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	<title>Talk:Second Sphere Application Rules - Revision history</title>
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	<updated>2026-04-22T05:34:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Talk:Second_Sphere_Application_Rules&amp;diff=14040&amp;oldid=prev</id>
		<title>Shrike: Created page with &#039;   &#039;&#039;&#039;Tentative list&#039;&#039;&#039;&lt;br&gt; Derived from Sphere Technology Rules  ZOCU :Hull Construction 0 :Hangarize 3 :Mecha Construction 2 :Forced Fusion Application :Standard Electroche…&#039;</title>
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		<updated>2010-03-07T01:24:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;   &amp;#039;&amp;#039;&amp;#039;Tentative list&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; Derived from &lt;a href=&quot;/index.php?title=Sphere_Technology_Rules&quot; title=&quot;Sphere Technology Rules&quot;&gt;Sphere Technology Rules&lt;/a&gt;  ZOCU :Hull Construction 0 :Hangarize 3 :Mecha Construction 2 :Forced Fusion Application :Standard Electroche…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tentative list&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Derived from [[Sphere Technology Rules]]&lt;br /&gt;
&lt;br /&gt;
ZOCU&lt;br /&gt;
:Hull Construction 0&lt;br /&gt;
:Hangarize 3&lt;br /&gt;
:Mecha Construction 2&lt;br /&gt;
:Forced Fusion Application&lt;br /&gt;
:Standard Electrochemical Weapons&lt;br /&gt;
::All derived Applications&lt;br /&gt;
:Standard Railguns&lt;br /&gt;
::All derived Applications&lt;br /&gt;
:Standard Laser Weapons&lt;br /&gt;
::Naval + Vehicular Applications&lt;br /&gt;
:Standard Pulse Weapons&lt;br /&gt;
::Naval + Vehicular Applications&lt;br /&gt;
:Standard Mega Particle Weapons&lt;br /&gt;
::Naval + Vehicular Applications&lt;br /&gt;
:Standard Missiles&lt;br /&gt;
::All derived Applicationnologies&lt;br /&gt;
::Exotic Propellants&lt;br /&gt;
:Armor Construction 6&lt;br /&gt;
:Shield Construction 2&lt;br /&gt;
::Scattering Field, Flash Field, Pin-Point Barriers&lt;br /&gt;
:Mercurion Drives&lt;br /&gt;
:Theta Drives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PACT&lt;br /&gt;
:Hull Construction 4&lt;br /&gt;
:Aircraft Construction 2&lt;br /&gt;
:Fusion Application&lt;br /&gt;
:Standard Electrochemical Weapons&lt;br /&gt;
::All derived Applications&lt;br /&gt;
:Standard Railguns&lt;br /&gt;
::All derived Applications&lt;br /&gt;
:Standard Laser Weapons&lt;br /&gt;
::Naval + Vehicular Applications&lt;br /&gt;
:Synchronous Acceleration&lt;br /&gt;
::Naval + Vehicular Applications&lt;br /&gt;
:Standard Missiles&lt;br /&gt;
::All derived Applicationnologies&lt;br /&gt;
::Feral Acquisition Targeting System &lt;br /&gt;
:Armor Construction 7&lt;br /&gt;
:Shield Construction 1&lt;br /&gt;
::Scattering Field, Flash Field&lt;br /&gt;
:ECM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EU&lt;br /&gt;
:Hull Construction 5&lt;br /&gt;
:Vehicle Construction 2&lt;br /&gt;
:Fusion Application&lt;br /&gt;
:Standard Electrochemical Weapons&lt;br /&gt;
::All derived Applications&lt;br /&gt;
:Rhenium Railguns&lt;br /&gt;
::All derived Applications&lt;br /&gt;
:Standard Laser Weapons&lt;br /&gt;
::Naval + Vehicular Applications&lt;br /&gt;
:Standard Pulse Weapons&lt;br /&gt;
::Naval + Vehicular Applications&lt;br /&gt;
:Standard Missiles&lt;br /&gt;
::All derived Applicationnologies&lt;br /&gt;
::Polystage Warheads &lt;br /&gt;
:Armor Construction 8&lt;br /&gt;
::Polarized Armor, Phase Shift Armor &lt;br /&gt;
:Shield Construction 1&lt;br /&gt;
::Scattering Field, Flash Field&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
China&lt;br /&gt;
:Hull Construction 7&lt;br /&gt;
:Aircraft Construction 2&lt;br /&gt;
:Vehicle Construction 2&lt;br /&gt;
:Fusion Application&lt;br /&gt;
:Standard Electrochemical Weapons&lt;br /&gt;
::All derived Applications&lt;br /&gt;
:Standard Railguns&lt;br /&gt;
::All derived Applications&lt;br /&gt;
:Standard Laser Weapons&lt;br /&gt;
::Naval + Vehicular Applications&lt;br /&gt;
:Standard Pulse Weapons&lt;br /&gt;
::Naval + Vehicular Applications&lt;br /&gt;
:Standard Missiles&lt;br /&gt;
::All derived Applicationnologies&lt;br /&gt;
::All derived upgrade Applicationnologies&lt;br /&gt;
:Armor Construction 6&lt;br /&gt;
:Shield Construction 1&lt;br /&gt;
::Scattering Field, Flash Field&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
League&lt;br /&gt;
:Hull Construction 3&lt;br /&gt;
:Landship Construction 2&lt;br /&gt;
:Fusion Application&lt;br /&gt;
:Augmented Thermochemical Weapons&lt;br /&gt;
::All derived Applications&lt;br /&gt;
::Shield-Buster Applicationniques, Exotic Propellants&lt;br /&gt;
:Standard Railguns&lt;br /&gt;
::Naval + Vehicular Applications&lt;br /&gt;
:Standard Laser Weapons&lt;br /&gt;
::No application Applications&lt;br /&gt;
:Standard Pulse Weapons&lt;br /&gt;
::No application Applications&lt;br /&gt;
:Standard Missiles&lt;br /&gt;
::All derived Applicationnologies&lt;br /&gt;
:Armor Construction 6&lt;br /&gt;
:Shield Construction 1&lt;br /&gt;
::Scattering Field, Bubble Field&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indie&lt;br /&gt;
:Hull Construction 3&lt;br /&gt;
:Fusion Application&lt;br /&gt;
:Standard Electrochemical Weapons&lt;br /&gt;
::All derived Applications&lt;br /&gt;
:Standard Railguns&lt;br /&gt;
::All derived Applications&lt;br /&gt;
:Standard Laser Weapons&lt;br /&gt;
::Naval + Vehicular Applications&lt;br /&gt;
:Standard Pulse Weapons&lt;br /&gt;
::Naval + Vehicular Applications&lt;br /&gt;
:Standard Missiles&lt;br /&gt;
::All derived Applicationnologies&lt;br /&gt;
:Armor Construction 6&lt;br /&gt;
:Shield Construction 1&lt;br /&gt;
::Scattering Field, Flash Field&lt;br /&gt;
Has additional points to spend on Application&lt;/div&gt;</summary>
		<author><name>Shrike</name></author>
	</entry>
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