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	<title>Politically Expedient Rapier - Revision history</title>
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	<updated>2026-04-22T16:51:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>MJ12 Commando: /* Martial Arts */</title>
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		<updated>2010-12-16T05:37:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Martial Arts&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:37, 15 December 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l136&quot;&gt;Line 136:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 136:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Violet Bier of Sorrows===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Violet Bier of Sorrows===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;12 Charms&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;12 Charms&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Secrets of Future Strife (double Join Battle dice pool)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Secrets of Future Strife&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(double Join Battle dice pool)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Flight of Mercury (1m to reduce a single attack&#039;s speed by 1 to a minimum of 3, maximum [Martial Arts] motes can be spent)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Flight of Mercury&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(1m to reduce a single attack&#039;s speed by 1 to a minimum of 3, maximum [Martial Arts] motes can be spent)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Blade of the Battle Maiden (2m/dice, 2 wp scenelong, does lethal damage with MA attacks, each 2m adds 1 die for MA attacks OR defenses up to [Dex + MA])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Blade of the Battle Maiden&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(2m/dice, 2 wp scenelong, does lethal damage with MA attacks, each 2m adds 1 die for MA attacks OR defenses up to [Dex + MA])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Joy In Adversity Stance (5m scenelong, roll [Essence] when an attack fails to overcome DV, each success returns 2m)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Joy In Adversity Stance&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(5m scenelong, roll [Essence] when an attack fails to overcome DV, each success returns 2m)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Violet Bier of Sorrows Form (minimum damage is [Martial Arts] if that exceeds Essence, each successful attack strips 1 virtue dot)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Violet Bier of Sorrows Form&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(minimum damage is [Martial Arts] if that exceeds Essence, each successful attack strips 1 virtue dot)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Death-Parrying Stroke (pay 2m to prevent 1 HL of damage against character)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Death-Parrying Stroke&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(pay 2m to prevent 1 HL of damage against character)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Unobstructed Blow (5m, attack is undodgeable, ignores armor)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Unobstructed Blow&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(5m, attack is undodgeable, ignores armor)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Horrific Wreath (2m 1wp, does aggravated damage to Creatures of Darkness)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Horrific Wreath&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(2m 1wp, does aggravated damage to Creatures of Darkness)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Metal Storm (3m/attack, up to [Martial Arts] attacks)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Metal Storm&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(3m/attack, up to [Martial Arts] attacks)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Crimson Palm Counterstrike (5m, roll Dex + MA, successes cancel out enemy successes after PDV, leftover successes are applied to a MA counterattack)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Crimson Palm Counterstrike&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(5m, roll Dex + MA, successes cancel out enemy successes after PDV, leftover successes are applied to a MA counterattack)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Life-Severing Blow (pay 2m to add 1 HL of damage to an opponent successfully