Difference between revisions of "Longshots Applications"

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==Defensive Applications==
 
==Defensive Applications==
 
==Theotech Applications==
 
==Theotech Applications==
 +
====Jumpdrives====
 +
:'''Jump Drive Theory'''
 +
::'''Limpdrives'''
 +
:'''Jumpdrives I'''
 +
::'''Catapults'''
 +
::'''Trade Catapults'''
 +
:'''Jumpdrives II'''
 +
::'''Compact Jumpdrives'''
 +
::'''Miniaturised Jumpdrives'''
 +
:'''Jumpdrives III'''
 +
:'''Jumpdrives IV'''
 +
====Hyperwaves====
 +
:'''Hyperwave Theory'''
 +
:'''Hyperwave Transcievers'''
 +
::'''Hyperwave Beacons'''
 +
:'''Hyperwave Sensors'''
 +
:'''Pathfinder Module'''
 +
====Entropy Sinks====
 +
====Particle Weapons====
 +
====Energy Shields====
 +
====Forced Fusion====

Revision as of 15:04, 9 March 2010

The system isn't really designed to go this far down, so assume your stuff is even worse than it looks.

Starting Applications

  • Shipbuilding 0
  • Ground Construction 0
  • Crude Aerospace
  • Naval Armour II
  • Ground Armour III
  • Naval Propulsion II
  • Crude Electrothermal Fundamentals
All derived applications
  • Crude Railgun Fundamentals
All derived applications
  • Crude Laser Fundamentals
Naval and craft applications
  • Crude Missile Fundamentals
All derived applications
  • Belted Armour
  • Depleted Uranium Armour
  • Naval Fusion Drives
  • Craft Combustion Drives
  • Naval Fusion Powerplants
  • Craft Fission Powerplants
  • Delta Jump Drives

Applications

Construction Applications

Propulsion/Power Applications

Weapon Applications

Defensive Applications

Theotech Applications

Jumpdrives

Jump Drive Theory
Limpdrives
Jumpdrives I
Catapults
Trade Catapults
Jumpdrives II
Compact Jumpdrives
Miniaturised Jumpdrives
Jumpdrives III
Jumpdrives IV

Hyperwaves

Hyperwave Theory
Hyperwave Transcievers
Hyperwave Beacons
Hyperwave Sensors
Pathfinder Module

Entropy Sinks

Particle Weapons

Energy Shields

Forced Fusion