Overlord: Difference between revisions

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Overlord<br>
Overlord<br>
''ASSUMING DIRECT CONTROL''<br>
''ASSUMING DIRECT CONTROL''<br>
Even after nearly losing his body, he can still act.
Yeah sure, the SWAT team shot him in the spine during the fight and thought he was out when he toppled into the fire. I bet they didn't expect him to take over one of his gang underlings and turn him into a engine of destruction. He survived, of course. And now he's back and angry.


=Attributes=
=Attributes=
23 + 18 Ability Points
23 + 18 Ability Points


==Physical==
Physical 3<br>
Physical 3<br>
Strength 1
Strength 1
Line 16: Line 17:
:: Resistance 3
:: Resistance 3


Social 5
==Mental==
:Charisma 2
:: Command 5
:: Etiquette 4
:Manipulation 5 (What a dick)
:: Streetwise 3
:Appearance 0
 
Mental 7 + 5
Mental 7 + 5
:Perception 5-Observant
:Perception 5-Observant
Line 32: Line 26:
:: Linguistics 3
:: Linguistics 3
Wits 5-Tactical
Wits 5-Tactical
: Mega-Wits 1: Multitasking
:: Tactics 5
:: Tactics 5
==Social==
Social 5+1
:Charisma 3
:: Command 5
:: Etiquette 4
:Manipulation 5 (What a dick)
:: Streetwise 3
:Appearance 0


=Backgrounds=
=Backgrounds=
7+5 pts
7+5 pts
: Followers 5 (Gang Swarm)
: Followers 5 (Gang Swarm)
:  
: Cipher 4
: Cipher 3
: Influence (Gangsters) 4
: Node 2
: Resources 5


=Bonus Points=
=Bonus Points=
Line 50: Line 52:


=Nova Points=
=Nova Points=
30+4 (2 Taint)
35+4 (2 Taint)
:-3 for 9 Attribute points
:-2 for 10 Background Points
:-2 for 9 Attribute points
:-3 for 18 Ability points
:-3 for 18 Ability points
:-3 for Quantum 5 (Tainted)
:-3 for Quantum 5 (Tainted)
:-5 for Direct Control (Dominate 1)
:-3 for Direct Control (Dominate 1) (Tainted)
:: Weakness -5 Works Only On Loyalists
:: Weakness -5 Works Only On Loyalists
:: Extra: Possession (Nonparasitic)
:: Extra: Possession (Nonparasitic)
Line 66: Line 69:
:: Extra: Multiple Attributes
:: Extra: Multiple Attributes
:-3 for Mega-Intelligence 1
:-3 for Mega-Intelligence 1
 
:-2 for Psychic Shield 2
4 NP Left
:-3 for Entropy Control (Bioentropy Storm) (Tainted)
:-5 for Willpower 8


=Quantum Stuff=
=Quantum Stuff=
Quantum Pool 30<br>
Quantum Pool 30<br>
Taint 5<br>
Taint 7<br>
: Aberrations: Overconfidence, Anima Banner
: Aberrations: Sociopathy, Anima Banner (crackling arcs of white-and-orange energy on those he possesses), Sloughed Flesh
: Temporary Taint 0/10
: Temporary Taint 0/10


=Powers=
=Powers=
Psychic Shield 2: +4 successes against mental powers.<br>
ASSUMING DIRECT CONTROL: Automatically succeeds (can only be used on willing subjects)
ASSUMING DIRECT CONTROL: Automatically succeeds (can only be used on willing subjects)
: Allows subject to use his abilities and powers.
: Allows subject to use his abilities and powers.
Boost: +3 to Strength/Stamina
Telepathy: 6d to scan, can use mental powers (like ASSUMING DIRECT CONTROL) through link<br>
Forcefield: +6B/6L + (Stamina) Soak.
Boost: +3 to Strength/Stamina<br>
Forcefield 1: +6B/6L + (Stamina) Soak.<br>
Entropy Control 3: Bioentropy Storm, Probability Corruption, Degradation
: Bioentropy Storm: Dexterity + Entropy Control versus Stamina: Net successes deal 1 unsoakable lethal HL of damage.
: Probability Corruption: 3d, each success reduces enemy successes on all rolls by 1, botch if no successes and dice come up 1 or 2.
: Degradation: As Lethal Blast (Accuracy (Dexterity + 3)d, Damage [10] + 6L, Range 80m.
 
==Avatars==
Mook: Strength/Sta 5 (after boost), Dex 2
: Soak +11B/11L (total 16B/11L)
: Bioentropy Storm pool of 5d
: Degradation Accuracy of 5d
 
Better Mook: Str/Sta 6, Dex 2
: Soak +12B/12L (total 18B/12L)
: Bioentropy Storm pool of 6d
: Degradation Accuracy of 6d
 
Mitoid: Str/Sta 8 (M-Str 1), Dex 3
: Soak +14B/14L (total 22B/14L)
: Bioentropy Storm pool of 6d
: Degradation Accuracy of 6d
 
Elite Guard: Str/Sta 8, Dex 5 (Red-7 used)
: Soak +14B/14L (total 22B/14L)
: Bioentropy Storm pool of 8d
: Degradation Accuracy of 8d


=Defenses=
=Defenses=
Soak 6B/3L (stamina) + 1B/1L (mega-stamina) + 1B/2L (skeleton) + 3B/3L (armor) + 5B/5L (eufiber)
Soak 4B/2L (human)
: Total-16B/14L
: Is normally found in an armored car or a hardened building.


