Talk:Christopher Westin: Difference between revisions
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::Enigmas 4 (1 + 2 + 3 = 6 XP) | ::Enigmas 4 (1 + 2 + 3 = 6 XP) | ||
::Occult 4 (3 + 1 + 2 + 3 = 9 XP) | ::Occult 4 (3 + 1 + 2 + 3 = 9 XP) | ||
::Dodge 4 ( | ::Dodge 4 (3 XP) | ||
::Melee 4 (4 + | ::Melee 4 (4 + 3 = 7 XP) | ||
::Technology 4 (3 + 2 + 4 + 6 = 15 XP) | ::Technology 4 (3 + 2 + 4 + 6 = 15 XP) | ||
::Subterfuge 4 (3 + 2 + 4 + 6 = 15 XP) | ::Subterfuge 4 (3 + 2 + 4 + 6 = 15 XP) | ||
Cheapest method: Occult 4 (9), Enigmas 4 (6), Dodge 4 (6) for 21 XP cost, 8 skills raised (8 sessions or downtime needed).<br> | Cheapest method: Occult 4 (9), Enigmas 4 (6), Dodge 4 (6) for 21 XP cost, 8 skills raised (8 sessions or downtime needed).<br> | ||
Shortest method: Melee 4 ( | Shortest method: Melee 4 (7), Dodge 4 (3), Occult 4 (9) for 19 XP cost, 6 skills raised (6 sessions or downtime needed).<br> | ||
Most roundabout method: Technology 4 (15), Subterfuge 4 (15), Occult 4 (9) for 39 XP cost, 12 skills raised (12 sessions or downtime needed). | Most roundabout method: Technology 4 (15), Subterfuge 4 (15), Occult 4 (9) for 39 XP cost, 12 skills raised (12 sessions or downtime needed). | ||
Revision as of 20:11, 18 May 2010
Fun With Entropy:
- Entropy 3/Mind 2 may be able to affect predictable responses to actions. (Requires Mind 2 but I kind of want to get it anyways.)
- Entropy 3/Life 3 could affect autonomic physical reactions.
Chalice XP Costs:
- 5 skills required of: Dodge, Subterfuge, Stealth, Melee, Firearms, Technology, Enigmas, Occult at 4+.
- Firearms 4 (0 XP)
- Stealth 4 (0 XP)
- Enigmas 4 (1 + 2 + 3 = 6 XP)
- Occult 4 (3 + 1 + 2 + 3 = 9 XP)
- Dodge 4 (3 XP)
- Melee 4 (4 + 3 = 7 XP)
- Technology 4 (3 + 2 + 4 + 6 = 15 XP)
- Subterfuge 4 (3 + 2 + 4 + 6 = 15 XP)
Cheapest method: Occult 4 (9), Enigmas 4 (6), Dodge 4 (6) for 21 XP cost, 8 skills raised (8 sessions or downtime needed).
Shortest method: Melee 4 (7), Dodge 4 (3), Occult 4 (9) for 19 XP cost, 6 skills raised (6 sessions or downtime needed).
Most roundabout method: Technology 4 (15), Subterfuge 4 (15), Occult 4 (9) for 39 XP cost, 12 skills raised (12 sessions or downtime needed).
Probably best to choose Occult/Enigmas/Dodge. Technology and Subterfuge are nice but totally extraneous.
Spheres desired:
- Correspondence 2 (go into the internet, remote use of Mind 2/Entropy 2/Forces 2)
- Mind 2 (mental shield, multitasking, affect predictable mental responses)
- Matter 2 (conjunctional with Corr2 to teleport small items such as weapons, see through walls, etc)
- Prime 3 (anti-magick)