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	<id>https://swiki.fancruft.com/index.php?action=history&amp;feed=atom&amp;title=Personal_Skills</id>
	<title>Personal Skills - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://swiki.fancruft.com/index.php?action=history&amp;feed=atom&amp;title=Personal_Skills"/>
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	<updated>2026-04-17T20:08:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://swiki.fancruft.com/index.php?title=Personal_Skills&amp;diff=55892&amp;oldid=prev</id>
		<title>Rabiddog: Created page with &quot;&#039;&#039;&#039;Personal Skills:&#039;&#039;&#039; &lt;br&gt; &#039;&#039;&#039;Ironflesh:&#039;&#039;&#039; For every point spent you gain 5 HP&lt;br&gt;&lt;br&gt;  &#039;&#039;&#039;Charisma:&#039;&#039;&#039; Gives a better chance of attracting good officers/gaining the attenti...&quot;</title>
		<link rel="alternate" type="text/html" href="https://swiki.fancruft.com/index.php?title=Personal_Skills&amp;diff=55892&amp;oldid=prev"/>
		<updated>2015-02-22T04:43:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Personal Skills:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Ironflesh:&amp;#039;&amp;#039;&amp;#039; For every point spent you gain 5 HP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Charisma:&amp;#039;&amp;#039;&amp;#039; Gives a better chance of attracting good officers/gaining the attenti...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Personal Skills:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ironflesh:&amp;#039;&amp;#039;&amp;#039; For every point spent you gain 5 HP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Charisma:&amp;#039;&amp;#039;&amp;#039; Gives a better chance of attracting good officers/gaining the attention of your superiors. 1 point increases charisma by 2% for a maximum of 100%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recruiter:&amp;#039;&amp;#039;&amp;#039; Increases your ability to draw recruits to you and reduces the cost of higher level recruits. Each point grants a 1% bonus to recruiting and a 1% reduction in recruiting costs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leadership:&amp;#039;&amp;#039;&amp;#039; This skill determines the amount of personnel you can command directly. Every 1 point adds 10 personnel under your direct command without the need of sub-officers. Every skill point also adds 1 officer “slot” to your roster.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Athletics:&amp;#039;&amp;#039;&amp;#039; Increases the movement speed of your captain. Every 1 point grants a 1% movement bonus. This skill also lowers the penalty for being over encumbered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trainer:&amp;#039;&amp;#039;&amp;#039; This skill reflects your ability to train your crew giving a 1% bonus to XP gain for every point spent. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Persuasion:&amp;#039;&amp;#039;&amp;#039; This skill helps determine how easily you can persuade others to do what you want and negotiations ending in your favor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assault Rifle:&amp;#039;&amp;#039;&amp;#039; Grants an increase to accuracy when you are armed with an assault rifle. 1 point grants 1% bonus to accuracy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pistol:&amp;#039;&amp;#039;&amp;#039; Grants an increase to accuracy when you are armed with a pistol. 1 point grants 1% bonus to accuracy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Heavy Weapons:&amp;#039;&amp;#039;&amp;#039; Grants an increase to accuracy when you are armed with a heavy weapon. 1 point grants 1% bonus to accuracy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Assault Training:&amp;#039;&amp;#039;&amp;#039; Costs a flat 15 point to purchase. Increases your personal combat skill&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Level 1:&amp;#039;&amp;#039;&amp;#039; Granted on purchase. Increases weapon damage by 5%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Level 2:&amp;#039;&amp;#039;&amp;#039; Costs 10 points. Increases weapon damage by an additional 5%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Level 3:&amp;#039;&amp;#039;&amp;#039; Costs 20 points. Increases weapon damage by an additional 10% for a maximum 20% weapon damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Decryption:&amp;#039;&amp;#039;&amp;#039; Costs 15 points to unlock and grants you the ability to decrypt enemy signals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Level 1:&amp;#039;&amp;#039;&amp;#039; Granted on purchase and allows decryption of basic communications.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Level 2:&amp;#039;&amp;#039;&amp;#039; Costs 10 points and grants the decryption of “secure” communications.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Level 3:&amp;#039;&amp;#039;&amp;#039; Costs 20 points and grants decryption of “military” communications.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Basic Armor:&amp;#039;&amp;#039;&amp;#039; Costs a flat 1 point cost and allows you to equip an exo-suit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tactical Armor:&amp;#039;&amp;#039;&amp;#039; Costs a flat 5 points and allows you to equip a hardsuit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Heavy Armor:&amp;#039;&amp;#039;&amp;#039; Costs 15 points and allows you to equip full power armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trader:&amp;#039;&amp;#039;&amp;#039; The trader skill gives you advantages in negotiating prices with merchants. Each 1 point grants a 1% discount on cost. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rabiddog</name></author>
	</entry>
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