hit)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Life-Severing Blow&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(pay 2m to add 1 HL of damage to an opponent successfully hit)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Conclusion Pursuing Approach (10m 1wp 1 lethal HL scenelong, regain 1wp for each successful hit on an opponent, opponents triple their wound penalties against character)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Conclusion Pursuing Approach&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(10m 1wp 1 lethal HL scenelong, regain 1wp for each successful hit on an opponent, opponents triple their wound penalties against character)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Even Blade===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Even Blade===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;11 (6) Charms&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;11 (6) Charms&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Death Between Heartbeats (2m, attack is resolved first rather than simultaneously on a tick)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Death Between Heartbeats&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(2m, attack is resolved first rather than simultaneously on a tick)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Breath And Essence Control (3m, replace Join Battle roll with successes equal to Martial Arts)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Breath And Essence Control&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(3m, replace Join Battle roll with successes equal to Martial Arts)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Close Your Eyes And Look (4m, doubles DV penalties target is suffering from, may get an answer to any one question about the opponent)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Close Your Eyes And Look&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(4m, doubles DV penalties target is suffering from, may get an answer to any one question about the opponent)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Even Blade Form (5m Scenelong, cannot be confused or distracted, DV refreshes 1 tick earlier)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Even Blade Form&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(5m Scenelong, cannot be confused or distracted, DV refreshes 1 tick earlier)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Fiery Garda Force Attack (4m, attack becomes piercing, may pay 1wp if the attack is parried to break the parrying weapon, if weapon is broken attack loses 3 successes but is resolved as if the target had a PDV of 0)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Fiery Garda Force Attack&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(4m, attack becomes piercing, may pay 1wp if the attack is parried to break the parrying weapon, if weapon is broken attack loses 3 successes but is resolved as if the target had a PDV of 0)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Flashing Zeyphr Speed Stance (4m action-long, decrease Speed by 1 (min 3), increase Rate by 1, Accuracy +1)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Flashing Zeyphr Speed Stance&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(4m action-long, decrease Speed by 1 (min 3), increase Rate by 1, Accuracy +1)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Floating Nymph Grace Evasion (4m action-long, subtract Essence from DV penalties, may use full DV against all opponents even if surrounded)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Floating Nymph Grace Evasion&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(4m action-long, subtract Essence from DV penalties, may use full DV against all opponents even if surrounded)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Gruesome Wood King Revelry Technique (1m reflexive, barehanded attacks do Lethal, each HL dealt returns 1m)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Gruesome Wood King Revelry Technique&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(1m reflexive, barehanded attacks do Lethal, each HL dealt returns 1m)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Stubborn Jokun Defense Procedure (4m action-long, suffers no wound penalties, adds Martial Arts to bashing, Martial Arts/2 to lethal soak, may act even if Incapacitated or Dying)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Stubborn Jokun Defense Procedure&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(4m action-long, suffers no wound penalties, adds Martial Arts to