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The resulting weapon, the M-772, weighed barely 400 kilograms, allowing a platoon of power armored infantry to carry it across terrain armored vehicles could not cross. With excellent punch and remarkable range for a artillery piece its size, the M-772 was an excellent weapon. However, its guncrew was exposed to enemy fire, and even though they were issued light powered armor, it was not equivalent to the protection of a proper armored vehicle. Furthermore, without space for an engine or even an APU, the weapon had to either be towed or disassembled and "humped" by infantry. Designed to be disassembled easily, though, it took only a few minutes to take it apart or piece it back together, even with a rookie gun crew. | The resulting weapon, the M-772, weighed barely 400 kilograms, allowing a platoon of power armored infantry to carry it across terrain armored vehicles could not cross. With excellent punch and remarkable range for a artillery piece its size, the M-772 was an excellent weapon. However, its guncrew was exposed to enemy fire, and even though they were issued light powered armor, it was not equivalent to the protection of a proper armored vehicle. Furthermore, without space for an engine or even an APU, the weapon had to either be towed or disassembled and "humped" by infantry. Designed to be disassembled easily, though, it took only a few minutes to take it apart or piece it back together, even with a rookie gun crew. | ||
The EU had its own variant, adapted for their artillery calibers, which proved useful when fighting in swampy, mountainious, or any other terrain unsuited for tracked or wheeled vehicles. | The EU had its own variant, adapted for their artillery calibers, which proved useful when fighting in swampy, mountainious, or any other terrain unsuited for tracked or wheeled vehicles.\ | ||
'''Liberty Prime'''<br> | |||
Type: Super Robot<br> | |||
Tech: 4 Boutique<br> | |||
Cost: 800 IP, 100 Red Mercury, 50 B-Titanium, 50 Computronium, 100 Hepatizon, 200 Stable Monopoles<br> | |||
Upkeep: 20 Supply<br> | |||
+1 Compact Size<br> | |||
+1 B-Titanium Armor<br> | |||
+2 Hepatizon Photonic Resonance Barriers<br> | |||
+2 Backpack-Dispensed Nuclear Ordinance<br> | |||
+1 Eye Lasers (Anti-Aircraft)<br> | |||
+1 Eye Lasers (Anti-Infantry)<br> | |||
+1 Computronium AI System<br> | |||
+2 Systems Integration<br> | |||
+1 Stable Monopole Core<br> | |||
+1 Cold Weather Adaptation<br> | |||
+1 REAL AMERICAN HERO (loyalty)<br> | |||
+0 AMERICA FUCK YEAH<br> | |||
+0 DESTROY ALL COMMUNISTS<br> | |||
Base Purchase Price: Too expensive for the US. What does that say about you?<br> | |||
Availability: Exclusive<br> | |||
Built to retake American colonies from the ZOCU Menace in 2187, Liberty Prime fell afoul of budget bickering and was not finished at the end of the war. Some say it still rests under the Pentagon in a half-constructed state to this day, waiting to be reactivated to fight off enemies of America, foreign or domestic. And Communists. Especially those people. | |||
== Sino-Russian Arm Ground Vehicles == | == Sino-Russian Arm Ground Vehicles == | ||
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The 'Elephant' is one of the most insane weapons ever comissioned in the Rim. Nearly two hundred meters long and thickly built, rolling on dozens of treads, and armed with dozens of 406mm naval artillery guns supported by forests of 30mm anti-aircraft railguns and missile launchers of various sorts, it is, fortunately, only vaguely mobile. Furthermore, logistically it is difficult to field, seeing that its weapons use conventionally-propelled shells instead of the much cheaper railguns most naval units do, in addition to the inefficient fusion reactor in the center of the machine. | The 'Elephant' is one of the most insane weapons ever comissioned in the Rim. Nearly two hundred meters long and thickly built, rolling on dozens of treads, and armed with dozens of 406mm naval artillery guns supported by forests of 30mm anti-aircraft railguns and missile launchers of various sorts, it is, fortunately, only vaguely mobile. Furthermore, logistically it is difficult to field, seeing that its weapons use conventionally-propelled shells instead of the much cheaper railguns most naval units do, in addition to the inefficient fusion reactor in the center of the machine. | ||
==ZOCU Warships== | |||
== | ===''Marathon'' Class Destroyer=== | ||
[http://www.mahq.net/mecha/gundam/cca/musaka.jpg]<br> | [http://www.mahq.net/mecha/gundam/cca/musaka.jpg]<br> | ||
Type: Destroyer<br> | Type: Destroyer<br> | ||
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Built after the war, the ''Marathon-''class destroyer was built to counter the Treaty of Sirius. The old Proton-class lacked the staying power to escort capital ships into battle, and the new Pac-Am stealth strike wings were a new menace. This led to the development of a sensor equipped destroyer built for line combat. The ''Marathon''-class was greeted as the replacement for the aging Proton, with superior equipment in every way.<br> | Built after the war, the ''Marathon-''class destroyer was built to counter the Treaty of Sirius. The old Proton-class lacked the staying power to escort capital ships into battle, and the new Pac-Am stealth strike wings were a new menace. This led to the development of a sensor equipped destroyer built for line combat. The ''Marathon''-class was greeted as the replacement for the aging Proton, with superior equipment in every way.<br> | ||
== Expanse Stuff for Approval == | |||
IAI '''Nur''' (GX) Assault Fighter [http://bubbalou.event3d.com/descent/ships/gx/pyrogxvh04.jpg]<br> | |||
''' | Type: Assault Fighter Flight<br> | ||
Type: | Tech Level: 3<br> | ||
