Difference between revisions of "Elizabeth Allegheny"

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===To Do===
 
===To Do===
 
*Cheat!
 
*Cheat!
*Find a spirit willing to get in a pack of cards
+
*Bind a spirit to protect the family
  
 
[[Category:Mage_PCS]]
 
[[Category:Mage_PCS]]

Revision as of 13:18, 24 May 2010

Tradition: Orphan
Essence: Questing
Nature: Dreamer

You are an artist and creator, who finds the world unsatisfying and makes others to compensate. Whether you keep it in your own head or try to bring others along for the ride, you aren’t satisfied unless part of you is elsewhere.
Your strength is imagination. You spurn the limitations of the box and constantly try to think outside of it.
This gives you your weakness of distraction. Sometimes, the box is all there is, and you need to deal with it.
Regain willpower when you have a significant new idea.

Demeanour: Bon Vivant (Joie de vivre, Hedonism)
Age: 17
XP: 6
XP Used: 0

Magic

Paradigm

Everything is real. Stories are just as true as reality, and words and pictures are a gate through which they can enter our corner of the world.

Foci

Cards with pictures made with the Magic Set Editor and stolen art. She'll make her own eventually. The 'Earthbound Deck' for coincidental effects is holstered on her lower left arm. The 'Cosmos Deck' for vulgar effects is holstered on her left thigh.

  • Correspondence: green border
  • Entropy: black border
  • Forces: yellow border
  • Life: red border
  • Matter: grey border
  • Mind: pink border
  • Prime: white border
  • Spirit: purple border
  • Time: blue border

Attributes

Physical

Str: 1
Dex: 4 (sleight of hand)
Sta: 1

Social

Cha: 3
Man: 4 (bald-faced lies)
App: 3

Mental

Per: 3
Int: 2
Wit: 3

Abilities

Talents

Alertness 3
Athletics 1
Awareness 1
Expression 1
Intuition 5 (strategies from nowhere)
Style 1
Subterfuge 3

Skills

Drive 1
Fast-Draw 1
Firearms 1
Gambling 3
Stealth 3

Knowledges

Cosmology 2
Enigmas 1
Linguistics 1 (English, Japanese)
Occult 1

Misc

Willpower 6
Arete 3
Quintessence 0
Paradox 0
Health Levels:
  • Bruised (-0) [ ]
  • Hurt (-1) [ ]
  • Injured (-1) [ ]
  • Wounded (-2) [ ]
  • Mauled (-2) [ ]
  • Crippled (-5) [ ]
  • Incapacitated [ ]

Backgrounds

Avatar 3
Demesne 5
  • The Palace of Hopes is a grand castle, casino and gaming parlour. Inhabitants and guests are pitted against each other in games of luck, skill, imagination or anything inbetween, for wagers of all kinds and sizes. Their trials and tribulations, alternately entering the depths of despair and heights of success, produce grand stories and entertainment for spectators - but spectators should beware that they are not trapped or tricked into a game themselves.
  • In this realm Elizabeth is the Queen of Games, a harlequin in black and blue with a crown for a jester's hat (or vice-versa). With a sweep of her fingers, she can create new games, define their rules, reward heroic victors and punish debtors and cheats.
Dependents -3
  • Elizabeth is not estranged from her family, even though her cubicle-managing father, schoolteaching mother and baseball-aspirant younger brother are as whitebread and mundane as can be.
Dream 3
  • If Elizabeth loses herself in a book or film or TV show, she sometimes comes back to reality with insights on related topics.
Resources 3
  • CRUSH ALL OPPOSITION

Spheres

Mind 1
Prime 2
Spirit 3

Merits & Flaws

XP

  • Session 1 (Introduction): +6 (6)

Lessons Learned

  • Session 1 (Introduction): Liz learned that her dreams and fantasies are real. That the boring old mundane world is much more terrifying - and amazing - than she ever imagined. She has a lot of exploring to do.

Wishlist

  • Subterfuge 5 (6 + 8 XP)
  • Gambling 5 (6 + 8 XP)
  • Artistic Expression 3 (3 + 2 + 4 XP)
  • Cosmology 5 (2 + 3 + 4 XP)
  • Occult 5 (1 + 2 + 3 + 4 XP)
  • Entropy 2 (10 + 8 XP)
  • Mind 3 (8 + 16 XP)
  • Prime 3 (16 XP)
  • Arete 4 (24 XP)
  • Spirit 4 (24 XP)
  • Mind 4 (24 XP)

To Do

  • Cheat!
  • Bind a spirit to protect the family