<?xml version="1.0"?>
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	<id>https://swiki.fancruft.com/index.php?action=history&amp;feed=atom&amp;title=Physical_Body_Modifications</id>
	<title>Physical Body Modifications - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://swiki.fancruft.com/index.php?action=history&amp;feed=atom&amp;title=Physical_Body_Modifications"/>
	<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Physical_Body_Modifications&amp;action=history"/>
	<updated>2026-04-10T21:34:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Physical_Body_Modifications&amp;diff=39811&amp;oldid=prev</id>
		<title>MJ12 Commando: /* Survival */</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Physical_Body_Modifications&amp;diff=39811&amp;oldid=prev"/>
		<updated>2011-12-12T06:38:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Survival&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:38, 11 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot;&gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Regenerator&amp;#039;&amp;#039;&amp;#039; (4 XP): A character with this body modification heals faster than normal, reducing healing times by 1 category. Baselines with this body modification may heal crippling injuries (such as those from aggravated damage) without the need for prosthetic replacement or cloned body parts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Regenerator&amp;#039;&amp;#039;&amp;#039; (4 XP): A character with this body modification heals faster than normal, reducing healing times by 1 category. Baselines with this body modification may heal crippling injuries (such as those from aggravated damage) without the need for prosthetic replacement or cloned body parts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Dispersed Organs/Invulnerable Skeleton&#039;&#039;&#039; A character with this body modification gains improved resistance to called shots. Called shot bonus damage is halved. Purchased twice, the character takes no additional damage from called shots. Each level of Dispersed Organs adds +1 difficulty to all medical rolls to treat the character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Dispersed Organs/Invulnerable Skeleton&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(6 XP): &lt;/ins&gt;A character with this body modification gains improved resistance to called shots. Called shot bonus damage is halved. Purchased twice, the character takes no additional damage from called shots. Each level of Dispersed Organs adds +1 difficulty to all medical rolls to treat the character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Trauma Tolerance&amp;#039;&amp;#039;&amp;#039; (8 XP): The character has fast-clotting blood, a multiple redundant circulatory system, a decentralized heart, and other adaptations that provide additional survivability. The character automatically stabilizes himself when dying (with no need for assistance) unless wounded further, and gains 2 additional health levels, as well as 2 extra Incapacitated health levels.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Trauma Tolerance&amp;#039;&amp;#039;&amp;#039; (8 XP): The character has fast-clotting blood, a multiple redundant circulatory system, a decentralized heart, and other adaptations that provide additional survivability. The character automatically stabilizes himself when dying (with no need for assistance) unless wounded further, and gains 2 additional health levels, as well as 2 extra Incapacitated health levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Physical_Body_Modifications&amp;diff=39777&amp;oldid=prev</id>
		<title>MJ12 Commando: /* Power */</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Physical_Body_Modifications&amp;diff=39777&amp;oldid=prev"/>
		<updated>2011-12-10T08:59:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Power&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:59, 10 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot;&gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Foot Anchors&amp;#039;&amp;#039;&amp;#039; (4 XP): The character has powerful spring-loaded barbed spurs in his feet which are primarily used to anchor the character to any surface with a soak rating less than (Strength + 5). When anchored, any attempts to move or knock back the character are at +1 difficulty with one foot anchored, or +2 difficulty with both feet anchored. In addition, these anchors can be initiated immediately after connecting with a physical attack, adding an additional +1 difficulty to a kick attack but adding AP:2 and a damage add of [1] to the kick itself. If a foot anchor is used as a weapon, damage is &amp;#039;&amp;#039;lethal&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Foot Anchors&amp;#039;&amp;#039;&amp;#039; (4 XP): The character has powerful spring-loaded barbed spurs in his feet which are primarily used to anchor the character to any surface with a soak rating less than (Strength + 5). When anchored, any attempts to move or knock back the character are at +1 difficulty with one foot anchored, or +2 difficulty with both feet anchored. In addition, these anchors can be initiated immediately after connecting with a physical attack, adding an additional +1 difficulty to a kick attack but adding AP:2 and a damage add of [1] to the kick itself. If a foot anchor is used as a weapon, damage is &amp;#039;&amp;#039;lethal&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Improved Lifting Strength&#039;&#039;&#039; (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/del&gt;XP): The character&#039;s musculature and skeleton are configured to bear greater stresses, increasing their ability to lift objects&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This enhancement increases the character&#039;s lifting capacity by +10kg per dot of Strength or Might &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for a total of 40 kg per dot&lt;/del&gt;)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Repurchasing this Enhancement increases lifting capacity by a further +10kg per dot of Strength or Might (for a total of 50 kg per dot).