bashing, Martial Arts/2 to lethal soak, may act even if Incapacitated or Dying)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Loving Heart Stance (5m 1wp scenelong, may counterattack a successfully parried attack once per enemy action, may use sword sheath to parry at full PDV)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Loving Heart Stance&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(5m 1wp scenelong, may counterattack a successfully parried attack once per enemy action, may use sword sheath to parry at full PDV)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Loyal Dancing Lovers Technique (7m 1wp scenelong, may either choose to gain 1 to PDV and counter all coordinated attack and onslaught penalty, or get 1 reflexive attack each action)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Loyal Dancing Lovers Technique&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(7m 1wp scenelong, may either choose to gain 1 to PDV and counter all coordinated attack and onslaught penalty, or get 1 reflexive attack each action)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Five Dragon Style===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Five Dragon Style===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;7 (3) Charms&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;7 (3) Charms&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Five-Dragon Claw (1m, attack ignores Hardness and inflicts lethal damage)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Five-Dragon Claw&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(1m, attack ignores Hardness and inflicts lethal damage)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Five-Dragon Force Blow (2m, double base damage of an attack, knocks down opponent at difficulty [attacker&#039;s Strength] if raw damage exceeds opponent&#039;s [Stamina + Resistance])&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Five-Dragon Force Blow&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(2m, double base damage of an attack, knocks down opponent at difficulty [attacker&#039;s Strength] if raw damage exceeds opponent&#039;s [Stamina + Resistance])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Five-Dragon Fortitude (1m adds 2B or 1L soak against an attack)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Five-Dragon Fortitude&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(1m adds 2B or 1L soak against an attack)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Five-Dragon Blocking Technique (4m 1wp, adds Essence/2 to PDV for a scene)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Five-Dragon Blocking Technique&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(4m 1wp, adds Essence/2 to PDV for a scene)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Five-Dragon Form (can soak lethal damage with bashing soak, +1 accuracy to form weapons, +Essence to strength and dexterity for movement)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Five-Dragon Form&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(can soak lethal damage with bashing soak, +1 accuracy to form weapons, +Essence to strength and dexterity for movement)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Five-Dragon Fist (6m 1wp 1hl, attack inflicts aggravated damage)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Five-Dragon Fist&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(6m 1wp 1hl, attack inflicts aggravated damage)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Five-Dragon Invulnerability (5m 1wp, ignores all damage from a non-magical attack, adds +Essence to soak and hardness against magical attacks)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Five-Dragon Invulnerability&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(5m 1wp, ignores all damage from a non-magical attack, adds +Essence to soak and hardness against magical attacks)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Essence=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Essence=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Politically_Expedient_Rapier&amp;diff=24451&amp;oldid=prev</id>
		<title>MJ12 Commando: Created page with &quot;&#039;&#039;&#039;Name:&#039;&#039;&#039; Politically Expedient Rapier&lt;br&gt; &#039;&#039;&#039;Anima:&#039;&#039;&#039; A giant bust of Henry Kissinger (seriously change this)&lt;br&gt; &#039;&#039;&#039;Anima Effect:&#039;&#039;&#039; Essence/2 to all attack, damage, and joi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Politically_Expedient_Rapier&amp;diff=24451&amp;oldid=prev"/>
