Spaces: 1 x Hull Coefficient
Power: 1 x Hull Coefficient
Armor +2.5, Structure +0.75, Hits +1 x Hull Coefficient, +0.5 AP (kinetic) Protection

Variable Phase Polarization Laminate

Spaces: 1 x Hull Coefficient
Power: 1 x Hull Coefficient
Armor +2.75, Structure +1, Hits +1 x Hull Coefficient, +0.5 AP Protection

Structural Reinforcement

Spaces: 2 x Hull Coefficient
Structure +3, Hits +2 x Hull Coefficient

Shields

Scattering Field

Spaces: 1 x Hull Coefficient
Power: 8 x Hull Coefficient
Armor +4, Evasion -1, -1 Sensors/ECM, +4 AP Protection

Miscellaneous

Passive Stealth

Spaces: 3 x Hull Coefficient

Charge Launcher

Spaces: 1 + 0.5 x Hull Coefficient
Smoke Charge: +3 Evasion, -5 Sensors, +1 Stealth
Anti-Beam Charge: +5 Armor (energy only), -3 Sensors, -2 Stealth

Utility

Hangar

Spaces: 1
A typical mobile suit takes 4 spaces

External Latch

Spaces: 2
For every 50% of Hull Coefficient, required space doubles


See also Weapons of the Magnate War