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		<title>Maloncanth: Created page with &quot;[18:26] &lt;@Peel&gt; some kind of floweropolis [18:26] &lt;@Peel&gt; a garden city [18:26] &lt;@Peel&gt; that&#039;s a good environment [18:27] &lt;@Peel&gt; overgrown and quiet �01[18:27] &lt;Mal&gt; You mu...&quot;</title>
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		<updated>2015-12-06T14:05:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;[18:26] &amp;lt;@Peel&amp;gt; some kind of floweropolis [18:26] &amp;lt;@Peel&amp;gt; a garden city [18:26] &amp;lt;@Peel&amp;gt; that&amp;#039;s a good environment [18:27] &amp;lt;@Peel&amp;gt; overgrown and quiet �01[18:27] &amp;lt;Mal&amp;gt; You mu...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[18:26] &amp;lt;@Peel&amp;gt; some kind of floweropolis&lt;br /&gt;
[18:26] &amp;lt;@Peel&amp;gt; a garden city&lt;br /&gt;
[18:26] &amp;lt;@Peel&amp;gt; that&amp;#039;s a good environment&lt;br /&gt;
[18:27] &amp;lt;@Peel&amp;gt; overgrown and quiet&lt;br /&gt;
�01[18:27] &amp;lt;Mal&amp;gt; You must get the Iris key to open the Iris door&lt;br /&gt;
[18:27] &amp;lt;@Peel&amp;gt; indeed&lt;br /&gt;
[18:27] &amp;lt;@Peel&amp;gt; presenting the question, what did it do before and how did it get this way&lt;br /&gt;
[18:28] &amp;lt;@Peel&amp;gt; Rana discovered it and Reika was drawn to it and found it responded to her&lt;br /&gt;
[18:28] &amp;lt;@Peel&amp;gt; fight evil flowers&lt;br /&gt;
[18:28] &amp;lt;@Peel&amp;gt; doom blossoms&lt;br /&gt;
[18:28] &amp;lt;@Peel&amp;gt; black orchids&lt;br /&gt;
[18:29] &amp;lt;@Peel&amp;gt; Mourning Glories&lt;br /&gt;
�06[18:29] * @Peel notes that down&lt;br /&gt;
�01[18:29] &amp;lt;Mal&amp;gt; hee&lt;br /&gt;
[18:29] &amp;lt;@Peel&amp;gt; and as they go they all discover things about themselves&lt;br /&gt;
[18:30] &amp;lt;@Peel&amp;gt; okay so&lt;br /&gt;
[18:30] &amp;lt;@Peel&amp;gt; Reika has a power that flowers don&amp;#039;t wilt&lt;br /&gt;
[18:30] &amp;lt;@Peel&amp;gt; we can hang a theme on that&lt;br /&gt;
[18:30] &amp;lt;@Peel&amp;gt; because normally flowers do wilt, so maybe the people in the city, or some person in the city, had a problem with that fact&lt;br /&gt;
�01[18:30] &amp;lt;Mal&amp;gt; yup&lt;br /&gt;
[18:30] &amp;lt;@Peel&amp;gt; and made a pact or ritual for eternal blooms&lt;br /&gt;
[18:31] &amp;lt;@Peel&amp;gt; and of course that sort of thing NEVER ends well&lt;br /&gt;
�01[18:31] &amp;lt;Mal&amp;gt; yup&lt;br /&gt;
[18:33] &amp;lt;@Peel&amp;gt; and people got bored&lt;br /&gt;
[18:33] &amp;lt;@Peel&amp;gt; and drifted away, leaving some bloodlines leading to R&lt;br /&gt;
[18:33] &amp;lt;@Peel&amp;gt; and maybe there&amp;#039;s some crazy person left deep inside who is the only person who just Can&amp;#039;t Let Go&lt;br /&gt;
�01[18:33] &amp;lt;Mal&amp;gt; said person would be very old&lt;br /&gt;
[18:34] &amp;lt;@Peel&amp;gt; old people make for good bosses :v&lt;br /&gt;
�01[18:35] &amp;lt;Mal&amp;gt; I suppose!&lt;br /&gt;
