Talk:Man is Dead: The Magnate War: Difference between revisions

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General principles:
General principles:
:Only theta makes good FTL. Only ZOCU had that in quantity. The league had some, but never cracked mass produced FTL (except for maybe a hero ship). The magnates had none, which was a major motivation for the war.
:Only theta makes good FTL. Only ZOCU had that in quantity. The League had some, but was limited to painstakingly hand-crafted courier and gunboat-scale drives.
:The other major motivation for the war was generic conquest.
:The magnates were motivated by conquest. Theta was important, but by no means the central purpose.
:You can make bad FTL with first-generation drives. These carry less, are far slower than modern drives and take months to recycle.
:You can make bad FTL with first-generation drives. These take a month or more to recycle and are far from reliable.
:Everyone has crappy tech. Apart from anything else, it's only 2160.
:Everyone has crappy tech. Apart from anything else, it's only 2160-80. If in doubt, assume you don't have it.
:ZOCU is wholly responsible for inventing mecha
:ZOCU is wholly responsible for inventing mecha. Sophisticated combat frames did not appear until the ZOCU war.
:The Magnates invented Alephs which were hideously superior pilots
:The Magnates invented Alephs which were hideously superior pilots.
:Due to the limitations of breakdown FTL invasions were on the RTS model - elite troops escort fabbers in to produce troops and materiel on site.
:Fabbers were important to produce supplies, equipment and small vehicles on-site. Advanced or large craft were mostly built with real industry and shipped in.
 


To start with let's confirm what every system's role was. Bear in mind this is all 2-4 decades ago and could be very much different to their modern bent.
To start with let's confirm what every system's role was. Bear in mind this is all 2-4 decades ago and could be very much different to their modern bent.
:Minkowski: converted slowdrives to jumpships, made things to carry with them, assembled relief forces.
:Minkowski: Converted slowdrives to jumpships, made things to carry with them, assembled relief forces, ate drones.
:Nidaros/Vrijheid: Got invaded by the Magnates. This arm of the invasion probably went very badly since/once ZOCU could move craft at speed.
:Nidaros: Got invaded by the Magnates. This arm of the invasion probably went very badly for the Magnates due to ZOCU's thetadrives.
:Delten: Took forefront as the Magnate manufacturing world during the war. Ended up becoming the primary shipyard facility after the breakdown ended.
:Delten: Took forefront as the Magnate manufacturing world during the war. Ended up becoming the primary shipyard facility after the breakdown ended.
:Eternal Dawn: Supersoldiers with advanced (for the Rim anyways) armor and railguns, landing in your cities!
:Eternal Dawn: Supersoldiers with advanced (for the Rim anyways) armor and railguns, landing in your cities!
:Bilad Al-Rafigayn: Probably invaded by the Magnates during the early or middle part of the war.
:Azadestan: Invaded by the Magnates at some point.
:Nefer: Primary producer of the League's theta jump drives.  
 


Structure of the war: Peel's framework
*The Magnates sat around on their homeworlds for the first decade, first plotting, then massing elite shock troops/strike craft and limpdrive jumpships/freighters.
*The 'first phase' invasion against Hyperborea, Dogma, etc. was a successful unexpected blitzkrieg, and these worlds folded. They remain under Magnate control. A few escapees managed to reach the future League worlds and warn them.
*The 'second phase' invasion against Van der Teega, Finnegan's Folley, Sarreva and Nidaros was less successful. The Nidaros attack was repulsed by ZOCU's theta-equipped navy. The League invasions bogged down due to desperate preparations by the League states.
*The war stalemates on the League worlds for the rest of the war. Sarreva is a meat grinder and Finnegan collapses to insurgency.
*In the 2170s the League makes several important technical breakthroughs and establishes a credible limpdrive fleet to bring their industry to bear, and the Magnates make several behind-the-lines raids to disrupt these developments.
*The tide turns towards the end of the 2170s. The League, with developed industry, substantial fleets and no need to subdue conquests, was a bridge too far for the Magnates now.
*The Magnates had lost Sarreva and Finnegan's Folly at the end of the breakdown. In the confusion of reconnect, a Solomon-backed ceasefire is hammered out that returns Van der Teega to the League, establishing their successful defence of their member worlds and removing enough wind from the hawks to prevent an immediate and potentially disastrous counterattack against the dug-in Magnate first phase conquests.


