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	<id>https://swiki.fancruft.com/index.php?action=history&amp;feed=atom&amp;title=Ruins_2_Old_Spaceman%27s_Almanac</id>
	<title>Ruins 2 Old Spaceman&#039;s Almanac - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://swiki.fancruft.com/index.php?action=history&amp;feed=atom&amp;title=Ruins_2_Old_Spaceman%27s_Almanac"/>
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	<updated>2026-04-11T05:58:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ruins_2_Old_Spaceman%27s_Almanac&amp;diff=70832&amp;oldid=prev</id>
		<title>Exhack: /* Basic Concepts */</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ruins_2_Old_Spaceman%27s_Almanac&amp;diff=70832&amp;oldid=prev"/>
		<updated>2022-04-03T20:26:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Basic Concepts&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:26, 3 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;u&amp;gt;Minor Point:&amp;lt;/u&amp;gt; Any other Jump Point in a given starzone. Most are located in the mass shadows of large or heavy planets, and are more difficult to calculate jumps off of than the Primary.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;u&amp;gt;Minor Point:&amp;lt;/u&amp;gt; Any other Jump Point in a given starzone. Most are located in the mass shadows of large or heavy planets, and are more difficult to calculate jumps off of than the Primary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;u&amp;gt;Darkspace Point:&amp;lt;/u&amp;gt; Rare Jump Points located in the Oort Cloud of a starzone, which only permit travel to other Darkspace Points, often leading the would-be explorer down chains of uncharted systems.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;u&amp;gt;Darkspace Point:&amp;lt;/u&amp;gt; Rare Jump Points located in the Oort Cloud of a starzone, which only permit travel to other Darkspace Points, often leading the would-be explorer down chains of uncharted systems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;u&amp;gt;Spooling Up:&amp;lt;/u&amp;gt; Performing Byron-Hughes Field calculations to successfully perform an FTL transit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;u&amp;gt;Spooling Up:&amp;lt;/u&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Colloquial) &lt;/ins&gt;Performing Byron-Hughes Field calculations to successfully perform an FTL transit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;u&amp;gt;Blue System:&amp;lt;/u&amp;gt; Charted starzones, with well understood Jump Points and few surprises. Spooling up travel to and from a Blue System takes half as long, one quarter if the jump is between two Blue Systems.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;u&amp;gt;Blue System:&amp;lt;/u&amp;gt; Charted starzones, with well understood Jump Points and few surprises. Spooling up travel to and from a Blue System takes half as long, one quarter if the jump is between two Blue Systems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;u&amp;gt;Yellow System:&amp;lt;/u&amp;gt; Typical Verge starzones, subject to typical travel times.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;u&amp;gt;Yellow System:&amp;lt;/u&amp;gt; Typical Verge starzones, subject to typical travel times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Exhack</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Ruins_2_Old_Spaceman%27s_Almanac&amp;diff=70831&amp;oldid=prev</id>
		<title>Exhack: Created page with &quot;= Basic Concepts = Glossary * &lt;u&gt;Jump Point:&lt;/u&gt; The Byron-Hughes Field Point, the area of space in a system where FTL travel is possible. * &lt;u&gt;Primary Point:&lt;/u&gt; The Jump Poi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Ruins_2_Old_Spaceman%27s_Almanac&amp;diff=70831&amp;oldid=prev"/>
		<updated>2022-04-03T20:25:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Basic Concepts = Glossary * &amp;lt;u&amp;gt;Jump Point:&amp;lt;/u&amp;gt; The Byron-Hughes Field Point, the area of space in a system where FTL travel is possible. * &amp;lt;u&amp;gt;Primary Point:&amp;lt;/u&amp;gt; The Jump Poi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Basic Concepts =&lt;br /&gt;
Glossary&lt;br /&gt;
* &amp;lt;u&amp;gt;Jump Point:&amp;lt;/u&amp;gt; The Byron-Hughes Field Point, the area of space in a system where FTL travel is possible.&lt;br /&gt;
* &amp;lt;u&amp;gt;Primary Point:&amp;lt;/u&amp;gt; The Jump Point that emerges naturally in the mass shadow of large Jovian gas giants; in Lagrangian terms, the L2 point of the starzones&amp;#039;s largest gas giant.&lt;br /&gt;
* &amp;lt;u&amp;gt;Minor Point:&amp;lt;/u&amp;gt; Any other Jump Point in a given starzone. Most are located in the mass shadows of large or heavy planets, and are more difficult to calculate jumps off of than the Primary.&lt;br /&gt;
* &amp;lt;u&amp;gt;Darkspace Point:&amp;lt;/u&amp;gt; Rare Jump Points located in the Oort Cloud of a starzone, which only permit travel to other Darkspace Points, often leading the would-be explorer down chains of uncharted systems.&lt;br /&gt;
* &amp;lt;u&amp;gt;Spooling Up:&amp;lt;/u&amp;gt; Performing Byron-Hughes Field calculations to successfully perform an FTL transit.&lt;br /&gt;
* &amp;lt;u&amp;gt;Blue System:&amp;lt;/u&amp;gt; Charted starzones, with well understood Jump Points and few surprises. Spooling up travel to and from a Blue System takes half as long, one quarter if the jump is between two Blue Systems.&lt;br /&gt;
* &amp;lt;u&amp;gt;Yellow System:&amp;lt;/u&amp;gt; Typical Verge starzones, subject to typical travel times.&lt;br /&gt;
* &amp;lt;u&amp;gt;Red System:&amp;lt;/u&amp;gt; Frontier systems that are mostly uncharted. Safely conducting a Jump to or from a Red System takes twice as long, four times for travel between two Red Systems.&lt;br /&gt;
* &amp;lt;u&amp;gt;Circular:&amp;lt;/u&amp;gt; Interstellar trade routes serviced by enormous jumpships that run continuous circuits through the Inner Systems and Verge, hence the name. They are traditionally named after animals and mythological creatures, i.e.: Horse, Deer, Rabbit, Rooster, etc. Multiple ships can run the same circular.&lt;br /&gt;
* &amp;lt;u&amp;gt;Junction:&amp;lt;/u&amp;gt; Systems where Circulars are known to converge, named after mythological hybrids of the connected routes. i.e.: Gryphon Junction connects the Lion and Eagle Circulars, Manticore connects the Man, Scorpion and Lion Circulars, etc.&lt;/div&gt;</summary>
		<author><name>Exhack</name></author>
	</entry>
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