[18:36] &amp;lt;@Peel&amp;gt; that&amp;#039;s just a first and most obvious pass at a plot though&lt;br /&gt;
�01[18:36] &amp;lt;Mal&amp;gt; Just that for mystery purposes the ancient portal must not have been active for a while&lt;br /&gt;
[18:36] &amp;lt;@Peel&amp;gt; yeah&lt;br /&gt;
�01[18:36] &amp;lt;Mal&amp;gt; long enough to be a buried ruin anyhow&lt;br /&gt;
�01[18:37] &amp;lt;Mal&amp;gt; I do have a boss idea - an insert of the psychotic dryad I made up years ago for something&lt;br /&gt;
[18:39] &amp;lt;@Peel&amp;gt; o yeah?&lt;br /&gt;
�01[18:40] &amp;lt;Mal&amp;gt; yeah it was one where I interpretted dryads as being to a tree as a werewolf to a wolf&lt;br /&gt;
[18:40] &amp;lt;@Peel&amp;gt; boss ideas is a good start... though do we have the assets for bosses?&lt;br /&gt;
[18:41] &amp;lt;@Peel&amp;gt; as in, anything particularly odd&lt;br /&gt;
�01[18:41] &amp;lt;Mal&amp;gt; no, but boss assets aren&amp;#039;t as difficult&lt;br /&gt;
�01[18:41] &amp;lt;Mal&amp;gt; you can take any picture and nudge it a bit in photoshop&lt;br /&gt;
�01[18:42] &amp;lt;Mal&amp;gt; Actually the thing is with transforming bosses, their boss pic is different from their walking sprite, so it&amp;#039;s easier&lt;br /&gt;
[18:44] &amp;lt;@Peel&amp;gt; so what&amp;#039;s the deal with the dryad&lt;br /&gt;
[18:44] &amp;lt;@Peel&amp;gt; actually, this is a good question to ask to uncover more of the plot&lt;br /&gt;
[18:45] &amp;lt;@Peel&amp;gt; why are the flowers evil&lt;br /&gt;
[18:45] &amp;lt;@Peel&amp;gt; flowers aren&amp;#039;t normally evil!&lt;br /&gt;
[18:45] &amp;lt;@Peel&amp;gt; or indeed ambulatory at all&lt;br /&gt;
�01[18:47] &amp;lt;Mal&amp;gt; hmmm&lt;br /&gt;
�01[18:47] &amp;lt;Mal&amp;gt; Well we established earlier that a Wizard Did it&lt;br /&gt;
�01[18:48] &amp;lt;Mal&amp;gt; or at least a Wizard Did Something&lt;br /&gt;
[18:49] &amp;lt;FBH&amp;gt; you should have non-flower villains&lt;br /&gt;
[18:49] &amp;lt;FBH&amp;gt; the heroes are flowers&lt;br /&gt;
[18:49] &amp;lt;FBH&amp;gt; the villains should be something else&lt;br /&gt;
�01[18:49] &amp;lt;Mal&amp;gt; No, the city&amp;#039;s theme is flowers&lt;br /&gt;
�01[18:49] &amp;lt;Mal&amp;gt; Which interacts with the fact that the heroes are flower related&lt;br /&gt;
[18:50] &amp;lt;@Peel&amp;gt; flowergame&lt;br /&gt;
�01[18:50] &amp;lt;Mal&amp;gt; We have five so far&lt;br /&gt;
�01[18:50] &amp;lt;Mal&amp;gt; Gokka&lt;br /&gt;
[18:50] &amp;lt;@Peel&amp;gt; I take it we don&amp;#039;t have a tileset for a giant abandoned beehive because that would be a good subdungeon :&amp;lt;&lt;br /&gt;
�01[18:51] &amp;lt;Mal&amp;gt; Nope&lt;br /&gt;
�01[18:51] &amp;lt;Mal&amp;gt; We can pen it in as a stretch goal&lt;br /&gt;
[18:51] &amp;lt;@Peel&amp;gt; a wizard did something&lt;br /&gt;
[18:51] &amp;lt;@Peel&amp;gt; such as opened a source of eternal life&lt;br /&gt;
[18:51] &amp;lt;@Peel&amp;gt; which of course led to cancerous overgrowth&lt;br /&gt;
