Difference between revisions of "Elizabeth Allegheny"

From Sphere
Jump to navigation Jump to search
Line 25: Line 25:
 
Deck status presently nebulous.
 
Deck status presently nebulous.
 
*''Correspondence: green border''
 
*''Correspondence: green border''
*''Entropy: black border''
+
*'''Entropy: black border'''
 
*''Forces: yellow border''
 
*''Forces: yellow border''
 
*''Life: red border''
 
*''Life: red border''
Line 104: Line 104:
  
 
====Spheres====
 
====Spheres====
 +
:Entropy 1
 
:Prime 3
 
:Prime 3
 
:Spirit 3
 
:Spirit 3
Line 112: Line 113:
 
*Introduction: +6 (6)
 
*Introduction: +6 (6)
 
*The Return of Von Flammeburg: +5 (11)
 
*The Return of Von Flammeburg: +5 (11)
 +
*Learn Entropy 1: -10 (1)
  
 
====Lessons Learned====
 
====Lessons Learned====
Line 126: Line 128:
 
*Awareness 3 (2 + 4 XP)
 
*Awareness 3 (2 + 4 XP)
 
:*Perception 4 (12 XP)
 
:*Perception 4 (12 XP)
*Entropy 2 (10 + 8 XP)
+
*Entropy 2 (8 XP)
 
*Life 2 (10 + 8 XP)
 
*Life 2 (10 + 8 XP)
 
*Matter 3 (10 + 8 + 16 XP)
 
*Matter 3 (10 + 8 + 16 XP)

Revision as of 01:10, 31 May 2010

Mage: The Ascension

Elizabeth Allegheny is a tallish Canadian teen with blue eyes and lots of dark brown hair. When the Queen of Games, her hair is in two bulky ponytails tipped with giant bells.

Tradition: Orphan
Essence: Questing
Nature: Dreamer

You are an artist and creator, who finds the world unsatisfying and makes others to compensate. Whether you keep it in your own head or try to bring others along for the ride, you aren’t satisfied unless part of you is elsewhere.
Your strength is imagination. You spurn the limitations of the box and constantly try to think outside of it.
This gives you your weakness of distraction. Sometimes, the box is all there is, and you need to deal with it.
Regain willpower when you have a significant new idea.

Demeanour: Bon Vivant (Joie de vivre, Hedonism)
Age: 17 (Born 1st April 1992)
XP: 6
XP Used: 0

Magic

Paradigm

Everything is real. Stories are just as true as reality, and images are a gate through which they can enter our corner of the world.

Possible Further Developments
Quintessence is creativity, the energy of imagination that characters and stories are made from.
The Umbra is the world of dreams and stories, just as real as the mundane world, and will take you anywhere if you only know the path.

Foci

Cards with pictures made with the Magic Set Editor and stolen art. She'll make her own eventually. Deck status presently nebulous.

  • Correspondence: green border
  • Entropy: black border
  • Forces: yellow border
  • Life: red border
  • Matter: grey border
  • Mind: pink border
  • Prime: white border
  • Spirit: purple border
  • Time: blue border

Attributes

Physical

Str: 1
Dex: 4 (sleight of hand)
Sta: 1

Social

Cha: 3
Man: 4 (bald-faced lies)
App: 3

Mental

Per: 3
Int: 2
Wit: 3

Abilities

Talents

Alertness 3
Athletics 1
Awareness 1
Expression 1
Intuition 5 (strategies from nowhere)
Style 1
Subterfuge 3

Skills

Drive 1
Fast-Draw 1
Firearms 1
Gambling 3
Stealth 3

Knowledges

Cosmology 2
Enigmas 1
Linguistics 1 (English, Japanese)
Occult 1

Misc

Willpower 6 (4)
Arete 3
Quintessence 1
Paradox 0
Health Levels:
  • Bruised (-0) [ ]
  • Hurt (-1) [ ]
  • Injured (-1) [ ]
  • Wounded (-2) [ ]
  • Mauled (-2) [ ]
  • Crippled (-5) [ ]
  • Incapacitated [ ]

Backgrounds

Avatar 3
Demesne 5
  • The Palace of Hopes is a grand castle, casino and gaming parlour. Inhabitants and guests are pitted against each other in games of luck, skill, imagination or anything inbetween, for wagers of all kinds and sizes. Their trials and tribulations, alternately entering the depths of despair and heights of success, produce grand stories and entertainment for spectators - but spectators should beware that they are not trapped or tricked into a game themselves.
  • In this realm Elizabeth is the Queen of Games, a harlequin in black and blue with a crown for a jester's hat (or vice-versa). With a sweep of her fingers, she can create new games, define their rules, reward heroic victors and punish debtors and cheats.
  • Rochambeau is the Queen's Vizier, a dour aging man in dark suit who administers that which needs administration and arranges that which needs arranging.
  • Lady Isabel is an elfin femme fatale who rates among the Palace's most successful regulars.
  • Tanto the clown is a disreputable ruffian and cheat, always ready with a cunning plan to make his fortune... or dispose of a real troublemaker.
  • The calculating Rostinu is adept at games of strategy and mathematics, the winnings from which she uses to further ornament her robotic body.
  • Joe is always present behind the bar to salve sorrows and encourage the despairing to try their luck once more.
  • Elusive Tictac is rarely seen, and more rarely understood, but sometimes visits at just the right moment to dispense a hint, an idea, or even the plan for a whole new game.
Dependents -3
  • Elizabeth is not estranged from her family, even though her cubicle-managing father, schoolteaching mother and baseball-aspirant younger brother are as whitebread and mundane as can be.
Dream 3
  • If Elizabeth loses herself in a book or film or TV show, she sometimes comes back to reality with insights on related topics.
Resources 3
  • CRUSH ALL OPPOSITION

Spheres

Entropy 1
Prime 3
Spirit 3

Merits & Flaws

XP

  • Introduction: +6 (6)
  • The Return of Von Flammeburg: +5 (11)
  • Learn Entropy 1: -10 (1)

Lessons Learned

  • Introduction: Liz learned that her dreams and fantasies are real. That the boring old mundane world is much more terrifying - and amazing - than she ever imagined. She has a lot of exploring to do.
  • The Return of Von Flammenburg: Liz learned that she can't make anything happen just by wanting it to. Outside of the Palace she has to do draw out the thing she wants from some source.

Wishlist

  • Subterfuge 5 (6 + 8 XP)
  • Gambling 5 (6 + 8 XP)
  • Enigmas 5 (1 + 2 + 3 + 4 XP)
  • Umbrood Lore 5 (3 + 1 + 2 + 3 + 4 XP)
  • Artistic Expression 3 (3 + 2 + 4 XP)
  • Cosmology 3 (4 XP)
  • Awareness 3 (2 + 4 XP)
  • Perception 4 (12 XP)
  • Entropy 2 (8 XP)
  • Life 2 (10 + 8 XP)
  • Matter 3 (10 + 8 + 16 XP)
  • Mind 1 (10 XP)
  • Arete 4 (24 XP)
  • Spirit 4 (24 XP)
Combat Training
  • [Possible Int 3 (8 XP) to lower Westin's Instruction difficulty]
  • Strength 2 (4 XP)
  • Stamina 2 (4 XP)
  • Athletics 3 (2 + 4 XP)
  • Brawl 2 (3 + 2 XP)
  • Dodge 3 (3 + 2 + 4 XP)
  • Firearms 3 (2 + 4 XP)
  • Melee 2 (3 + 2 XP)

To Do

  • Cheat!
  • Bind a spirit to protect the family