Tech: 3<br> | Unit Cost: 96 IP, 24 Hepatizon<br> | ||
Unit Upkeep: 12 Supply, 24 He3<br> | |||
+1 Hepatizon Shields<br> | |||
+1 Fo/Fi Maneuver System<br> | |||
+1 | +1 Cyclone Missiles<br> | ||
+1 | -1 Lightly Armored<br> | ||
Availability: Limited<br> | |||
Base Purchase Price: 130 WU<br> | |||
The Nur Assault Fighter is the Israeli Aerospace Industries' newest fighter design, combining protection and heavy armament. Using a Fo/Fi drive for agility instead of the standard turbocharged fusion rockets, the Nur makes up in agility what it sacrifices in speed, and with a powerful quartet of pulse lasers, an internal Gatling Gauss cannon, and external hardpoints capable of holding an impressive array of missiles, the Nur is definitely capable of using its agility to annihilate enemies. Although its armor is very light for an assault fighter, the highly powerful shield generator at its core gives it superior protection. At home in a dogfight, it is deadly at range too. Anyone who underestimates the large and sluggish-seeming "Cyclone" smart missiles does so at their own peril, for their second stage is a quartet of high-agility minimissiles that can catch up with even the fastest of fighters. | |||
=== Massive Dynamics === | === Massive Dynamics === | ||
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However, much like Tensor, there are many unanswered questions about Massive Dynamics, and nobody knows if it has a goal other than making money. | However, much like Tensor, there are many unanswered questions about Massive Dynamics, and nobody knows if it has a goal other than making money. | ||
Traits: Cyberize!, Compuphile, Aerospace Industry, Tank Factories, | Traits: Cyberize!, Compuphile, Aerospace Industry, Tank Factories, Mecha Factories, Bioroids... | ||
====CC-24 Family==== | ====CC-24 Family==== | ||
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Availability: Open<br> | Availability: Open<br> | ||
Base Purchase Price: 10 WU (clean), 12 WU (with external)<br> | Base Purchase Price: 10 WU (clean), 12 WU (with external)<br> | ||
Special: requires | Special: requires 5 months to train.<br> | ||
"The CC-24 full conversion cyborg is a miracle of biomedical development! Using our patented biomimetic flexmetal muscles, the CC-24 bodies provide performance comparable to the best Tensor or Adhara has to offer, without the deal-killing bugs of the former, or the high cost and long waits for the latter! Armed to the teeth with our own AR-22, and plated in our own armor compounds, they are ready to make sure you are prepared fully for war! Furthermore, CC-24s can be ordered with a loyalty collar which will ensure they follow your every order without delay! Remember, Massive Dynamics is the first name in household and military medical products." -ad transcript | "The CC-24 full conversion cyborg is a miracle of biomedical development! Using our patented biomimetic flexmetal muscles, the CC-24 bodies provide performance comparable to the best Tensor or Adhara has to offer, without the deal-killing bugs of the former, or the high cost and long waits for the latter! Armed to the teeth with our own AR-22, and plated in our own armor compounds, they are ready to make sure you are prepared fully for war! Furthermore, CC-24s can be ordered with a loyalty collar which will ensure they follow your every order without delay! Remember, Massive Dynamics is the first name in household and military medical products." -ad transcript | ||
Massive Dynamics CC-26S '''Peacekeeper II''' Combat Cyborgs<br> | Massive Dynamics CC-26S '''Peacekeeper II''' Combat Cyborgs<br> | ||
Type: Elite Infantry<br> | Type: Elite Infantry<br> | ||
Tech: 3 Cyberized<br> | Tech: 3 Cyberized<br> | ||
Unit Cost: | Unit Cost: 50 IP<br> | ||
Unit Upkeep: | Unit Upkeep: 4 Supply<br> | ||
+2 AC-14B 20mm Assault Cannons<br> | +2 AC-14B 20mm Assault Cannons<br> | ||
+2 Full Body Replacement<br> | +2 Full Body Replacement<br> | ||
+0 Slavic accent<br> | +0 Slavic accent<br> | ||
Special: requires | -1 Ammo Hungry (High Supply Costs)<br> | ||
Special: requires 5 months to train.<br> | |||
Availability: Limited<br> | Availability: Limited<br> | ||
Base Purchase Price: | Base Purchase Price: 55 WU<br> | ||
Using higher grade materials than the CC-24, the -26S has greatly improved muscular strength, allowing it to wield a weapon that is best described as a cut-down version of a LAV main gun. However, this ammunition-hungry weapon requires frequent resupply. | |||
====Other Ground Units==== | ====Other Ground Units==== | ||
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Type: Striders<br> | Type: Striders<br> | ||
Tech: 3<br> | Tech: 3<br> | ||
Unit Cost: | Unit Cost: 90 + 30 IP<br> | ||
Unit upkeep: 15 Supply<br> | Unit upkeep: 15 Supply<br> | ||
+2 Ferro-Lamellor Armor<br> | +2 Ferro-Lamellor Armor<br> | ||
+1 150mm Autocannon<br> | +1 150mm Autocannon<br> | ||
-1 Slow<br> | -1 Slow<br> | ||
-1 High Profile<br> | |||
x1 Antipersonnel Pods<br> | x1 Antipersonnel Pods<br> | ||
Availability: Limited<br> | Availability: Limited<br> | ||
Base Purchase Price: | Base Purchase Price: 110 WU<br> | ||
A heavily armed and armored strider, what the Peacemakers lose in mobility they make up in smashing their way through lines of defenses. The 150mm Massive Dynamics ChemJet autocannon can ruin multiple tanks in a single burst, while additional secondary weapons provide adequate AA and anti-infantry protection, and the thick slabs of Ferro-Lamellor armor protect the Peacemakers from enemy fire. They are often sold equipped with antipersonnel pods that eject dozens of smart grenades, allowing them to protect themselves against infantry even in close combat situations. | A heavily armed and armored strider, what the Peacemakers lose in mobility and subtlety, they make up in smashing their way through lines of defenses. The 150mm Massive Dynamics ChemJet autocannon can ruin multiple tanks in a single burst, while additional secondary weapons provide adequate AA and anti-infantry protection, and the thick slabs of Ferro-Lamellor armor protect the Peacemakers from enemy fire. They are often sold equipped with antipersonnel pods that eject dozens of smart grenades, allowing them to protect themselves against infantry even in close combat situations. | ||