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Improved Lifting&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/Crushing &lt;/ins&gt;Strength&#039;&#039;&#039; (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/ins&gt;XP): The character&#039;s musculature and skeleton are configured to bear greater stresses &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and augmented with slow but powerful actuators&lt;/ins&gt;, increasing their ability to lift objects &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and crush them &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;due to better grip strength&lt;/ins&gt;)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no benefits &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobility or striking attacks&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This Enhancement &lt;/ins&gt;adds 1 automatic success to rolls &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made &lt;/ins&gt;to control a grapple, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adds &lt;/ins&gt;+1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to the &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adds of &lt;/ins&gt;any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crush attacks or Grappling Smackdowns&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increases a &lt;/ins&gt;character&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lifting capacity by 100kg per purchase. This Enhancement may be purchased once for every 2 full dots of &lt;/ins&gt;Strength.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &#039;&#039;&#039;Improved Grip Strength&#039;&#039;&#039; (6 XP): Someone with this bodymod has incredible strength that they cannot actually use outside of controlled circumstances. Having a cybernetic arm &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carbon nanotube musculature might be an example of this-the arm might be a hundred times stronger than a human arm, yet if the user attempted &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exploit that strength to lift something, it&#039;d just rip right out of the socket&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Improved grip strength &lt;/del&gt;adds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;1 automatic success to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Might &lt;/del&gt;rolls to control a grapple, +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] &lt;/del&gt;damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crush attack&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be stacked up to (&lt;/del&gt;character&#039;s Strength&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) times&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Physical Overclocking&amp;#039;&amp;#039;&amp;#039; (6 XP): The character&amp;#039;s physical abilities are overcharged, pushing her close to the redline at any given time. The character gains +2 to Strength and Dexterity but any attack which successfully penetrates the character&amp;#039;s soak deals an additional level of damage, as her body is close to breakdown and any damage could send it over the edge. This may be bought twice, giving a character an enormous +4 to Strength and Dexterity but causing any attack to deal an additional two levels of damage if it pierces soak.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Physical Overclocking&amp;#039;&amp;#039;&amp;#039; (6 XP): The character&amp;#039;s physical abilities are overcharged, pushing her close to the redline at any given time. The character gains +2 to Strength and Dexterity but any attack which successfully penetrates the character&amp;#039;s soak deals an additional level of damage, as her body is close to breakdown and any damage could send it over the edge. This may be bought twice, giving a character an enormous +4 to Strength and Dexterity but causing any attack to deal an additional two levels of damage if it pierces soak.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Ultralight Body&#039;&#039;&#039; (6 XP): A character with an ultralight body has high-efficiency muscle tissue and porous bones that halves his weight, which reduces his natural soak by 2B/1L (min 1B/0L) but halves all falling damage, adds +2 to dexterity for movement purposes, and doubles jump distances. If bought twice, the character masses 1/4th as much, using tissues comparable to carbon nanotube or aircraft composites in strength/weight ratio. This eliminates the soak penalty, adds +4 to dexterity for movement purposes, quarters falling damage, and quadruples jump distances.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Ultralight Body&#039;&#039;&#039; (6 XP): A character with an ultralight body has high-efficiency muscle tissue and porous bones that halves his weight, which reduces his natural soak by 2B/1L (min 1B/0L) but halves all falling damage, adds +2 to dexterity for movement purposes, and doubles jump distances. If bought twice, the character masses 1/4th as much, using tissues comparable to carbon nanotube or aircraft composites in strength/weight ratio. This eliminates the soak penalty, adds +4 to dexterity for movement purposes, quarters falling damage, and quadruples jump distances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Survival=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Survival=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Physical_Body_Modifications&amp;diff=39775&amp;oldid=prev</id>