		<updated>2010-12-16T04:16:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Politically Expedient Rapier&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Anima:&amp;#039;&amp;#039;&amp;#039; A giant bust of Henry Kissinger (seriously change this)&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Anima Effect:&amp;#039;&amp;#039;&amp;#039; Essence/2 to all attack, damage, and joi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Politically Expedient Rapier&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Anima:&amp;#039;&amp;#039;&amp;#039; A giant bust of Henry Kissinger (seriously change this)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Anima Effect:&amp;#039;&amp;#039;&amp;#039; Essence/2 to all attack, damage, and join battle rolls&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Motivation:&amp;#039;&amp;#039;&amp;#039; Fight Communism! (yeah this too)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Caste: Dexterity, Manipulation, Intelligence (9)&amp;lt;br&amp;gt;&lt;br /&gt;
Favored: Appearance, Charisma, Wits (7)&amp;lt;br&amp;gt;&lt;br /&gt;
Miscellaneous: Strength, Stamina, Perception (6+2)&lt;br /&gt;
&lt;br /&gt;
==Physical==&lt;br /&gt;
:Strength 4&lt;br /&gt;
:Dexterity 5+2 (7)&lt;br /&gt;
:Stamina 3+1 (4)&lt;br /&gt;
&lt;br /&gt;
==Mental==&lt;br /&gt;
:Perception 4&lt;br /&gt;
:Intelligence 4&lt;br /&gt;
:Wits 5+2 (7)&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
:Charisma 4+1 (5)&lt;br /&gt;
:Manipulation 4+1 (5)&lt;br /&gt;
:Appearance 5&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
40 Ability Dots, 10 Specialties&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:Martial Arts 5&lt;br /&gt;
:: (Beam Weapons + 3)&lt;br /&gt;
:Melee 2&lt;br /&gt;
:Archery 1&lt;br /&gt;
:: (Integrated Weapons + 3)&lt;br /&gt;
&lt;br /&gt;
==Defensive==&lt;br /&gt;
:Awareness 1&lt;br /&gt;
:Athletics 1&lt;br /&gt;
:Integrity 5&lt;br /&gt;
:Resistance 1&lt;br /&gt;
:: (Long Speeches + 1)&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
:Bureaucracy 5&lt;br /&gt;
:Presence 5&lt;br /&gt;
:: (Political Advisory + 1)&lt;br /&gt;
:Performance 3&lt;br /&gt;
:Socialize 2&lt;br /&gt;
:: (High Society + 1)&lt;br /&gt;
&lt;br /&gt;
==Investigative==&lt;br /&gt;
:Investigation 4&lt;br /&gt;
:Lore 2&lt;br /&gt;
:Linguistics 3 (Autocthonian, Old Realm, Riverspeak, High Realm)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
25 + 9 Excellencies (34)&lt;br /&gt;
&lt;br /&gt;
==Dedicated==&lt;br /&gt;
===Augmentations===&lt;br /&gt;
9 charms&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;1st Dexterity Augmentation&amp;#039;&amp;#039;&amp;#039; (+1m/die for Dexterity)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;4th Dexterity Augmentation&amp;#039;&amp;#039;&amp;#039; x 2 (+2 Dexterity)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;4th Manipulation Augmentation&amp;#039;&amp;#039;&amp;#039; (+1 Manipulation)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;4th Charisma Augmentation&amp;#039;&amp;#039;&amp;#039; (+1 Charisma)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;4th Wits Augmentation&amp;#039;&amp;#039;&amp;#039; x 2 (+2 Wits)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Transpuissant Dexterity Upgrade&amp;#039;&amp;#039;&amp;#039; (specialty dice are successes when paired with Dexterity, convert damage dice into levels against Creatures of the Void)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Transpuissant Manipulation Upgrade&amp;#039;&amp;#039;&amp;#039; (specialty dice are successes when paired with Manipulation, double against Creatures of the Void)&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
4 charms&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Aim-Calibrating Sensors&amp;#039;&amp;#039;&amp;#039; (3m, eliminates all external penalties to an attack)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Recursive Fractal Targeting Calculations&amp;#039;&amp;#039;&amp;#039; (7m 1wp, creates a flurry of [Wits or Dexterity, choose lower] attacks which cumulatively gain 1 accuracy per every attack that fails to hit, hitting resets this to 0)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Accelerated Response System&amp;#039;&amp;#039;&amp;#039; (2m to reduce Parry DV penalties by [Dexterity])&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Impenetrable Repulsor Field&amp;#039;&amp;#039;&amp;#039; (6m applicability-trumping perfect Parry)&lt;br /&gt;
:: Flaw: Alchemical Valor (cannot move away from target after use)&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
