Hyperborea: Difference between revisions

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| +2 Morale
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! style="text-align: left;" | Wealth:  
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''Tentative''<br>
''Tentative''<br>
105 Tentative Points/3 for 50% of population = 35 pt template
105 Tentative Points/3 for 50% of population = 35 pt template
: Primary Attributes (40 pts)
: Primary Attributes (43 pts)
:: Enhanced Physique 0 (0)
:: Enhanced Physique 0 (0)
:: Enhanced Reactions 2 (11)
:: Enhanced Reactions 2 (15)
:: Enhanced Intelligence 3 (18)
:: Enhanced Intelligence 2 (15)
:: Enhanced Socialization 2 (11)
:: Enhanced Socialization 2 (13)
: Tertiary Attributes (3 pts)
:: Appearance 1 (1.5)
:: Creative 1 (1.5)
Transgenic Tech Bonus: -8 pts
Transgenic Tech Bonus: -8 pts
(35/35 spent)<br>
(35/35 spent)<br>


=Military=
=Military=

Latest revision as of 01:51, 20 February 2010

Hyperborean Commonwealth
System Info
World Name: Hyperborea
Map ID: ???
Surface Gravity: 1.05G
Climate: Tropical to Sub Tropical
Atmosphere: Oxy-Nitrogen, 138 kPa

Population: 

36 million
Population Breakdown: 50% augmented / 50% baseline
Capital: Thule
Type of Power: Magnate
Infrastructure
Domestic Support: +2 Morale
+1 Support a Quarter
Wealth: 830
Industry (PIP): 880
Industry (CIP): 880
He3: ???

Strategic Resources:

350 Delta Dust
Military: 32 500

History

The Exodus

Magnates

Invasion of Hyperborea

Aftermath

The Planet of Hyperborea

History Paths

A1) Initial Colonization

Resource Base (+100 PIP):

A2) Initial Population

Dominantly Transgene (+40 Transgene):

A3) Destination

Hell World:
Tough It Out (+ Morale, Balls):

B1) History of the Colony (Volume 1)

Military Action (+ 2,500 Military, Go to B3):
Training Ground (+ doctrines):

C1) History of the Colony (Volume 2)

Military Action (+ 2,500 Military, Go to B3):
Narco-Warfare (+ 2,500 military, + doctrines, - 60 pop):

D1) Breakdown

I'm a Magnate (+Morale):

N1) The Business of Government

Single Party Governance (+ 100 PIP, + 100 Wealth, +60 Population)

D5) "Mankind must be Managed"

Perfected Society (+ 60 Pop, + 100 CIP, + doctrines, + 20 transgene):

M1) Socio-Economic

We're People Too (+ relations, + FTL tech, + logistics, + 2 Global tech level, + 100 dust, + 50 Wealth):

M2) Socio-Military

Face Dancers (++ Sneaky Stuff, + Stealth Tech, + 100 CIP, + 2,500 military):

Chaotic Event) My Little Lacus (+ 20 Transgene, - 2,500 Military)

Path Bonuses

(Does not include base tech)
+200 PIP
+200 CIP
+150 Wealth
+80 Transgene
+60 Pop
+100 Dust
+7 500 Military
+++ Doctrines
++ Morale
+ Relations
++ Sneaky Stuff
+ Stealth Tech
+ FTL tech
+ Logistics
+ 2 Global Tech Level

SP Expenditure

+25 Transgene (10SP) +100 Application (10SP)

Technical Advancement

Global Technology Level: 18

Railguns +4 (22)
Materials +4 (22)
Transgenics +15 (33)
Ground +4 (22)
Xenotech +14 (32)
Collarize +14 (32)
Stealth Tech +9 (27)
Civilian Tech +4 (22)

Technical Applications

Magnate

+ Ground Application
+ Aerospace Application
+ 5 Shipbuilding Application
Cruiser Construction
+ Cybernetics Application
+ Railgun Application
+ Armour Application
+ Stealth Application
+ FTL application

Sociology

Hyperborean Augmentation

Culture

Biology and Biotech

Hyperborean Transgenic Template

""
-

Tentative
105 Tentative Points/3 for 50% of population = 35 pt template

Primary Attributes (43 pts)
Enhanced Physique 0 (0)
Enhanced Reactions 2 (15)
Enhanced Intelligence 2 (15)
Enhanced Socialization 2 (13)

Transgenic Tech Bonus: -8 pts (35/35 spent)

Military