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	<id>https://swiki.fancruft.com/index.php?action=history&amp;feed=atom&amp;title=RPG_New_Mercia</id>
	<title>RPG New Mercia - Revision history</title>
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	<updated>2026-04-12T02:42:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://swiki.fancruft.com/index.php?title=RPG_New_Mercia&amp;diff=39382&amp;oldid=prev</id>
		<title>Screwball: Created page with &quot;===Basic Info=== :Other names: :Demonym: New Mercian :Faction/Block: ZOCU :Population: 42 million :Government Type: Monarchy/Military Dictatorship :Relative Economic Strength: We...&quot;</title>
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		<updated>2011-11-30T22:42:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Basic Info=== :Other names: :Demonym: New Mercian :Faction/Block: ZOCU :Population: 42 million :Government Type: Monarchy/Military Dictatorship :Relative Economic Strength: We...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Basic Info===&lt;br /&gt;
:Other names:&lt;br /&gt;
:Demonym: New Mercian&lt;br /&gt;
:Faction/Block: ZOCU&lt;br /&gt;
:Population: 42 million&lt;br /&gt;
:Government Type: Monarchy/Military Dictatorship&lt;br /&gt;
:Relative Economic Strength: Weak&lt;br /&gt;
:Relative Industrial Strength: Moderate&lt;br /&gt;
:Economic model: Market capitalism with heavy government involvement&lt;br /&gt;
:Relative Military Strength: Strong&lt;br /&gt;
:General Political Stance: Militant&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adventure Seeds&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adventure Seed 1 (Action): The Zocs think they&amp;#039;ve won the war, but they&amp;#039;re wrong; we&amp;#039;re still willing to fight for our freedom, and we&amp;#039;ve gotten information on a senior government official visiting our arcology in the near future that we can make an example of...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adventure Seed 3 (Intrigue): Remnants of the Federal Army Special Operations Executive are active in the northern arcologies. You must infiltrate their organisation and determine their plans.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adventure Seed 5 (Horror): There have been reports from the Infected Zone of unidentified creatures in the vicinity of New Weymouth. The Office of Military Intelligence needs to know what&amp;#039;s going on in there, and you&amp;#039;ve just drawn the short straw.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The World===&lt;br /&gt;
&lt;br /&gt;
New Mercia is a cold world with a single inhabited continent mostly covered with psuedo-coniferous forest in the equatorial regions, and glaciated over most of its surface. The habitable area is bisected roughly east-west by a large mountain range that splits in two at the eastern edge of the continent, forming a large, roughly triangular plateau between two smaller ranges. Both the north and the south boast arcologies, with the south being more or less loyal to the current government, and the north - formerly the Federal Republic of Albion - rather more restive. The plateau is a restricted military zone, owing to persistent contamination by biowarfare agents, and all argologies in the area have been evacuated or destroyed. &lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Several paragraphs touching on the history of the world, such as the (major) points of origin for its inhabitants, any conflicts, crisis or otherwise exciting events, etc.&lt;br /&gt;
&lt;br /&gt;
===The Nation===&lt;br /&gt;
This section is the most important and is where important things go in, such as culture, today&amp;#039;s politics, their place in the galaxy, etc.&lt;br /&gt;
&lt;br /&gt;
===Additional Section===&lt;br /&gt;
In case you have a national component that demands its own section, you can add sections!&lt;/div&gt;</summary>
		<author><name>Screwball</name></author>
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