====MRF-12 ''Shrike'' family==== | ====MRF-12 ''Shrike'' family==== | ||
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Type: Fighter<br> | Type: Fighter<br> | ||
Tech: 3 Compuphile<br> | Tech: 3 Compuphile<br> | ||
Unit Cost: | Unit Cost: 40 IP<br> | ||
Unit Upkeep: 4 Supply, 8 He3<br> | Unit Upkeep: 4 Supply, 8 He3<br> | ||
+1 Massive Dynamics L-45 Fusion Engine<br> | +1 Massive Dynamics L-45 Fusion Engine<br> | ||
+1 Ordinance<br> | +1 Ordinance<br> | ||
+1 AI Support<br> | +1 AI Support<br> | ||
Availability: Open<br> | Availability: Open<br> | ||
Base Purchase Price: | Base Purchase Price: 40 WU<br> | ||
The MRF-12 is a worthy successor to the F-76 Mustang-III fighter so common on the Rim. With far superior speed | The MRF-12 is a worthy successor to the F-76 Mustang-III fighter so common on the Rim. With far superior speed as well as an integral AI piloting system, the MRF-12 also benefits from being constructed with more advanced materials in its superior agility and weapons suite. Capable of staying in the fight against almost any commonly used fighter, the MRF-12 an excellent investment for a Rim power. | ||
MRF-12I ''Shrike-Thrush'' Air Superiority Fighter Flight<br> | MRF-12I ''Shrike-Thrush'' Air Superiority Fighter Flight<br> | ||
Type: Fighter<br> | Type: Fighter<br> | ||
Tech: 3 Compuphile<br> | Tech: 3 Compuphile<br> | ||
Unit Cost: | Unit Cost: 40 IP<br> | ||
Unit Upkeep: 4 Supply, 8 He3<br> | Unit Upkeep: 4 Supply, 8 He3<br> | ||
+1 Massive Dynamics L-45 Fusion Engine<br> | +1 Massive Dynamics L-45 Fusion Engine<br> | ||
+1 Radical Thrust Vectoring (Agility)<br> | +1 Radical Thrust Vectoring (Agility)<br> | ||
+1 AI Support<br> | +1 AI Support<br> | ||
Availability: Open<br> | Availability: Open<br> | ||
Base Purchase Price: | Base Purchase Price: 40 WU<br> | ||
Still equipped with the | Still equipped with the AI support of the MRF-12, the -I variant trades its multirole ability off for improved air to air performance by increasing agility. | ||
MRF-12O ''Shrike'' OmniFighter Flight<br> | MRF-12O ''Shrike'' OmniFighter Flight<br> | ||
Type: Fighter<br> | Type: Fighter<br> | ||
Tech: 3 Compuphile Modular<br> | Tech: 3 Compuphile Modular<br> | ||
Unit Cost: | Unit Cost: 40 IP<br> | ||
Unit Upkeep: 4 Supply, 8 He3<br> | Unit Upkeep: 4 Supply, 8 He3<br> | ||
+1 Massive Dynamics L-45 Fusion Engine<br> | +1 Massive Dynamics L-45 Fusion Engine<br> | ||
+1 Omni-Pods<br> | +1 Omni-Pods<br> | ||
+1 AI Support<br> | +1 AI Support<br> | ||
Availability: Limited<br> | Availability: Limited<br> | ||
Base Purchase Price: | Base Purchase Price: 40 WU (clean)<br> | ||
The MRF-12O is an Omnifighter, with modular mounts that allow rapid reconfiguration of its mission profile. However, it sacrifices cost effectiveness and relies on wing pylons instead of internal weapons mounts, rendering the additional equipment more vulnerable. Typically equipped with a Massive Dynamics EW pod and either additional air-to-air or air-to-ground weapons, the MRF-12O combines both incredible cost effectiveness and nearly unparalleled adaptability. | The latest ''Shrike'' variant to be made available for sale, the MRF-12O is an Omnifighter, with modular mounts that allow rapid reconfiguration of its mission profile. However, it sacrifices cost effectiveness and relies on wing pylons instead of internal weapons mounts, rendering the additional equipment more vulnerable. Typically equipped with a Massive Dynamics EW pod and either additional air-to-air or air-to-ground weapons, the MRF-12O combines both incredible cost effectiveness and nearly unparalleled adaptability. Even though it has scarcely been available for a year, it has already seen dozens of orders. | ||
====Other Air Units==== | ====Other Air Units==== | ||
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Type: Gunship Flight<br> | Type: Gunship Flight<br> | ||
Tech: 3 Compuphile<br> | Tech: 3 Compuphile<br> | ||
Unit Cost: | Unit Cost: 25 IP<br> | ||
Unit Upkeep: 1 Supply, 1 He3<br> | Unit Upkeep: 1 Supply, 1 He3<br> | ||
+1 Reinforced Armor<br> | +1 Reinforced Armor<br> | ||
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-1 Slow<br> | -1 Slow<br> | ||
Availability: Open<br> | Availability: Open<br> | ||
Base Purchase Price: | Base Purchase Price: 24 WU<br> | ||
The UG-4 is sold for clearing high-risk environments where manned aircraft would be too valuable to risk. Fully AI-controlled and well-armed and armored, UG-4s can be risked in almost any high-risk situation with the guarantee that they are too dangerous to ignore and cheap enough to expend. However, they are rather plodding. | The UG-4 is sold for clearing high-risk environments where manned aircraft would be too valuable to risk. Fully AI-controlled and well-armed and armored, UG-4s can be risked in almost any high-risk situation with the guarantee that they are too dangerous to ignore and cheap enough to expend. However, they are rather plodding. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
