Difference between revisions of "Longshots Applications"
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==Defensive Applications== | ==Defensive Applications== | ||
==Theotech Applications== | ==Theotech Applications== | ||
+ | ====Jumpdrives==== | ||
+ | :'''Jump Drive Theory''' | ||
+ | ::'''Limpdrives''' | ||
+ | :'''Jumpdrives I''' | ||
+ | ::'''Catapults''' | ||
+ | ::'''Trade Catapults''' | ||
+ | :'''Jumpdrives II''' | ||
+ | ::'''Compact Jumpdrives''' | ||
+ | ::'''Miniaturised Jumpdrives''' | ||
+ | :'''Jumpdrives III''' | ||
+ | :'''Jumpdrives IV''' | ||
+ | ====Hyperwaves==== | ||
+ | :'''Hyperwave Theory''' | ||
+ | :'''Hyperwave Transcievers''' | ||
+ | ::'''Hyperwave Beacons''' | ||
+ | :'''Hyperwave Sensors''' | ||
+ | :'''Pathfinder Module''' | ||
+ | ====Entropy Sinks==== | ||
+ | ====Particle Weapons==== | ||
+ | ====Energy Shields==== | ||
+ | ====Forced Fusion==== |
Revision as of 15:04, 9 March 2010
The system isn't really designed to go this far down, so assume your stuff is even worse than it looks.
Starting Applications
- Shipbuilding 0
- Ground Construction 0
- Crude Aerospace
- Naval Armour II
- Ground Armour III
- Naval Propulsion II
- Crude Electrothermal Fundamentals
- All derived applications
- Crude Railgun Fundamentals
- All derived applications
- Crude Laser Fundamentals
- Naval and craft applications
- Crude Missile Fundamentals
- All derived applications
- Belted Armour
- Depleted Uranium Armour
- Naval Fusion Drives
- Craft Combustion Drives
- Naval Fusion Powerplants
- Craft Fission Powerplants
- Delta Jump Drives
Applications
Construction Applications
Propulsion/Power Applications
Weapon Applications
Defensive Applications
Theotech Applications
Jumpdrives
- Jump Drive Theory
- Limpdrives
- Jumpdrives I
- Catapults
- Trade Catapults
- Jumpdrives II
- Compact Jumpdrives
- Miniaturised Jumpdrives
- Jumpdrives III
- Jumpdrives IV
Hyperwaves
- Hyperwave Theory
- Hyperwave Transcievers
- Hyperwave Beacons
- Hyperwave Sensors
- Pathfinder Module