Difference between revisions of "Economy and Diplomacy Prototypes"

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==Building Morale==
 
==Building Morale==
 
I need some suggestions for this guys. How do you get back morale you've burnt?
 
I need some suggestions for this guys. How do you get back morale you've burnt?
 +
 +
Rallies? Bonuses of money to the people like Rome did? Successful military campaigns? Electing an Obama analogue? These are all relatively temporary boosts, though... --Ezekiel- 05:01, 10 February 2010 (UTC)
  
 
=Economic Growth=
 
=Economic Growth=
 
==Deficit Spending==
 
==Deficit Spending==

Revision as of 22:01, 9 February 2010

Foreign Relations

Foreign Relations are measured on a 0-10 scale.

0: At war. The two nations are at war and no meaningful communication can be created.
1-2: Hostile. There are no meaningful communications at this point but there is no war either.
3-4: Cold. Diplomatic relations are strained but normalized.
5-6: Neutral. Normal diplomatic relations.
7-8: Friendly. Powers with this relation level like each other and are likely to have very close trade and military relationships.
9: Allied. NPCs with this level of relation to you allow you significant control over what they do and build, although they're still unlikely to share their secrets.
10: United. The two nations can essentially share just about everything, including their deepest secrets.

Relations are generalized to entire blocs. The Blocs that do exist are:

Core
PACT
EU
CIS
China
ZOCU
Unaligned Expanse
League
Magnate
Unaligned Rim

Foreign Relations By Bloc

PACT

PACT: 8
EU: 6
CIS: 5
China: 5
ZOCU: 3
Expanse: 5
League: 5
Magnate: 4
Rim: 5
[New American Millenium] Rim + Expanse -3 [2], League -1 [4]

EU

PACT: 6
EU: 8
CIS: 5
China: 5
ZOCU: 2
Expanse: 5
League: 5
Magnate: 4
Rim: 5
[New European Millenium] Rim + Expanse -3 [2], League -1 [4]

CIS

PACT: 5
EU: 5
CIS: 8
China: 4
ZOCU: 5
Expanse: 5
League: 5
Magnate: 4
Rim: 5
[Sovetskiy Soyuz] China -3 [1]

China

PACT: 5
EU: 5
CIS: 4
China: 6
ZOCU: 5
Expanse: 5
League: 5
Magnate: 4
Rim: 5
[Still Free] CIS + 3 [7], China -3 [3]

ZOCU

PACT: 3
EU: 3
CIS: 5
China: 5
ZOCU: 8
Expanse: 5
League: 6
Magnate: 4
Rim: 5
[House of War] PACT/EU/CIS/China Relations -1
[Guiding Star] ZOCU Relations +1 [9]
[Hardliner Ouster] ZOCU Relations -2 [6], Core Relations + 2

League

PACT: 5
EU: 5
CIS: 5
China: 5
ZOCU: 6
Expanse: 5
League: 8
Magnate: 1
Rim: 6

Magnate

PACT: 4
EU: 4
CIS: 4
China: 4
ZOCU: 4
Expanse: 4
League: 1
Magnate: 8
Rim: 3

[We're People Too] All Relations + 1 or +5 total relations, up to +3 in any one area.

Independent

All Relations at 5 (except Magnates which defaults to 4)
6 points to improve relations (up to +2 in any one category)

Domestic Support

Morale is rated on a 0-10 scale. A default power has a morale of 5, increased or decreased by 1 for every +/- morale that the power has. 0 morale represents an entirely dysfunctional power in the throes of full revolt, 1-3 likely represents a power with its rulers scrabbling desperately to hold on against a tide of public dissatisfaction, 4-6 morale is normal for the average democracy, 7-8 morale normal for particularly propagandized powers with nationalistic streaks or significant brainwashing, and 9-10 equivalent to thought control powers or powers with truly inhuman levels of population support.

Domestic Support is generated quarterly by Morale, representing the goodwill your power can "burn" every so often without larger repercussions. A power has a certain number of points equal to (Morale * 5?) worth of domestic support it can use freely. Domestic support may not be banked-taxing an extra 5% of someone's income is likely to make them grumble, but suddenly taking away 100% of their income for a month is likely to make them revolt.

Certain events such as fighting a defensive war may increase the available domestic support to a power.

Using Support

Domestic Support can be used in several ways.

Mobilizing infrastructure-whether it involves taxing people more or forcing them to work long unpaid hours in the factories, domestic support can be used to increase income.
Allowing atrocities-people tend to dislike committing atrocities, but with enough domestic support you can ram a couple down people's throats.
War upkeep-offensive wars cost domestic support, with the cost increasing as the war drags on. Defensive wars do not.
Improving diplomatic relations (temporarily?)-giving concessions to foreign powers tends to annoy citizens of your nation, but appeasement might be critical to seal a deal.

Burning Morale

In a very desperate situation, a power can burn morale for an extremely large influx of domestic support points, representing an unpopular decision which may well be necessary to ram through to prevent catastrophe, sometimes at gunpoint. In this case a single morale dot can be "burned" to create an additional influx of domestic support points which lasts for an entire year.

Building Morale

I need some suggestions for this guys. How do you get back morale you've burnt?

Rallies? Bonuses of money to the people like Rome did? Successful military campaigns? Electing an Obama analogue? These are all relatively temporary boosts, though... --Ezekiel- 05:01, 10 February 2010 (UTC)

Economic Growth

Deficit Spending