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In mid-late 2195, a new small group of private military contractors has appeared in the public eye. Elite, heavily augmented and equipped with state of the art equipment, their lethality exceeds that of even Obsidian Security. They are available to do assassinations-for-hire and other unsavory work. | In mid-late 2195, a new small group of private military contractors has appeared in the public eye. Elite, heavily augmented and equipped with state of the art equipment, their lethality exceeds that of even Obsidian Security. They are available to do assassinations-for-hire and other unsavory work. | ||
== | == Rim Stuff for Approval == | ||
AF-31C ''Hellbender'' [http://www.chaosmarch.com/images/aero/eisensturm.gif]<br> | |||
'' | Type: Assault Fighter Flight<br> | ||
Tech Level: 2 Boutique<br> | |||
Tech: | Cost: 120 IP, 24 Rhenium, 24 B-Titanium<br> | ||
Cost: | Upkeep: 12 Supply, 48 He3<br> | ||
Upkeep: | +1 High-Output Fusion Engine<br> | ||
+1 Agility<br> | |||
+ | +1 Heavy Gauss Rifles (Rhenium Enhanced)<br> | ||
+1 | +1 B-Titanium Armor Plating<br> | ||
+1 Armor<br> | -1 High Fuel Requirements<br> | ||
Availability: Exclusive<br> | |||
Base Purchase Price: 150 WU<br> | |||
Not advanced and not pretty, the ''Hellbender'' succeeds by virtue of being armed like a tank, and armored to match. A very agile, very fast, flying tank. Its concept is fairly simple-it wraps twenty tons of composite armor plate over an engine that would not be out of place in a bomber, as well as a pair of railguns that were likely ripped right off of tank turrets. Although it carries little ammunition for these, its battery of dogfighting lasers is sufficient for tearing any unlucky fighter apart as it heads for home. Combined with the heavy armor plating and its impressive (for its size) agility and speed, the ''Hellbender'' is a potent, survivable airframe that is only crippled by its high fuel consumption. | |||
''' | |||
== Munchkin Abominations == | == Munchkin Abominations == | ||
Line 524: | Line 336: | ||
+7 Compact (Single Man)<br> | +7 Compact (Single Man)<br> | ||
+1 Weapons<br> | +1 Weapons<br> | ||
+2 (Character) Shields<br> | +2 (Character) Shields <br> | ||
( | Super-robot (Orbital Frame)<br> | ||
+9 Compact <br> | |||
+1 Disguise ([[Paine]]) <br> | |||
(slotfree)+1 Full AI (Computronium + Compuphile) <br> | |||
(slotfree)+1 Monopole Core <br> | |||
+ | |||
+1 | |||
+1 | |||
+ | |||
+1 | |||
<br> | |||
== Tata Hindustan Stuff for Approval == | == Tata Hindustan Stuff for Approval == |
Latest revision as of 16:41, 5 November 2008
NOT APPROVED YET --OmegaPaladin 01:12, 10 August 2008 (CDT)
Pac-Am Arm Ground Hardware
Special Forces Tactical Exoskeleton [1]
Type: Special Operations Force
Tech: 4
Cost: 50 IP, 10 B-Titanium, 10 Metamaterials
Upkeep: 1 Supply
+1 Artificial Muscle Mobility Aids
+1 B-Titanium Combat Armor
+1 Metamaterial Active Camouflage
Base Purchase Price: 100 Wealth
Availability: Exclusive
The one tool Pac-Am special ops thanked the most wasn't their weapons, albeit impressive, nor their insertion vehicles. It was their armor, or more accurately, the advanced system that was equal parts concealment, mobility enhancer, and protection. With all the features a special ops unit could want, and no particular drawbacks, the Tactical Exoskeleton was critical to covert operations and unconventional warfare on many ZOCU worlds. In late 2194 the Improved Tactical Exoskeleton was made available for sale as special operations gear to interested parties. Equipped with both impressive stealth and protective systems, the tools of the Pac-Am Union's special forces are nearly as impressive as the wielders.
M-772 Pack Howitzer
Type: Artillery Battery
Tech: 3
Cost: 15 IP
Upkeep: 3 Supply
+2 Compact Size
+1 'Copperhead' Smart Rounds
-1 Armor (Gunshield Only)
-1 Mobility (Man-pack)
Base Purchase Price: 12 Wealth
Availability: Open
Special: Also available to the EU.
Artillery support was vital in the ground actions fought during the ZOCU-core war. With the fear of ground invasion, much like had happened on Nuovo Roma, and many planets in the Pac-Am arm having rough terrain which made it difficult to easily employ self-propelled artillery, as well as ZOCU fast attack units rendering them often vulnerable, a new solution had to be found. Looking back to pre-spaceflight days, Vietnamese design teams took a 20th-century vintage pack howitzer, replaced the materials with lightweight composites, and modified it to work with the advanced "smart" rounds common to Pac-Am artillery pieces.
The resulting weapon, the M-772, weighed barely 400 kilograms, allowing a platoon of power armored infantry to carry it across terrain armored vehicles could not cross. With excellent punch and remarkable range for a artillery piece its size, the M-772 was an excellent weapon. However, its guncrew was exposed to enemy fire, and even though they were issued light powered armor, it was not equivalent to the protection of a proper armored vehicle. Furthermore, without space for an engine or even an APU, the weapon had to either be towed or disassembled and "humped" by infantry. Designed to be disassembled easily, though, it took only a few minutes to take it apart or piece it back together, even with a rookie gun crew.
The EU had its own variant, adapted for their artillery calibers, which proved useful when fighting in swampy, mountainious, or any other terrain unsuited for tracked or wheeled vehicles.\
Liberty Prime
Type: Super Robot
Tech: 4 Boutique
Cost: 800 IP, 100 Red Mercury, 50 B-Titanium, 50 Computronium, 100 Hepatizon, 200 Stable Monopoles
Upkeep: 20 Supply
+1 Compact Size
+1 B-Titanium Armor
+2 Hepatizon Photonic Resonance Barriers
+2 Backpack-Dispensed Nuclear Ordinance
+1 Eye Lasers (Anti-Aircraft)
+1 Eye Lasers (Anti-Infantry)
+1 Computronium AI System
+2 Systems Integration
+1 Stable Monopole Core
+1 Cold Weather Adaptation
+1 REAL AMERICAN HERO (loyalty)
+0 AMERICA FUCK YEAH
+0 DESTROY ALL COMMUNISTS
Base Purchase Price: Too expensive for the US. What does that say about you?