		<title>MJ12 Commando: /* General */</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Physical_Body_Modifications&amp;diff=39775&amp;oldid=prev"/>
		<updated>2011-12-10T08:55:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:55, 10 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Superhuman (Attribute)&amp;#039;&amp;#039;&amp;#039; (3 XP): A character with this body modification has genetic or other enhancement that allows them to function at a weakly superhuman level of ability in a certain attribute. A character with this body modification increases the minimum value of the enhanced attribute by 3, and the maximum value is increased by 1 (so the character must have a minimum of 4 in the attribute, but gains a maximum of 6). If bought ingame (as a nova, for example), the character must have sufficient XP to increase the attribute to at least 4 before buying this body modification.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Superhuman (Attribute)&amp;#039;&amp;#039;&amp;#039; (3 XP): A character with this body modification has genetic or other enhancement that allows them to function at a weakly superhuman level of ability in a certain attribute. A character with this body modification increases the minimum value of the enhanced attribute by 3, and the maximum value is increased by 1 (so the character must have a minimum of 4 in the attribute, but gains a maximum of 6). If bought ingame (as a nova, for example), the character must have sufficient XP to increase the attribute to at least 4 before buying this body modification.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Physical Structure Enhancement&#039;&#039;&#039; (4/8 XP): The character gains +1 to a physical attribute. In Novas, PSEs manifest themselves in a variety of ways, from the scientifically plausible to the totally supernatural. PSEs cost 4 XP if raising Strength or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stamina, and &lt;/del&gt;8 XP if raising Dexterity. A character may not have more than +5 in a single attribute from Physical Structure Enhancement.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Physical Structure Enhancement&#039;&#039;&#039; (4/8 XP): The character gains +1 to a physical attribute. In Novas, PSEs manifest themselves in a variety of ways, from the scientifically plausible to the totally supernatural. PSEs cost 4 XP if raising Strength&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;or 8 XP if raising &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stamina or &lt;/ins&gt;Dexterity. A character may not have more than +5 in a single attribute from Physical Structure Enhancement.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Long-Lived&amp;#039;&amp;#039;&amp;#039; (2/3/4 XP): The character has a significantly longer lifespan. At 2 XP, the character&amp;#039;s lifespan is doubled (to ~160-200 years with 21st century medical care), increasing the time in his or her prime by ~70-90 years. At 3 XP, the character&amp;#039;s lifespan is quadrupled (to ~320-400 years with 21st century medical care), and most of this increase is again, in the prime of his life. At 4 XP, the character is biologically immortal and will stay in their prime forever, aging ceasing as soon as they hit biological maturity at around 20-25. This body modification also provides the benefit of improved disease and cancer resistance, adding +1 to Stamina to reduce the effects of diseases or toxins.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Long-Lived&amp;#039;&amp;#039;&amp;#039; (2/3/4 XP): The character has a significantly longer lifespan. At 2 XP, the character&amp;#039;s lifespan is doubled (to ~160-200 years with 21st century medical care), increasing the time in his or her prime by ~70-90 years. At 3 XP, the character&amp;#039;s lifespan is quadrupled (to ~320-400 years with 21st century medical care), and most of this increase is again, in the prime of his life. At 4 XP, the character is biologically immortal and will stay in their prime forever, aging ceasing as soon as they hit biological maturity at around 20-25. This body modification also provides the benefit of improved disease and cancer resistance, adding +1 to Stamina to reduce the effects of diseases or toxins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Physical_Body_Modifications&amp;diff=39770&amp;oldid=prev</id>
		<title>MJ12 Commando: /* Offense */</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Physical_Body_Modifications&amp;diff=39770&amp;oldid=prev"/>