4 charms&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Dynamic Reaction Enhancement System&amp;#039;&amp;#039;&amp;#039; (2m, reduces action speed by -1)&lt;br /&gt;
:: Cluster Action Hyperprocessor (costs 0m if an action was already enhanced)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Transhuman Efficiency Relays&amp;#039;&amp;#039;&amp;#039; (2m per additional action, 1wp, up to [Wits] Extra Actions)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Magnetic Joint Bearings&amp;#039;&amp;#039;&amp;#039; x 2 (Ambidextrous, -2 to all multiple action penalties)&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
6 charms&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Patriotism-Provoking Display&amp;#039;&amp;#039;&amp;#039; (6m, enhances a social attack to convince targets to take action supporting a social group he or the Alchemical belongs to, costs 2 WP to resist, Conviction channels become successes rather than dice)&lt;br /&gt;
:: Many Is One Node (+3m 1wp to target groups versus single people)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Perfected Union Patterning&amp;#039;&amp;#039;&amp;#039; (5m, enhances a social attack to convince members of two separate groups to favorably regard each other, costs 3wp to resist [1wp if other group has taken actions to directly damage their reputation])&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Rogue Cell Isolation Protocols&amp;#039;&amp;#039;&amp;#039; (4m 1wp, supplements social attacks to remove Intimacies, automatically removes an Intimacy if successful)&lt;br /&gt;
:: Emotional Irrelevance Systems (an intimacy removed in this way requires the other character to spend 1 WP to have a scene count as rebuilding it)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Pattern Facilitation Module&amp;#039;&amp;#039;&amp;#039; (6m 1wp, roll Charisma/Manipulation + Socialize vs group Magnitude/2, if successful the group adopts a new course of action which does not conflict with the current Policy)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Conceptual Entropy Module&amp;#039;&amp;#039;&amp;#039; (6m 1wp, roll Charisma/Manipulation + Socialize vs group Magnitude/2, if successful the group rejects an intimacy in the group&amp;#039;s current Policy)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Agenda Recalibration Protocols&amp;#039;&amp;#039;&amp;#039; (5m 1wp, roll Charisma/Manipulation + Socialize vs group Magnitude/2, if successful the group alters one of its goals to a similar but different goal-any goal is valid as long as it is not a direct inversion and possess at least 1 common element)&lt;br /&gt;
&lt;br /&gt;
===Disguise===&lt;br /&gt;
1 charm&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Integrated Artifact Transmogrifier&amp;#039;&amp;#039;&amp;#039; (2m Indefinite to disguise Charms as Internal, or pretend to be human)&lt;br /&gt;
:: Deep Cover Mode (costs 2m instead of 5m)&lt;br /&gt;
:: Essence-Muting Baffles (disguises Charms against Essence Sight and supernatural detection unless active and Obvious)&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
===Augmentations===&lt;br /&gt;
1 charm&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;4th Stamina Augmentation&amp;#039;&amp;#039;&amp;#039; x 1 (+1 Stamina)&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
1 charm&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Perfected Lotus Matrix&amp;#039;&amp;#039;&amp;#039; (Learn Martial Arts)&lt;br /&gt;
:: Lotus Filament Conduction (Half cost TMA)&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
1 charm&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Essence Shield Projector&amp;#039;&amp;#039;&amp;#039; (4m Indefinite, 20B/15L/10A hardness, attacks that penetrate hardness have all damage negated)&lt;br /&gt;
:: Motic Field Stabilizers (cost is 4m, duration is Indefinite, only visible when it stops damage)&lt;br /&gt;
&lt;br /&gt;
===Mobility===&lt;br /&gt;
3 charms&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Personal Gravity Manipulation Apparatus&amp;#039;&amp;#039;&amp;#039; (4m scenelong, either alter direction of gravity or double movement speed and jump height by reducing gravity)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Parabolic Leap Overcharger Device&amp;#039;&amp;#039;&amp;#039; (3m scenelong, double jump distance)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Momentum Redirection Pulse Injector&amp;#039;&amp;#039;&amp;#039; (3m, allows for a reflexive jump even after jumping, for flurry-breaking or movement)&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