Availability: Exclusive
Built to retake American colonies from the ZOCU Menace in 2187, Liberty Prime fell afoul of budget bickering and was not finished at the end of the war. Some say it still rests under the Pentagon in a half-constructed state to this day, waiting to be reactivated to fight off enemies of America, foreign or domestic. And Communists. Especially those people.
Sino-Russian Arm Ground Vehicles
T-91[2] or [3]
Type: Armored Cavalry
Tech: 4
Cost: 48 IP, 8 Hepatizon, 8 Rhenium
Upkeep: 4 Supply
+1 Hepatizon Defense System
+1 Rhenium Gauss Cannons
+1 Armor
+1 Hover Mobility
Base Purchase price: 50 Wealth
Availability: Exclusive
The Russian T-91 has been a stunning success. The idea of a light tank has never been popular among the Pac-Am and EU militaries, but the T-91 redefined the concept. The T-91 is a fast attack vehicle designed around the ability to take and deal damage like a tank. The idea arose as a way to counter the advanced tanks of other powers, while maintaining a numerical advantage over their foes. The key feature was the use of shields in addition to armor, in order increase protection without increasing weight.
Emperor Battlemech
Type: Strider Mobilization
Tech: 4
Cost: 150 IP, 30 B-Titanium
Upkeep: 15 Supply
+1 LB/X Autocannons (Anti-Aircraft)
+1 Ferro-Titanium Armor
+1 Jump Jets
Base Purchase Price: 180 Wealth
Availability: Limited
The Chinese 'Emperor' Strider design is a assault-class Strider armed with a pair of massive autocannon, firing airburst shells. These bursting shells turn them into the equivalent of massive flak cannon, deadly lethal to aircraft. Against flying mobile suits, the fragments are likely to at minimum badly damage the flight systems, and without those the pilot will rarely survive an uncontrolled crash. Very little anti-armor power is sacrificed from this.
The Emperor also has increased mobility due to its jumpjets and is also well-protected by heavy ferro-titanium armor, making it an effective design even against ground vehicles.
ZOCU Ground Vehicles
Londonium Attack Maids
Type: Shock Infantry
Tech: 4
Cost: 70 IP, 10 Zettai Ryouiki
Upkeep: 10 Supply
+1 Moe (shields)
+2 Compact
+1 Attack Mops
+1 Loyalty
-1 High Maintenance
-1 Armor
Base Purchase Price: Their bodies are NOT FOR SALE!
Availability: Extremely Exclusive
Londonium's last developed anti-Core weapon. Fortunately for the Core the program met severe delays. Unfortunately for the Core, the first unit is now on active duty.
Rim Ground Vehicles
Obsidian Security Services
Type: Special Operations
Tech: 4 Cyber-Ubermensch
Cost: 70 IP, 10 Protoplasma, 10 Hyperglions
Upkeep: See below
+1 Protoplasma Regeneration
+1 Hyperglion ACE system
+1 Cybernetics
+1 Stealth
+1 Neutron Rifles
Base Purchase price: 50 Wealth
Availability: Exclusive
Special: Requires no training time, purchase price is for one month of service
Out in the Rim, there are few if any rules on what is or is not acceptable. When Obsidian Security Services took over a planet for a base of operations, few noticed. That continued until their first operation. The heavily cyberized commandos killed off the entire ruling council of a world, only being detected as they left the system. Rim stated took notice of this ruthlessly efficient outfit, and they were quite busy with contracts. A standard one-month contract is extremely expensive, but they will take any job, and get it done.
Elephant Landship
Availability: Exclusive
Cost: 75 IP
Tech: 2
Size: 100,000 CP
Upkeep: 80 supply, 40 He3
+1 406mm Artillery Guns
+1 Armor
-1 Slow
-1 Fuel Hog
-1 High Maintenance
Rim Purchase Price: 75 WU?
The 'Elephant' is one of the most insane weapons ever comissioned in the Rim. Nearly two hundred meters long and thickly built, rolling on dozens of treads, and armed with dozens of 406mm naval artillery guns supported by forests of 30mm anti-aircraft railguns and missile launchers of various sorts, it is, fortunately, only vaguely mobile. Furthermore, logistically it is difficult to field, seeing that its weapons use conventionally-propelled shells instead of the much cheaper railguns most naval units do, in addition to the inefficient fusion reactor in the center of the machine.
ZOCU Warships
Marathon Class Destroyer
[4]
Type: Destroyer
Tech Level: 4
Cost: 96 IP, 32 Sakuradite, 16 condensates, 16 Delta Dust
Upkeep: 4 Supply, 8 He3
DP: 8
+1 Sensors
+1 Sakuradite Megaparticle Cannons
+1 Armor
+1 Super-hangar
+0 Condensate Drive
+0 Delta-Dust Jumpdrive
Base Purchase price: 130 Wealth
Availability: Exclusive
Built after the war, the Marathon-class destroyer was built to counter the Treaty of Sirius. The old Proton-class lacked the staying power to escort capital ships into battle, and the new Pac-Am stealth strike wings were a new menace. This led to the development of a sensor equipped destroyer built for line combat. The Marathon-class was greeted as the replacement for the aging Proton, with superior equipment in every way.
Expanse Stuff for Approval
IAI Nur (GX) Assault Fighter [5]
Type: Assault Fighter Flight
Tech Level: 3
Unit Cost: 96 IP, 24 Hepatizon
Unit Upkeep: 12 Supply, 24 He3
+1 Hepatizon Shields
+1 Fo/Fi Maneuver System
+1 Cyclone Missiles
-1 Lightly Armored
Availability: Limited
Base Purchase Price: 130 WU
The Nur Assault Fighter is the Israeli Aerospace Industries' newest fighter design, combining protection and heavy armament. Using a Fo/Fi drive for agility instead of the standard turbocharged fusion rockets, the Nur makes up in agility what it sacrifices in speed, and with a powerful quartet of pulse lasers, an internal Gatling Gauss cannon, and external hardpoints capable of holding an impressive array of missiles, the Nur is definitely capable of using its agility to annihilate enemies. Although its armor is very light for an assault fighter, the highly powerful shield generator at its core gives it superior protection. At home in a dogfight, it is deadly at range too. Anyone who underestimates the large and sluggish-seeming "Cyclone" smart missiles does so at their own peril, for their second stage is a quartet of high-agility minimissiles that can catch up with even the fastest of fighters.