		<updated>2011-12-10T03:48:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Offense&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:48, 9 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Quills/Spines&amp;#039;&amp;#039;&amp;#039; (5 XP): A Nova with this has a coating of spines on his body, is naturally edged, or otherwise can easily cause harm to someone he or she touches. The Nova&amp;#039;s unarmed attacks now deal lethal damage, and anyone who touches the Nova more than casually takes (Stamina)L damage (up to 5L). Repurchasing this enhancement once either makes the damage voluntary or increases the damage cap to 10L. Repurchasing this enhancement twice adds both benefits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Quills/Spines&amp;#039;&amp;#039;&amp;#039; (5 XP): A Nova with this has a coating of spines on his body, is naturally edged, or otherwise can easily cause harm to someone he or she touches. The Nova&amp;#039;s unarmed attacks now deal lethal damage, and anyone who touches the Nova more than casually takes (Stamina)L damage (up to 5L). Repurchasing this enhancement once either makes the damage voluntary or increases the damage cap to 10L. Repurchasing this enhancement twice adds both benefits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Caustic Blood&#039;&#039;&#039; (4/6 XP): The character has blood that is hostile to people around him and the environment as well. His blood may be acidic, full of flesh-eating enzymes he alone is immune to, or smart nanotech that spontaneously combusts when it touches an enemy. Whatever it is, if he takes lethal damage, his blood sprays (levels of damage taken) meters, dealing a base of 8L damage with AP &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/del&gt;to everyone inside the radius. At the ST&#039;s discretion, certain types of lethal damage such as lasers or fire may prevent this from happening. Toxic blood costs 4 XP if indiscriminate, 6 XP if it only damages things the Nova wants damaged (the aformentioned combusting smart nanos). It may be stacked up to (Stamina/2, round up) times, each additional purchase adding +1 to AP and +4L damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &#039;&#039;&#039;Caustic Blood&#039;&#039;&#039; (4/6 XP): The character has blood that is hostile to people around him and the environment as well. His blood may be acidic, full of flesh-eating enzymes he alone is immune to, or smart nanotech that spontaneously combusts when it touches an enemy. Whatever it is, if he takes lethal damage, his blood sprays (levels of damage taken) meters, dealing a base of 8L damage with AP&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;2 to everyone inside the radius. At the ST&#039;s discretion, certain types of lethal damage such as lasers or fire may prevent this from happening. Toxic blood costs 4 XP if indiscriminate, 6 XP if it only damages things the Nova wants damaged (the aformentioned combusting smart nanos). It may be stacked up to (Stamina/2, round up) times, each additional purchase adding +1 to AP and +4L damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Toxin Generation&amp;#039;&amp;#039;&amp;#039; (6 XP + 2 XP/additional): The character possesses the ability to generate and store a deadly biotoxin. The character is immune to his own biotoxin, and generates (Stamina) doses per day, storing up to (Stamina * 2) doses. Upon purchase, a single biotoxin and method of delivery are chosen. After purchase, the character may choose additional toxins or delivery methods for 2 XP each. Delivery methods are listed below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;Toxin Generation&amp;#039;&amp;#039;&amp;#039; (6 XP + 2 XP/additional): The character possesses the ability to generate and store a deadly biotoxin. The character is immune to his own biotoxin, and generates (Stamina) doses per day, storing up to (Stamina * 2) doses. Upon purchase, a single biotoxin and method of delivery are chosen. After purchase, the character may choose additional toxins or delivery methods for 2 XP each. Delivery methods are listed below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Physical_Body_Modifications&amp;diff=39769&amp;oldid=prev</id>
		<title>MJ12 Commando at 03:34, 10 December 2011</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Physical_Body_Modifications&amp;diff=39769&amp;oldid=prev"/>
		<updated>2011-12-10T03:34:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://swiki.fancruft.com/index.php?title=Physical_Body_Modifications&amp;amp;diff=39769&amp;amp;oldid=39767&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Physical_Body_Modifications&amp;diff=39767&amp;oldid=prev</id>
		<title>MJ12 Commando: Created page with &quot;=Physical= : &#039;&#039;&#039;Physical Structure Enhancement&#039;&#039;&#039; (4/8 XP): The character gains +1 to a physical attribute. In Novas, PSEs manifest themselves in a variety of ways, from the scie...&quot;</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Physical_Body_Modifications&amp;diff=39767&amp;oldid=prev"/>
		<updated>2011-12-10T03:32:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Physical= : &amp;#039;&amp;#039;&amp;#039;Physical Structure Enhancement&amp;#039;&amp;#039;&amp;#039; (4/8 XP): The character gains +1 to a physical attribute. In Novas, PSEs manifest themselves in a variety of ways, from the scie...&amp;quot;&lt;/p&gt;
&lt;a href=&quot;https://swiki.fancruft.com/index.php?title=Physical_Body_Modifications&amp;amp;diff=39767&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>MJ12 Commando</name></author>
	</entry>
</feed>