4 charms&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Industrial Survival Frame&amp;#039;&amp;#039;&amp;#039; (6m Indefinite, immunity to certain environmental hazards)&lt;br /&gt;
::Crystal (protects against Shaping as Integrity-Protecting Prana, protects against natural/mineral environmental hazards)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Transcendant Multimodal Artifact Matrix&amp;#039;&amp;#039;&amp;#039; (deploys artifacts, costs the artifact&amp;#039;s attunement in motes to deploy)&lt;br /&gt;
:: Starmetal Short Powerbow(Spd 6, Acc +3, Dmg +4L, Rate 2, Range 250, 4m cost)&lt;br /&gt;
:: Beam Daiklaive (-4) [Spd 5, Accuracy +4, Dmg 9L, Def + 2, Rate 3, Attune 3, 5m activation, Halves Parry DV, destroys all mundane weapons which parry it, raw damage reduces soak of mundane armor]&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Protosynthetic Ammunition Replicator&amp;#039;&amp;#039;&amp;#039; (1m to create any normal arrow, 2m to create projectiles and thrown weapons up to resources 2)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Manifold Transhuman Implants&amp;#039;&amp;#039;&amp;#039; (8 mutation points)&lt;br /&gt;
&lt;br /&gt;
==Martial Arts==&lt;br /&gt;
21 Charms (TMA charms count as half)&lt;br /&gt;
&lt;br /&gt;
===Violet Bier of Sorrows===&lt;br /&gt;
12 Charms&lt;br /&gt;
:Secrets of Future Strife (double Join Battle dice pool)&lt;br /&gt;
:Flight of Mercury (1m to reduce a single attack&amp;#039;s speed by 1 to a minimum of 3, maximum [Martial Arts] motes can be spent)&lt;br /&gt;
:Blade of the Battle Maiden (2m/dice, 2 wp scenelong, does lethal damage with MA attacks, each 2m adds 1 die for MA attacks OR defenses up to [Dex + MA])&lt;br /&gt;
:Joy In Adversity Stance (5m scenelong, roll [Essence] when an attack fails to overcome DV, each success returns 2m)&lt;br /&gt;
:Violet Bier of Sorrows Form (minimum damage is [Martial Arts] if that exceeds Essence, each successful attack strips 1 virtue dot)&lt;br /&gt;
:Death-Parrying Stroke (pay 2m to prevent 1 HL of damage against character)&lt;br /&gt;
:Unobstructed Blow (5m, attack is undodgeable, ignores armor)&lt;br /&gt;
:Horrific Wreath (2m 1wp, does aggravated damage to Creatures of Darkness)&lt;br /&gt;
:Metal Storm (3m/attack, up to [Martial Arts] attacks)&lt;br /&gt;
:Crimson Palm Counterstrike (5m, roll Dex + MA, successes cancel out enemy successes after PDV, leftover successes are applied to a MA counterattack)&lt;br /&gt;
:Life-Severing Blow (pay 2m to add 1 HL of damage to an opponent successfully hit)&lt;br /&gt;
:Conclusion Pursuing Approach (10m 1wp 1 lethal HL scenelong, regain 1wp for each successful hit on an opponent, opponents triple their wound penalties against character)&lt;br /&gt;
&lt;br /&gt;
===Even Blade===&lt;br /&gt;
11 (6) Charms&lt;br /&gt;
:Death Between Heartbeats (2m, attack is resolved first rather than simultaneously on a tick)&lt;br /&gt;
:Breath And Essence Control (3m, replace Join Battle roll with successes equal to Martial Arts)&lt;br /&gt;
:Close Your Eyes And Look (4m, doubles DV penalties target is suffering from, may get an answer to any one question about the opponent)&lt;br /&gt;
:Even Blade Form (5m Scenelong, cannot be confused or distracted, DV refreshes 1 tick earlier)&lt;br /&gt;
:Fiery Garda Force Attack (4m, attack becomes piercing, may pay 1wp if the attack is parried to break the parrying weapon, if weapon is broken attack loses 3 successes but is resolved as if the target had a PDV of 0)&lt;br /&gt;
:Flashing Zeyphr Speed Stance (4m action-long, decrease Speed by 1 (min 3), increase Rate by 1, Accuracy +1)&lt;br /&gt;
:Floating Nymph Grace Evasion (4m action-long, subtract Essence from DV penalties, may use full DV against all opponents even if surrounded)&lt;br /&gt;
:Gruesome Wood King Revelry Technique (1m reflexive, barehanded attacks do Lethal, each HL dealt returns 1m)&lt;br /&gt;
:Stubborn Jokun Defense Procedure (4m action-long, suffers no wound penalties, adds Martial Arts to bashing, Martial Arts/2 to lethal soak, may act even if Incapacitated or Dying)&lt;br /&gt;
:Loving Heart Stance (5m 1wp scenelong, may counterattack a successfully parried attack once per enemy action, may use sword sheath to parry at full PDV)&lt;br /&gt;
:Loyal Dancing Lovers Technique (7m 1wp scenelong, may either choose to gain 1 to PDV and counter all coordinated attack and onslaught penalty, or get 1 reflexive attack each action)&lt;br /&gt;
&lt;br /&gt;
===Five Dragon Style===&lt;br /&gt;
7 (3) Charms&lt;br /&gt;
:Five-Dragon Claw (1m, attack ignores Hardness and inflicts lethal damage)&lt;br /&gt;