Massive Dynamics
"What do we do? What don't we do?"
Originally starting as a producer of electronics gear and medical technology in the early 22nd century, Massive Dynamics branched out after the Breakdown into several differing fields, including soft drinks, home entertainment, furniture, education, and military gear. Most of the gear it sells in the military market is midrange, contrasting with the eccentric entry-level Markov Omniworks designs or the hyper-advanced Tensor equipment found on the market. However, they have an excellent balance of cost and quality, and are easily maintained by most Expanse powers.
Its major competitors in biomedical and electronics include Tensor 2nd Line Products and Adhara's domestic industry, but Massive Dynamics still holds the majority market share for its affordably priced equipment. Massive Dynamics medical products are popular in the Sphere for their high quality at affordable prices, although the latter two produce superior product, neither Adhara nor Tensor price their equipment as affordably. Its most famed military products are the CC-24 line of combat cyborgs, the MRF-12 "Shrike" fighter line, and the OB-13R bomber.
Famous civilian products include the Z12 video game system, Lumic-Cola soft drinks, and dozens of other household names.
However, much like Tensor, there are many unanswered questions about Massive Dynamics, and nobody knows if it has a goal other than making money.
Traits: Cyberize!, Compuphile, Aerospace Industry, Tank Factories, Mecha Factories, Bioroids...
CC-24 Family
Massive Dynamics CC-24 Peacekeeper Combat Cyborgs
Type: Standard Infantry
Tech: 3 Cyberized
Unit Cost: 10 + 2 IP
Unit Upkeep: 1 Supply
+1 AR-22 Smartlinked Multi-rifle
+2 Full Body Replacement
x1 Loyalty Collars
Availability: Open
Base Purchase Price: 10 WU (clean), 12 WU (with external)
Special: requires 5 months to train.
"The CC-24 full conversion cyborg is a miracle of biomedical development! Using our patented biomimetic flexmetal muscles, the CC-24 bodies provide performance comparable to the best Tensor or Adhara has to offer, without the deal-killing bugs of the former, or the high cost and long waits for the latter! Armed to the teeth with our own AR-22, and plated in our own armor compounds, they are ready to make sure you are prepared fully for war! Furthermore, CC-24s can be ordered with a loyalty collar which will ensure they follow your every order without delay! Remember, Massive Dynamics is the first name in household and military medical products." -ad transcript
Massive Dynamics CC-26S Peacekeeper II Combat Cyborgs
Type: Elite Infantry
Tech: 3 Cyberized
Unit Cost: 50 IP
Unit Upkeep: 4 Supply
+2 AC-14B 20mm Assault Cannons
+2 Full Body Replacement
+0 Slavic accent
-1 Ammo Hungry (High Supply Costs)
Special: requires 5 months to train.
Availability: Limited
Base Purchase Price: 55 WU
Using higher grade materials than the CC-24, the -26S has greatly improved muscular strength, allowing it to wield a weapon that is best described as a cut-down version of a LAV main gun. However, this ammunition-hungry weapon requires frequent resupply.
Other Ground Units
Massive Dynamics PMK-4R Peacemaker assault striders
Type: Striders
Tech: 3
Unit Cost: 90 + 30 IP
Unit upkeep: 15 Supply
+2 Ferro-Lamellor Armor
+1 150mm Autocannon
-1 Slow
-1 High Profile
x1 Antipersonnel Pods
Availability: Limited
Base Purchase Price: 110 WU
A heavily armed and armored strider, what the Peacemakers lose in mobility and subtlety, they make up in smashing their way through lines of defenses. The 150mm Massive Dynamics ChemJet autocannon can ruin multiple tanks in a single burst, while additional secondary weapons provide adequate AA and anti-infantry protection, and the thick slabs of Ferro-Lamellor armor protect the Peacemakers from enemy fire. They are often sold equipped with antipersonnel pods that eject dozens of smart grenades, allowing them to protect themselves against infantry even in close combat situations.
MRF-12 Shrike family
Massive Dynamics MRF-12 Shrike Multi Role Fighter Flight
Type: Fighter
Tech: 3 Compuphile
Unit Cost: 40 IP
Unit Upkeep: 4 Supply, 8 He3
+1 Massive Dynamics L-45 Fusion Engine
+1 Ordinance
+1 AI Support
Availability: Open
Base Purchase Price: 40 WU
The MRF-12 is a worthy successor to the F-76 Mustang-III fighter so common on the Rim. With far superior speed as well as an integral AI piloting system, the MRF-12 also benefits from being constructed with more advanced materials in its superior agility and weapons suite. Capable of staying in the fight against almost any commonly used fighter, the MRF-12 an excellent investment for a Rim power.
MRF-12I Shrike-Thrush Air Superiority Fighter Flight
Type: Fighter
Tech: 3 Compuphile
Unit Cost: 40 IP
Unit Upkeep: 4 Supply, 8 He3
+1 Massive Dynamics L-45 Fusion Engine
+1 Radical Thrust Vectoring (Agility)
+1 AI Support
Availability: Open
Base Purchase Price: 40 WU
Still equipped with the AI support of the MRF-12, the -I variant trades its multirole ability off for improved air to air performance by increasing agility.
MRF-12O Shrike OmniFighter Flight
Type: Fighter
Tech: 3 Compuphile Modular
Unit Cost: 40 IP
Unit Upkeep: 4 Supply, 8 He3
+1 Massive Dynamics L-45 Fusion Engine
+1 Omni-Pods
+1 AI Support
Availability: Limited
Base Purchase Price: 40 WU (clean)
The latest Shrike variant to be made available for sale, the MRF-12O is an Omnifighter, with modular mounts that allow rapid reconfiguration of its mission profile. However, it sacrifices cost effectiveness and relies on wing pylons instead of internal weapons mounts, rendering the additional equipment more vulnerable. Typically equipped with a Massive Dynamics EW pod and either additional air-to-air or air-to-ground weapons, the MRF-12O combines both incredible cost effectiveness and nearly unparalleled adaptability. Even though it has scarcely been available for a year, it has already seen dozens of orders.