Willpower 5
Willpower 8
: Temporary Willpower 5
: Temporary Willpower 8


Health Levels:
Health Levels:
Line 101: Line 132:


=Experience=
=Experience=
21 XP used to increase Entropy Control to 3
[[Category:Aberrant]]

Latest revision as of 18:10, 28 February 2010

Overlord
ASSUMING DIRECT CONTROL
Yeah sure, the SWAT team shot him in the spine during the fight and thought he was out when he toppled into the fire. I bet they didn't expect him to take over one of his gang underlings and turn him into a engine of destruction. He survived, of course. And now he's back and angry.

Attributes

23 + 18 Ability Points

Physical

Physical 3
Strength 1

Brawl 5

Dexterity 1

Athletics 5
Firearms 5

Stamina 4-Untiring

Endurance 3
Resistance 3

Mental

Mental 7 + 5

Perception 5-Observant
Awareness 3

Intelligence 5-Brilliant

Mega-Intelligence 1: Tactical Prodigy
Academics 3
Linguistics 3

Wits 5-Tactical

Tactics 5

Social

Social 5+1

Charisma 3
Command 5
Etiquette 4
Manipulation 5 (What a dick)
Streetwise 3
Appearance 0

Backgrounds

7+5 pts

Followers 5 (Gang Swarm)
Cipher 4
Influence (Gangsters) 4
Resources 5

Bonus Points

15 BP

21 BP for Quantum 4
2 BP for +1 Willpower
+2 BP from Deformed
+6 BP from Paraplegic

Nova Points

35+4 (2 Taint)

-2 for 10 Background Points
-2 for 9 Attribute points
-3 for 18 Ability points
-3 for Quantum 5 (Tainted)
-3 for Direct Control (Dominate 1) (Tainted)
Weakness -5 Works Only On Loyalists
Extra: Possession (Nonparasitic)
Strength +1 Maintenance
Strength +4 Can Use All Powers in possession
-3 for Telepathy 1 (Tainted)
Extra: Channeling
-3 for Forcefield 1
-5 for Boost Other (Strength + Stamina)
Does not work on self, only on others
Extra: Multiple Attributes
-3 for Mega-Intelligence 1
-2 for Psychic Shield 2
-3 for Entropy Control (Bioentropy Storm) (Tainted)
-5 for Willpower 8

Quantum Stuff

Quantum Pool 30
Taint 7

Aberrations: Sociopathy, Anima Banner (crackling arcs of white-and-orange energy on those he possesses), Sloughed Flesh
Temporary Taint 0/10

Powers

Psychic Shield 2: +4 successes against mental powers.
ASSUMING DIRECT CONTROL: Automatically succeeds (can only be used on willing subjects)

Allows subject to use his abilities and powers.

Telepathy: 6d to scan, can use mental powers (like ASSUMING DIRECT CONTROL) through link
Boost: +3 to Strength/Stamina
Forcefield 1: +6B/6L + (Stamina) Soak.
Entropy Control 3: Bioentropy Storm, Probability Corruption, Degradation

Bioentropy Storm: Dexterity + Entropy Control versus Stamina: Net successes deal 1 unsoakable lethal HL of damage.
Probability Corruption: 3d, each success reduces enemy successes on all rolls by 1, botch if no successes and dice come up 1 or 2.
Degradation: As Lethal Blast (Accuracy (Dexterity + 3)d, Damage [10] + 6L, Range 80m.

Avatars

Mook: Strength/Sta 5 (after boost), Dex 2

Soak +11B/11L (total 16B/11L)
Bioentropy Storm pool of 5d
Degradation Accuracy of 5d

Better Mook: Str/Sta 6, Dex 2

Soak +12B/12L (total 18B/12L)
Bioentropy Storm pool of 6d
Degradation Accuracy of 6d

Mitoid: Str/Sta 8 (M-Str 1), Dex 3

Soak +14B/14L (total 22B/14L)
Bioentropy Storm pool of 6d
Degradation Accuracy of 6d

Elite Guard: Str/Sta 8, Dex 5 (Red-7 used)

Soak +14B/14L (total 22B/14L)
Bioentropy Storm pool of 8d
Degradation Accuracy of 8d

Defenses

Soak 4B/2L (human)

Is normally found in an armored car or a hardened building.

Willpower 8

Temporary Willpower 8

Health Levels:

[ ] -0 x 1
[ ] -1 x 1
[ ] -2 x 1
[ ] -2 x 1
[ ] -3 x 1
[ ] -4 x 1
[ ] Incapacitated

Attacks

If you see him in person, he's dead.

Experience

21 XP used to increase Entropy Control to 3