[18:52] &amp;lt;@Peel&amp;gt; and then ran out, perhaps, making everything slow down and go dormant until new life showed up for it to vampirise&lt;br /&gt;
[18:52] &amp;lt;@Peel&amp;gt; hmm hmm hmm&lt;br /&gt;
[18:52] &amp;lt;@Peel&amp;gt; ok let me just shove this quick idea out there&lt;br /&gt;
[18:52] &amp;lt;@Peel&amp;gt; the flowers grew and wilted seasonally as they do&lt;br /&gt;
[18:53] &amp;lt;@Peel&amp;gt; someone(s) disliked that so invented eternal flowers&lt;br /&gt;
[18:53] &amp;lt;@Peel&amp;gt; then people got bored with that and the city started to fade away&lt;br /&gt;
[18:53] &amp;lt;@Peel&amp;gt; so the fountain of life was set to overflow out of rage and desperation&lt;br /&gt;
[18:54] &amp;lt;@Peel&amp;gt; which led to the above&lt;br /&gt;
[18:54] &amp;lt;@Peel&amp;gt; (it&amp;#039;s a metaphor for hanging on to your bad old ideas too long :v)&lt;br /&gt;
�01[18:55] &amp;lt;Mal&amp;gt; I&amp;#039;m curious what you mean by fade away&lt;br /&gt;
[18:55] &amp;lt;@Peel&amp;gt; people just left&lt;br /&gt;
�01[18:55] &amp;lt;Mal&amp;gt; Yeah but why?&lt;br /&gt;
�01[18:55] &amp;lt;Mal&amp;gt; I mean the city was secure was it not?&lt;br /&gt;
[18:55] &amp;lt;@Peel&amp;gt; they got bored with the city being the same all the time&lt;br /&gt;
[18:55] &amp;lt;@Peel&amp;gt; I suppose so...&lt;br /&gt;
[18:55] &amp;lt;@Peel&amp;gt; hmm&lt;br /&gt;
�01[18:55] &amp;lt;Mal&amp;gt; Yeah, but Toronto&amp;#039;s the same all the time&lt;br /&gt;
�01[18:55] &amp;lt;Mal&amp;gt; You don&amp;#039;t see me packing up and leaving :p&lt;br /&gt;
�01[18:56] &amp;lt;Mal&amp;gt; I mean if the population were like Fae or something that might make sense&lt;br /&gt;
[18:56] &amp;lt;@Peel&amp;gt; maybe you would if you were there for a hundred years and you could start things up elsewhere with your fantasy ancient powers :v&lt;br /&gt;
[18:56] &amp;lt;FBH&amp;gt; ops&lt;br /&gt;
[18:56] &amp;lt;@Peel&amp;gt; or your fairy pwoers yeah&lt;br /&gt;
�03[18:56] * Peel sets mode: +oo FBH Mal&lt;br /&gt;
[18:56] &amp;lt;@FBH&amp;gt; maybe its more personal than that&lt;br /&gt;
�01[18:56] &amp;lt;@Mal&amp;gt; But if they were human, your primary concerns are ssecurity, shelter and economic prosperity&lt;br /&gt;
[18:57] &amp;lt;@FBH&amp;gt; like, maybe there are forces in the city trying to restore its former glory&lt;br /&gt;
[18:57] &amp;lt;@FBH&amp;gt; and they need the hearts and souls of 5 flower aligned magical girls to do it&lt;br /&gt;
[18:57] &amp;lt;@FBH&amp;gt; so they end up raiding the town, burning down one flower shop&lt;br /&gt;
�01[18:57] &amp;lt;@Mal&amp;gt; I do like the &amp;#039;until life returned for it to vampirise&amp;#039;&lt;br /&gt;
[18:57] &amp;lt;@FBH&amp;gt; and then because she&amp;#039;s unwise, the main character wants to pursue them&lt;br /&gt;
[18:57] &amp;lt;@Peel&amp;gt; I&amp;#039;m fine with them being fae or otherwise inherently magical&lt;br /&gt;
[18:58] &amp;lt;@Peel&amp;gt; maybe when you step into the city it&amp;#039;s all dry and wilted and wakes up as you move around&lt;br /&gt;