:Five-Dragon Force Blow (2m, double base damage of an attack, knocks down opponent at difficulty [attacker&amp;#039;s Strength] if raw damage exceeds opponent&amp;#039;s [Stamina + Resistance])&lt;br /&gt;
:Five-Dragon Fortitude (1m adds 2B or 1L soak against an attack)&lt;br /&gt;
:Five-Dragon Blocking Technique (4m 1wp, adds Essence/2 to PDV for a scene)&lt;br /&gt;
:Five-Dragon Form (can soak lethal damage with bashing soak, +1 accuracy to form weapons, +Essence to strength and dexterity for movement)&lt;br /&gt;
:Five-Dragon Fist (6m 1wp 1hl, attack inflicts aggravated damage)&lt;br /&gt;
:Five-Dragon Invulnerability (5m 1wp, ignores all damage from a non-magical attack, adds +Essence to soak and hardness against magical attacks)&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
Permanent Essence 4&lt;br /&gt;
: Personal Essence: 22&lt;br /&gt;
: Peripheral Essence: 60 (37)&lt;br /&gt;
:: Artifact Attunement: (3 [Beamklaive] + 3 [Discreet Essence Armor] + 1 [Silken Armor] + 4 [Hearthstone Bracers] + 2 [Trinket]) = 13m&lt;br /&gt;
:: Charms: (4 [Essence Shield] + 6 [Industrial Survival]) = 10m&lt;br /&gt;
&lt;br /&gt;
=Attacks and Defenses=&lt;br /&gt;
==Attacks==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Melee&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Starmetal Beamklaive: Spd 5, Accuracy 17 [3], Damage 13L, PDV 11, Rate 3&lt;br /&gt;
:Punch: Spd 5, Accuracy 14, Damage 4B, PDV 8, Rate 3, Natural&lt;br /&gt;
:Kick: Spd 5, Accuracy 13, Damage 5B, PDV 6, Rate 2, Natural&lt;br /&gt;
:Clinch: Spd 6, Accuracy 13, Damage 4B (P), Rate 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Starmetal Powerbow: Spd 6, Accuracy 14 [1], Dmg 8L (base), Range 250, Rate 2&lt;br /&gt;
::Frog-Crotch Arrows: Dmg 12L (double armor soak)&lt;br /&gt;
::Target Arrows: Dmg 8L (P)&lt;br /&gt;
::Broadhead Arrows: Dmg 10L&lt;br /&gt;
::Fowling: Dmg 10B&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
:Dodge DV: Dex 7 + Ess 4 = 11/2 = 6&lt;br /&gt;
:Soak: 4B/2L + 2B/2L + 3B/5L + 5B/5L = 14B/14L (armored soak is 8B/10L)&lt;br /&gt;
:Hardness: 20B/15L/10A (shield), 3B/3L (armor)&lt;br /&gt;
:Health Levels: -0 x 1/-1 x 2/-2 x 6/-4 x 1/Incapacitated/Dying x 4&lt;br /&gt;
&lt;br /&gt;
:Mental Dodge DV: WP 10 + Integrity 5 + Essence 4 = 19/2 = 10 + 1 = 11 MDDV&lt;br /&gt;
:Mental Parry DV: Manipulation 5 + Presence 5 = 10/2 = 5 MPDV (6 for politics)&lt;br /&gt;
&lt;br /&gt;
=Virtues and WP=&lt;br /&gt;
Willpower 10&amp;lt;br&amp;gt;&lt;br /&gt;
Clarity 1&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
:Compassion 2 (max 12 intimacies)&lt;br /&gt;
:: Intimacy:&lt;br /&gt;
:Conviction 5&lt;br /&gt;
:Temperance 1&lt;br /&gt;
:Valor 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
12 BG + Class 3&lt;br /&gt;
:Class 4&lt;br /&gt;
:Artifact 3 (9 artifact pts)&lt;br /&gt;
:: Silken Armor (-2) [+3B/5L soak, stacks with, does not count as armor, Attune 2]&lt;br /&gt;
:: Starmetal Discreet Essence Armor (-2) [+5B/5L soak, 3B/3L hardness, -1 extnernal penalty to attacks, Attune 5, Activation Cost 3m/6m]&lt;br /&gt;
:: Aegis-Inset Amulets (-1) [-2 to Armor Attunement requirements, min 1]&lt;br /&gt;
:: Hearthstone Bracers (-2) [+1 Accuracy, +1 Defense, +3 Dodge, Attune 4]&lt;br /&gt;
:: Starmetal Trinket of Dignified Conduct (-2) [+1 Dodge MDV, +2d to Investigation social attacks/defenses]&lt;br /&gt;
:Eidolon 2&lt;br /&gt;
:Backing (Honorary Plutarch [governmental planner]) 2&lt;br /&gt;
:4 BG Pts exchanged for Charms&lt;br /&gt;
&lt;br /&gt;
=Merits and Flaws=&lt;br /&gt;
==Merits==&lt;br /&gt;
8 Mutation Points&lt;br /&gt;
:Inexhaustible (-2) [Doesn&amp;#039;t suffer from fatigue]&lt;br /&gt;
:Thick Skin (-2) [+2B/2L soak]&lt;br /&gt;
:Night Eyes (-1) [no penalties for low-light environments]&lt;br /&gt;
:Acute Senses: Sight &amp;amp; Hearing (-2) [+2 for sight/hearing awareness rolls]&lt;br /&gt;
:Supernatural Quickness (-1) [+1 to Dexterity for movement]&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
Vice (-3): Roll Temperance at difficulty 3 to avoid surrendering to chosen Vice. Spend 1 WP to resist for a scene.&lt;br /&gt;
Ward (-3): Charged with the welfare of another person.&lt;br /&gt;
:: Hey Exhack you wanted your token heroic mortal. Probably the kid of a Senior Tripartite member whose bravery way outstrips his competence.&lt;br /&gt;
&lt;br /&gt;
=Bonus Points=&lt;br /&gt;
40 BP&lt;br /&gt;
:-5 for WP 10&lt;br /&gt;
:-3 for Manipulation 4&lt;br /&gt;
:-12 for Wits 5&lt;br /&gt;
:-17 for Charms&lt;br /&gt;
:-7 for Submodules&lt;br /&gt;
:-2 for Virtue Dots&lt;br /&gt;
:+6 for Flaws&lt;/div&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
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