Other Air Units
UG-4 Magpie UCAV
Type: Gunship Flight
Tech: 3 Compuphile
Unit Cost: 25 IP
Unit Upkeep: 1 Supply, 1 He3
+1 Reinforced Armor
+1 Smart Missile Racks
+2 AI Control
-1 Slow
Availability: Open
Base Purchase Price: 24 WU
The UG-4 is sold for clearing high-risk environments where manned aircraft would be too valuable to risk. Fully AI-controlled and well-armed and armored, UG-4s can be risked in almost any high-risk situation with the guarantee that they are too dangerous to ignore and cheap enough to expend. However, they are rather plodding.
Miscellaneous
Lockheed-Mitoma F-49 Sparrowhawk
Type: Fighter Flight
Tech: 3
Cost: 24 IP/flight
Upkeep: 6 Supply
DP: 4
+0 Pulse Detonation Engines
+2 Low Maintenance
+1 Mission-Adaptive Geometry (Agility)
-1 Atmosphere Only
-1 Short Operation Range
Refit Difficulty: 3 (no fusion reactor)
Base Purchase Price: 20 Wealth
Availability: Open
Special: The Sparrowhawk uses conventional reaction engines instead of fusion power, and therefore has modified upkeep requirements.
The Lockheed-Mitoma F-49 proves the old adage about fusion powered aerospace fighters radically outclassing conventional fighters wrong. Using advanced pulse detonation engines, the Sparrowhawk is capable of performing just as well as many modern fighters. Although not as fast as many designs and clearly incapable of exoatmospheric usage, the F-49 is nearly as agile as the Hellcat. Although its large fuel tanks reduce its carryable payload and its gas-guzzling engines greatly decrease its loiter time, the F-49 is lethal in-atmosphere and cheap, as well as low-maintenance enough to use as a defensive craft. Its low maintenance requirements and the cheap cost of its fuel also mean that many powers operate at least one squadron of F-49s as training aircraft.
Whispers
Type: Special Operations
Tech: 4 Cyberized Extreme Transhuman Experimental
Cost: 220 + 10 IP, 20 Sakuradite, 10 Metamaterials, 10 Hyperglions
Upkeep: Special
+1 Infiltration
+1 Exfiltration
+1 Sakuradite Mag Rails
+1 Metamaterial Stealth
+2 (Slotfree) Cybernetics
+1 (Slotfree) Hyperglion Tactical System
+1 (Slotfree) Systems Integration
x1 Myomar Ablative Armor
+1 Urban Combat Adaptation
+0 Desert Combat Adaptation
Base Purchase Price: 75 Wealth
Availability: Exclusive (very limited availability)
Special: Purchase price is for one month of service. Uses the higher of the hirer's Secret Missions doctrine or Secret Missions 2 to determine capability when used alone.
In mid-late 2195, a new small group of private military contractors has appeared in the public eye. Elite, heavily augmented and equipped with state of the art equipment, their lethality exceeds that of even Obsidian Security. They are available to do assassinations-for-hire and other unsavory work.
Rim Stuff for Approval
AF-31C Hellbender [6]
Type: Assault Fighter Flight
Tech Level: 2 Boutique
Cost: 120 IP, 24 Rhenium, 24 B-Titanium
Upkeep: 12 Supply, 48 He3
+1 High-Output Fusion Engine
+1 Agility
+1 Heavy Gauss Rifles (Rhenium Enhanced)
+1 B-Titanium Armor Plating
-1 High Fuel Requirements
Availability: Exclusive
Base Purchase Price: 150 WU
Not advanced and not pretty, the Hellbender succeeds by virtue of being armed like a tank, and armored to match. A very agile, very fast, flying tank. Its concept is fairly simple-it wraps twenty tons of composite armor plate over an engine that would not be out of place in a bomber, as well as a pair of railguns that were likely ripped right off of tank turrets. Although it carries little ammunition for these, its battery of dogfighting lasers is sufficient for tearing any unlucky fighter apart as it heads for home. Combined with the heavy armor plating and its impressive (for its size) agility and speed, the Hellbender is a potent, survivable airframe that is only crippled by its high fuel consumption.
Munchkin Abominations
Action Hero
Class: Overt Operations Force
Tech Level: 4 Boutique Experimental
Cost: 240 IP
Upkeep: 1 Supply
Cargo Space: 7.8 CP
+7 Compact (Single Man)
+1 Weapons
+2 (Character) Shields
Super-robot (Orbital Frame)
+9 Compact
+1 Disguise (Paine)
(slotfree)+1 Full AI (Computronium + Compuphile)
(slotfree)+1 Monopole Core
Tata Hindustan Stuff for Approval
The increased industry afforded to Tata-Hindustan with the recent transfer of assets from Mainland India has opened up much of its production markets for foreign use in an attempt to encourage self-sustainability and an improved economic turnover rate. To facilitate that, several branches of the Industrial Colony have been formed to cater to specialized needs of any future potential clientele.
Due to its close diplomatic relations to many of the ESA nations, they are treated as preferred customers and will always have ½ price on the products mentioned below.
Town, Urban & Rural Battalions Associated Network
TURBAN, as it is most often referred to, produces the majority of Tata-Hindustan’s ground forces, which tends to include a variety of cheap and easily mass-producible items that most other powers often overlook or unable to produce themselves. Although most of TURBAN’s production is currently reserved for local domestic needs, the following units are available for purchase:
Dravid APCs [7]
Type: APC Mobilization
Tech: 3
Cost: 20 IP
Upkeep: 2 Supply
Capabilities:
+1 Armor
+1 Mobility
+1 X-55 Armor Piercing Main Gun (AT Cannon)
Base Purchase Price: 15 WU ESA & Core, 25 WU everyone else
The Dravid APCs are a relatively new design to come out of TURBAN. A state of the art vehicle, it’s heavily armored hide provides relatively decent protection – a fact that is only enhanced by its incredible speed. The Dravid also sports a modified X-55 series of projectile guns, capable of firing a highly armor piercing round effective against tanks or heavily armored opponents.