[18:58] &amp;lt;@Peel&amp;gt; turn on fountains&lt;br /&gt;
[18:58] &amp;lt;@Peel&amp;gt; feed it life&lt;br /&gt;
�01[18:59] &amp;lt;@Mal&amp;gt; And then it turns out to be a bad idea?&lt;br /&gt;
[18:59] &amp;lt;@Peel&amp;gt; I guess it does!&lt;br /&gt;
�01[18:59] &amp;lt;@Mal&amp;gt; Might take a bit of execution&lt;br /&gt;
[19:00] &amp;lt;@Peel&amp;gt; FBH is right that there should be a reason for the heroes to do all this&lt;br /&gt;
[19:00] &amp;lt;@Peel&amp;gt; once the city turns out dangerous, wouldn&amp;#039;t you skedaddle and send in the duke&amp;#039;s guards&lt;br /&gt;
[19:00] &amp;lt;@FBH&amp;gt; an insighting incident&lt;br /&gt;
[19:01] &amp;lt;@Peel&amp;gt; it could also be something that you know will create enemies but you want to do because it lets you get deeper, for loot, truth or otherwise&lt;br /&gt;
[19:03] &amp;lt;@Peel&amp;gt; I don&amp;#039;t really like FBH&amp;#039;s idea because I&amp;#039;m attracted to the atmosphere of a dead city that only wakes up as you come near it&lt;br /&gt;
[19:03] &amp;lt;@Peel&amp;gt; rather than infiltrating the evil flower HQ&lt;br /&gt;
[19:04] &amp;lt;@Peel&amp;gt; as it were&lt;br /&gt;
�01[19:04] &amp;lt;@Mal&amp;gt; That&amp;#039;s a nice aesthetic but lacking in random encounters&lt;br /&gt;
[19:04] &amp;lt;@Peel&amp;gt; but that&amp;#039;s just my atmosphere&lt;br /&gt;
[19:04] &amp;lt;@Peel&amp;gt; well that&amp;#039;s the &amp;#039;as you come near it&amp;#039; but :v&lt;br /&gt;
�01[19:04] &amp;lt;@Mal&amp;gt; That&amp;#039;d very much be the visual novel route&lt;br /&gt;
[19:04] &amp;lt;@Peel&amp;gt; *bit&lt;br /&gt;
�01[19:06] &amp;lt;@Mal&amp;gt; Well how near are we talking?&lt;br /&gt;
�01[19:07] &amp;lt;@Mal&amp;gt; Like as you&amp;#039;re walking the scenery dynamically shifts?&lt;br /&gt;
[19:08] &amp;lt;@Peel&amp;gt; Not that near no&lt;br /&gt;
[19:08] &amp;lt;@Peel&amp;gt; (not on our budget lol)&lt;br /&gt;
[19:08] &amp;lt;@Peel&amp;gt; More like, you step into Orchid Park for the first time and get a camera pan cutscene with some colour and movement returning&lt;br /&gt;
[19:08] &amp;lt;@Peel&amp;gt; and get random encounters moving through it&lt;br /&gt;
[19:08] &amp;lt;@Peel&amp;gt; a fluff conceit rather than an actual game mechanic&lt;br /&gt;
�01[19:09] &amp;lt;@Mal&amp;gt; hmm, okay&lt;br /&gt;
[19:09] &amp;lt;@FBH&amp;gt; hmm&lt;br /&gt;
[19:09] &amp;lt;@FBH&amp;gt; I&amp;#039;ve got an alternate idea if you like&lt;br /&gt;
[19:09] &amp;lt;@Peel&amp;gt; That&amp;#039;s my internal vision for a flower-based lost city&lt;br /&gt;
[19:09] &amp;lt;@FBH&amp;gt; but it&amp;#039;s a bit more complex and multilayered&lt;br /&gt;
[19:10] &amp;lt;@Peel&amp;gt; other input is always good at this stage&lt;br /&gt;
[19:10] &amp;lt;@FBH&amp;gt; one of the ideas I&amp;#039;ve always liked is a story with multiple challenges and threats&lt;br /&gt;