Structure of the war:
Prospective dates:
:Sarreva, Bilad and Finnegan's Folly took the brunt of the Magnate invasion.
:2160-62: First phase invasions.
:The war was for theta, so Altus and Vimelan are priority targets, but they were never invaded in force
:2164: Invasion of proto-League.
:Minkowski was not invaded significantly but instead shipped things around.
:2165: Invasion of Nidaros
:This suggests a structure for the League of Bilad, Sarreva and Finnegan facing the Magnates directly, and Altus/Vimelan/Minkowski 'behind the lines'.
:2169: Mink fleet attacked by feral drones, engineers eat the hearts of drones to gain their strength.
:2171: Plasma cannons start mass production
:2178: Magnates pushed out of Sarreva
:2179: Magnates pushed out of Finnegan's Folly, post-breakdown recontact ships arrive
:2180: Solomon Armistice

Latest revision as of 17:48, 16 February 2010

General principles:

Only theta makes good FTL. Only ZOCU had that in quantity. The League had some, but was limited to painstakingly hand-crafted courier and gunboat-scale drives.
The magnates were motivated by conquest. Theta was important, but by no means the central purpose.
You can make bad FTL with first-generation drives. These take a month or more to recycle and are far from reliable.
Everyone has crappy tech. Apart from anything else, it's only 2160-80. If in doubt, assume you don't have it.
ZOCU is wholly responsible for inventing mecha. Sophisticated combat frames did not appear until the ZOCU war.
The Magnates invented Alephs which were hideously superior pilots.
Fabbers were important to produce supplies, equipment and small vehicles on-site. Advanced or large craft were mostly built with real industry and shipped in.


To start with let's confirm what every system's role was. Bear in mind this is all 2-4 decades ago and could be very much different to their modern bent.

Minkowski: Converted slowdrives to jumpships, made things to carry with them, assembled relief forces, ate drones.
Nidaros: Got invaded by the Magnates. This arm of the invasion probably went very badly for the Magnates due to ZOCU's thetadrives.
Delten: Took forefront as the Magnate manufacturing world during the war. Ended up becoming the primary shipyard facility after the breakdown ended.
Eternal Dawn: Supersoldiers with advanced (for the Rim anyways) armor and railguns, landing in your cities!
Azadestan: Invaded by the Magnates at some point.
Nefer: Primary producer of the League's theta jump drives.


Structure of the war: Peel's framework

  • The Magnates sat around on their homeworlds for the first decade, first plotting, then massing elite shock troops/strike craft and limpdrive jumpships/freighters.
  • The 'first phase' invasion against Hyperborea, Dogma, etc. was a successful unexpected blitzkrieg, and these worlds folded. They remain under Magnate control. A few escapees managed to reach the future League worlds and warn them.
  • The 'second phase' invasion against Van der Teega, Finnegan's Folley, Sarreva and Nidaros was less successful. The Nidaros attack was repulsed by ZOCU's theta-equipped navy. The League invasions bogged down due to desperate preparations by the League states.
  • The war stalemates on the League worlds for the rest of the war. Sarreva is a meat grinder and Finnegan collapses to insurgency.
  • In the 2170s the League makes several important technical breakthroughs and establishes a credible limpdrive fleet to bring their industry to bear, and the Magnates make several behind-the-lines raids to disrupt these developments.
  • The tide turns towards the end of the 2170s. The League, with developed industry, substantial fleets and no need to subdue conquests, was a bridge too far for the Magnates now.
  • The Magnates had lost Sarreva and Finnegan's Folly at the end of the breakdown. In the confusion of reconnect, a Solomon-backed ceasefire is hammered out that returns Van der Teega to the League, establishing their successful defence of their member worlds and removing enough wind from the hawks to prevent an immediate and potentially disastrous counterattack against the dug-in Magnate first phase conquests.

Prospective dates:

2160-62: First phase invasions.
2164: Invasion of proto-League.
2165: Invasion of Nidaros
2169: Mink fleet attacked by feral drones, engineers eat the hearts of drones to gain their strength.
2171: Plasma cannons start mass production
2178: Magnates pushed out of Sarreva
2179: Magnates pushed out of Finnegan's Folly, post-breakdown recontact ships arrive
2180: Solomon Armistice