Jaldi Recon Suites [8]
Type: APC Mobilization
Tech: 3
Cost: 16 IP
Upkeep: 2 Supply
Capabilities:
+2 Sensors
+1 Orbital Drop Boosters
-1 Transport
Base Purchase Price: 10 WU ESA & Core, 20 WU everyone else
The Jaldi Recon Suites were designed after the spectacular failure at information gathering that was the initial Roanapur drop by New Jerusalem and Harawayan forces. Designed to be dropped from high altitude via the use of an advanced rocket-assisted landing system, the Jaldi is capable of deploying and providing advanced information the second it hits the ground and relay it to orbit. These advanced recon suits are designed to be heavily mobile to ensure that even if the enemy does find them in the field, they can make a break for safety or the like.
Tata Aerospace Combat and Technological Industrial-Commercial Sector
Unlike the other branches, TACTICS has been a long-time standing organization within THLIC, designing most of its aircraft and only orbital frame. Having a stalwart reputation of making good, effective craft they have recently widened their portfolio made available to foreign powers.
Choitram Choppers [9]
Type: Helicopter Mobilization
Tech: 3
Cost: 80 IP
Upkeep: 10 Supply
Capabilities:
+2 Rocket Boosters
Base Purchase Price: 30 WU ESA & Core, 40 WU everyone else
Although a fairly ordinary chopper, the Choitram has been designed with only one aspect in mind: speed. If you need to move a large number of troops from point A to point B as fast as possible, this is the vehicle you need to use.
Akash Gunships Mk 2 [10]
Type: Gunship Flight
Tech: 3
Cost: 25 IP
Upkeep: 4 Supply, 8 He3
+1 Rocket Boosters
+1 Agility
+1 Weapons
Base Purchase Price: 20 WU ESA & Core, 25 WU everyone else
The Akash Mk1 Gunships were always considered as deadly foes to infantry and tanks alike – but at the same time were considered vulnerable due to their sluggish response and slow speeds. TACTICS fixed this problem by changing the entire aircraft, adding in a special set of afterburners as well as a new profile that gave it two fixed wings that could rotate independently, giving it unmatched mobility for a helicopter. In addition, a new cannon was given that let it engage all targets more effectively, making it a rather deadly craft capable of handling itself against most targets.
Scimitar Interceptors [11]
Type: Fighter/Interceptor Flight
Tech: 3
Cost: 40 IP
Upkeep: 4 Supply, 8 He3
Capabilities:
+1 Rocket Boosters
+1 AA Weapons
+1 Agility
Base Purchase Price: 20 WU ESA & Core, 25 WU everyone else
The Scimitar was a joint-development craft between Tata-Hindustan and Russia almost 30 years ago – one that has received continuous upgrades since then to keep it competitive in today’s market. Sporting enough engines to pull a starship, it is highly specialized to intercept, engage and destroy other enemy aircraft.
Rakshasha Bombers [12]
Type: Heavy Bomber Flight
Tech: 3
Cost: 32 IP
Upkeep: 4 Supply, 8 He3
Capabilities:
+2 Sniper System
+1 Long Range Torpedoes
-1 Large Profile
Base Purchase Price: 30 WU ESA & Core, 40 WU everyone else
The Rakshasha Bomber is a deadly sight to behold on any battlefield, be it space or ground. A massive craft with a near-limitless arsenal of bombs and torpedoes to fling at anyone standing in its way, these craft now form the backbone of Tata-Hindustan’s anti-battleship task force. However, one must be vary of leaving them unguarded, as their large size and profile can leave them sitting ducks for enemy interceptors and fighters.
Space & Paramilitary Associated Combat Engineering Division
Vassili Mk 2 Frigates [13]
Type: Frigate
Tech: 3
Cost: 40 IP
Upkeep: 2 Supply, 4 He3
+1 Rocket Boosters
+1 Shields
+1 Torpedoes
Base Purchase Price: 40 WU ESA & Core, 45 WU everyone else
The Vassili Mk 2 frigates are the staple ship of the Tata-Hindustan navy. Cheap and easily mass-produced, these vessels excel in system defense when used in large numbers.
Limos Multirole Destroyer [14]
Type: Destroyer
Tech: 3Bx
Cost: 128 IP, 16 DD, 32 Sakuradite
Upkeep: 4 Supply, 8 He3
+1 Sakuradite Beam Cannons
+1 Long Range
+1 AA System
+1 Armor
+1 Rocket Boosters
+0 DD
Base Purchase Price: 120 WU ESA & Core, 140 WU everyone else
With firepower approaching that of a cruiser’s, the Limos Multirole Destroyer is the next-generation destroyer built to provide all-around support to any attack fleet. With a myriad of weapons, AA and engine systems the Limos is designed to handle any number of targets and perform any role as may be needed. These destroyers are currently being built in vast numbers to supplement the Navy’s cruiser force. Due to this, availability of the craft is limited to ESA nations only.
Bhramos Class Cruisers [15]
Type: Fleet Support Cruiser
Tech: 3
Cost: 200 IP, 40 DD
Upkeep: 10 Supply, 20 He3
Capabilities:
+2 Point Defenses
+1 AA Flak Systems
+0 DD FTL
+0 Rocket Boosters
Base Purchase Price: 200 WU ESA & Core, 225 WU everyone else
The Bhramos Class has been a long-standing innovation by the Indian Space Force, used in the war to protect allied craft from the variety of mecha and aerospace that ZOCU use. Their effective Point Defense Systems lets them cover a huge area from incoming fire, while any small craft that comes too close will have to contend with a flak screen specifically designed to rip them apart.
Jane's Weapons of the CPTO (Cooperative Pacific Treaty Organization) |
Jane's Weapons of the EU |
Jane's Weapons of the Sino-Russian Arm |
Jane's Weapons of ZOCU |
Jane's Weapons of the Expanse |
Jane's Weapons of the Rim |
Jane's Civilian Equipment |