[19:10] &amp;lt;@FBH&amp;gt; so maybe some other party of humanish villains kidnaps someone or steals something from the village&lt;br /&gt;
[19:10] &amp;lt;@FBH&amp;gt; and the party go after it&lt;br /&gt;
[19:11] &amp;lt;@FBH&amp;gt; there&amp;#039;s also a second party of antagonists tracking both the thieves and our heroines&lt;br /&gt;
[19:11] &amp;lt;@FBH&amp;gt; the villains head to the ruined city for some reason, and wake it up, and then all sides become involved with being trapped in it&lt;br /&gt;
�01[19:14] &amp;lt;@Mal&amp;gt; Multiple sides in the city is a good idea&lt;br /&gt;
�01[19:15] &amp;lt;@Mal&amp;gt; and one I&amp;#039;d have foisted anyhow since JUST flowers would be boring obv.&lt;br /&gt;
[19:15] &amp;lt;@Peel&amp;gt; hmmm&lt;br /&gt;
[19:16] &amp;lt;@Peel&amp;gt; I was initially skeptical but it could take things in a more Vagrant Story direction, which is valid&lt;br /&gt;
�01[19:16] &amp;lt;@Mal&amp;gt; Though if we touch back on the Eternal Bloom power, how does that turn into a wilted city?&lt;br /&gt;
�01[19:16] &amp;lt;@Mal&amp;gt; Well there&amp;#039;s gotta be something besides flowers in the city.&lt;br /&gt;
[19:16] &amp;lt;@Peel&amp;gt; Well, in my hypothetical narrative&lt;br /&gt;
[19:16] &amp;lt;@Peel&amp;gt; they had a golden goose that was powering the eternity in the city&lt;br /&gt;
[19:17] &amp;lt;@Peel&amp;gt; when the population was plummeting one or more of the true believers tried to get more power out of it to revitalise things&lt;br /&gt;
[19:17] &amp;lt;@Peel&amp;gt; and it was unsustainable, so after a period of overgrowth, it ran out&lt;br /&gt;
[19:17] &amp;lt;@Peel&amp;gt; and everything wilted&lt;br /&gt;
[19:18] &amp;lt;@Peel&amp;gt; (not a literal golden goose)&lt;br /&gt;
�01[19:19] &amp;lt;@Mal&amp;gt; hmm ok&lt;br /&gt;
�01[19:20] &amp;lt;@Mal&amp;gt; So maybe Reika is a new potential golden goose and they want to put her in a crystal to have another go&lt;br /&gt;
[19:20] &amp;lt;@Peel&amp;gt; that&amp;#039;s possible&lt;br /&gt;
[19:20] &amp;lt;@Peel&amp;gt; makes a lot of sense&lt;br /&gt;
[19:21] &amp;lt;@Peel&amp;gt; if the GG is a person, it open up the last GG as a boss, too&lt;br /&gt;
�01[19:23] &amp;lt;@Mal&amp;gt; They break her out of the crystal thinking it&amp;#039;s a good idea&lt;br /&gt;
�01[19:25] &amp;lt;@Mal&amp;gt; Seems to be a recurring theme here&lt;br /&gt;
�01[19:25] &amp;lt;@Mal&amp;gt; Lots of things heroes think are good ideas&lt;br /&gt;
[19:25] &amp;lt;@Peel&amp;gt; it does&lt;br /&gt;
[19:25] &amp;lt;@Peel&amp;gt; all based around foolish attempts to revive the past!&lt;br /&gt;
�01[19:26] &amp;lt;@Mal&amp;gt; Anyhow, to avoid linearity I&amp;#039;d like a robust way of going back to camp and/or home&lt;br /&gt;
�01[19:26] &amp;lt;@Mal&amp;gt; so I can have my garden mechanic :p&lt;br /&gt;
[19:26] &amp;lt;@Peel&amp;gt; Well, there&amp;#039;s the portal&lt;br /&gt;
�01[19:26] &amp;lt;@Mal&amp;gt; yeah but it might be pretty compromised depending on plot&lt;br /&gt;
