Difference between revisions of "Elizabeth Allegheny"

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Outstanding Issues: Little mundane punch. But given the concept, that's appropriate. Need Essence, Nature and Demeanour chosen. Gambling and/or subterfuge could do with being a point or two higher.<br>
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Outstanding Issues: Nature<br>
 
<br>
 
<br>
 
'''Tradition:''' Orphan<br>
 
'''Tradition:''' Orphan<br>
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:+1 Willpower (1)
 
:+1 Willpower (1)
 
:+2 Intuition (4)
 
:+2 Intuition (4)
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[[Category:Mage_PCS]]

Revision as of 12:46, 23 May 2010

Outstanding Issues: Nature

Tradition: Orphan
Essence: Questing
Nature: Rebel? Celebrant? Deviant? [Dreamer]
Demeanour: Bon Vivant
Age: 17
XP: 0
XP Used: 0

Magic

Paradigm

Everything is real. Stories are just as true as reality, and words and pictures are a gate through which they can enter our corner of the world.

Foci

Cards with pictures made with the Magic Set Editor and stolen art. She'll make her own eventually. The 'Earthbound Deck' for coincidental effects is holstered on her lower left arm. The 'Cosmos Deck' for vulgar effects is holstered on her left thigh.

  • Correspondence: green border
  • Entropy: black border
  • Forces: yellow border
  • Life: red border
  • Matter: grey border
  • Mind: pink border
  • Prime: white border
  • Spirit: purple border
  • Time: blue border

Attributes

Physical

Str: 1
Dex: 4 (sleight of hand)
Sta: 1

Social

Cha: 3
Man: 4 (bald-faced lies)
App: 3

Mental

Per: 3
Int: 2
Wit: 3

Abilities

Talents

Alertness 3
Athletics 1
Awareness 1
Expression 1
Intuition 5 (strategies from nowhere)
Style 1
Subterfuge 3

Skills

Drive 1
Fast-Draw 1
Firearms 1
Gambling 3
Stealth 3

Knowledges

Cosmology 2
Enigmas 1
Linguistics 1 (English, Japanese)
Occult 1

Misc

Willpower 6
Arete 3
Quintessence 0
Paradox 0

Backgrounds

Avatar 3
Demesne 5
  • The Palace of Hopes is a grand castle, casino and gaming parlour. Inhabitants and guests are pitted against each other in games of luck, skill, imagination or anything inbetween, for wagers of all kinds and sizes. Their trials and tribulations, alternately entering the depths of despair and heights of success, produce grand stories and entertainment for spectators - but spectators should beware that they are not trapped or tricked into a game themselves.
  • In this realm Elizabeth is the Queen of Games, a harlequin in black and blue with a crown for a jester's hat (or vice-versa). With a sweep of her fingers, she can create new games, define their rules, reward heroic victors and punish debtors and cheats.
Dependents -3
  • Elizabeth is not estranged from her family, even though her cubicle-managing father, schoolteaching mother and baseball-aspirant younger brother are as whitebread and mundane as can be.
Dream 3
  • If Elizabeth loses herself in a book or film or TV show, she sometimes comes back to reality with insights on related topics.
Resources 1

Spheres

Mind 1
Prime 2
Spirit 3

Merits & Flaws

XP

FP

18:

+2 Arete (8)
+5 Demesne (5)
+1 Willpower (1)
+2 Intuition (4)