[19:26] &amp;lt;@Peel&amp;gt; hmm&lt;br /&gt;
[19:26] &amp;lt;@Peel&amp;gt; could be more portals&lt;br /&gt;
[19:26] &amp;lt;@Peel&amp;gt; that you can activate&lt;br /&gt;
[19:26] &amp;lt;@Peel&amp;gt; which also gives you your shortcuts&lt;br /&gt;
�01[19:26] &amp;lt;@Mal&amp;gt; Possible&lt;br /&gt;
[19:26] &amp;lt;@Peel&amp;gt; so you don&amp;#039;t have to go all the way through orchid park every time&lt;br /&gt;
[19:27] &amp;lt;@Peel&amp;gt; In the simplest initial lost city sketch, I figured you&amp;#039;d have the city as the &amp;#039;dungeon&amp;#039; and the village as the &amp;#039;town&amp;#039;&lt;br /&gt;
�01[19:27] &amp;lt;@Mal&amp;gt; yeah&amp;#039;&lt;br /&gt;
�01[19:27] &amp;lt;@Mal&amp;gt; multiple portals is the easiest way though it rubs me the wrong way somehow&lt;br /&gt;
�01[19:28] &amp;lt;@Mal&amp;gt; With a single portal, control over the portal becomes a major spawner of plots&lt;br /&gt;
[19:28] &amp;lt;@Peel&amp;gt; true&lt;br /&gt;
[19:28] &amp;lt;@Peel&amp;gt; hmm&lt;br /&gt;
[19:28] &amp;lt;@Peel&amp;gt; maybe the garden can come with you somehow...&lt;br /&gt;
[19:29] &amp;lt;@Peel&amp;gt; like you find gardens in the city&lt;br /&gt;
�01[19:29] &amp;lt;@Mal&amp;gt; Well there&amp;#039;s plenty&lt;br /&gt;
[19:29] &amp;lt;@Peel&amp;gt; that are mysteriously identical to your garden at home&lt;br /&gt;
�01[19:29] &amp;lt;@Mal&amp;gt; Errr&lt;br /&gt;
[19:29] &amp;lt;@Peel&amp;gt; due to plot bullshit&lt;br /&gt;
[19:29] &amp;lt;@Peel&amp;gt; magic links&lt;br /&gt;
�01[19:29] &amp;lt;@Mal&amp;gt; Mmmm&lt;br /&gt;
[19:29] &amp;lt;@Peel&amp;gt; and these can be save/rest points&lt;br /&gt;
�01[19:31] &amp;lt;@Mal&amp;gt; It&amp;#039;s a...well it&amp;#039;s not an idea I want to say total no to and there is an aspect to protag girl that her reaction to fresh magic is &amp;#039;how to abuse as often and as much as possible&amp;#039;&lt;br /&gt;
�01[19:31] &amp;lt;@Mal&amp;gt; I dunno, I&amp;#039;ll mull it over&lt;br /&gt;
[19:32] &amp;lt;@Peel&amp;gt; I need to do some reading for my thesis defence&lt;br /&gt;
�01[19:32] &amp;lt;@Mal&amp;gt; I&amp;#039;m not compelled if it&amp;#039;s just &amp;#039;plot bullshit&amp;#039;&lt;br /&gt;
[19:32] &amp;lt;@Peel&amp;gt; so we can call it here perhaps&lt;br /&gt;
�01[19:32] &amp;lt;@Mal&amp;gt; Sure&lt;br /&gt;
[19:32] &amp;lt;@Peel&amp;gt; we had some good ideas&lt;br /&gt;
�01[19:32] &amp;lt;@Mal&amp;gt; yup&lt;br /&gt;
[19:32] &amp;lt;@Peel&amp;gt; you guys saved me from getting too lost in my One Perfect Image with the multiple sides introduction&lt;br /&gt;
�01[19:32] &amp;lt;@Mal&amp;gt; What do we call this as a working name?&lt;br /&gt;
[19:33] &amp;lt;@Peel&amp;gt; hmm&lt;br /&gt;
[19:33] &amp;lt;@Peel&amp;gt; City of Flowers?&lt;br /&gt;
[19:33] &amp;lt;@Peel&amp;gt; Just for a working name&lt;br /&gt;
�01[19:33] &amp;lt;@Mal&amp;gt; ok&lt;/div&gt;</summary>
		<author><name>Maloncanth</name></author>
	</entry>
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